Its not kidnapped meme. Its also original idea made it by me of course(no lol) So enjoy it and yeah i have always problems with uv in my models. But know i more better in uv. I didnt no why you reading this. But you should know it
@@Rafa.mudo. he just said he doesn't have a pc anyomre. Is he gonna run python on his phone? Imagine rendering the donut in cycles on your phone bro, that shit catches fire
Try messing around with some stuff once in a while you learn more by doing and making mistakes as much as you learn from just watching tutorials without following along.
@@mr.someone5679 oh didn't catch that part, honestly I'm surprised there's not a more accessible blender version for mobile at this point, there's some games that really pack a punch on that poor tiny gpu
Blender moment: Open Blender Delete Default cube Open up 10 Minute RU-vid Tutorial (re)Create Cube Follow Tutorial For An Hour Take A Break (usually 2-5 hours long) Continue With Blender Tutorial For An Hour Get Lost Forget why You're Doing This Close Blender And Go To An Asset Store Doesn't Have What You Require For Your Project *[Repeat]*
Texturing is the hardest part for me honestly, everything else just takes getting used to. I started to use blender during quarantine to have something to do and now I absolutely love it!
as useful his tipps may be, the way he overuses shortcuts makes it for many people quite hard to understand how blender is structured. me including. give a man a shortcut, and you keep him busy for a day. teach a man to find the specific menu, and you occupy him for a lifetime.
@@beyond4598 It's like it's taunting you, being on your desktop being like "Hey, you know you can do better if you use me, right ? Oh yeah, you're not good enough for me yet, heh heh..."
Me when the blender tutorial for super beginners starts with a basic introduction to the menus then goes "now lets start" and if you blink theyre already halfway done with the face.
I picked it up pretty quickly. Not saying that I'm doing everything yet but I'm importing models made in CAD software and moving them around and creating cool surfaces making the renders faster excetera... And I only made the characters in CAD software because they're supposed to be blocky machines that look like they could actually be made
@@Ghostlynotme445 It is tho. Like the Donut tutorial is mad cringe but it helps familiarizes the layout and most menus which still hold up in v3.5. The only thing i still don't understand is the compositing and geometry node areas since i was experiencing burnout at the time.
Honestly, yeah, I’m starting to understand. I still don’t know the first thing about how to “paint” my Mesh once I’ve made it though: Textures, Materials, UV Mapping… I got a LOT of stuff to figure out. To say nothing about figuring out how to keep the part relationships on export when trying to animate moving parts like Airbrakes and Landing Gear…
This was my first time opening blender: "Make a torus and keep it simple, the more faces the harder *3 minutes later* Ohh subdivision surface? Sinji, CRANK THAT B-*crashes*"
Joke's on you, I watched a tutorial as soon as I opened Blender! Didn't even struggle! (That is until I tried to make a model. Not even the tutorials can prepare you for such confusion)
@@ghhn4505 i know what it is but im happy its getting recognition in this times where the old masterpieces are not valued enough the new fans only care about flashy stuff
For me, its that cursed donut. I can not for the life of me complete that fucking donut, its too damn difficult, and its just the FUCKING beginners level.
I still haven’t done anything in blender, cuz no one tells me how to draw polygons 💀 All of the tutorials are about sculpting good, even though some details I want for character models are very specific, and those tools don’t help :(