@Nidhogg what is your comment supposed to mean, you can skip Death, so what are you talking about? How Danganronpa is infinitely superior? I love Danganronpa, but... Seriously what is your comment about
Death: Belmont! We meet again at last! Though you may defeated me once before- H-HEY!!! WHERE YOU THINK YOU GOING?! I'M TALKING TO YA, YOU RUDE MISCREANT!!! Oh there you are again! You know, that was pretty rude you to... HEY COME BACK HERE! DON'T THINK I'M FINISH WITH YOU!
Interesting how this game along with Super Mario 2 and Link's Adventure dared to be different as sequels to 3 of the most popular titles in the history of video games. Applause!
Problem is that Super Mario 2 didn´t dare anything. The real Super Mario 2 was under development, so Nintendo took a completely unrelated game, threw in Mario and called it "Super Mario 2"....
That was actually Nintendo's strategy at the time. They were worried that players wouldn't want sequels that were the same style of game as the original, so they made their own games to be very different for sequels (like Mario and Zelda) and encouraged third-party makers to have sequels that were clearly different from the originals in style as well.
In order to fully appreciate this game you need to take your time to explore your environment and talk to everybody. But doing that usually nets you the "bad" ending. Then again, I've always felt that the "bad" ending was really the best ending, since it shows the true nature of Simon's sacrifice.
The ending where it said that Simon couldn't survive his fatal wounds didn't make any sense because the one who played this game didn't take ANY damage during this gameplay.
This game creeped my out seriously as a kid, I was the only girl who played these types of games. That music does stick with you through childhood to adulthood.
Man oh man, does this take me back. I think my thumbs are actually twitching along. This is pretty much exactly how I played, farming hearts in the same places.
I had a scary time at bed time one time when I played this game and the sun went to night time and all the villagers turn to ravenous zombies! They scared me so bad I was happy it was bed time and had to turn the game off to not finish it in time for bed!
@@davidsimon223 there are 3 endings, which depend on how many days you take to finish the game. This one is not canonical. The true one is where Simon survives and is thanked by the people of Transilvania
The first ending where he buries Dracula and you see his hand come out of the grave at the end is the canonical one. It's ambiguous as to whether or not Simon survives. But considering how fast you have to be to get that ending, it's likely that Simon made it.
People are down on it because AVGN made jokes about it and Internet decided it was bad. And yeah, because the clue about Deborah's Cliff is not quite good enough. (However, they pretty much gave away _Nintendo Power_ subscriptions in the late 80s, so people could look it up if you got stuck.)
i loved this game growing up, the secrets and the different style of gameplay were amazing, i loved that it would take me a day or two to finish it after i knew the game well, and that i could turn it off and use passwords to resume. And the music was awesome. My favorite castlevania on nes, and overall in top 3 with super castlevania and SotN
His (Simon's) survival was based on a curse he had been given upon defeating Dracula in the first game. The curse would eventually kill him if he didn't find and destroy the body parts in a timely manner. I believe there are three endings to the game, depending on how fast you can complete the game.
This game to me is a stellar game where translation errors made it harder then intended. Its no difference then the LoZ 2, alot of people complain about it because they've heard negative things but once you play it through its quite enjoyable and you see how this game helped set up the pathing of future Castlevania titles. Helping create the Metroidvania style. Is there areas you get stuck in because of the translation? Yes. But at time where were use to devs patching a game and making it work its not uncommon to hear about those situations and think this must be bad. But the game really tried hard improving the segments people like and disliked from the first game while increasing the size of it.
MS60 QVCW 1VKU UFBC I still have the code memorized from my childhood some 30 odd years later. I never understood why they let the Dracula fight end so easily. Just spam fire until dead.
Holy nostalgia, Batman...that music. Hit me right in the childhood. lol Seriously, though, this game annoyed the shit out of me as a kid because I could never figure out how to get past one certain part. I was so pissed when I found out later, like...2010 later, that all I had to do was kneel down at the lake to continue.
On the character menu during gameplay: The second-to-bottom area are the bonus weapons, and the area above that is the special items that can also me used in specific ways, and are essential for killing Dracula again? Also, I know hearts are currency, L means lives left, and T how much time you have left? The things at the very bottom are laurels (temporary invincibility things) and garlic supplies that can run out? And what is E? I haven't played this game since back in the day, and wasn't good then either.
Shifting from day to night was innovative at the time this game was popular. I remember thinking how advanced the concept was, and I felt like I was playing a real RPG as a kid. It felt like a higher-brow game, and I'll never forget that. This game is classic. I love AVGN, but he and I will have to agree to disagree.
@@varsityathlete4786 Yeah compare this to something like Castlevania: The Adventure, this is a masterpiece in comparison. Also I do like Simon's Quest but I do agree it's the weakest of the NES trilogy
If only this game was more akin to that of an action game, with this soundtrack, it would have been one of the most badass games ever. Still a classic.
Grinding starting at about 18:35 - why wasn't that done inside the mansion you just left? The prime spot for grinding for cash is the path you took out of the mansion- full hearts and halves, just leave and reenter the screen. Got the rib to reflect fireballs. It would've been a lot faster.
As a kid I was confused by a lot of things in this game, caused by the deliberate misinformation and guide-dang-it hiding of power ups. HOWEVER, it is my favourite of the NES Castlevania and the precursor to the Metroidvania format. It was a lot better and more enjoyable than Zelda 2, which for all of its defenders was absurdly difficult and just as confusing. Unlike Zelda 2, which to this day I can still only beat by cheating due to cheap pits and such, I can easily play through Castlevania 2 now. Both games did have excellent music, however. (For me, personally, my "worst" game would be Judgement cause of the horrible way they retconned everyone, followed by Ecclesia for it's boring protagonist and lack of final boss, then the Lord of Shadow series.) But these are all personal opinions. Anyways, my hat goes off to Ultima for not rushing through this like some of the other older Longplays. Since I often listen/watch these while working it made for a much more enjoyable experience than whooshing through it in 30 minutes.
This game was awesome! Only thing was, I expected so much with the final boss and ending (for being so challenging). I appreciate part 1 and the final boss. Castlevania 4 really stepped up to expectations on SNES.
I m not sure if im right but i remember reading that sound engineer kouji mourata was a big fan of iron maiden. And so the score to castlevania 2 has these riffs that kinda resemble iron maidens work.
i will upload part 1 of this beautiful epic classic tonight want to do a very in-depth series about it and a NO DAMAGE run this is my personal most dearest NES title next to CV 3 Dracula's Curse the player in this video was a good one btw
There are several. Both N64 incarnations have the giant skeleton. Aria of Sorrow's first boss is a giant skeleton and then there's the Bone Golem from Rondo of Blood. And that are just the humanoid skeleton bosses, excluding Death.
People hate on this game because it was hard, well, you know what, I'm sorry you sucked too much for this game. Simons Quest was awesome. Loved it to bits and man was I proud when I finished it. The sound track to this game will forever be etched in my mind
@hitandrundude44 Furthermore, there could have been a Super NES anthology title containing the first three NES Castlevania games (a la Super Mario All-Stars).
The only reason I didn't like this game was how boring it was with the filler areas. It is quite enjoyable with a walkthrough, and I would like to see this game remade but with the dialogue changed to actually help you defeat Dracula.
Just watched this for the second time. Ultima missed the golden dagger, since he avoided fighting the Grim Reaper. Makes things more interresting though, since this weapon reduces the final boss to nothing but a formality.
There are three endings. The best is if you beat the game in 7 days or less. The one in this video is if you beat the game in 8-15 days, and the bad (grey) ending is 15+.
@jdhaist13 No more than any other adventure title on the system. Anything will get tedious after enough repetition, which was huge in older games. This game was a predecessor to, and huge influence for, games like Symphony of the Night. Which is spectacular, and pretty much universally considered the best game in the series.
This is one of my favorite games but it got one nagging problem. The bosses are too easy where as the other castlevanias, including the 3D ones, they give you a run for your money and you have to think of how to put them down. If they make a remake and make the bosses a little more tougher, it will be so cool. But I still love this game regardless of it's flaws.