I wish the card said this, During your opponent’s turn, When your opponent activates a monster effect on your monster(s)(quick effect) you can special summon this card from your hand and if you do, this card becomes the new appropriate target. When this card is targeted, equip it as a equip spell to your opponent’s monster to negate its effects and its atk becomes 300. When an opponents monster declares an attack , you can banish this card from your GY to destroy all monsters your opponents controls. You can only use each effect once per turn.
I wish the card said this, During your opponent’s turn, When your opponent activates a monster effect on your monster(s)(quick effect) you can special summon this card from your hand and if you do, this card becomes the new appropriate target. When this card is targeted, equip it as a equip spell to your opponent’s monster to negate its effects and its atk becomes 300. When an opponents monster declares an attack , you can banish this card from your GY to destroy all monsters your opponents controls. You can only use each effect once per turn.
ocg / tcg is different, for example ocg they hit snake eyes instead of linkuriboh, but linkuriboh was always good for preventing your opponent from killing apo in battle, so it's worth fighting, but I don't know why they didn't hit snake eyes as well.Snake eyes are almost as strong as tear full power. Also, after launching the fiendsmith engen, this deck will have at least 18 cards, any one of which is full combo, and snake eyes will become stronger in going second because fiendsmith, in addition to the free spell / trap negative, and this is stupid. I do not understand why no hit 😮💨.@@JABRIEL251
This isn't a once per turn for any of its effects and it can be summoned from the hand if you have a copy on field. Theoretically, this card is a really good easy 3 of for a Kuriboh deck.
@@cameraredeye3115 "You can only use each of the previous effects of "Detonating Kuriboh" once per turn." "You can only use each effect of "Detonating Kuriboh" once per turn." "You can only use the 1st and 2nd effect of this card’s name each once per turn." From three different sources
I've played a Kuriboh deck at a locals and when it goes off, it goes off. However it's not because of the Kuriboh's themselves but the ability to swarm the field and Link climb
I wish the card said this, During your opponent’s turn, When your opponent activates a monster effect on your monster(s)(quick effect) you can special summon this card from your hand and if you do, this card becomes the new appropriate target. When this card is targeted, equip it as a equip spell to your opponent’s monster to negate its effects and its atk becomes 300. When an opponents monster declares an attack , you can banish this card from your GY to destroy all monsters your opponents controls. You can only use each effect once per turn.
I'm not saying this makes this card amazing, but Generation Next is able to summon this from the deck as long as you have at least 300 less LP than your opponent which is super easy to do in several decks. Could be a fun inclusion in P.U.N.K or Gold Pride. Can also be summoned of Ariane if for some reason you find yourself needing a monster negate in a fun Lab build. Not a great card but really happy with what it does because its actually playable.
It's also not once per turn, so if you happen to have multiple copies (one for one, inferno reckless summon, etc) you could get more negates. Whether it's worth it to go that far....
@@jvsonic2468 Actually, restrict its material requirements to be 1 Level 1 Cyberse or "Kuriboh" monster. Both for its Link Summon and its self-revive effect. Konami should've done that instead of banning Linkuriboh.
@@cameraredeye3115 That wouldn't make much sense as it would make the card very odd and unnatural card design. My way actually keeps it from having the revive effect abused immediately when you get rid of it in turn 1 while also keeping its intention unchanged. Either that or the use of "except the turn it is sent to the grave" as part of the condition to its revive effect which would be better but the design of Link-1s in general need some restriction to not be so spammable and give options to certain other Links, mostly that are Link-2 or higher, that would benefit from that which is why limiting its Summons would balance the card more. Trust me, I make custom cards like a professional from time to time.