Support us on Patreon: www.patreon.com/entagma Houdini 18 is released - and these are a few quick tips on things we found neat. For more info: www.entagma.com
could you please make a tutorial about how we can fracture an animated/transformed object source? using the rbd sop solver? it is very hard to find information about that.. thanks youre awsome
awesome tutorial, thanks! what if I want to export that as a vertex animation texture? I saw that the VTA node in the output requires a DOPnet to work, but this workflow doesnt imply any of that. If I try to set the geometry as an RBD object, the simulation itself change completely.
Nice toturial thank a lot!! I just have an anyoing issue i cant seem to fix on my own. want to render out my collision geometry i have used in my rbd-solver. I have used an rbd configure and the set the velosity with a point-velosity node to add movement to my collsion geo. But when i go up to the obj level i cant see the collision geometry. Anyone know how to fix this?