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New Healing Spells to Transform Your D&D Adventures 

This Crits!
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Are you tired of always relying on the same old healing spells in your Dungeons & Dragons games? Ever wonder if there's more to magic in D&D than just Cure Wounds and Healing Word? Well, get ready because today, we're going over 5 brand new homebrew healing spells that will revolutionize the way you approach combat in Dungeons and Dragons!
Say goodbye to the mundane and hello to a world of new and exciting possibilities as we delve into an array of spells that promise to bring excitement and innovation to your next D&D campaign.
More Homebrew Spells: • Crit's Compendium Home...
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(0:00) The Healing Problem
(0:16) Synthesis
(1:35) Soothing Reflex
(2:56) Bonded Suffering
(4:03) Crit's Compendium
(4:28) Protective Ward
(5:37) Innervation
(6:44) More Spells
#DungeonsAndDragons #dnd #5e

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Опубликовано:

 

23 июн 2024

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Комментарии : 33   
@ThePVAGlue
@ThePVAGlue 4 месяца назад
Cool ideas, man! Here’s my thoughts on Bonded Suffering: - This should be Necromancy. It’s about bonded two life forces together, and it has the word “Suffering” that’s Necromancy. - Maybe it does one too many things? It’s reducing damage, returning damage and healing. - I don’t think any spell should be lose-lose for the target, because what if a DM uses this against PCs, they’re going to say it’s unfair. - Damaging returning isn’t super clear: Only from that target? Do they take the same type? If they are resistant do they then take half of the half damage you took? Here’s my pitch: Drop the resistance, not a save for the whole spell but per attack made against you, if they fail you do half the amount of damage to them as necrotic damage (or maybe full on a fail, half on a save if you want more oomph), attacking them heals you for half as you said. The ideal candidate for this spell is a Death Domain Cleric. At 6th level they can make that necrotic damage ignore resistance, and at 17th target two creatures with this spell. I can see a BBEG using it now. It sets the PCs back a little and they have to decide whether they go all in to break the concentration (but take more damage) or pull back to avoid taking damage (and healing the boss).
@ThisCrits
@ThisCrits 4 месяца назад
Thanks! Glad you enjoyed! I do like ideas of your pitch and specifcially tying it to attacks against you rather than a save or suck. That being said the spell can definitley benefit from rewording to make it less clunky sounding! Thanks :)
@hathus5536
@hathus5536 4 месяца назад
Ohhh the Bonded suffering spell would be awesome to give a bad guy...gonna have to try that The protective ward reminds me of the Twilight Cleric ability that can be applied each turn, granting temp HP...seems like the spell is just a slightly weaker version and single target...I feel like it's pretty good being a concentration spell...if playing a cleric you are most likely using your concentration for things like Bless so I think opting to use your concentration for protective ward should be worth it
@ThisCrits
@ThisCrits 4 месяца назад
I'm glad you like the idea. Like I said im stil trying to make it less clunky but I think the concept is pretty solid! And I just learned about the spell heroism hahaha
@troylebaron6683
@troylebaron6683 4 месяца назад
Heroism already gives its target temporary hit points equal to your spellcasting modifier at the start of each of there turns And it makes the target immune to being frightened
@ThisCrits
@ThisCrits 4 месяца назад
I never really looked at heroism! Looks like I need to change mine up hahaha
@Id334ler
@Id334ler 4 месяца назад
I don't know if you have ever played dnd 4e. If you haven't, you unknowingly reinvented a Healing Surge with Soothing Reflex. They are essentially Hit Die that you can use in combat (when someone used a power that allows you to), and during a Short Rest. Everyone could use one for free per Short Rest, like a Fighter 's Second Wind. It's a cool mechanic.
@ThisCrits
@ThisCrits 3 месяца назад
I have played like 3 sessions of 4e but didn't even register the similarity!
@irithylldragon
@irithylldragon 4 месяца назад
i really like Soothing Reflex! i have a couple notes i would change about it but I'd love to use this in game myself! - nobody hates 'when you take damage *from a hostile source*' more than i do since it never makes sense to me (like what, who decides that) but it would be very well placed for a cantrip, since Unarmed Strikes or Blowgun shots deal 1 damage minimum with the right modifiers, and could thereby 100% be used to circumvent short rests in a pinch - i'd include 'the creature chooses how many hit dice they spend' in some format in the cantrip scaling: that way it incentivises healing *at all* if a creature is at risk of healing over their maximum and wasting part of the hit die if they're just needing a touch-up. it's likely gonna be rare though, so it's your choice of if you want this to be an intentional obstacle that those who use this cantrip face: that being that healing in of itself takes priority over healing i really love your ideas buddy! keep it up :)
@ThisCrits
@ThisCrits 3 месяца назад
Thanks! I'm glad you enjoyed!!! I was really hesitant about making that spell specificalyl a cantrip because I am by no means a game designer and didn't want to make it too powerful lol But I can see what your saying!
@irithylldragon
@irithylldragon 3 месяца назад
@@ThisCrits absolutely valid :)
@vincentkeith5259
@vincentkeith5259 4 месяца назад
I find it odd that people even think of "dedicated healer" when, in fact, every single "dedicated healer" is really primary support + damage. Try a Light Cleric and tell me about a "dedicated healer," a Forge cleric. Even the Life Cleric is far more than a dedicated healer. Still - VERY COOL spells, I'll have to spend a few days thinking about them before I draw any final conclusions but - Nice job!
@Mala.chai.tea.frappe
@Mala.chai.tea.frappe 4 месяца назад
Some neat ideas! I have a few suggestions though. Synthesis is super cool, but very overpowered. It seems more like a fourth or fifth level spell to me. Do keep in mind, even a mildly optimized fifth level character can easily do over 20 damage in a round. Compare that potential 20+ healing per round to Aura of Vitality, which only heals an average of 7 points per round, and eats up the caster's bonus action every turn. The wording could also stand to be clarified a bit. I can also envision a version of the spell where the upcast mechanic adds an additional target every two slot levels, dividing the healing evenly between your team. This could make balance even more of an issue though. Soothing reflex is also a little too potent in my opinion. I like the hit die expenditure, but i don't think it should scale like damage cantrips. I could also see it reducing the incoming damage, rather than healing. That would make it more likely to save someones bacon from low damage and less likely to outperform healing word or cure wounds for actual healing. Bonded suffering is sick. It might be a little too potent for level four, but i love it. Also maybe wizards and sorcerers should not have access to it... Heroism. Someone else already said it. I honestly don't get Innervation. The bonus action attack kinda just doesn't feel like a spell. The wording at least needs to be cleared up. It also doesn't seem like that much healing for it's level. How about this for a thought: At the start of the target's turn, they can take the regular healing of the spell(maybe 3D6+Ability Mod?) And can choose to double the healing and gain advantage on their attacks for the turn, at the cost of reducing their speed to zero until their next turn. This could be more of a druid/ranger spell, flavored as some kind of mystic plant growing around their feet as roots to rejuvinate them. Overall though a lot of cool ideas here.
@geoffreyperrin4347
@geoffreyperrin4347 3 месяца назад
Protective ward sounds a lot like heroism
@ThisCrits
@ThisCrits 3 месяца назад
Thats because it is and I totally forgot the spell existed hahah. Expect it to be changed in the future =p
@someusername9591
@someusername9591 4 месяца назад
Hey, loved the video. Although I don't think dedicated Healers are something required or particularly make sense in 5e as a system, I do like the spells you made. I found them very refreshing, and unlike other things in 5e. That being said, I have a few criticisms of them, I wrote them in good faith, and hope you take them as such. This is more of a optimizer view on these spells, so if you're not interested you don't have to read it. Synthesis sounds really cool but also sounds kind of wonky. It seems like it would benefit the caster much more so than the subject of the spell. The Only class I really see being an effective healer with it would be a CBX+SS Ranger, or Battle Smith. The other 2 classes that get it in their spell list don't have good sources of single target damage, especially not without concentration. Therefore, the best use of this spell on a Cleric, or Druid would be to put it on a High damaging ally to keep themselves healed. For that reason I do think it might be kind of good for a Moon Druid that's trying to play tank, like you said in the video. That being said, although it is an action cost at touch range with a very short 15 ft range afterwards, the fact that it has no action cost on subsequent turns is very alluring, and might feed more into that Healing Word "up-and-down" kind of play. On a small tangent, you can't really advertize it as "synergizing with War Caster." Yeah, it's a concentration spell, that's what War Caster does. This doeesn't synergize with War Caster any more than any other concentration spell. Soothing Reflex is a cool concept but I think there might be a few problems with it. 1. First one is more of edit suggestion, maybe it would make more sense for the duration to be 1 round rather than instanteneous similar to spells like Blade Ward. 2. Secondly, I don't think it's very effective in combat (as it was intended to I assume), at least not in how it's currently worded. Since it says you only roll a hit die, it implies that you don't add any other modifiers to it. If you look at any other Hit Dice usage they always (to my knowledge) specify if a modifier is added. You can see that in the Short Rest rules, the Dwarven Fortitude Feat, or even the Wither and Bloom spell. That small effect for only an action leads to a similar problem to Cure Wounds, you probably would've been better using any other action, like attacking to down an enemy, that way your ally won't take any more damage. 3. Third, the scaling of the spell feels bad. Since the scaling only because it's not a free increase to power, it is activelly using more resources from the target. That would be fine if it was stronger, but using 1 or 2 maybe even 3 hit dice will hardly ever matter at the level of play you get the increases at. 4. Fourth, although I think it is innefective, you could spend every turn in combat casting this spell on an ally that is being downed every turn to being them back up until they run out of Hit Die. This ends up causing more of the Haling Word "bouncing from death combat" type play, but for a debatably cheaper. 5. Fifth, I did say that it is weak especially without the modifier added to it, but I don't know if I would recommend adding any modifiers to it, because it could then be exploited as a Short Rest shortcut. Outside of combat you could cast this cantrip and then get an ally with negative or really low strength to hit the target of the spell, dealing no or close to no damage while getting the Healing benefits of a Short Rest. Note: The only effective application that I can see for this spell in combat is to either use it when you're out of spell slots and your ally is downed, or if you have War Caster and an ally leaves your reach. Honestly Bonded Suffering looks pretty dope. It's something that I would definetly like to have someone Homebrew on my table. It could be pretty broken on a high DPR build, but the action cost might be worth it? idk, definetly interesting. What might be the deciding factor is which classes have access to it with something like an evocation wizard spamming Magic Missiles being potentially a problematic with it. At the same time I don't think it's the end of the world, because you probably have more efficient spells to cast at that spell level like Banishment, Evard's Black Tentacles, and Polymorph. I think the largest fault with this spell, particularly in this video, is that I think it fails to fulfill the Healer premise you set at the start of the video. It definetly fill more of a lifesteal/hemocraft type vibes. Protective Ward sounded really cool at first, but then I realized it's just the spell Heroism with a 30ft range instead of touch and without the immunity to frightened. It also lacks upcasting unlike Heroism. There are 5 issues I have with Innervation. 1. Same as with Soothing Reflex, I think this should be a 1 round duration. You should also consider adding the Somatic component to the spell, since it requires touch. It just kind of makes sense. 2. The way that the spell works is very strange, because you have part of the effect happening on the affected creature's turn, and then another on the caster's next turn. You could simplify the spell if you simply had the healing happen at the start of the affected character's turn. This would also ensure that they would be alive to even benefit from the extra attack. 3. It's healing is VERY low for something that is sigle target, requries an action, and at touch range. Even if the healing gets doubled if they get hit the spell is still comparable to the Healing that a Cure Wounds would offer at 2nd level, which I think is not much at all for an action cast (and I think I speak for many on that). I think you could honestly have it so that it heals 4d6 at a base level, and doubled to 8d6 if the target is hit. 4. The upcasting is, sorry to say this, HORRENDOUS. 1d6 is fine for upcastin on something like fireball because it's an AOE. I know that most current 5e spells only increase by 1 dice on upcasting, but you should really consider taking a note from OneD&D's book and maybe increasing the upcasting. getting ONLY 3.5 average hit points (7 if hit) for using a 4th level spell slot will never be worth it. I think you could easily increase it to 2d6 every level. 5. Lastly, I think the extra attack costing a Bonus Action might be a bit imposing on an ally's action economy. Bonus action attacks are just not that hard to come by in the game. I think you could easily grant a free bonus attack, like a Haste spell would give you. If need be you could remove the advantage, but I don't think it would be too strong compared to haste since it wouldn't give the other benefits of the Haste spell and only lasts for one turn. I also don't think it's bad to steal from the Haste spell, because it would then function similar to Tasha's Mind Whip which is effectively a intantaneous, slightly weaker version of the Slow spell. Anyways, if you read all of that I hope the feedback is useful. I hope I wasn't too harsh on these spells. I do think they're really cool, and more polished and fun than MANY homebrews I've seen online, but I think it could use some more buffering.
@ThisCrits
@ThisCrits 4 месяца назад
Thanks! I am glad you enjoyed it all! And I appreciate that. These spells are definitley not "polished" and I keep changing them and adjusting them based on input from comments and people that have tested them so I really appreciate you taking the time to write this all out! Just a quick couple of notes to what you mentioned. Regarding soothin reflex, I had to create a "cost" for healing to not remove the need for resting, however I do agree thast the healing comparativly may be undertuned. What do you think about adding the casters spellcasting mod or proficiency bonus to the healing? Then maybe upcasting rather than being an extra hit dice could double, triple or quadruple the bonus recieved? Bonded Suffering was the most experimental idea but conceptually I really enjoy it. I am definitley still messign around with it but I included it in the video because I thought it was in a "testable" state. As far as protective ward is concerned...Yea, I totally forgot about heroism hahah I think Innervation is the 1 spell on this list that would benefit most from rewording the description. The intent behind it was to be more fluid but now that I am re-reading it it does sound clunky. The hesitancy I have with increasing the healing from this is due to the doubling effect. Currently I have 2 potential adjustments I am considering. 1st, Increase the base healing to maybe 3 or 4d6 and maintain the same bonus attack effect. My 2nd thought was to increase it to 3d6 healing and allow an ally to make a free attack instead of restricting it to a bonus action. These videos are made to help introduce people to new things into their games but they obviously aren't perfect. Like I said I appreciate the time you put in to suggestions!
@therealjoshT
@therealjoshT 4 месяца назад
Big fan of soothing reflex!
@ThisCrits
@ThisCrits 4 месяца назад
Big fan of therealjoshT!
@JnJake
@JnJake 4 месяца назад
LOTS of great stuff in this one, Lee (no surprise there)! Synthesis is really intriguing. My first thought was that was broken af, but the restrictions (especially the classes and range) make me want to test that to see if it actually plays out that way. Soothing Reflex is a nice take on Hit Dice use. It's great for that moment you need it but it's also sort of like burning the candle on both ends. I'd like to try that one out some day too! Bonded Suffering sounds like a Necromancy spell to me but it also sounds like a ton of potential is there! If it ends up being too strong, obviously you could increase the spell level but what about some kind of extra negative effect if concertation is broken? Maybe the caster is vulnerable to damage until the end of their next turn or something? I don't know but I could see the extra bad broken concentration being an avenue to explore if the need arises. Protective Ward does sound like Heroism, but what about resisting damage or damage type(s) instead? I like the protective flavor a lot and I think you're on to something fun here. Innervation also sounds fun. The flavor of adrenaline feels more like e temp hp thing for me, but I really like the concept!
@ThisCrits
@ThisCrits 4 месяца назад
Synthesis - Right? I need to get some of these in a game to get a real feel for how they work together. Soothin Reflex - Hit dice are one of the few resources 5e has so I thought it might balance it a bit! Bonded Suffering - If I am being honest I have 0 idea what I am going to do with this spell but I do like that thought. I am trying to figure out ways to simplify it because I find any spell that confuses people is probably not a good spell lol Protective ward - Yea, I definitley didn't know about heroism hahah. I actually made another spell I think called elemental ward which does that but for specfiic damage types based on the caster. Im going to mess around with this one but for now, just use heroism hahah Innervation - Maybe it grants temp HP and while they maintain that they gain resistence to damage? I like that conceptually!
@someusername9591
@someusername9591 4 месяца назад
I definetly agree that Protective Ward could use something else, since as it is it provides the same exact amount of temp hp as Heroism and lacks the immunity to frightened, the only benefit being the increased range. Idk about damage resistance since that kind of steps on the toes of Protection from Energy wich is a 3rd level spell.
@JnJake
@JnJake 4 месяца назад
@@someusername9591 good point about prot from energy. I was thinking more like weapon damage types, but it could also be something that pushes melee combatants back after they hit you. Take a different angle altogether
@ThisCrits
@ThisCrits 4 месяца назад
@@someusername9591 Yea, that spell is back to the drawing board =p
@JnJake
@JnJake 4 месяца назад
Badingle Tingleberry 🤣🤣🤣
@ulasdorak6190
@ulasdorak6190 4 месяца назад
I just made my new charachter warlock cleric mix homebrew class and it needs some heal spells, just in time Lee, ty
@ThisCrits
@ThisCrits 4 месяца назад
Glad I could be of assistance!
@sleidman
@sleidman 4 месяца назад
Isn't Protective Ward just a worse version of Heroism?
@ThisCrits
@ThisCrits 4 месяца назад
Yea, I didn't actually know about heroism believe it or not lol I'll be updating it soon!
@Crusader-Zero
@Crusader-Zero 2 месяца назад
I would heal if i got a banana for every level.
@ThisCrits
@ThisCrits 2 месяца назад
I dont understand you friend lol
@mrsosek6278
@mrsosek6278 4 месяца назад
Bond of Suffering is broken. Why, you ask? There is a simple answer to that AOE. You can effectively double and damage by incyding yourself in the effect.
@ThisCrits
@ThisCrits 3 месяца назад
It only works in single target scenarios so only targeted attacks work. I thought I mentioned that sorry 🥲
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