Everyone saying they don’t think infernoids aren’t a link deck have never played the deck, they care about effect monsters levels and ranks, links not having that is the best thing they ever got
its link building with them pure infernoids would have trouble getting that quickly if you dont open with good starting cards but the fusion plays off that if you insta fusion it and send onuncu you can at least get 3 high level infernoids to climb to it but that would only leave 1 infernoid in outside of the others that sent to grave from it to get to that. at least im sure that was konami's thought process imo
When going 2nd, Infernoid usually summon Link-3 Crusadia, and summon 2 other big Infernoid to boost Link's attack. They can tribute the Link-3 and make the 2 Infernoid able to attack. . They can summon link-4 easily, if they draw some Reasoning and Monster Gate.
@@AMV_KINGDOM_mvNormally I would 100% agree with you and be saying the exact same thing but Infernoid is the one deck that plays 15 terrible engine requirements so I feel like it does kind of apply here.
Nadir works if you just send Garura, which you likely play anyway, search Maximus, summon it and then mill the new fusion. It's an easy fit, although the space is getting tight with this, the new cards and Diabellestar/Snake-Eyes, so you will likely just play Snake-Eye-Diabelle-Infernoid.
Okay I "officially" understand nothing of the competitive play. How is it possible for this Link monster - that can potentially give you a "+5" overall - being meh?
He requires way too many materials, he needs even more monsters to use the summon negation effect, the second effect can't be used as an interruption because infernoids can only banish from your own graveyard and he floats only when destroyed and nothing else.
Materials matter. It requires at least an infernoid monster limiting it's splashability. Plus they aren't a link spam deck either. There are other cards so broken but they are limited by archetypes, the dracoslyer synchro, wise trix heck even rusty bardiche, there are Yu-Gi-Oh cards that are beyond broken but are brought down by xeno locks and or archetypes.
I don't know guys, your arguments seem pretty inconsistent to me. Just obvious things that don't really matters, especially for how strong the deck is already and gonna be. To me eyes this Link is basically Unchained Abomination or Soul of Anguish but better, and I literally just saw PAK winning thanks to them despite their flaws. Cards need flaws, otherwise they get banned like Colossus or pre-erratum Firewall.
So things to address: "Infernoid never played card destruction" - this is because they don't like speeding up their opponents, a personal one is worth consideration since we really do wanna dig to reasoning/monster gate. "No good nadir servant targets." Agreed! You can nadir send garura for maximus, summon maximus to mill infernoid evil+tierra, but then you need to out your own maximus with what's in your hand due to level conflicts with the infernoid restriction. "Infernoids don't link climb." - some variants do a crusadia equimax otk, others do tzolkin stuff, thsy tend to be able to climb to link-4 if they get going. "Void Barrier isn't what the deck needs" - yes and no. Free summons are greatly appreciated, especially if onuncu and devyaty are clogging your hand (or like the optimal feast is offline cause you have two decatron in hand) I think they needed more maindeck names that actually accomplish things to begin with OR better insulation to make sure imagination resolves.
So I can help, I've been playing Infernoids for a stupid long time. Ur supposed to use Infernoid Evil using Onuncu, banish and send 10 Infernoids to the grave and then special one and link off into whatever it is u want, doesn't matter, special another Infernoid and link up into a Promethean Princess and bring back a Decatron to send another Infernoid to grave and then link those into an Infernoid Flood and just special summon two more Infernoid Beaters including a Devyati or Onuncu depending on what your opponent is playing just to beat your opponent down with. And pass ur turn and add a Void Blaze Up from your deck to your hand for follow up plays.
ehhhh... I meaaaannn... maybe? At that point Extra foolish burial just makes more sense though. So unless you're super desperate to run 6 copies of it. Technically you could use a full dogmatika engine + relic and maybe it's ritual. But that seems... questionable?
Also, what they needed was an in-engine reasoning and/or monster gate. ;< Noids are great once they get going, even nowadays, but as already mentioned in the video, it's not exactly easy to get them going, and consistency is a huge problem with them.
Level 1 fusion is bonkers, link 4 is meh, the card destruction spell is low key crazy as it helps to get to fusion spell and gives you follow up if you cant otk with equimax and the special summon spell allows you to link climb better without using resources in grave so this support is nuts overall
Does anyone else feel that this ain't all the support? Because lore wise we don't even know the story of this new noid and also i hear there's more qliphort support coming also. We in the true final fight.
aftivate imagination,send 6-7 infernoids,summon tierra have tierra ditch nnts and garura,draw one,nt'ss pop tierra,ss seisamas,ss atondel,link 2 i:P ss attondel again,link 3flame princess,flame princess effect ss any fire monster,link 4 into flood.should still have normal summon left and because all that happens off of 1 card(imagination).thats how they link limb in the new way.The old way was the otk line.
@@Corey91666 the combo i explained has tierra sending two ntss to the grave one pops a card of your choice on opponents side the other pops tierra so that you are free to summon what you want.Tierras only job is to kill itself and be a target for the fusion spell.
@@KoalatyGamer i overread this part tbh. Many people here get so much wrong about noids. Getting the link 4 is pretty ez through princese. So i guess we are on the same boat.
worth mentioning that there is now a fiend generic link 2 that revives a fiend from GY when one is destroyed, and theoretically could help link climb I feel like Yama is crazy right
But if your deck plays mostly in-archetype cards, you can only bring back Decatron or Evil that's been properly Summoned. The other monsters have to be Special Summoned by their own effect only.
Link 4 Promethian revive decatron --> summon flood. Hiita into promethian is ez in noids. Also summon 2 go IP or sth special another one for promethian.
I never thought I would hear that sentence, no way any wave of support would make someone consider playing an ice barrier monster right? gotta be a retrain of the deck
I think that the new ice barrier stuff is good but not good enough for the deck itself. The synchro is also very splashable in any water deck bc of the icejade longyuan and you can run cradle as well.
How tf does konami expect us to get that many cards on the field for the link 4? I usually only see infernoid players summon like once or twice in a turn.
if you play either the new diabellstar/snake eye engine or predaplant engine, you can make the link 4 easily. however, outside of that, link 4 is really hard to make in pure infernoid.
you need snow for this to climb, make with selene, but TCG already banned snow (not to mention no grass, reasoning at 1), so it's very hard for TCG players to summon the link 4
Void Blaze-Up is going to be a cute one-of, you can easily discard it off of Void Feast or Vanishment, and it getting milled is always amazing. Since Infernoids love to play from the grave, it's not bad to lose one card, if it means you're getting an extra two summons of Devyaty, or three Seitsemas/Attondel.
You can run nadir servant you just grab a copy of adin which ss its self if your opponent ss from the extra then you have something you can tribute off for infernoid effects
I think all of this support is going to be very playable, infernoids struggles with bricking as it’s #1 struggle and the new fusion and solo card destruction helps a ton. Also the spell for recycling infernoids is going to be insane going second, we can easily spam the 11 banishes so being able to not have to think about resource management is going to be great, just go off and kill ‘em Forsure. The special from hand spell also isn’t very bad but is probably the worst card of the support, since the card destruction is already going to unclog the infamous infernoid brick hands but the recursion from banishment to recur decatrons seems cool, our only access before to decatron recycling was sunlight Leo so having that in-archetype searchable is going to be nice. The link 4 is going to help with 1st turn board I think, still need to test but having a different first board than void feast pass is going to be huge.
Also I think Lair of darkness is still going to be played at 3, the link 4 card even synergies’ with it. Tribute opponents monster as cost is still a broken mechanic that infernoid has access too and it’s never going to not be OP getting rid of any boss monster that’s effected by Lair with no response
I'd be very excited if the link 4 was a link 3, and idk, I think the continous spell isn't that bad, because it gives a way to put more monsters on the field, but it's not enough.
It's a very exciting to be an Infernoid player right now. I was planning on using Infernoids this month as a rogue option. Very impressed by the first 3 cards. It's hard to evaluate the deck , because I need to confirm if there are any additional Infernoid support. The link 4 is a lot easier to summon when going 2nd due to Link 2 Charmer support. It's really going to come down to what starters we use for this deck moving forward. One issue is some of the pot spells actually conflict with Void Blaze-Up.