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New CRAZY fluid simulations in Blender! 

Bad Normals
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Making your own fluid simulation is so cool!
➡️ Sign up and get the bonus content for free: www.badnormals.com/
➡️ Get the nodes: bit.ly/fluidnodes
Challenges and help:
Discord: / discord
Exclusive content, project files and channel support:
Patreon: / badnormals
Smart people who helped me:
graphics.cs.cmu.edu/nsp/course...
jamie-wong.com/2016/08/05/web...
/ @seanterelle
00:00 Intro
02:29 The grid
03:03 Creating the velocity
04:23 Making it move
08:31 Using the timestep
10:15 Divergence
16:50 Finding the pressure
21:43 Making a cool scene
22:00 Adding points
26:03 Filling the holes
29:14 Performance issues
32:22 Solving the flicker
33:52 The colors!
38:38 Free bonus stuff!

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29 июн 2024

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Комментарии : 232   
@timnolte2093
@timnolte2093 7 месяцев назад
If you got to moving the points and discovered they’re moving vertically, instead of staying on the surface, here’s your solution! It’s because the noise texture we used way back at 7:40 to set the initial velocity (v) attribute is three dimensional-it has a Z component. That means when we use these velocities to move the points at 23:53 they move vertically. When @BadNormals previews the velocity attribute at that timecode (23:53), you can tell he’s removed the Z component because there are no blue colors in the preview. Blink and you’ll miss it, but at 22:18 you can see a Vector Math Multiply node has been added, multiplying Z by zero to remove that component just before storing the velocity (v) attribute in the fluid grid.
@BadNormals
@BadNormals 7 месяцев назад
Thanks for the helpful comment, forgot to mention it in the video
@RHKO
@RHKO 7 месяцев назад
Thank you, thought I was going a bit crazy there 🤣
@visualdojo2469
@visualdojo2469 7 месяцев назад
Thank you! I was searching for mistake about 30 min 😄
@Si-annMusic
@Si-annMusic 7 месяцев назад
Thanks, you are a lifesaver! (This should really be pinned)
@dudagfx
@dudagfx 6 месяцев назад
What a legend! Thank you :D
@nahoj.2569
@nahoj.2569 7 месяцев назад
i like the node groups thingy, it allows you to make tutorials about more complex stuff without needing to waste time explaining all these little things, so you can instead focus on the more important bits.
@BadNormals
@BadNormals 7 месяцев назад
If this gets generally positive feedback, I'll continue with that in future as well
@apoc519
@apoc519 7 месяцев назад
Geometry nodes is REALLY not artist friendly. This stuff makes a lot more sense in Houdini. I've been disappointed with it's implementation and progress. Maybe in 5 years. Why are we wasting hours building something that takes 2 clicks in other software?
@nahoj.2569
@nahoj.2569 7 месяцев назад
@@apoc519 i highly disagree, i started as a literal pencil and paper artist and ive done ridiculous stuff with geometry nodes. my profile pic is also a 3d model i made years ago. geometry nodes is complex because its powerful. once i wrapped my head around the workflow i RAN with it, it should be mentioned that i had experience with shader nodes beforehand though.
@metashrew
@metashrew 7 месяцев назад
i love the extra visualisations! those must've taken a lot of work
@BadNormals
@BadNormals 7 месяцев назад
yeah, about two weeks or so, I'm glad they are useful
@henkkok9437
@henkkok9437 7 месяцев назад
Was thinking the same thing, the presentation here is really really good, thank you for creating such a superb explanation
@VerrueckterStoff
@VerrueckterStoff 7 месяцев назад
@@BadNormals definitly! i really appreciate your work!
@vinay0arts
@vinay0arts 7 месяцев назад
The two issues most will get are Moving points vertically:- can be solved by 22:18 you can see a Vector Math Multiply node has been added, multiplying Z by 0 Flickering:- Animate Radius node group and remove multiply math node above Float curve Happy Blending Artists Thank you Bad Normals for the wonderful tutorial 🤩
@DomeStiefel
@DomeStiefel 6 месяцев назад
You saved my day
@vinay0arts
@vinay0arts 6 месяцев назад
@@DomeStiefel Glad, it helped. I sometimes share some tips on my channel too 😁✌
@_JonathanTait
@_JonathanTait 4 месяца назад
digital hugs!!
@ordinaryalien69
@ordinaryalien69 4 месяца назад
man i love u so much well not really but yea
@maxleveladventures
@maxleveladventures 7 месяцев назад
Absolutely insane. I'll definitely be coming back to this. So impressed. The instructional visuals were top notch and made the whole thing so much easier to understand. There are sooooo many free beginner tutorials on RU-vid, but so very few intermediate+ tutorials (I have several assumptions for why that this). This was great and helped me feel a lot more comfortable and informed about Stored Named Attributes.
@Mounir_ALSAYED
@Mounir_ALSAYED 7 месяцев назад
I really don't know what we could do without you, look at that style of explanation, i wish we were taught like this in school and university. Relly thank you. 01:35
@bentheremedia3011
@bentheremedia3011 7 месяцев назад
This is awesome! I followed a similar tutorial to create a 2D fluid dynamics simulation in Touch Designer a little while ago. I followed the tutorial to a T and was very pleased with the result but I didn't fully understand each component until watching this video. Your visuals are really awesome! I appreciate you taking the time to put this together.
@MysteryPancake
@MysteryPancake 7 месяцев назад
This is insane! Really cool to see a lot of Houdini microsolvers remade in Blender
@realvjy
@realvjy 7 месяцев назад
This is so good and really CRAZY. Thanks for explaining the math behind it so easily.
@fLuk333
@fLuk333 7 месяцев назад
anytime you upload I know for a fact im gonna get humbled with my knowledge
@BadNormals
@BadNormals 7 месяцев назад
I try my best!
@stiliankasimov
@stiliankasimov 7 месяцев назад
You're such a brilliant mind. Never cease to amaze. Thanks for sharing your great work and insights with us.
@KRLYProductions
@KRLYProductions 7 месяцев назад
As always, amazing tutorial!
@williamlacrosse9389
@williamlacrosse9389 2 месяца назад
This is mindblowing bro. Pure gold. Such a gift.
@KabeeshS
@KabeeshS 7 месяцев назад
Wow the tutorial and editing itself had gone next level.
@UHStudio
@UHStudio 6 месяцев назад
Super well done! Video, and explanation and so much packed into 40 mins!!
@A_Train
@A_Train 7 месяцев назад
This is a great tutorial on geo nodes in general. So much learning!
@aura__3D
@aura__3D 7 месяцев назад
Man i was about to sleep, accidentally i find out your channel and i’ve been watching your videos for 2hours.. someone help me i can’t stop watching 😫 you are a genius frfr can’t wait for the course
@BadNormals
@BadNormals 7 месяцев назад
Thanks! Hopefully you could catch some sleep 😀
@alexandermoyle9034
@alexandermoyle9034 7 месяцев назад
Beautiful! Clever and interesting watch, thank you!
@kangsan2014
@kangsan2014 7 месяцев назад
I wonder when Blender foundation will start updating their physics simulation engines. Donors nowadays only focus on UI and render engines. I hope we see more real world physics simulations in Blender.
@Hadrhune0
@Hadrhune0 5 месяцев назад
the whole geometry node and simulation nodes are the building blocks for the physics simulation engine, I guess.
@HamzaARTi
@HamzaARTi 7 месяцев назад
the quality of this tutorial is just amazing !
@N00BleSouP24
@N00BleSouP24 7 месяцев назад
You’ve blown my mind a few times in the first minute, I’m ready for the rest lol 😂
@Iretemi3d
@Iretemi3d 6 месяцев назад
Beautiful video @BadNormals, thanks to you im confident to start a journey into simulation nodes.
@BadNormals
@BadNormals 6 месяцев назад
I'm happy I made your life easier!
@armenkeshishian5974
@armenkeshishian5974 5 месяцев назад
Thank you so much.💕💕💕💕💕💕 Would you please consider making a longer video about this topic? The swirly effect looks awesome.
@MH55555555
@MH55555555 7 месяцев назад
The quality of this video is absolutely insane
@cgdoctor8241
@cgdoctor8241 7 месяцев назад
This is really dope stuff
@PunmasterSTP
@PunmasterSTP 4 месяца назад
Man, I really need to play around with Blender; these simulations and tutorials are awesome!
@opti12
@opti12 7 месяцев назад
Quality! Thank you
@ottomoir4564
@ottomoir4564 6 месяцев назад
Just finished a 3d implementation, thanks for laying the groudwork out for me!
@BadNormals
@BadNormals 6 месяцев назад
Awesome! Can you share it? Send to my email, I would love to see it.
@UstedTubo187
@UstedTubo187 4 месяца назад
The gold fluid coming out of the eyes at 38:38 looks awesome!
@lucasvisionvjbitar
@lucasvisionvjbitar 7 месяцев назад
great video, nice dreadlocks, big up!
@Froothy
@Froothy 7 месяцев назад
this will be great for making flow maps for rivers in games
@saulreyes8964
@saulreyes8964 7 месяцев назад
amazing!
@pan0ptic0n
@pan0ptic0n 7 месяцев назад
beautiful animated infographics
@dialac1
@dialac1 7 месяцев назад
A ground up geometry nodes course will be really appreciated and is needed. That’s where most blender users still lack knowledge and understanding. I just signed up.
@BadNormals
@BadNormals 7 месяцев назад
I'll try to make it the best of the best!
@mcwetube
@mcwetube Месяц назад
Funny thing: when you were making the pressure calculation using iterations and you said that we started to see a pattern, it seemed to me like the pressure was more than just a pattern: it was the perfect negative of the divergence. So on a whim, I tried replacing the entire pressure calculation with just the divergence multipiled by -1, and it actually worked perfectly! :)) Another note: instead of adding/deleting points continuously, just fix the velocity in the border cells at 0. I did this by making a boolean attribute for edges with more than one face neighbor (so now border vertices are zero, others are one) and multiplying this by the advected velocity in the sim zone. This causes the borders to become walls, and the particles stay inside them. With these improvements the sim is even more performant.
@algpmmm
@algpmmm 7 месяцев назад
you make awesome content! I was testing and the advect node is different from the one I downloaded, I just changed it to how it is in your video and now it works
@BadNormals
@BadNormals 7 месяцев назад
Great you let me know, I'm gonna fix it
@algpmmm
@algpmmm 7 месяцев назад
Sorry, the node was ok, trying with the timestep node everything works fine. keep making good content :)
@Anushka-kx8mv
@Anushka-kx8mv 5 месяцев назад
HEY, I CAN'T FIND ADVECT NODE IN BLENDER 3.6. PLS HELP @@algpmmm
@SANAYSAHANI
@SANAYSAHANI 7 месяцев назад
Awesome geo node stuff
@MMMM-sv1lk
@MMMM-sv1lk 6 месяцев назад
amazing work bravooo 🙌👐👏👏👏
@Serhii_Sirko
@Serhii_Sirko 4 месяца назад
Awesome!
@NTMTR_OFFICIAL
@NTMTR_OFFICIAL 3 месяца назад
Ok I rarely leave comments glorifying tutorials, but not even half-way through this one is on another level.. the humorous touches here and there are definitely the cherry on top !
@mastermax4658
@mastermax4658 28 дней назад
You are absolutely genius
@Aaws424
@Aaws424 7 месяцев назад
Damn what an amazing tutorial thank you ❤
@BadNormals
@BadNormals 7 месяцев назад
I'm glad you liked!
@berrlinerr
@berrlinerr 7 месяцев назад
nice hair dude, i love it!
@cgndev
@cgndev 7 месяцев назад
Helpful!!!!
@naeemulhoque1777
@naeemulhoque1777 7 месяцев назад
Amazing!!!!!!!!!!
@amootoon4032
@amootoon4032 7 месяцев назад
놀랍습니다. 강좌의 수준이 다른 채널과는 차원이 틀리네요. 👍👍👍
@BadNormals
@BadNormals 7 месяцев назад
매우 감사합니다!
@catcat-yb3lv
@catcat-yb3lv 5 месяцев назад
so cool! I wonder if it is possible to create a 3D fluid simulation? I'm very much looking forward to it!
@12ben41
@12ben41 6 месяцев назад
Fantastic!! It could be another way to make Apple Events logo.
@rumur
@rumur 6 месяцев назад
i did not expect my boy to have dreads, thanks for the dank video.
@sirwani_k320
@sirwani_k320 7 месяцев назад
that is next level shit bro, I doubt few universities in the world have this level of teaching method I seriously doubt it thanks for the great tutorial the blender comminuty is unbelievable I can't believe this is free!
@BadNormals
@BadNormals 7 месяцев назад
This must be the best compliment when you teach better than a university, thanks!
@komojo
@komojo 24 дня назад
Very cool. I've already used this to make some cool fluid animations. One thing I'm curious about: When it's updating the velocity properties, does it overwrite the same properties that it's reading from? It seems like that could add some inaccuracy depending on what order it's evaluated, which you could avoid by using some kind of double-buffering. I'm not sure if it does that automatically in the geometry nodes, though.
@anassulaiman888
@anassulaiman888 5 месяцев назад
it's just like magic
@SteveHaiman
@SteveHaiman Месяц назад
Tremendous video. Easy to follow along, and I learned a ton. Made the first simulation and it is awesome (IMO)! I now want to try to make the simulation you show on the face with the gold coming from the eye. You mention that you show on the full length video how to do that but I don't see it in the 2 hour video. Can you give me the link to the video that shows how to do that? THANKS!!!
@indoorjetpacks
@indoorjetpacks 29 дней назад
6:13 if you dont see it moving and you've been pausing and backing up to follow exactly because some actions don't get said, and you deleted your group output like he did before making the simulation zone - add it back and this should fix it
@sanjaux
@sanjaux 2 месяца назад
14:00 Usually this is where I give up because I don't know why something like that is happening LOL
@starbuck8192
@starbuck8192 4 месяца назад
tried to follow didnt go well ( probably my skill level ), but great content and love to see more
@iguesslikethat
@iguesslikethat 7 месяцев назад
There are TWO move points noe groups, you need the one with the object instanced
@rajendrameena150
@rajendrameena150 7 месяцев назад
I think it is the time now blender people should use and make Premade node that are optimized becuase at the end everything in computer is code and libraries that we use knowingly or unknowingly. thats why my long-term goal is to shift to linux as well.
@cristinabalta
@cristinabalta 25 дней назад
I really love how amazing your tutorials always are! I was just wondering how could I adjust the speed of the overall animation? I can't seem to be able to adjust it without messing up either the pattern or something else? Thank you!
@sarmonkathar8461
@sarmonkathar8461 7 месяцев назад
Like, how genius of a mind does one need in order to, let alone create something like this, but to just understand what is being taught here?... Asking for a friend!
@mixikpixi6123
@mixikpixi6123 6 месяцев назад
Crazy big brain
@yash493_
@yash493_ 3 месяца назад
you are the GOAT🐐🐐
@udge
@udge 18 дней назад
I'd like to create a similar swirling texture, but with a solid material instead of points. Is there a way I could store the velocities of each point as a named attribute, and then use the result as a vector map in shader nodes?
@collinijou
@collinijou 4 месяца назад
你的视频教学内容总是充满了惊喜和惊艳,非常硬核而有趣味,讲解清晰明了,期待你的课程。但是,我最终还是学习不到,用这样的方式使用几何节点,对于数学基础较弱的人,这太难了。
@ruslandad365
@ruslandad365 4 месяца назад
Amazing Tutorial!!! Thanks!!!
@cloesense7038
@cloesense7038 4 месяца назад
Hi, I’m very new to blender. I made it up to 6:22 where you try the animation. Mine didn’t do anything but I noticed that the advect on your video has a 4 on the right side and mine has a 2. I don’t know what this means but, could this be the reason why mine doesn’t work?
@indoorjetpacks
@indoorjetpacks 29 дней назад
if you're following it exactly like i was and also doing things he doesnt say (common thing i've seen with blender tutorials so i've learned to keep an eye out), and you deleted the group output at 5:37, re-add the group output and connect it's geometry input to the simulation zone output.
@jpval3484
@jpval3484 3 месяца назад
look at all those cool stuff my old gpu can't handle lol
@NickHillAnimation
@NickHillAnimation 4 месяца назад
Brilliant tutorial. I'm using this technique with multiple cameras, though, and every time I change the start frame to render a new shot, the simulation resets itself - it basically starts from having 0 particles, rather than having the particle count it would have if I'd started rendering from frame 0. Is there a way to add a "run-up" variable somehow that will run N steps of the simulation before it evaluates the first frame? I tried using a repeat zone with the mesh part of the geonodes setup (distribute points on faces, store og_pos etc) but couldn't get that to work.
@ReinOwader
@ReinOwader 7 месяцев назад
Pagan, mul on ikka hea kõrv. Kuulasin ja mõtlesin, et natuke nagu eestlase aktsent. Aga polnud päris kindel. Mõtlesin, et äkki on lätlastel sarnane aktsent või oled hoopis skandinaavlane. Siiski vana video reetis rahvuse ära. Olen juba kunagi varem ühte sinu tutoriali järgi teinud ja siis polnud mul aimugi uurida kust autor pärit. Tänud ja Thumbs up.
@BadNormals
@BadNormals 7 месяцев назад
No täpne kõrv jah 😀. Tänud.
@james_r_frost
@james_r_frost 7 месяцев назад
Hey all, quick question: How would I transfer this across files? As in how would I attach this to another model. I've followed the tutorial in my Goe Nodes Asset library file and am wondering how I would have them marked as an asset. Do I need both the Fluid object marked and the secondary sim tree marked as well? And do both need to come along when I use it on another model, like the face example our esteemed teacher showed off? Thanks sir, stunning tutorial, awesome work as always!
@movee_tv
@movee_tv 6 месяцев назад
That's what I'm talking about!!!
@riccardofasoli5726
@riccardofasoli5726 6 месяцев назад
amazing tutorial! quick question: i was trying to find a way to slowly change the flow patter during time, but seems hard to achieve. changing the seed of the flow sim noise texture obviously doesn't work. any idea?
@dudagfx
@dudagfx 7 месяцев назад
This is looking fantastic!!!! Is it possible to make a fire sim with simulation nodes? Something that would be faster than regular sim in blender?
@BadNormals
@BadNormals 7 месяцев назад
I'm pretty sure, I might try it out.
@dudagfx
@dudagfx 7 месяцев назад
@@BadNormals fingers crossed! :P
@SuperIceteapeach
@SuperIceteapeach 7 месяцев назад
Bruh are you a Wizard?! 🤯
@BadNormals
@BadNormals 7 месяцев назад
I just practice a lot 😄
@LittleGorille
@LittleGorille 6 месяцев назад
Thank you for this great tutorial. Im working on art project with artists and im would like to know if it s possible to do this with a picture. Start with picture and liquify blending color, image ? My final objectif creat a fade on fx and fade off fx, and maybe between image A and B. blend oil painting fx
@BadNormals
@BadNormals 6 месяцев назад
Yes, it is, as I did in the end of the video, but a bit more complicated. You need to advect the UVs of the object and then use them to map a texture.
@ZeroDean
@ZeroDean 7 месяцев назад
🤯🤯🤯🤯🤯
@deniszarubin2920
@deniszarubin2920 6 месяцев назад
This is a triple-A level of tutorials
@JustinPerea
@JustinPerea 6 месяцев назад
Hey my graduate mathematical physics course is going to be handy now (jk I will still use Chat GPT)
@jay_isley
@jay_isley 3 месяца назад
Would love to know how you created the animation with the fluid flowing out of the eyes of the head model?
@nilesman7905
@nilesman7905 7 месяцев назад
Я плохо говорю по англиски, но я все понял. Чувак ты гений, так держать)
@BadNormals
@BadNormals 7 месяцев назад
Спасибо! Ну я постараюсь!
@nurieko
@nurieko 5 месяцев назад
I finished the tutorial and the fluid works but no colors are showing in the viewport or render. Not sure if there was a step I missed or it was cut out. Blink and you can easily miss something. Overall, really cool tutorial, kinda hard to follow with couple steps cut out and the side demonstrations but thankfully the comments section figured most of it out.
@AR_3608
@AR_3608 7 месяцев назад
is simulation wery cool and crazy
@user-px6zm2zm1h
@user-px6zm2zm1h 7 месяцев назад
Nice, work and tutorial! What computer hardware are you using? I want to learn blender, but my computer is too bad
@BadNormals
@BadNormals 7 месяцев назад
Thanks! I use a PC with i9-12900K, RTX3090, 64GB RAM and a 2TB Samsung SSD. That's the last year though. I started out with a low performance laptop.
@user-px6zm2zm1h
@user-px6zm2zm1h 7 месяцев назад
@@BadNormalsthank you so much for the answer! I am thinking of buying a used computer with these hardwares. CPU: AMD Ryzen 5 5600x GPU: AMD Radeon RX6700XT RAM: 32GB Corsair vengeance 3600Mh MODERKORT: ASUS ROG Strix B550 F PSU: Corsair RMe Series RM850e CHASSI: Corsair iCUE 4000x Midi tower SSD: 2TB Kingston SSD Do you think you can render 3d particle simulation with this set up?
@BadNormals
@BadNormals 7 месяцев назад
@@user-px6zm2zm1h The setup goes good in my opinion, but I'd take an Nvidia RTX GPU. AMD seems to have some compatibility and performance issues. But certainly check Blender forums about that.
@YvesBonheur
@YvesBonheur 7 месяцев назад
Excellent tutorials,but it could be better if you don't use those preset node groups because personally I think it‘s not beginner-friendly😂
@shamant1999
@shamant1999 Месяц назад
what if I want to add an object that goes through the field, and the particles interact with it? How would I do that? Should I add a geo info into the simulation zone?
@SiggyF
@SiggyF 6 месяцев назад
You mention that Delta Time was not working. This might be due to that Delta Time (in blender 4.0) is 0 at the first timestep. So if you scale using Delta Time from the simulation node, you clear your velocity field. If I replace the initial dt for frame 1 by 1/fps it works for me.
@BadNormals
@BadNormals 4 месяца назад
Thanks!
@user-zw3fx7nw5e
@user-zw3fx7nw5e 26 дней назад
How did you do it?I don't understand
@user-zw3fx7nw5e
@user-zw3fx7nw5e 26 дней назад
I have no DT node
@Nicolaskaw
@Nicolaskaw 3 месяца назад
Amazing Tutorial! one Question: How come my points are moving great at first, but after some seconds they start moving in one direction only, as if the vector math subtract node stopped working?
@user-fu1ph9ps7q
@user-fu1ph9ps7q 29 дней назад
Freaking cool, but next time plse.. keyshort viewer (mouse and keyboard) or explain what you press, because in 4:00 I was so lost how you put that position Name in the Named Atribute and then the viewer.... but yeah, great
@user-pp5tx6oo7r
@user-pp5tx6oo7r Месяц назад
How might I go about adding physics into this, so a 3d object can interact with the scene?
@xiaolan566
@xiaolan566 5 месяцев назад
This is awesome! I try to do the same effect in Touch Designer and failed. Now I made it! Still have a question: I try to change the size of it. So I change the grid. But the effect didn't follow. Are there any other node need to be changed? Hope to be answered! Thanks!
@BadNormals
@BadNormals 4 месяца назад
Hey, this is a bit tricky to do, since in this tutorial I don't account for the distance between grid points. So when the distance is 1m or 1cm the result would be actually different. That's because the velocity would be multiplied with a certain coefficient depending on the grid measure. I recommend playing with the resolution, but I couldn't personally get very different results with this one either.
@micemincer
@micemincer 7 месяцев назад
would be possible to construct this but in 3d - a 3d vector grid ?
@BadNormals
@BadNormals 7 месяцев назад
Yes, it's possible, but needs a little bit more work since the "sample nearest surface" doesn't work any more and a "sample nearest voxel" would need to be built manually.
@Phil-12345
@Phil-12345 4 месяца назад
When i want to bring in the Named Attribute dt nothing happens and the projekt stops working. Can someone explain me how it get the Attribute dt in my Projekt?
@LeraKimchi
@LeraKimchi Месяц назад
same issue!
@M_Lopez_3D_Artist
@M_Lopez_3D_Artist 3 месяца назад
ive done exactly the same thing and still having issues with the material it wont show up for those particles just for the floor mesh
@blockthechainer
@blockthechainer 6 месяцев назад
is there a reason to disappear the gird when try to undo?
@sndosc
@sndosc 5 месяцев назад
I am unable to follow along. For some reason my grid is black and white and not black and red and can't see the animation happening. What am I doing wrong? :/ edit: after a long time, I finally managed to understand it. thanks
@user-fk2hd6mx1u
@user-fk2hd6mx1u 7 месяцев назад
Увеличение и уменьшение точек выглядит как костыль. На первом кадре стоит найти точки сетки в которых дивергенция не 0, и потом в этих точках создавать новые точки или удалять старые, тогда жизнь точкам можно не ограничивать временем и она будет более интересна
@user-vi1nx7zp2g
@user-vi1nx7zp2g 5 месяцев назад
Как это сделать бро ?
@flarrossa
@flarrossa 7 месяцев назад
hey mr. bad normals, how can i integrate that ripple animation you taught on the bonus content to this point cloud animation?
@BadNormals
@BadNormals 7 месяцев назад
You have to ad the ripple animation on a plane and then use a raycast node to project the points onto the surface of the ripple plane. Do this after the simulation of the points.
@TiagoTiagoT
@TiagoTiagoT 7 месяцев назад
Would it be possible to make the new particles inherit the mapping coordinates of the average of nearby particles at the time of birth, so that it don't get reset past a certain range?
@BadNormals
@BadNormals 7 месяцев назад
It would be possible actually. After moving the points you could use the index of nearest node and evaluate the og_pos attribute at that index and store it as the og_pos of that new point.
@E4F1
@E4F1 4 месяца назад
Might be the only one, but im having issues with the Pressure attribute storing for some reason even with the node
@zskull162
@zskull162 7 месяцев назад
I got to the part where you scale the velocity by delta time for the Points geometry nodes, and all the sudden the points started moving vertically. I don’t know why, because all my nodes are the same as yours. Only weird thing is that when i searched for “dt” it didn’t show up as a pre-existing variable
@timnolte2093
@timnolte2093 7 месяцев назад
I ran into the same issue. It’s because the noise texture we used way back at 7:40 to set the initial velocity attribute (v) is three dimensional-it has a Z component. That means when we use these velocities to move the points at 23:53 they move vertically. When @BadNormals previews the velocity attribute at that timecode (23:53), you can tell he’s removed the Z component because there are no blue colors in the preview. Blink and you’ll miss it, but at 22:18 you can see a Vector Math Multiply node has been added, multiplying Z by zero to remove that component just before storing the velocity attribute in the fluid grid.
@zskull162
@zskull162 7 месяцев назад
@@timnolte2093 Thanks
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