I make 3D-related content. In addition to 3D, I also like music production and black humor. And different languages, too. So that's me.
FAQ: How did you learn Blender?
I often get emails and comments asking about how I have managed to get "so good" in Blender. First, thanks for saying that! Secondly, the main reason is that I have been doing 3D full-time daily for over a year. And this one year has improved me much more than the previous five, where I just dabbled around pretty much aimlessly. My recommendation: consistently start and finish many personal projects in a row and reflect on what you learned in each one. The results will come.
"...except we have ten times faster!" you kidding :). You so talented and you explain your tutorials so well. Thanx a lot for sharing your knowledge on a top notch level!
Is there another step between the final node setup and the render? In your video the monkey looks glitchy around the eyes, but the render is perfect. Did you simply increase the resolution?
great tutorial! Took way longer than 15 minutes, but I suppose that's just a skill issue on my part. got it to work with the cc4 wrinkle system, so now my characters can be more wrinkley than ever before!!:)
I'd like to create a similar swirling texture, but with a solid material instead of points. Is there a way I could store the velocities of each point as a named attribute, and then use the result as a vector map in shader nodes?
Very cool. I've already used this to make some cool fluid animations. One thing I'm curious about: When it's updating the velocity properties, does it overwrite the same properties that it's reading from? It seems like that could add some inaccuracy depending on what order it's evaluated, which you could avoid by using some kind of double-buffering. I'm not sure if it does that automatically in the geometry nodes, though.
I really love how amazing your tutorials always are! I was just wondering how could I adjust the speed of the overall animation? I can't seem to be able to adjust it without messing up either the pattern or something else? Thank you!
6:13 if you dont see it moving and you've been pausing and backing up to follow exactly because some actions don't get said, and you deleted your group output like he did before making the simulation zone - add it back and this should fix it
Freaking cool, but next time plse.. keyshort viewer (mouse and keyboard) or explain what you press, because in 4:00 I was so lost how you put that position Name in the Named Atribute and then the viewer.... but yeah, great
Funny thing: when you were making the pressure calculation using iterations and you said that we started to see a pattern, it seemed to me like the pressure was more than just a pattern: it was the perfect negative of the divergence. So on a whim, I tried replacing the entire pressure calculation with just the divergence multipiled by -1, and it actually worked perfectly! :)) Another note: instead of adding/deleting points continuously, just fix the velocity in the border cells at 0. I did this by making a boolean attribute for edges with more than one face neighbor (so now border vertices are zero, others are one) and multiplying this by the advected velocity in the sim zone. This causes the borders to become walls, and the particles stay inside them. With these improvements the sim is even more performant.
If I was a 3D artist and I was doing this first thing I would do is make the cube into the Queen Cube form Fortnite the floating Stage in the middle of the map with the other cubes with it.
Thank you so much!!! This is EXACTLY what I've been looking for, and it was hard to find the tutorial that was just right for growing plants. Now I have the result I want!