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News in Data Pack Version 42 (24w18a) 

slicedlime
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Data pack version 42 from snapshot 24w18a brought us data-driven enchantments and paintings and so much more! Check out this guide to all the changes! #minecraftemployee
slicedlime works as a Tech Lead for Minecraft at Mojang, but the RU-vid and Twitch channels are personal projects run entirely in his spare time. This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: www.minecraft.net/en-us/artic...
Example Enchantments: github.com/slicedlime/example...
NeunEinser's Enchantments: github.com/NeunEinser/enchant...
Gameplay news in 24w18a: • News in Snapshot 24w18...
Introduction: 0:00
Paintings: 0:14
Enchantments: 0:51
Level-Based Values: 2:40
Enchantment Effects: 3:34
Attribute Effects: 3:57
Value Effects: 4:36
Value Effect Components: 5:26
Entity Effects: 7:36
Entity Effect Components: 13:29
Location-Based Effects: 14:26
Special Effect Components: 14:58
Loot Tables: 16:07
Loot Item Functions: 17:12
Number Providers: 18:13
Predicates: 18:29
Tags: 19:54
Damage Types: 21:15
Enchantment Providers: 21:29
Attributes: 22:31
Commands: 24:37
Custom Worlds: 24:52
Entities & Data: 25:10
Thank You: 25:26
Thanks to Bl4ckscor3, EpicGamerX125, Fabian, NeunEinser and Octojen for the assistance!
Some camera sequences rendered using the ReplayMod: replaymod.com
Music: The Tricky Trials Soundtrack: tinyurl.com/2cssncd5
--
Leave me a comment, or find me elsewhere:
Second channel: / @limeuncut
Outdoors channel: / @limeoutdoors
Twitch: / slicedlime
Twitter: / slicedlime
Fediverse: mastodon.gamedev.place/@slice...
Facebook: / slicedlimeyt
Patreon: / slicedlime
Discord: / discord
#minecraft #snapshot

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18 май 2024

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Комментарии : 225   
@Minty_Meeo
@Minty_Meeo 12 дней назад
No fair! As the technial lead, you got to put Bad Apple in a Minecraft painting before anyone even had the chance!
@slicedlime
@slicedlime 12 дней назад
I made a whole gameplay updates video before I even started with that. Quit slackin’! 😆
@HonestAuntyElle
@HonestAuntyElle 11 дней назад
Was it sliced lime or the snapshot community team that create setups?
@slicedlime
@slicedlime 11 дней назад
I created the bad apple painting packs. The other custom paintings were by the other people credited.
@yt-sweety
@yt-sweety 12 дней назад
OMG Bad Apple on minecraft painting. That's hilarious
@bobosaurus331
@bobosaurus331 12 дней назад
What’s more hilarious is that it’s probably been done before these changes
@Blackrobe
@Blackrobe 12 дней назад
Slicedlime is always based and cultured.
@flexico64
@flexico64 12 дней назад
Man, how tall is that png? XD
@wistralis7387
@wistralis7387 11 дней назад
He put the foot down and said “Im doing it first”
@polywally24
@polywally24 12 дней назад
Frost walker for lava will be very fun to see in datapacks! 👍
@Netheferious
@Netheferious 12 дней назад
I've already made powder snow walker. Never again shall I sink into that accursed block.
@HeIsntHim1
@HeIsntHim1 12 дней назад
​@@Netheferious leather boots:
@Netheferious
@Netheferious 12 дней назад
@@HeIsntHim1 The problem with Leather Boots is that they are not Netherite Boots. Also, my method actually eradicates any power snow you walk on from existence instead of leaving it behind for the next person to get stuck in.
@NavyFoxxyy
@NavyFoxxyy 11 дней назад
@@Netheferious lol i like the dedication. Why leave it for another player when you can simply annihilate it?
@justaguy2183
@justaguy2183 12 дней назад
The fact that we can add our own paintings at any given size up to 16x16 and even have our own proper animated ones without replacing the existing ones is insane!
@misode
@misode 12 дней назад
18:59 Fun fact, the "weather" field wasn't actually added, it seems like a mistake in the patch notes. You can just use the existing "weather_check" condition for this!
@Xigzagamer
@Xigzagamer 12 дней назад
I am absolutely going to go crazy with custom enchantments, the power of this feature is absolutely insane. The number of ideas I have for how to use these custom enchantments is bonkers.
@BisUm3
@BisUm3 12 дней назад
What a big update! Now the only data-driven thing I'm waiting for are Blocks and Items 😂
@playlistinside7470
@playlistinside7470 12 дней назад
Però è strano che stanno riscrivendo tutto adesso. Forse vogliono fare qualcosa di grande nella prossima versione? Oppure è altro 🤔
@acertainnemesis
@acertainnemesis 12 дней назад
​@@playlistinside7470I'm guessing so. Refactoring 90% possibly meaning scaling and adding more features with the new flexibility.
@BisUm3
@BisUm3 12 дней назад
@@playlistinside7470 Io spero in una conversione totale al data-driven, per poi rilasciare un tool che genera i file JSON, simile a MCreator. Una volta arrivati a quel punto, Bedrock e Java dovrebbero quasi essere totalmente compatibili, siccome tutto il funzionamento del gioco è in dei file di configurazione che vengono interpretati sui due giochi.
@playlistinside7470
@playlistinside7470 12 дней назад
@@BisUm3 spero che ci sarà anche più documentazione in java. In ogni aggiornamento devo sempre aspettare un po' prima di capire cosa è stato cambiato.
@playlistinside7470
@playlistinside7470 12 дней назад
@@acertainnemesis yes
@codexed-i
@codexed-i 12 дней назад
"Curse of Someone Else's Problem" lol
@FoxSlyme
@FoxSlyme 11 дней назад
"Now I only want you gone"
@oziia0893
@oziia0893 12 дней назад
The only thing left is for the blocks to be data driven then finally can add custom blocks with custom properties :D im in love with these new ways to enrich the custom content.
@watermelon_sir
@watermelon_sir 12 дней назад
6:02 whyd the mace yell at me edit - the sound bug was edited out
@PenpenMC
@PenpenMC 12 дней назад
22:30 too
@kyleyoung2464
@kyleyoung2464 12 дней назад
💀
@ocularsurfacewatermelon689
@ocularsurfacewatermelon689 12 дней назад
When will Mojang write an entire page dedicated to teaching people how to create, and program datapacks for Minecraft versions (similar to the structure and purpose of Java language docs for Java development)? There are so many options with datapacks but I am genuinely not sure exactly where to start, progress, or even end appropriately. I’d love to write some though..!
@Gamiboi612
@Gamiboi612 12 дней назад
Bedrock edition has a tutorial for behaviour packs. I'm sure they are working on the documentation for java. However, the syntax keeps getting changed every 2-3 updates, which makes the documentation quickly outdated. They'll probably need to add backward compatibility before they start writing documentation/tutorial on datapacks.
@Vextrove
@Vextrove 11 дней назад
Check the wiki, it has all the info
@natanmaia3575
@natanmaia3575 12 дней назад
The enchantment effects are officially more powerful than standard Fabric events. Feels like forge territory, but without any loaders. Cant wait to play around with this. I will say, though, these are getting so complex with formatting that third party Generators or VSCode plugins might become needed for advanced stuff.
@Goomba456
@Goomba456 12 дней назад
never thought I'd see bad apple play in a slicedlime video lmao
@Minty_Meeo
@Minty_Meeo 12 дней назад
The armor enchant that changed the player scale was really neat! I want to see frost arrows that work like ice arrows from Majora's Mask.
@kleingrrmpf
@kleingrrmpf 12 дней назад
I've rarely been more excited for a technical news video. Been frustrated with not being able to do custom enchantments for a long time!
@Amejonah
@Amejonah 12 дней назад
0:42 come on... bad apple!?
@codexed-i
@codexed-i 12 дней назад
lagtrain was going to be the new bad apple...
@stray1239
@stray1239 12 дней назад
if it can render pixels, it can play bad apple
@fazubattlecaster
@fazubattlecaster 12 дней назад
Thank you, slicedlime.
@Psyan
@Psyan 10 дней назад
Thank you slicedlime for making these videos! I find it hard to read all the patch notes, so having it in an audio and visual form helps a ton! ❤
@sunfishensunfishen2271
@sunfishensunfishen2271 12 дней назад
Glad to see a nod to the crab claw
@agentstar734
@agentstar734 12 дней назад
Congratulations on getting 100k subs ! You well earned it, making all those videos and explaining in details all these updates
@paulokhayat
@paulokhayat 12 дней назад
wonderful video, but if i can make a suggestion, when showing off these new features, like level based value json component subtypes like linear, clamped, etc. I think it would really help to show how it would look aswell on screen, rather than just the word explanation from the patch notes
@slicedlime
@slicedlime 12 дней назад
Well, I try, but this already took 3 days to make with the things I showed here.
@gooseplusplus
@gooseplusplus 12 дней назад
@@slicedlime Dw you're the goat!!!
@cameronfoster5838
@cameronfoster5838 12 дней назад
@@slicedlime❤❤❤
@paulokhayat
@paulokhayat 12 дней назад
​@@slicedlime yeah thats understandable.. when you released the resource pack video i thought to myself 'oh god the technical video is gonna be so much work isn't it' thank you anyways!
@StickmanCorp
@StickmanCorp 12 дней назад
Happy to see data-driven paintings be a thing! There's just one thing about their data format I have reservations on. What is the point of the "asset_id" field ? At the very least, will it be optional ? I can't think of a scenario where the sprite's ID _should not_ be infered from the variant's ID, so I don't expect I'll ever make any interesting use of this field. Being forced to fill it up on every variant would feel like a superfluous chore at best, and at worst, another chance to slip a mistake into the data files. I suppose this question could also be extended to wolf variants, I just wasn't as much inversted in those so I didn't notice at the time.
@XYZ_youtube
@XYZ_youtube 12 дней назад
4:30 What exactly is the reason why attribute modifiers require a UUID? They are not entities. I don't really understand how attribute modifiers work that in general.
@slicedlime
@slicedlime 12 дней назад
Old code. They need a unique identifier, but that should really be a namespaced ID.
@obscure045
@obscure045 12 дней назад
@@slicedlime Refactoring Old code = The hardest part of any developement
@Tyler-ze4tg
@Tyler-ze4tg 12 дней назад
This update is crazy in terms of technical stuff. As a server owner, I am super hyped and super scared at how much itl break XD
@acompletelyawesomenameyay2587
@acompletelyawesomenameyay2587 12 дней назад
I hope some day mob spawning and mob ai will be data driven, also data driven guis would be cool
@discochaotica
@discochaotica 12 дней назад
There are a few additions in this snapshot which only work with effects, but would be amazing to have available in other areas of data packs at some point. If we could eventually get all of the trackable aspects of advancements, enchantments and scoreboards added as general predicates, that would open up a ton of possibilities for pack makers.
@permik
@permik 12 дней назад
Something is wrong with the audio at 6:01, scared the capybara out of me!
@slicedlime
@slicedlime 12 дней назад
Yeah, I've edited it out, but YT takes its time processing.
@permik
@permik 12 дней назад
Another one at 22:30
@codexed-i
@codexed-i 12 дней назад
@@slicedlime Looks like it isn't live yet.
@Vextrove
@Vextrove 11 дней назад
Licedslime
@noxmore
@noxmore 12 дней назад
THIS IS SO COOL!! It is so exciting seeing more and more features moved over to data!
@Creeperhunterx
@Creeperhunterx 12 дней назад
Wait I never knew you were Tech Lead for the Java team that explains your cape
@kazii_the_avali
@kazii_the_avali 12 дней назад
every datapack update makes me (someone who is gonna work on a chaos mode datapack) very excited
@Arthur_TheFishingVillageEngine
@Arthur_TheFishingVillageEngine 12 дней назад
Its so entertaining just to watch SlicedLime messing around with the custom enchantment, lol😂 Especially the ‘Curse of someone’s problem’ and ‘curse of pollen allergy’ lol
@PiercingSight
@PiercingSight 12 дней назад
These videos help SO much with understanding some of the nitty gritty of these technical changes. Thank you for being awesome! I'm SO excited for the new stuff coming next~
@Neko_ric
@Neko_ric 9 дней назад
Love the parity of fire aspect right clicking things sets it on fire
@NeunEinser
@NeunEinser 12 дней назад
0:42 🍏
@leflo_
@leflo_ 12 дней назад
Thank you for this wonderful video ! I highly value your work on informing us on the snapshots
@SrFrederick
@SrFrederick 9 дней назад
I love it this summary and how you worked on it. Thank so much!
@AvenFurness
@AvenFurness 10 дней назад
Data packs are slowly becoming more and more like mods and i love it!
@watermelon_sir
@watermelon_sir 12 дней назад
Hooray!
@Air_Raider
@Air_Raider 12 дней назад
Fresh 🍋‍🟩 content
@comiksmaker9758
@comiksmaker9758 12 дней назад
Thanks again for such a content!
@halfkid4770
@halfkid4770 11 дней назад
As somebody who enjoys mapmaking, the recent changes are absolutely revolutionary. Almost the same leap in options that /execute brought to the game! keep it up! Cant wait to start making stuff
@kleingrrmpf
@kleingrrmpf 12 дней назад
Wait, does the last thing you mentioned mean that you can no longer fire a bow from your offhand while holding a looting sword in your mainhand and have the looting applied to the bow kill? Damn!
@bowser2lux
@bowser2lux 12 дней назад
I love all these new possibilities :D
@amthystxx
@amthystxx 12 дней назад
The data driven painting is a banger change, but is there a way to make it so your custom paintings don't appear randomly, and can only be crafted (through a custom crafting recipe) specifically?
@IllagerCaptain
@IllagerCaptain 12 дней назад
Recipe outputs support item components now so, yes.
@amthystxx
@amthystxx 12 дней назад
@@IllagerCaptain I understand that, but I'm asking if there's a way to make it so the painting doesn't appear randomly when you place a painting.
@lgasc
@lgasc 12 дней назад
@@amthystxx Item components can specify which variant will be placed.
@slicedlime
@slicedlime 12 дней назад
Paintings are not placeable by default, they only become part of the normal placement if added to a tag.
@lgasc
@lgasc 12 дней назад
*Doh!* I think I mistook them for another item with variants...
@NeunEinser
@NeunEinser 12 дней назад
2:23 Machine gun! 3:34 Shotgun!
@Cass0wary_399
@Cass0wary_399 12 дней назад
More like KillAura
@smhsophie
@smhsophie 12 дней назад
think you mixed them up
@voidfyre5456
@voidfyre5456 4 дня назад
I’d love to see data driven potion effects, so I could add something like bleeding or rotting, maybe with the option to add a new texture for the hearts while those conditions are applied.
@Shepard4711
@Shepard4711 12 дней назад
Bless you!
@TheRedBrain
@TheRedBrain 12 дней назад
Thank you!
@cianbrowne3669
@cianbrowne3669 12 дней назад
Oh I'm so exited for this enchantment overhaul. I hope that this will allow for an update to magic and magic items
@LauLauHip
@LauLauHip День назад
DATA DRIVEN ENCHANTMENTS ARE AWSOME!!!
@MysticZA
@MysticZA 11 дней назад
This is huge!!! Out of interest, is this (now exposed to users) format similar to how it was implemented/defined internally for a while or is this completely new (an overhaul, I suppose) to existing game code definitions for these types of things?
@slicedlime
@slicedlime 11 дней назад
Paintings are probably more or less exposed how the data looked internally before. Enchantments are a brand new system.
@Yemto
@Yemto 10 дней назад
At this point we pretty much need an IDE to create datapacks.
@KopieOG
@KopieOG 12 дней назад
damn thats cool, datapacks getting to look more like mods soon
@imbanan9297
@imbanan9297 12 дней назад
Cant wait for the bad slime
@_Jon_Jet_
@_Jon_Jet_ 12 дней назад
Knew this was going to be a long video. Excellent work! Any chance zombie villagers that spawn could be of random biome regardless of what biome they spawn in?
@sleepynuigurumiamalgamation
@sleepynuigurumiamalgamation 12 дней назад
Great time. ❤
@dazyalaska8713
@dazyalaska8713 9 дней назад
There should be an nbt component you can give items preventing other uses, just like the !tool disables the item to be usable as a tool, there should be a way to disable smelting, placebility, crafting, eating, dying, equipping and so on.
@TheRCvie
@TheRCvie 12 дней назад
So much goodness.
@michag9973
@michag9973 12 дней назад
Can't wait until we get all the new features on servers! Just imagine what plugins you could make with this
@emilyhockers1086
@emilyhockers1086 12 дней назад
i really like all these cool datapack changes for java! Honestly im almost more excited about these changes than the update itself, it seems like it will help modders, but also the development team, when adding future things to the game!
@OrigamiMarie
@OrigamiMarie 11 дней назад
Wow that's a massive refactor! This will be fantastic for modding, but I bet it will also be great for the Mojang devs, for prototyping and permanently implementing new features. I have felt like this update is a little light on new features, but it feels like that energy is being put toward acceleration instead!
@majorkool
@majorkool 12 дней назад
this snapshot is craaazyyyyyyyyyyyyyyyyyy
@skztr
@skztr 10 дней назад
best update since multi-line commands
@halbzwilling
@halbzwilling 12 дней назад
Holy Sliced Macaroni
@Satwr
@Satwr 12 дней назад
when can we see you playing around with it live? ... a lot has already happened in the previous snapshots... and now it's more... and it will not Stop for a while i think...
@cipherstormwolf14
@cipherstormwolf14 12 дней назад
It would be nice if we got talisman slots and some interesting effects spawning on them. More weapons as well, bigger / smaller shields, shieldbash and perhaps parry moves. I would love that.
@ab-mc2nq
@ab-mc2nq 12 дней назад
eeek! amazing!!!
@sennebruynseels
@sennebruynseels 12 дней назад
Love your videos!!!
@usainsrht
@usainsrht 12 дней назад
This was a huge update.
@minecraft_pro2308
@minecraft_pro2308 10 дней назад
the fact that he is one of everyone that has been working on this is crazy! how do people say mojang is lazy?
@RovelStars
@RovelStars 12 дней назад
I think now we know what mojang devs were cooking all along! They worked on datapacks as an alternative to mods. They even made all of 1.21 update into 1.20 datapacks, and showed what's possible with datapacks. Minecraft's inner code has been mature enough that they can simply abstract logic and put them into datapacks, instead of going over inner workings, hereby making updates faster in future? Inner code can be worked upon for adding new features and bug fixes ig now.
@Myahster
@Myahster 12 дней назад
I'm excited to make my own enchantments >:3
@FunkyToc
@FunkyToc 2 дня назад
oof, big update today ! Sounds nice for creators =D
@arnoldlee3356
@arnoldlee3356 12 дней назад
Been playing with the new enchantment datapack stuff for a day or two now. Is it possible to have the victims attributes change as part of a weapons affect? For example, hitting a zombie with a sword enchanted with "Shrink I" would decrease the zombies scale attribute when it gets hit by the custom enchanted sword. So far, this doesnt seem possible as attribute effects only work on whoever holds the enchanted item. If i am missing something that could make this work please respond! :D
@slicedlime
@slicedlime 12 дней назад
You could run a function to add an attribute modifier with commands. There’s no well defined way for the game to know how to track that by itself.
@arnoldlee3356
@arnoldlee3356 12 дней назад
​@@slicedlimeI see, thank you!
@MrBrineplays_
@MrBrineplays_ 12 дней назад
I'm getting so excited over minecraft slowly becoming really really open source and very customizable. THIS is the proper sandbox, THIS IS THE BEST GAME EVER
@kronostitananthem
@kronostitananthem 12 дней назад
12:00 What is a "particle type definition" and where can I find its structure? Can I use it to specify block/item/color parameters?
@kronostitananthem
@kronostitananthem 12 дней назад
I think it might be the format used in effects.particle.options in custom biome JSONs but I'm not sure. The only evidence I have of this is that the one in biomes is an object with a "type" field and so is the one shown in the sparkles example enchantment. If this is true, then yes, it supports block state, item (with components), and colors
@kronostitananthem
@kronostitananthem 12 дней назад
Turns out the above reply is correct, neuneinser's Power Walk enchantment example has the "scale" and "color" fields with the same format, applied to "minecraft:dust", which is exactly the same format as in biome particle effects
@slicedlime
@slicedlime 12 дней назад
That’s also the format you use in /particle now.
@fl0_hrl
@fl0_hrl 12 дней назад
Okay, that's half of the game I need to discover
@rdpeake
@rdpeake 12 дней назад
Is it possible with these changes to make a custom tool, which has custom enchantments that will apply in an enchanting table without sharing any currently existing enchantments/tools, plus adding custom blocks that this tool can mine as a preferred tool?
@Wilker_uwu
@Wilker_uwu 12 дней назад
seems like ECS has been working well for a game as large as this ^^
@slicedlime
@slicedlime 11 дней назад
There’s no trace of ECS in this.
@snowballtheanvil
@snowballtheanvil 11 дней назад
0:42 bad apple jumpscare
@jayman1462
@jayman1462 12 дней назад
yippee!
@efendiminati
@efendiminati 12 дней назад
bad apple on paint update is wild
@voidfyre5456
@voidfyre5456 3 дня назад
is it possible to make it so that attribute modifiers added by enchantments are invisible? I know when adding attributes to armor directly you can set the "show_in_tooltip" value to false but that doesn't seem to work with enchantments.
@Gatrehs
@Gatrehs 12 дней назад
6:02 jumpscare oh my god
@grimmsalem
@grimmsalem 12 дней назад
I hope they add custom blocks soon with functionality
@NoahTheNoah
@NoahTheNoah 12 дней назад
0:42 Dang it, now I can’t be the first one to do it.
@Megapig9001
@Megapig9001 11 дней назад
Nice
@grandtitan7967
@grandtitan7967 11 дней назад
will this fix tipped arrows of harming not working
@phofers
@phofers 12 дней назад
Is there a way to get these on enchanted books (for example in a custom structure loot chest)?
@slicedlime
@slicedlime 12 дней назад
Sure - just use loot tables.
@phofers
@phofers 12 дней назад
@@slicedlime Ah, is it easy to add this to a book with a component or similar? I probably missed something both in this video and the changelog that makes this a stupid question.
@SirYeshi
@SirYeshi 12 дней назад
Hey, would anyone know how to add paintings from these changes? Haven't found any resources about it yet and I may be a complete noob when it comes to datapacks lol
@SaiCode
@SaiCode 12 дней назад
Holy shit is that update Cool. Now i cann add a Reach enchantment for all the Cursed Dog armor above crabs voters!
@AsterTheJester
@AsterTheJester 12 дней назад
BAD APPLE, LETS GOOOO
@butlikeytho1866
@butlikeytho1866 11 дней назад
please add a way to bypass Too Expensive in the anvil without the message still staying there.
@greenstarsproductions5968
@greenstarsproductions5968 12 дней назад
Hey i just want to let you know if you didnt know this. The riptide trident enchant is currently broken like it dosent work as of right now.
@slicedlime
@slicedlime 12 дней назад
“This is not a place for bug reports”, like it says in the guidelines you clicked through.
@greenstarsproductions5968
@greenstarsproductions5968 12 дней назад
@@slicedlime oh mb just wanted to spread awareness
@Bestontiyo
@Bestontiyo 12 дней назад
I wish there is official developer who happen to be a youtuber that explain minecraft bedrock new addon tools too like you explaining new minecraft java data pack tools 😅😅😅
@liamharrington6672
@liamharrington6672 12 дней назад
Are all these effects and modifiers planned to be exclusive to Java edition or are they also going to be added to Minecraft bedrock?
@Satwr
@Satwr 12 дней назад
You ask the Tech Lead for Java if something is coming to bedrock? htf would he know?
@GrifterMage
@GrifterMage 12 дней назад
Quick question: what the heck is `enderman_loot_drop` about? "Fake tool"? I saw that on the changelog, but I have no idea what it's talking about. ...Does it mean that killing an enderman that's holding something doesn't work the same way that killing any other mob that's holding something does? If not...why not?
@slicedlime
@slicedlime 11 дней назад
The enderman holds a block state, not an item. It needs to be converted into an item, which is fine using a “fake diamond axe”.
@olivertheolive1208
@olivertheolive1208 12 дней назад
We can finaly have a TV in minecraft
@mtn_linda364
@mtn_linda364 12 дней назад
Curse of Annoyance is my favorite.
@gooseplusplus
@gooseplusplus 12 дней назад
me when slicedlime drops 🤩🥳🥳🥳
@PotatoButRad
@PotatoButRad 12 дней назад
This update is huge. No more sitting around sleeping memes y’all cooked with this one
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