I don’t think this op is super strong. She has the most amount of hard counter that a lot of operators. IQ can find the other body, and if brava hacks the other body, it will make it so if they do not switch to the other body, that body will overheat and die. And any explosive can kill the other body. Plus, like a good chunk of the body is still shootable when not in use. She is balanced by the fact that she requires good teamwork to use effectively, like using a mute,Jäeger,waimai, azami, blocker, and other stuff to get the most out of the other body. At the very least you will need at least one other person on site in order to have a lower chance of dying when she swaps.
@@Somedudewuzhere it depends on how the lower ranks will play them, as a silver they could ither find it or it could run the enemy for there foams after a death save play
These new operators with futuristic gadgets makes me appreciate the operators with low tech home made gadgets like bandit, Flores, and maverick. Like they see all these insanely futuristic and expensive gadgets and they’re like, “nah, I can do better with $50” and they *DO* do better
@@muff1nb0y46 2 separate health pools is pretty insane and the main counter would just be killing the robot behind the shield that is watching you and can also kill you if you don't stare at it the entire time you push it😂🙏
@@DrewIbarra714 my guy it takes like a whole ass 6 seconds to switch from one robot to another. You can also track the stationnary one with IQ aswell in case it's off site...
@@DrewIbarra714brava can overheat and kill the robot, and any explosive will either kill it outright, or destroy the shield and make it defenseless. IQ can track the unused robot, and the other robot can be emped. A lot more counters than most ops.
Why, how is it hard to believe that this could be someone's favorite? I've basically stopped playing the game, but this is easily my favorite character they've done as well, it's incredibly fun and an interesting concept that they've explored with a previous character after they've endured life altering injuries.
@@jamesjackson7324 she can't do her basic function as a roam clear without it. Yes she has an ability but it sucks still even with this new buff. I'm just glad she isn't a discount vigil anymore
i swear ubisoft has no idea how to balance operators. they just nerf operators into the ground and then let them die. this solis nerf AGAIN is absolutely ridiculous. She was already garbage after her first nerf with no impacts. Now she’s one of the worst ops in the game. I have never been so disappointed in ubisoft before.
The only issue I have with this character is the effect they get when damaged. Remove the blood on the screen, they're robots they don't have blood. Instead replace it with say static or the edges of the screen cracking, It makes more sense and will add a different feeling when playing the character.
The thing that doesn't make sense is that, if this is an option, why risk the lives of operators when you can just have them use their skillsets with robots?
Because R6 is canonically just a game between the operators. Idk how putting a 5.56 or .45 acp into your buddies forehead qualifies as a game but it appearantly does.
@@tmoney1487siege is apparently just a simulation of rainbows operators fighting each other, nearly everyone is on the same team except for the blatantly evil operators like deimos
@@dharakcolossus981killing the inactive shell counts as a kill, then you could the active one for a second kill. Then kill the other 4 operators. Total of 6 kills [ NVM THEY PATCHED IT ]
@@XeroMaestroonce you kill one, the second kill is gonna be like destroying a gadget because the player can’t control it after that. Your sense of logic is fucking hilarious my friend
@@Welsh7133 what? killing the inactive shell first does count as a kill, the second kill is for the actual active shell controlled by the player, don't call out someone on their logic when yours is clearly flawed
If they buff nokk again, they should make her footsteps be dampened by 25 percent, that way the defender has less time to react but doesn’t make nokk super overpowered
@seismicpizza Not really. This doesn't change anything. It incentivises people who just sprint around the entire map with her ability active to stoo doing so, which isnt a problem with her its a problem with people that play her. The only thing this positively affects is when they have bulletproof cams in awkward spots.
Nokk with silent step was not even op. People need to understand that pick rates are contextual. No one was playing other entry frags when Nokk was at her peak bc Ash had horrible recoil, Iana was nerfed, Zofia became a 3 armor, etc.
@@justalpha9138 wdym no skill? Idk why they nerfed her into the ground. Them taking away the ability to use her gadget during the prep phase was enough.
@@shoople46Click ability button and see where every electronic in a 20m range was so indepth and skill intensive bro. It was so hard to spin in a circle and see where everyone and everything is. Or to play from below and get wall hacks on plants, thats so hard to do and such a big brain play and had so much counterplay. She really wasnt that OP.
@@DylanMills-g3f then if it was like that in game it wouldn't be fun would it? Maestro evil eye? Nah man can't destroy it without explosives when the BP glass is closed, Osa shield? Better prepare an impact or waste a c4 or else you just have a bp window where you can get shot.
well i won’t say you but we clearly have no idea what buttstock slap hits like and from watching too many military equipments and videos they can break hard glasses with few slaps if you are hitting correctly
why does that matter lol, if anything it makes lower end pcs be able to pick up the game with any budget. not everyone who wants to move to pc from console wants to drop 5k just to have a pc good enough to run a powerful engine.
@AntiLaKill yea but that's what's holding the anti cheat back severely it's so hard for a game this old on such a outdated engine to prevent cheats lets be real if it was on a next gen engine they could handle cheats so much better
@@dillonsparks115 Insert the star trek "500 cigarettes" but instead of cigarettes we have server issues, bugs, inconsistencies and a different feel to the control. Adding to that, porting it would take a year AT LEAST. And with what improvements?
Actually it's not that old, Vulcan engine 3.0 by now if I'm not mistaken, the change to Vulcan engine was after successful tests and positive feedback from year 4 , or 5 ? (The season goyo and amaru came out)
@@aidikeiiwhen you are on site near to doc yes. In this case you could be deep roaming, be stuck with one health in a 1v2, switch to your on site robot and boom, what would have been a 4v5 for the attackers, is now still a 5v5 with a full health op in site. Not only that, attackers probably spent utility on the dead robot. Attackers got the same amount off utility but now possibly have to kill 6 ops. It’s already a defense sided game. Stupid shit imo.
if you check the reveal, when they are talking about drone boost, in the bottom right of the screen there seems to be a invisibility option activated by V.
i feel like the nokk update is nice, it rewards being patient and a lot of people seem to forget she has impact emps, if u drone out first u can emp prox traps and still catch defenders off guard, also take into account that ideally ur whole team is pushing as well or at least applying pressure. Also a lot of people are complaining about how unless defenders bring cams shes useless, but she doesnt have to be played every round, if u see a maestro or echo in prep phase then u can switch to nokk, if not then play a diff op.
@@Paxed238 I really like this perspective actually. I think the change is definitely a good change. It’s just really a bummer that I will still trip proximity sensors (makes me mad every time lol)
You can anchor and roam at the same time You can switch between them to block off an attacker or give them a surprise view The options are endless with this op.
So... in the world of Rainbow Six Siege, you can build highly capable robot operators, that you can control like a very advanced drone... but you still send in human operators into highly dangerous situations, instead of just, having everyone use robot drones so that the few of the best operators around wouldn't risk dying during operation. I think the writers were on vacation.
She will most likely never get silent step back. The new buff is actually pretty good, rewards slow and patient play style with being super hard to track down by cams. You can hold angles forever with the new buff.
@Somedudewuzhere That was always the way to play her tho, it didnt change anything. And you can just shoot cams or move past them if theyre an issue with the angle youre holding
@@tmoney1487 gives them a false sens of safety, she would have to repositon to fill her meter back before or shoot camera, alot of people in these comments are underestimating how good anti intel is
@@drxkqSo they want her to play fast and not quit moving...but also slow by never sprinting or shooting at anything that doesn't have a heartbeat? Idk i feel like theres just better options on the table like twitch or brava, both can get rid of cams before they ever become relevant and brava has the active ability to get rid of other things like electronic traps and prox alarms as well while making them work in the benefit of the attacking team.
@@tmoney1487 u can stand still and not lose charge? wdym they want her to play fast, shes a slow and patient character now that punishes people that are off guard
For game balance. This op might be worse than sens if IQ could track both robots. If wanted other gadgets to also work like what you were saying, siege would be an entire different game, with half of the abilities not working.
@@SomedudewuzhereGood, there are multiple operators with hard counters that make them near useless, this operator shouldn't be an exception. The thing is already extremely unbalanced, it gives you a whole ass second life as long as you don't take a shot to the head and die immediately.
@@thebrodybiss1466so you essentially want the op to be useless as a iq would have Wallhacks on you at all times like pule but able to see from a large ass distance it would be a Anchor exclusive op even then it would be unfair ams unbalanced af
You forgot the extra drone update where you can hold the jump button and it shows you a previs of where you will land, essentially this is r6s showing more love to drones this update
Interesting how she's lowkey a counter to Deimos, her former teammate who betray and almost killed her. Sounds like she was trying to find a way to get back at him
I can see this being a problem with bomb. If u play one on site anchored, the opponent knows you're not using it so he looks for the active one if he doesnt kill the cam one. You can immediately switch and flank him, it is basically a 2 v 1
all jokes aside, Kudos what a great video, you could have said anything but by the pure fact you labeled timestamps throughout the video from the jump is really helpful for a viewer
Almost half the attackers gave a headgear that has a gassmask cosmetic or something that covers there mouth if that was the case smoke be damn near unless a robot you can understand as it don't have lungs
crazy that so many people were upset they were adding an operator in a wheelchair saying "her counter is stairs" when she`s just in her gaming setup at home
Wow cool robot passives! Too bad the comp players want all passives gone. They have some good points like yellow pinging on cams being op, but passives where cool and gave characters more identity. Looking at withstand, zofia is pointles let her have it pls
Bruh if they remove yellow pings on cameras i will move on to a different game for real. We already lost things like cookable nades and silent step for nokk because of comp players, and those are some of the most controversial and hated changes ubisoft has ever made at least since I started playing. Its not hard to find and shoot cameras.
@tmoney1487 well I want to start by saying only remove them in ranked, causal is fine. Shooting default cams is easy but drones and anything bulletproof are a different story. And Valk is downright broken. Perhaps if you want to leave yellow pings then add an alert like red pings for yellow pings that are close to you or cams that can see you yellow pinging. It doesn't exactly need to be removed, but something needs to be done about your exact location is being revealed without you knowing
it could've been good if they actually made gadgets for the recruits, but instead they just made them worse for the sake of having cosmetics by not allowing more than one on a team. and you know, if they added any new content at all. there literally wasn't a single new feature for me. I'd already been in the marketplace beta since last year.
What about a dmr Plus richochet pad concept, you can choose corners in the map to set up a pad with a camera (connetors in the maps) and the camera feed is hooked up to a flip sight like glaz which can be toggled. Being able choose to fire at the cam/ pad when someone runs those connections, this would be an awesome concept.
If they are treated as two different characters and have separate HP, and ammo then the second gadget should be to. Also, IQ should be able to spot both of them them, mute jammer should work on them, thatcher emp grenade should immobilize both of them for a set amount of time definitely if he throw two back to back against the controlled one and dokkaebi should be able to hack them. And the other guy with the hacking drone should be able to affect the control one to.
Yet again Ubisoft has made the brave and very smart decision to release an overpowered operator and then nerfing another operator into the ground. They are truly game developers of all time.
Echo famously asked, "Why do it yourself when robots can do it better?" Do you recall? Although we were aware that he was joking, we weren't prepared for it to get this serious.
I find it weird that she only has one primary they could’ve at least gave skopos a dmr like the camrs so you can get a least use a long range gun to get the idea of a sniper
One thing I can see about balancing if the swapping for health is that the swapping time gets longer the lower your HP is, of course only if that becomes a problem
Bloody good question? Would make brava more useful when they decide to use mute, he's basically just drone denial and they are drones so I'd think right?
cool idea this operator. but this operator should be vulnerable to thatcher EMPS and other EMP impacts. for example= EMP impact will disable the live robot and automatically switch to other one until cooldown will last. for now it will be target banned operator when players learn how to play them.
After Thatcher rework he is disabling electronics for a period of tíme. Sooo, It would be a free kill for example but the operator will be forced to use the other one. Even then will players rather Ban other operators with emp impacts who will want to play Skopos and even then this operator will be bonded to a well coordinated teammates so not everybody will be able to play those two robots efficient.
@@Act.Random if you don’t have another robot to switch to because it got destroyed your kinda just dead on top of the already multiple counters the skopos has and how easy to destroy it is. If you implement that then over half of the attackers would have an easy hard counter to skopos when including Flores, twitch, brava, iq, any one with explosive, anyone with emps, dokk, nokk anyone with claymore while also not being able to get healed or have armor packs. Doesn’t that seem a lil crazy
@@digital_nex2247 can't enjoy a game that is objectively dogshit. Also, drones exist in real life, but the game went from cool, somewhat realistic gadgets, to just futuristic slop. Enjoy the game if you enjoy it, but maybe you should take your own advice on shutting the fuck up with your goofy ass anime profile picture.
@@digital_nex2247 Drones exist in real life, and for a long time R6 gadgets were in the realm of 'fake but realistic' or at least made sense in the game itself, but now we've got fucking exo suits, a micro helicopter that tracks your every move? Liquid nitrogen bombs, kunais that build concrete barriers. I can go on. The game is objectively bad. It is riddled with bugs and hackers, half of the maps suck and are boring as fuck. Instead of addressing the issues that are literally killing their game, Ubi just pumps new content down our throat as if that's what we fucking want. Then you get people like you who are such R6 fanboys that you're jaded to the issues that plague the game, and when someone has any sort of criticism about the worthless pixels that you sink hundreds of hours that you'll never get back from your life on, you moan and complain. This is coming from someone with over a thousand hours on the game. So nah, I'm not gonna waste my time with a game or company that is just trying to sink their greedy teeth into what's left of their already dying player bases' wallets instead of fixing a game that could've been a tide turner for the FPS genre for decades to come and an eSports titan. I'm good.