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New VERTICAL Load Balanced Method - Satisfactory tips and tricks! 

TheInsuredGamer
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Want to make your Load Balanced design better? Sleeker? Easier to navigate? Then try out this new Vertical Load Balancing Method which should work with 1.0!!

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16 сен 2024

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Комментарии : 26   
@darkehartplays
@darkehartplays 8 дней назад
Music is much too loud, especially compared to the voice over. Neat beltwork, though. 👍
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Thanks for the advice! I will make sure and turn it down next video!!
@EZLogikal
@EZLogikal 8 дней назад
I was skeptical, but that’s actually new to me. Clever and compact… probably not my go-to but something to keep up the sleeve
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
I was a skeptic myself until I started searching for something like this and never found anything. I think I will expound on this creation and see if I can clean it up even more.
@EZLogikal
@EZLogikal 8 дней назад
@@theinsuredgamer3200 well good luck with that, this is already quite an achievement if you consider how much real estate balancing typically requires. Any time I need balancing I’m looking this video up!
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Thanks my friend! Glad I could help!
@Nemesis-pe7mw
@Nemesis-pe7mw 8 дней назад
Wait, what??? You can place a splitter on the end of a lift? Now that's awesome, wish I would've known that before!
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Yep! The key is you have to look "into" the end of the lift or it wont work.
@Lorifel0
@Lorifel0 8 дней назад
Not bad! Although I prefer hiding my conveyer belts under the floors.
@EZLogikal
@EZLogikal 8 дней назад
Same, and this looks like it would invert just fine, but would take a taller logistics floor. I think I’d probably still manifold. Clever tho
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Good idea! I think the same principles would apply going downward. But your right, you can just negate all look by going under the floor for logistics.
@polyacov_yury
@polyacov_yury 8 дней назад
There are some extraneous splitters in there, otherwise - neat
@techman24
@techman24 8 дней назад
I know it's been mentioned, but I also agree the music(although great!) is a bit loud and overpowering your voice
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Hey, the more feedback the better! I appreciate it. I will make sure and turn it down next vid!
@ahilton12384
@ahilton12384 10 дней назад
Nice
@daveboard7496
@daveboard7496 8 дней назад
Slight space saving and nicer looking, but damn thats a lot more splitters and lifts than the simple version
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Completely agree. It can be real finicky to try and get the splitters in the right place too. I think 1.0 will help to visualize what direction each will be going in. I think this build would be better suited for later game design because your right, it's not practical in early game.
@dasschmidthaus
@dasschmidthaus 8 дней назад
@@theinsuredgamer3200 these techniques are very useful with blueprints also.
@flirtyshirty9040
@flirtyshirty9040 8 дней назад
sgood
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Thanks!
@gerrmance
@gerrmance 8 дней назад
WHAT IS THAT MUSIC
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
It's stock music from my video editor (Capcut). It's called "Happiness."
@mockingbirdeffectxx
@mockingbirdeffectxx 10 дней назад
What kind of Skyrim mod is this?
@RonaldHuckaby
@RonaldHuckaby 8 дней назад
Lmao this is a game called satisfactory I don’t know if you are trolling or being serious but it made me laugh
@LevTheLurker
@LevTheLurker 8 дней назад
genius
@theinsuredgamer3200
@theinsuredgamer3200 8 дней назад
Thanks!
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