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New Glass Materials | Twinmotion 

Architecture Vanguard
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In this video, we take a look at Twinmotion's new glass materials for 2023.1! This is so exciting because the glass materials are now PBR materials (physically based rendered). This also means that they function much more like the rest of the materials Twinmotion uses.
Check out the Twinmotion 2023.1 (Preview 1) Updates:
www.twinmotion...
Please leave comments and questions below and I will get back to you!
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8 сен 2024

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Комментарии : 6   
@obadashehadehj
@obadashehadehj Год назад
Thank you , you are amazing
@ArchitectureVanguard
@ArchitectureVanguard Год назад
You’re welcome and thank you for the kind words!
@TGoff-fz7yh
@TGoff-fz7yh Год назад
great review of glass material! Thank you!!
@user-dn3hv9gl3e
@user-dn3hv9gl3e Год назад
Хорошая подача материала, мне нравится!👍
@Lustigorn
@Lustigorn Год назад
One more thing - when you use the path tracer with colored glass, the shadows will also be colored. it's cool. It's also cool that now there is only one* glass material. It was very confusing in the past. But now we still have two types of glass inside one - Standard and Colored. Developers don't want easy ways for users - that's for sure)) By the way, the normal map for glass can be used to simulate the material of water - because the standard water together with the path tracer looks terrible
@ArchitectureVanguard
@ArchitectureVanguard Год назад
Ahh very good point with the path tracer. Have those two options within one is not as simple yet it is the same across the board for all glass materials. I also like the idea of using the normal map for water!
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