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NEWS: Powerplay 2.0 Deep Dive, Pre-Build Ship Modules & Engineering Details 

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In a monster Elite Dangerous News this week…
Frontier give important clarification on engineered modules in the new pre-build ships and we get our first in-depth look at the future of Powerplay in this weeks Livestream! o7 CMDRSW
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2 окт 2024

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Комментарии : 404   
@indigotyrian
@indigotyrian 5 месяцев назад
I've said it before, but if Frontier wants folks to play in Open they need to deal with gankers and griefers. That's it. There are well-known bad actors who have absolutely been recorded and documented who specifically make it their mission to make the game frustrating and unenjoyable for other players, particularly new ones. Serial, long-term gankers and griefers need to be banned, severe penalties and punishments applied to any players engaging in harassment tactics, and adjustments made to the game's instancing and online play to heavily discourage and even prevent ganking. (Something like Fallout 76's dueling system where PVP damage is almost entirely nullified unless both parties shoot at each other, or even the "Pacifist Mode" that disables PVP entirely could be a great start. Of course, these systems could be disabled in certain "hotspots" like powerplay carriers, RES, combat zones, etc.) The idea that folks should be allowed to play a game, socialize with others, and enjoy each others' company without being subject to a gaggle of assholes whose only mission is to ruin everyone else's day for the sake of hurting other people in real life is somehow incredibly controversial in Elite. There's a whole lot of cope about how you need to learn how to deal with gankers the correct way, or how naming-and-shaming bad actors is wrong and evil, etc. etc. but at the end of the day, if you want people to engage with Powerplay and actually treat this game as somehting more than a single-player experience by playing in Solo, you need to remove the bad actors poisoning the well. This comment is going to piss off a lot of Elite veterans and every single one of them is going to prove my point.
@That90sKid
@That90sKid 5 месяцев назад
Bro its not that bad. Thats a very extreme point of view. Making it open only takes that power away from griefers like that. There will be so many people to fight. That you wont notice them from the next guy. And you'll have team members next to you. Its a completely different scenario. None of that applies.
@Garryck-1
@Garryck-1 5 месяцев назад
@@That90sKid - So, ummm... what about us lone wolves, who dislike being on teams?
@That90sKid
@That90sKid 5 месяцев назад
​@@Garryck-1 Having everything available to the single player in a game marketed as a MMO seems pretty redundant and has admittedly held the community and developers back. There is plenty for the solo player to do. In fact 10 years of development for it. And we just finished up one of the coolest thargoid alien stories in a game. Also able to so by yourself. Its time the rest of the game gets addressed ya? Okay good talk.
@TheBuurPit
@TheBuurPit 5 месяцев назад
It's my genuine wish that the two sides in this discussion could engage in their important discourse with resorting to name calling... Aaaaanyway :) I'm not a pvp'r (in elite anyway .. you wouldn't have wanted to meet me in Duke 3d but that was a lifetime ago 😆) hoooowever.... I'd agree completely that the PvP side of the game omg needs meaning added to it and attention from Fdev. Pve (and I'm largely pve remember) has had ALL then attention. Likewise the AX community had nothing added to the game since 2018 iirc (the hydra and scouts etc.) Odyssey was an entire expansion that was entirely pve focused. It's everyone else's turn right now imho :) With that said .. as I've said elsewhere there's something coming later this year and we have our suspicions about that being part of a multi-pronged approach from Fdev to give everyone what they want... But we'll have to wait and see if we're right or omg waaaay off the mark :) Something that I am curious about btw... There will always be seal clubbers and random ganks in open (that's the wild west), however... I suspect that activity might actually end up being kind of self policed in the bubble if pp went open only. The random ganks would themselves get attacked for killing randoms in space they don't "own" forcing them into empty systems or those no one is currently working. And also surely... Part of the griefer "problem" is that those guys have no PvP opportunity that has meaning currently. I think the crime and punishment system could use some work as an aside as well... Anyway... Hopefully one guys perspective, some food for thought and no one had to get called an "asshole" :) O7 fellow commanders!
@Garryck-1
@Garryck-1 5 месяцев назад
@@That90sKid - Why do you assume that lone-wolves play in Solo? Just because we refuse to take anyone's side, doesn't mean we're not part of the Open world.
@000Angus000
@000Angus000 5 месяцев назад
I'm a solo player. I know they are a lot of upstanding, splendid people in Open, but as in all human communities there are some......people I wish to have nothing to do with. Therefore I play Solo, and I'm happy there. I don't wish to be deprived of game developments, but I suspect by the very nature of the situation the Open players in their squadrons will combine to squish the wishes of the individuals, who are unlikely to form agenda groups.
@victorsosa7999
@victorsosa7999 5 месяцев назад
Keep in mind that players like us who only play Solo will be completely excluded from the new Powerplay. I'm almost sure it will be like that. They will force us to play online. In my case, I put a lot of effort into having a carrier to have my own mobile base. If fdev decides to no longer make carriers invulnerable, well, I'll have to say goodbye to the game...
@Malthaelx1
@Malthaelx1 5 месяцев назад
@@victorsosa7999Well that’s sort of the point then, PowerPlay/BGS has always been designed by FDev to encourage PvP between rival Powers and Player Squadrons.
@pgm1673
@pgm1673 5 месяцев назад
​@@Malthaelx1when did fdev ever say powerplay was designed around pvp. I was in the beta for powerplay and there was never a mention of it existing to encourage pvp.
@Malthaelx1
@Malthaelx1 5 месяцев назад
@@pgm1673 Its within the mechanics of PowerPlay/BGS. You are highlighted as an "Enemy" when pledged to opposing Powers, when attacked and destroyed you dont gain a bounty nor become "wanted" as you are defending your systems, also when undermining or attacking another Squadrons BGS, are they supposed to just let you? FDev dont need to say "Hey stop them" the games mechanics tell you that.
@TheBuurPit
@TheBuurPit 5 месяцев назад
There has been no suggestion whatsoever that making carriers vulnerable is in their plans. In fact they have pointedly said that the stronghold carriers are vulnerable unlike stations and fleet carriers.
@cajltd1737
@cajltd1737 5 месяцев назад
Here's a great revenue idea, a DLC with ship interiors and EVA...
@coolingfan
@coolingfan 5 месяцев назад
😂If they can develop hahaha
@zeazevedo
@zeazevedo 5 месяцев назад
If they want more players in open, and encourage PvP, they should start by solving the problem that leads most players to choose to play solo or in PG, that is, gankers. Consensual PvP is one thing, forced PvP is completely different, especially when gankers force PvP on players who, in most cases, are not prepared for it. I understand that they don't want to ban this type of game, but they should find a more effective form of punishment for players who commit crimes. As an example, ranking the type of crime committed, like pirating being less serious than destroying other players' ships, and more serious crimes having harsher punishments, such as banning entry to the systems in which the crimes were committed, or making security forces react more quickly when a crime is being committed. As long as the punishments are solely "financial", taking into account the ease with which credits are earned nowadays, there is nothing that will make gankers think twice. Resolve this issue and, probably, many players will become more receptive to open play.
@BandwidthMusic
@BandwidthMusic 5 месяцев назад
Powerplay is naturally a PvP system. Engaging in it is consent to PvP, at least it would be if it was open only. Some of the reason gankers exist is because there is no current system to facilitate this interaction. Players either have to plan and operate pvp among themselves (typical pvp communities), or make their own fights with whomever they can find (typically gankers). Powerplay could be the solution to that. Making it open only forces players to expect combat from opposing players. There's no mistaking friendly gameplay if 'hostile" actually meant something. It could also lead to harsher punishments for killing players of the same faction, providing safe(r) regions of space where those newer to the game can conduct their business. Course, turning the bubble into a 12-sided warzone doesn't sound great either. Maybe space out the factions? Those who are opposed to any faction could maybe work to keep systems independent? Allow expansion beyond the bubble? As of now they're all basically tripping over each other's borders.
@zeazevedo
@zeazevedo 5 месяцев назад
@@BandwidthMusic I wasn't referring to PP specifically, I'm not familiar with that aspect of the game other than to obtain special weapons and modules. I was referring to playing in open, in general. Consensual PvP is something I absolutely agree with. If it is by mutual agreement between players, it is assumed that all parties involved will be prepared and know the risks and consequences. I'm not even against piracy, a role-play like any other. What I absolutely disagree with is gankers going after completely unprepared players, too often new players who don't even know how to control the ship well, as happens in systems like Deciat, for example, or in Shinrarta, where many players go to buy ships and they navigate there without any type of engineering or significant protection. What gankers do isn't even about piracy, because they don't want or try to steal cargo, they simply destroy ships for the pleasure of destroying and ruining other people's fun. This is simply bullying by braggarts who attack unprepared players, but block all players who stand up to them, such as those from the Spear group. As for PP 2.0, I wouldn't be against it being a game aspect fundamentally focused on open and PvP play. However, I also argue that they should include the PvE aspect, to give new players, or those who do not feel prepared for PvP, the opportunity to participate.
@BandwidthMusic
@BandwidthMusic 5 месяцев назад
@@zeazevedo Hm I see. I'm proposing using Powerplay as a tool to help solve the issues with open. That being harsher punishments and/or giving pledged players more protection within their controlled systems. Maybe a player pledged to an opposing power that has been doing PP PvP could be targeted by a mission like star citizen. Obviously my ideas have several balancing issues and holes but there's a reason I'm no game designer. Piracy would be awesome if it were viable. Not just in terms of money, but just doing it at all. Most players don't run cargo in open, and those that do typically combat log when pulled. That plus the counters to hatch breakers like point defense, ecms, or exploits means that you're more likely to successfully pirate by killing than actually pirating. Not to mention actually role-playing through comms like the NPC's do. The target could have high-waked by the time you type out a message to them. As for ganking, a lot of them often get pooled into the same category of seal clubbers or griefers. A couple great videos by Sepulcher Geist outlines the differences. Gankers target anyone, prepared or not, and often not with the purpose of ruining someone's day. Many actually advocate for not blocking anyone and more are happy to teach people how to fight back or evade. That's how I learned. They get excited when a killed player comes back in a stronger ship or with friends for revenge. Course that's just my experiences with the gankers I've talked to / played with. Still though, you're right about the difficulty to enter systems like Deciat for players who aren't expecting it, especially the first few engineers. A problem which I have no solution to currently. I see the importance the PvE. It would be hard to get starting in powerplay if it was solely a PvP experience. Though maybe it's supposed to be a mid to end game feature, idk. Still though, having PvE PP be available in solo play is an issue we already have. It's a difficult problem to solve, and not everyone is going to be happy. I've seen the comprise of a nerf to PP progress done through solo play compared to open? It would give new players a chance to get used to how powerplay works as well as players who don't want to engage in pvp to have a (small) effect on the galaxy but without undermining what the system is at it's core. An interesting compromise, one that, if chosen, I'd be okay with. But personally I'd like to see the system go open only entirely.
@UltiFerocity
@UltiFerocity 5 месяцев назад
PvP ganking doesn't happen at your convenience for a reason. If you are going to stop someone from doing powerplay, it's going to be then and there, not politely asking them to come back, AFTER whatever they did making it pointless. As for players not being prepared, it's their fault for bringing a sub-par ship to a dangerous zone.
@Jose_P936
@Jose_P936 5 месяцев назад
@@UltiFerocity No amount of preparedness makes a hauling ship possible of taking down a pvp ship. If you think PP = PvP, then all aspects of PvE need to be removed from PP.
@1darkthought
@1darkthought 5 месяцев назад
If they want PVP for Powerplay, but still allow people to play it in solo, give those who play in Open a 2x to 5x bonus to their power progress
@mike-0451
@mike-0451 5 месяцев назад
They’re going to have to balance PvP then, or else power play will become even more exclusive as everyone will have to have a hyper specialized 6 Uber-killer-mega-player-r4p1st engineered ship with feedback cascade railguns prismatic shiled 5,000 HL FA off 7 SCB all G5. Not many people realize how much of an extremely unfun mess PvP is in this game.
@mikewaterfield3599
@mikewaterfield3599 5 месяцев назад
solo.......... SPEW!
@PSC4.1
@PSC4.1 5 месяцев назад
​@@mike-0451good luck, it will never be balanced as certain weapons have a base damage output that if nerfed or buffed would massively upset the balance of the game, for example, reducing the railgun damage output for penetration in exchange for passive module damage, thus making it so you have to pund the enemys armor more until you can hit those weak points. Or missiles, they have deep penetration or armor damage traits or both, depending on how its engineered. Or even a midground weapon between the two, the cannon, its balanced for damage but completely useless if you dont know how to lead your target, requiring you to be within dogfight range to secure a kill, the exception being the fixed variant of the cannon. To make all the weapons banlanced in this game is an impossible task, there will unfortunately always be a meta, especially due to engineering.
@noahhull3390
@noahhull3390 5 месяцев назад
5x bonus at least
@anton_rotanov
@anton_rotanov 5 месяцев назад
@@mike-0451 unfun mess? dude, thats the only FUN part of the game, apart from exploration and bug-killing. I, as a long-time pvp player, would even say - the funniest. If you can't fight people on certain ship builds its just lack of information about how to do that. Also yes, that would raise the balance problem to highest priority and its very good, that would make FD to actually get up from their asses, and do some balance passes over PVP, thus shifting meta and making it more interesting. The current pvp meta is 5 years old!
@christopherdaffron8115
@christopherdaffron8115 5 месяцев назад
The more commanders of any preferred playstyle participate in the Powerplay system the healthier that system will be.
@anton_rotanov
@anton_rotanov 5 месяцев назад
there won't be any pvp-style players in it. Because zero sense playing it in Open if youre Trucker type player, or if you do PvE fights vs bots to get points. And since you can't kill the Solo guys via PvP and prevent them from undermining or fortifying the system, zero sense for PvP players to join the party. It was Solo Truckers Competition 1.0, now it just got 2.0 but still remains a Solo Truckers Competition. Zero reasons to get your hopes up, if they won't make it Open-only or atleast give minimun x2 bonus to influence made in Open mode.
@Youda00008
@Youda00008 5 месяцев назад
I will not join the Open play as long as it's mostly a domain of gangers waiting to intercept and kill any new player they can find. Convince the Open play community to be more friendly first and then i'll join.
@AlduinFirst
@AlduinFirst 5 месяцев назад
@@Youda00008 it's obvious u dont know anything about BGS and why it failed so miserably ... this is exactly the reason, why people making huge faction playing in solo/pg, ticking BGS and no1 could stop them, or counter any of their actions .. and PP2.0 will be same, if its not Open Only ... its same transaction based BS, where only number of transactions/players matters ... mark my words its doom to fail, if it stays as they presented it ... but what i know i'm just stupid ganker
@christopherjohnston6343
@christopherjohnston6343 5 месяцев назад
@Youda00008 I've never been ganked and I've only ever done open play? I feel like the risk of overstated.
@PhilHibbs
@PhilHibbs 5 месяцев назад
@@Youda00008It’s partly self-fulfilling. Non-gankers avoid Open, so the only people in Open are gankers, so non-gankers avoid Open. Give a really good reason to play in Open, and suddenly you are less likely to just get insta-ganked every time.
@CrimsonGamer99
@CrimsonGamer99 5 месяцев назад
Powerplay 2.0 needs to be open only. The huge issue with BGS historically has been people hiding in solo/PG and affecting the BGS with no opposition. If FDev wants Powerplay 2.0 to actually carry meaning in an MMO (which Elite Dangerous advertises itself as), then there needs to be offense AND defense. Not just offense in separate instances.
@indigotyrian
@indigotyrian 5 месяцев назад
get rid of the griefers and gankers and i'll happily play on Open
@CrimsonGamer99
@CrimsonGamer99 5 месяцев назад
@@indigotyrian cmdr at this point we are talking about powerplay. If somebody shoots at you while you are doing powerplay, that means they're probably doing powerplay too.
@Malthaelx1
@Malthaelx1 5 месяцев назад
@@indigotyrianAs Crimson says, if you’re allied to the Empire and are messing around with one my Federation strongholds, I’m more than within my rights as a Federal CMDR to attack. Which is exactly what FDev wants, you know PvP in a mechanic that is meant for PvP…
@indigotyrian
@indigotyrian 5 месяцев назад
@@CrimsonGamer99 sure and I totally agree. the problem is that joining Open means opening myself up to griefers and gankers. I'm totally down for powerplay. I'm not down for someone operating outside of powerplay or indeed any game activity or overarching mechanic beyond "ruining other peoples' day" deciding to target me the moment I jump into Deciat. If you can't clean up the bad actors and give folks a reason to actually go back into Open, it doesn't matter what new exciting mechanics or gameplay you introduce if its locked in the space with the assholes.
@CrimsonGamer99
@CrimsonGamer99 5 месяцев назад
@@indigotyrian The vast majority of the bubble is effectively ganker-free. Deciat and Shinrarta Dezhra (and any CG system) are about the only systems you have a decent chance of running into one of us..er- I mean gankers.
@cmdrbishop733
@cmdrbishop733 5 месяцев назад
Good stuff Buurs.. I with you on the STO problems. Glad we will not see that in Elite.. This is something I can get behind.
@TheBuurPit
@TheBuurPit 5 месяцев назад
I did love that game though... Omg.
@Cee64E
@Cee64E 5 месяцев назад
"OH NOOOOOO!!!! Elite Dangerous is going P2W!!! We're DOOOMED!" - ALL of the Elite Dangerous creators on RU-vid last week "Oh. That's not so bad..." - Same creators THIS week. "Toldja..." - me I have paid monthly subscriptions for games I liked _less_ than Elite Dangerous. If a subscription is what it took to save FDev and Elite, I'd sign right up. There are games I like _less_ then Elite Dangerous that I have _bought_ updates and DLC for. Fdev have spoiled ya'll and ya'll need to acknowledge that.
@TeddyLindsell
@TeddyLindsell 5 месяцев назад
Last time I tried PvP it was spoiled by cheating players using trainers. That along with the known bugs and lag make it a non starter for me…Agree that the majority of power players only use it to get their weapons of choice then NEVER go back to it…hopefully PP2.0 will give us all a reason to do it ..not sure I would want to be in open unless I felt comfortable that the playing field is even …
@tent7014
@tent7014 5 месяцев назад
What do you mean by "Trainers" ?
@mike-0451
@mike-0451 5 месяцев назад
@@tent7014mod menus
@Suzduko667
@Suzduko667 5 месяцев назад
@@tent7014 They mean cheat tables. Programs that can be run via applications like Cheat Engine.
@TeddyLindsell
@TeddyLindsell 5 месяцев назад
@@tent7014 mods that allow you to be invincible etc
@garethde-witt6433
@garethde-witt6433 5 месяцев назад
Looks like I’ll be playing in solo I absolutely hate pvp it’s never fun. Can’t be bothered with power play either.
@gabby9141954
@gabby9141954 5 месяцев назад
I have only done PP 1 time and only in solo I have no intentions of playing in open. I'm not a PVP player. At 69 years old that's not my cup of tea..
@saffieification
@saffieification 5 месяцев назад
i cant believe ppl are screaming about p2p over early access via ARX really some of you have played the game for years costing nothing more than the initial fee to buy... if it earns a bit of credits that can only be good for the game going forwards imho
@Roblstar
@Roblstar 5 месяцев назад
I am wondering how this will effect independent factions? I would like Frontier to consider if players can work to keep a system independent & free from any and all major powers? That may have been considered by them already? However the dynamics of the PP mechanics on independent minor factions, should certainly be considered please? I am not completely horrified by the thought of change. In fact I personally am extremely glad that the game is being developed! But please consider the effect that the new system will have on none aligned minor factions? Can and should independent minor factions be able to stop the incursion of a major power by their players actions? Thank you.
@Garryck-1
@Garryck-1 5 месяцев назад
Hell yes. I want to be able to oppose ALL superpowers, and not be blocked from having access to the best toys, just because I refuse to sign up to one of them.
@ElvisKremmen
@ElvisKremmen 5 месяцев назад
Im quite looking forward to Powerplay 2.0 but if it goes to Open only I will just drop it like a hot potato as pvp just isnt my jam at all. The game is advertised as "Blaze your own trail" and not "Blaze your own trail how others want you to".
@ajwallis24
@ajwallis24 5 месяцев назад
If it *all* goes Open only I'll be the same, but if they managed something organic, such as attacking and defending stronghold fleet carriers being Open only (as in you can't defend it against other commanders if you're in Solo, so maybe there aren't the attack options in Solo either) maybe that could be a balanced way forward
@sidrat2009
@sidrat2009 5 месяцев назад
PvP really isn't that scary if you can afford the rebuy and you can afford the rebuy can't you, because even in solo things can go wrong at the worst possible time.
@CrimsonGamer99
@CrimsonGamer99 5 месяцев назад
Imagine if, during every Rocket League match, there was someone on each team who got put into an arena all by their lonesome, with no other cars from either team. They could just score points for their team with no opposition. And the points they score are worth the same as the people in the other arena who are playing against each other. That's the problem.
@Squidgy55
@Squidgy55 5 месяцев назад
​@@CrimsonGamer99Word.
@MinistryOfMagic_DoM
@MinistryOfMagic_DoM 5 месяцев назад
​@@CrimsonGamer99 by comparison they'd be in a solo lobby with NPCs of their skill level playing against them so easier, but not the doomsday you described.
@caelumincola
@caelumincola 5 месяцев назад
I think I'm going to have to make that flowchart I mentioned to make this all a bit easier for my smooth brain to comprehend. Great stuff as usual CMDR Buur, and beautiful visuals as ever CMDR Rheeney. o7
@MS-on9dy
@MS-on9dy 5 месяцев назад
Sounds like they are trying to find a way to attract newbie players by streamlining some of the professions for them with these ships. Not for me, ive got a ton of ships already and plenty of mats. But thinking about when i furst started, i do remember being pretty overwhelmed and a pre built ship would have helped for sure. Well, its not the worst thing ever. For now.
@texassherman7093
@texassherman7093 5 месяцев назад
As long as they don’t go overboard with these builds I think this is a great idea. Although this could be the beginning of a slippery slope
@adamriley2053
@adamriley2053 5 месяцев назад
A slippery slope that will; be the best thing for elite since it first launched. More people and money around the game means more development and more new stuff.
@CosminNecula
@CosminNecula 5 месяцев назад
You can't finance developers and servers with one-time purchases of a game. It's amazing it took them 10 years to run the game only on the game sales and whatever arx a few players bought for paint schemes
@castle485ify
@castle485ify 5 месяцев назад
"-without anyone being able to openly discuss the issue first through the medium of, say, railguns." 😂 got me good, I havent played ED in a long time but I keep coming back to your updates because of writing like this! Might have to come back for PP 2.0 though, sounds interesting...
@aiedenoldstien9751
@aiedenoldstien9751 5 месяцев назад
Powerplay shouldnt be an open only. Because those who want to do pvp can go do pvp for their faction. We shouldnt force people to play the way pvpers want to play.
@eldorfthe_wise129
@eldorfthe_wise129 5 месяцев назад
The problem is with the "Fifth Column" players that want to undermine a power in solo only. It is very difficult to overcome those hiding in the shadow of "Solo Mode" when they're working against you. Not fair, either. That's why PP was supposed to involve PvP in the first place.
@aiedenoldstien9751
@aiedenoldstien9751 5 месяцев назад
@@eldorfthe_wise129 It wasn't entirely made with pvp in mind as there are things you do to contribute to the efforts. Pvp just played a part in it as people would shoot those of the opposing faction. Otherwise ironically most of it was trading with extra steps. A good solution to this to promote pvp while still allowing for people to do what they want is to make the political benefit of the players actions lower in private and solo, but give them the full personal reward (aka standing and money.). While people who do it in open would earn drastically more on the political side of things.
@eldorfthe_wise129
@eldorfthe_wise129 5 месяцев назад
@@aiedenoldstien9751 I agree about lowering the benefit of doing it in the shadows. The entire idea of pushing a power is for players to push it, and for other players to push back. Thing is, no one can push back if half of the battle is in Solo or Private modes. Personally, I think they should set up Power Play as if it was CQC. But even I understand that there will never be a happy solution to the "Fifth Column" issue. The only actual solution to the 5th Column is open only, but a number of players that aren't really good at PvP (or even PvE) will tend to walk away from it.
@aiedenoldstien9751
@aiedenoldstien9751 5 месяцев назад
@@eldorfthe_wise129 I wouldn't say that it's that people are good or bad at Pvp in a sense. Though more that it is incredibly unbalanced due to engineering. Though to be honest, if they had some way to balance out engineering and pvp combat. Because someone who's fresh out of the box and wants to support their superpower is gonna be severely limited on their ability to fight back as they are just gonna be pushed around by hyper engineered meta ships.
@eldorfthe_wise129
@eldorfthe_wise129 5 месяцев назад
@@aiedenoldstien9751 I do agree that engineering have made players way too powerful, more so than any skills could make them. I do powerplay myself (though I haven't been active in it for over a year and a half, out exploring and involved in the Thargoid wars). If it was strictly skill-based, the A-rated stuff would be what you wanted. Now it's uber-engineering that most players (like myself) just don't have the time to do. I still believe PP needs to be "player-interactive" in some way. The whole purpose was to find a way for groups of players to push their power and another group to push back. Can't do that if half are in solo. I'll still be interested to see how this pans out.
@jacobside2656
@jacobside2656 5 месяцев назад
Well you push it into open play, I won't engage in it.
@Majima_Nowhere
@Majima_Nowhere 5 месяцев назад
Good, that's the point.
@BandwidthMusic
@BandwidthMusic 5 месяцев назад
Excellent, the point is for people who engage in it to be interacting with the rest of the playerbase. If you don't want to, you don't have do.
@mrcnorth7149
@mrcnorth7149 5 месяцев назад
One of those pre built ships has G5 Dirty/Drag drive thrusters. That module is as engineered as it can be. The T6 has an permit locked and tech broker purchased module in it. Other than those two modules the builds really are meh. But this is FDev's initial ships, how far will they take it? What else will be sold for real money?
@Toolkien11
@Toolkien11 5 месяцев назад
If they fix griefing/ganking by increasing the penalty for it, i'll be done to play in open.
@kingcelaya1
@kingcelaya1 5 месяцев назад
I am happy to help frontier out by buying DLC...but they dont really offer much...I already have all the good DLC. So make more ship kits, and more crazy space suits. Let me rent/buy a star system!
@noahhull3390
@noahhull3390 5 месяцев назад
With how FDEV likes to reuse assets, I hope this means we're getting new carrier upgrades soon
@cmdrrubbelspritz2115
@cmdrrubbelspritz2115 5 месяцев назад
"openly discuss the issues through the medium of rail guns" :D :D
@whoogie8605
@whoogie8605 4 месяца назад
If Powerplay 2.0 is ONLY playable in open mode, I will NOT touch Powerplay 2.0. I'm a solo player and I want to stay that way. No matter what.
@SpeedsMcRonalds
@SpeedsMcRonalds 5 месяцев назад
I hope they don't entirely go Open only with PP2.0. I only play in private groups or solo because in a word, I absolutely suck at PVP but still want to engage with new content so the game doesn't get stale. I'd prefer a compromise where perhaps Solo or Private Group PP activity only has 30% of the effect it would in Open.
@limdingwen
@limdingwen 3 месяца назад
Inspired by Safer Seas! I like it. More risk = more reward, while keeping the safer option for those who need it.
@SpeedsMcRonalds
@SpeedsMcRonalds 3 месяца назад
@@limdingwen Safer Seas is exactly where I got the idea!
@Seppleberry
@Seppleberry 5 месяцев назад
Okay, I'm going to buy a prebuilt ship and telling you guys when I have won. O7
@tiberiusdave252
@tiberiusdave252 5 месяцев назад
Pre built ships: To me this is not pay to ‘win the game.’ I am probably classed as a seasoned player( note not a good player- just okay and playing for a long time). I feel sorry for new players some of whom probably have seen the thargoid war and want to join in. There is no way in the world that in my early days (months even years) I had the ships and equipment to engage with it ( nor the ability bits that’s not my point). The pre built shops therefore give a slightly speedier route to other pathways- it’s not a cheat. It’s a way to play interesting aspects of the game which are totally inaccessible without money and materials. And you still need to learn the game mechanics and skills… but at least it gives you a fighting chance. Well done fdev!
@hibiki54
@hibiki54 5 месяцев назад
100% agree with your opinions on this. There is no pay to win in Elite Dangerous and the proposed changes to the ARX store and introduction of pre-built partially engineered ships that cannot transfer modules to other ships and cost zero space bucks is a good thing. I have no problem with them having the Python MkII as an early release, either. I am of the opinion that what people spend their own money on should not be the concern of others, but ONLY if it give an unfair advantage in actual competition. And in a game like Elite where what constitutes as player vs player competition is mainly PVP ganking; ships armed for PvP vs unarmed ships in Open; that is a very long stretch for the fear mongers and negative nancy influencers and youtubers.
@tanner1ie
@tanner1ie 5 месяцев назад
Indeed I hope that the buyable ships make the Devs some decent money, with hopefully some of it is put into "restarting" console development! SOME new content would be nice in the "last gen" version of the game, but in particular we REALLY need the full "live" 4.0 game and Odyssey on the "next gen" consoles and many of us will be here ready and waiting, with our wallets open! 😯😀🤘🤞 . On changes to the overall game, indeed I'd like it if engineering took less materials to do, while if it was easier to find various materials by engaging in various different types of gameplay! All in, I have done ok with engineering as it is, with my Anaconda 95% engineered and my Corvette 90% engineered, however there are a handful of materials that are much too hard to find, only showing up in tiny amounts in certain system states... Meanwhile after a bit of effort, most engineering isn't too difficult, however I find making headway with the Powerplay factions and for guardian modules much too hard and would like it to be easier to do, for everybody and including those of us still playing on consoles! 😯😀🤘🤞 .
@bealotcoolerifyoudid7217
@bealotcoolerifyoudid7217 5 месяцев назад
Pay to win 100% just because you can obtain it in game doesn't mean it's not pay to win. Devs should have fixed the game not create paid workarounds. Well, well... I'm sure some idiot will show up defending it right underneath here. 🎉
@alansouthwell2899
@alansouthwell2899 5 месяцев назад
Like many, I play exclusively in Solo (By the way, does anyone know what the numbers are between Solo and Open on any given day?) If Poweplay becomes an Open thing only, then so be it, I cant say I've ever touched it or am interested in it, so nothing missed there.
@fi5hbon359
@fi5hbon359 5 месяцев назад
They should look at a season pass, where we can obtain cosmetics and a ship kit through various quest goals over a few months. Could also do a free season pass with limited rewards. The paid for premium, for exclusive cosmetic skins and perhaps cosmetic ship parts that would complete an entire ship kit over the period of time. Power play looks good, I do still think that open play should impact influence and reputation, and solo and private only just reputation. Or something as 1darkthought put below me.
@leafofyume7838
@leafofyume7838 2 месяца назад
i would love to be in open play but i just cant and i have to wait untill iget some pvp skills one day to even be able to know what i can run from and what not. i already got stress whit the game because of some mental stuff that happends to line up in the game so constandly having in the back of my mind that a player could show up and just vaporize me because i cant even figure out how shield health works whitout a detailed youtube guide just deos not feel good. yes the chance of a gank outside of busy systems is low, but who knows what might be lingering in these wakes. edit: forgot to say, the main reason i want open play is that solo play just feels so lonely
@dcsignal5241
@dcsignal5241 5 месяцев назад
Powerplay 2.0 looks like a move in the right direction, although I'm a little hesitant about making it Open only. Playing fairly in Open isn't viable for players living on opposite side of the planet.
@cmdrwaylander1213
@cmdrwaylander1213 5 месяцев назад
Great video, I've calmed down a bit over the pay to win mechanics and am looking forward to power play and the engineering change. I'm a bit pissed about the early access to the python mk2, it's a bit of a kick in the teeth after waiting for years for a new ship.
@Terrribletom
@Terrribletom 5 месяцев назад
Is not very immersive or logical to compete with players that you never see. Like an invisible fleet of t9s made out of tissue paper just kicking everybody’s arse? Nah
@rueben225
@rueben225 5 месяцев назад
If Frontier is looking for new and renewed interest in the game there's always backing an Amazon series... just sayin'. What could go wrong?
@dodeslim
@dodeslim 5 месяцев назад
You had me at "obfuscation." I challenge you to use "juxtaposed" in the next video...
@crazygolm
@crazygolm 5 месяцев назад
Thank you for your level-headed news especially this week! I'm glad the details were clarified, and that it's really not pay to win - it's a jumping off point, but not as good as what can be earned in game. I think lots of folk need to hear that given that the initial announcement's response got media attention. PowerPlay 2.0 does sound like they're really trying to improve it!
@aiedenoldstien9751
@aiedenoldstien9751 5 месяцев назад
The sad reality is that even despite the great explanation. There will be some people who hear it and still say it is pay to win.
@BrotherRanae
@BrotherRanae 5 месяцев назад
@@aiedenoldstien9751 its not p2w but they content starved players too charge them after the 4 year ship starve. hardcore anti-consumer, not p2w but really scummy practise.
@aiedenoldstien9751
@aiedenoldstien9751 5 месяцев назад
@@BrotherRanae Then call it a scummy business practice.
@Datan0de
@Datan0de 5 месяцев назад
The clarifications about the pre-built ships are a major relief. I still think FDev are dancing a fine line, but so far it looks like they're doing it right.
@cyleleghorn246
@cyleleghorn246 17 дней назад
Yeah, my friend built out a combat beluga called The Whale of War, it's not good at all but the rebuy is like 500,000 instead of 15,000,000 because it was a pre built ship, so he doesn't stress the rebuy when he takes it to crazy places
@IncomitatusExcelsior
@IncomitatusExcelsior 5 месяцев назад
I'd like to see PP actions in open count 3-4x more than in Solo or PG, but still let those safer modes have a *little* impact. Alternatively, make a PP mode, where pledged commanders can see and be seen by each other, but unpledged gankers can't.
@mike-0451
@mike-0451 5 месяцев назад
That is way too high of a bonus, and making solo play have little impact as you say might as well mean no impact. Have you ever actually tried “PvP”? It means your ship is completely specialized for killing players and nothing else. It can take up to an hour in some cases even for “skilled” players to kill each other, and anyone who isn’t in a ludicrously, comically engineered ship will die in literal seconds. If you get your way, you and this community is going to find out just how horrible the “PvP” they always claim to want actually is.
@IncomitatusExcelsior
@IncomitatusExcelsior 5 месяцев назад
@mike-0451 I don't PvP. But I understand why it makes mechanical sense for PvP to be heavily incentivized for Power Play. Do you? I play as far away from all the Powers as I can and not be out in the black, so I don't really care for myself.
@Datan0de
@Datan0de 5 месяцев назад
Your basic idea seems like a perfect middle ground to me. It encourages PvP and Open play, whole not completely locking out players who don't want PvP. They might also heavily weight the PP value of PvP kills against players pledge to competing Powers.
@edgarsilva4744
@edgarsilva4744 5 месяцев назад
Huh. Honestly, fDev seem to be handling the pre-built ships pretty well. I was worried the game would become pay to win, but this is honestly a step in the right direction!
@netwarrior1000
@netwarrior1000 5 месяцев назад
While I understand why some want PP to be open only, I for one won't engage in it if it is. That's the conundrum for FDEV though - make it open only in the HOPE it will attract players but noting it will certainly disenfranchise and lose non-PvP PP players, or leave as is knowing they'll both keep existing PP players but fail to attract those who want it open only. I don't like the idea of mode-based incentives at all, but it may end up being the best middle ground compromise, although I think anything above a 2x multiplier in open would be too excessive. On the P2W question, what FDEV has announced is most definitely NOT P2W as there is no winning in Elite with respect to player/ship progression (were they to sell ships with definite PvP advantages, for example, that would be a different matter). The key will be the pricing. Let's hope they don't go down the route of ridiculous prices like CIG....
@r4dios1lence92
@r4dios1lence92 5 месяцев назад
If the shown builds are what we can expect from the rest, that's a great start. Not only gives players who can afford a starting point instead of an end point, it shows players who can't pay a target to make loadouts if they don't want to go search for tutorials. It ends up being positive to the playerbase as a whole. Frontier didn't disappoint. Thanks for the news you two. EDIT: Making PP 2.0 Open Only instead of being more interesting/effective on Open is one thing I disagree. That will be a downward slope. And as someone who is far from Frontier Servers, the latency will make PP related activities hell. Missing the Arx rewards is disappointing, but I don't know how much Arx is worth getting connection errors every 5 minutes or seeing things teleporting around. No point crying over something I never cared about, but it sucks that I can't care about it now that it got a nice update.
@lolishocks8097
@lolishocks8097 5 месяцев назад
Powerplay has potential for a special form of PVP: Asynchronous PVP. It's about making smarter decisions. It's about being effective. It's about anticipating your opponents actions. It's about planning. It is a quite unique experience playing it that way. If Powerplay 2.0 improves on that, then there is an opportunity. I am afraid it will loose the uniqueness and become a generic test of firepower with open only Powerplay. OMG the dopamine for turning a literal invasion upside down all by myself, because the opposing force lacked focus and cohesion, was priceless. More of that, please! That has great potential for interesting emergent gameplay that could draw more people toward playing Elite, because it is an experience they can have only there. Powerplay wasn't popular. There was not a whole lot of things there that could appeal to other player types like miners or explorers. Shouldn't we fix that first? Do players want to keep aimlessly shooting at things? Whether Elite is supposed to be more PVP focused is another discussion. Other games do that a lot better than Elite. The best would be, if Frontier figures out a way to improve the experience for everyone - including PVP.
@antwan1357
@antwan1357 5 месяцев назад
im really looking forward to finding out what the type 8 will look like after 6061 hours playing.
@scootinlootinnshootin683
@scootinlootinnshootin683 5 месяцев назад
If they make PP open only I will return to the game
@mvilla9754
@mvilla9754 5 месяцев назад
PP2 becoming the "go to place" for players who want to play PvP in Open sounds like a good idea. Give them a reason to do it and make it challenging and fun, even better. But, very few PvP centred "live service" games survive for long. There are some that have been great, but most die fast. In my experience, most people who play games like Elite do not want to be forced to PvP. Frontier needs to put time and effort into keeping the non-PvP players playing too. I'll be more than happy if PP2 becomes a very good PvP part of the game. But that only utilises the Bubble part of the game. They got a whole galaxy out there to use for other things. There MUST be a way to use some of the 99.9999% of the playing field (you know, Galaxy outside the Bubble) to come up for a good reason for non-PvP players to play in Open. I can think of a few ways. Example, put ruins of an old civilization in area (say 1/10 the size of the Bubble) about 10k light years away. Make the area "Open only", make the area "locked" too. Make one NPC faction run all the bases (not many) inside the locked area, and the NPC faction will ban all players with a Bounty higher than a specific amount from entering the "locked" area. Carriers that allow their services used by bounty flagged also get the same Bounty added to their bounty and get kicked out of the "locked" area if their Bounty goes over the set limit. Then, make the only way to clear the Bounty is to apply, in person, at a base in the Bubble, 10k light years away. You can still PvP, but it will not be worth it and you might as well stay in the Bubble with PP2 instead of going to gank players in the new area. I hope Frontier does not think that the ONLY way to save the game is down the PvP path. Not only do I think that there are not enough PvPers left playing the game (and most new players will most likely drift towards Star Citizen), but it is really a waste of the effing galaxy they have created (Since we can only play as Humans, PvP can only happen in the Bubble).
@TheBuurPit
@TheBuurPit 5 месяцев назад
I don't agree that PvP focused games are doomed to fail. Eve, planetside even what little I know of SC speak to that. I'm as convinced as I can be that the pp2 thing is part of a multi-pronged approach and that the new feature coming later this year will address the pve requirement that Fdev are all too aware of.
@BandwidthMusic
@BandwidthMusic 5 месяцев назад
Fdev has done nothing but roll out updates and features for the non-pvp part of the game. New exploration mechanics and exobiology for explorers, new thargoid content for AX pilots, new deep core and sub-surface mining for the miner's, the entire odyssey update was PvE focused. Meanwhile the PvP players have been asking for balancing, fixing SLF's, and importantly, meaningful powerplay. The best they got was the krait and mamba, both of which are over 5 years old. It's about time they give the PvP community something too.
@cmdr501generalvenator3
@cmdr501generalvenator3 5 месяцев назад
the ships shown so far, are more pay to lose than p2w
@thekingofawesomeness9173
@thekingofawesomeness9173 5 месяцев назад
Didn't they also say that pre built ships would have a $0 rebuild cost unless you make changes to it?
@jomorim
@jomorim 5 месяцев назад
As long as they give people enough time to get all the modules before turning it into open only. I have no intention of ever playing in open for whatever the reason.
@lunamaria1048
@lunamaria1048 5 месяцев назад
I have played and loved Elite Dangerous since it all began. I LOVE all this news!
@tiberiusdave252
@tiberiusdave252 5 месяцев назад
Powerplay 2.0: well done fdev for reviewing it. The rewards system is looking good; the impact on systems is looking good. BUT, (and I am not an open player) if I want to hunt down one of the heroes of another faction who was in the top ten how can I do that IF they play in private or solo? I can’t! I like the ideas of fighting around fleet carriers… but if people play in solo or private there will be no fights. I understand the fears of open (I am not an open player) but Powerplay 2.0 going into open only might pull me into it. Else I might just stay in my bgs group in private and happily support the bgs group.
@Legion6363
@Legion6363 5 месяцев назад
Great, knowing that this PP 2.0 is going into open..i wont even be bothering from the outset
@aeringothyk5445
@aeringothyk5445 5 месяцев назад
Good.
@TheFallinhalo
@TheFallinhalo 2 месяца назад
@@aeringothyk5445 yup and their not alone, those of us who feel this way vastly out number the "Make PP 2.0" crowd. to the point that many of us may outright quit, and many of us also buy ARX, and given this game is the only one keeping Frontier afloat....yikes
@Reginaldesq
@Reginaldesq 2 месяца назад
Power Play if I was Fdev. 1) The entire game is Open only 2) PvP can only occur between players who are pledged to a power. 3) So, if you want PvE only, no probs, dont sign up to a power and no player can shoot you. 4) The unique items (prismatic shields etc) should be fairly easy to unlock for 2 reasons. 1) So PvE players dont have to be in a PvP mode for very long. 2) Because some items will be useless (as now) and players wont want to put in the effort to get them, causing some powers to be "the dud power" etc. *) In case people dont know, currently you can only legally kill an enemy power (PVE) in a control system of an enemy power. You cant kill them just anywhere. So, if they make the PvP the same, then essentially you have to be in your own controlled systems defending or in the enemies controlled system attacking but you cant just kill random powers just in some other random system. If they keep it that way then you will pretty much have to go looking for Pvp which I think will satisfy most PvP and PvE players.
@StealthBoyElite
@StealthBoyElite 5 месяцев назад
Thanks again for the excellently presented information pack, really helps me to keep up with things as they change. I'm looking forward to trying PP2.0 as it does look a lot better. About open only or not, I think the whole thing should be free to play in any mode but I think your weekly influence/impact should be capped to a fixed upper limit unless you engage in open. So, you can still get all the rewards and progression you want in your chosen power entirely in solo/groups but if you want to fully impact the outcome of conflict, you can only do so much before your actions have no impact at all, until the next cycle, unless you play in open. I think if FDEV can make PVP meaningfully fun and balanced (and maybe less of a grind with the Engineer rewrite) then this mode should be the flagship for PVP in the game. And with the introduction of the new focal points for PP, this would be well supported. All that said, I just don't think PVP in ED is very fun. So I'd not be surprised if it remains how it is indefinitely.
@tekfunk6299
@tekfunk6299 5 месяцев назад
I wonder what happens when all the titans are rekt, which seems to happen soon. Even now @april 27th there is only 1!(ONE!!) System left, with a burning station or in this very case 2 damaged outposts. So no AX-rescue missions in future? They have been reduced week by week and were one of my main duties and income in recent weeks. And i really liked them (and the loads of cash)
@Lazuralus
@Lazuralus 5 месяцев назад
"Powerplay is intended to be an outlet for consensual PvP" - Sandro Sammarco, 2015 The problem is however, due to Powerplay's equal mode nature, if you want to do PvP in a PP context, you will nearly always spend your gameplay session flying around and finding nobody to oppose (because players always perform PP actions in private modes). Just limit it to open and let it be what it was always was supposed to be in the first place FDEV...Solo and private group players have the BGS if they want to do something similar.
@Denoflittletreasures
@Denoflittletreasures 5 месяцев назад
Dont know, i love Elite for the look, feels and sound, but powerplay did not interest me. I played elite for quite some years, but it failed to add more exciting content for me. Basicly the Multiplayer is still not good. The Guardians was only something to collect new materials and data to get new modules. Thargoids did annoy me because of different weapon layout and gausic damage. That was the point Elite lost me and my interest. Carriers still costs a weekly fee and are mostly useless and to cost intensive if you want to use them. I can see a few things that can be usefull, but that will increase costs per week even more. So you will have to earn money all the time for it, beside the facts it costs already a huge amount of money. Sometimes i come back log in and do some bounty hunting or some ground combat, but i remember why i dont want to play it much anymore soon after. Traveling in supercruise takes ages, Make some money will costs you quite some time normally and all that money gets eaten by your carrier. New ships will be purchased kitted and used a few times then rest on the carrier. I did not eben bother to get more special effects on my suits or on foot weapons, because its all only made to costs you endless time. Im glad i could use some relogging what that stuff came out and some data needed was more easy to obtain. Basicly you can do that but in the end what do i gain or even what can i do with it? Plus it seems some weapons became nerfed and some NPCs got more power to make more damage or maybe its just my higher on foot combat rank. NPCs did start attack my ship instead of me leads sometimes in ship destruction. A lot updates did changes to the stats and balance that did lead in ship loss, because of the unknown changes or new type of weapons. Is CQC still a thing? i havent tryed it for quite some time. I did it sometimes but rewards for the time investing where to low. That should have been a free to play title to attract some more players even it has not much to do with the real game. Basicly Elite does not cost much anymore, its cheap to obtain, when i remember how much money i did spend on the game full retail, life time pass and a lot cosmetics. I really loved it, but bugs that got not fixed, and some new stuff did not work for me. I think its still a great game, but i get bored fast when playing it and the most time i spend in the game is in supercruise. Still impressive how it evolved after 10 years now.
@christopherbutterfield8096
@christopherbutterfield8096 5 месяцев назад
kinda cool buy a ship kit get a ship with it =)
@cyberblitz
@cyberblitz 5 месяцев назад
My concerns are once you have paid real money for a ship, and destroy it for whatever reason, can you purchase it back, and if so, what happens if you don't have enough credits? New players are unlikely to think about re-buy costs. Will you lose your ship if you don't have enough re-buy credits?? Also, will you be able to transfer the modules out of these pre-built ships? I heard you will not be able to.
@sinntaxdagreat
@sinntaxdagreat 5 месяцев назад
Engineering fix: double collection rates and leave it alone. Prebuilds: Glad they finding a way to make some money. The game needs monetary support. Always thought a world of tanks subscription model would be good. Ships can be scary though. These they offering seems Good start not pay to win
@transfate
@transfate 5 месяцев назад
Those pre-built ship builds are an absolute joke, anybody with 3 seconds can google a better, minimal engineering, ship build that performs heaps better. I can't get over the unengineered beam on the ax chieftain I mean like whats the point without thermal vent. I can't believe people are getting mad over this.
@g3-is-me
@g3-is-me 5 месяцев назад
I'd think there should be some level of powerplay that can be done in solo. It might not have the same world changing effect, but there should be some behind the scenes tasks for solo only players. Maybe system prep is solo, but real system expansion only happens in pvp?
@spiritusmundi5398
@spiritusmundi5398 5 месяцев назад
I have no problem if Frontier is selling items that are not OP and does not tilt the balance of the game. It only stands to reason that they need a steady revenue stream if they want to develop the game further with new content being released on a regular basis. No business can survive without any steady revenue coming in. That is just a fact of life and the naysayers should take a hard look at that.
@prisonerofthehighway1059
@prisonerofthehighway1059 Месяц назад
As an old WoW player I don’t particularly enjoy non consensual pvp, what most people think of as “ganking”. Stabbing a little old lady in the back while she’s picking flowers is just kinda pathetic and ultimately detrimental to the game. Not everyone has the mindset for pvp and eventually they will just quit. A system of sponsored piracy like the old “Letters of Mark” is probably the best way to go. The preferred outcome would be to interdict, disable and confiscate cargo from the loser. Too many executions of disabled pilots would get your letter revoked. Of course if the intended victim fights back then all bets are off and may the best man win.
@kickskii
@kickskii 4 месяца назад
I believe a good middle ground could be reducing the effectiveness of your actions tenfold if you decide to partake in powerplay actions in solo or private group modes
@sandorcsakvari1096
@sandorcsakvari1096 5 месяцев назад
I just don't understand why we have to wait for Python MK2 until August when we already bought the game and the DLC? I think it's quite unfair to the players that "the new ship is here, but if you want to fly it, buy it for arx or wait another 3 months". Why wait 3 months? This is not a new DLC, just a ship after 8 years of waiting!!! I don't understand why FDEV is punishing us...
@beowulfschmidt6031
@beowulfschmidt6031 5 месяцев назад
The more I learn about how they're implementing the purchase of ready made ships, the more I support it. Mind you, I was already inclined to support it, primarily because "pay to win" is kinda silly in a game in which the only way one "wins" is by having fun. Sure, you could say that PVP might suffer from P2W, but only if FDev does something really stupid like make a killer, if you'll pardon the pun, ship killer build. Given what they've done so far, that seems unlikely. Especially if it's a choice between paying for ships (and no doubt other items) and Elite dying, well, I know which I'll choose.
@sidrat2009
@sidrat2009 5 месяцев назад
I have to assume that the PowerPlay 2.0 isn't going to come out with the first release of this update with so many fairly important decisions being still on the drawing board. Like @1darkthought wrote and I'll expand just a tad, PowerPlay is supposed to be important but no one knows who it's supposed to be important to. Sadly I don't believe FDEV does either otherwise those rewards and gift packages would have been easier to work on and iterate upon. If Power Play is supposed to be for the mid to end game player take it out of Solo. If it's for the PvP community up the combat and hunting of random players in PP systems so non-PvP players in Solo can get a feel for nail biting combat. If I was owner of Elite Dangerous (not FDEV, they may be too far gone down the rabbit hole of shallow themepark games) - my money making idea would be selling DLC Story Arcs. Reward upon completion and engineered beautifully crafted, uniquely engineered ship, armour and or weapons. Ohh make it purchasable via ARX too because why not. Or take out the unique Engineering and put it in the Epic Story Arc DLC. I mean, why not we've got the entire galaxy to play in? Before all that however there's a few low hanging fruit I would need to address and thankfully it seems FDEV are reducing the materials required for engineering, hopefully not just the quantity but the line items themselves. More than that I really hope they take a look at the engineer fitting options themselves and ask themselves who uses that, why and is it necessary or even nice to have? There's so much fluff and some that will just make your ship worse than not having it if you're not really careful. I also hope they look at the NPC corporations too. Decimate the number to make them more important, so you can't go 30 lights years and be amongst strangers within the bubble. If you've got poor standings with an NPC Corp be it Solo, co-op or Open you should need to go much further out and even then there may be outliers because everyone can travel just like you. Five years on from my ownership I'd have hoped to generate enough income for Elite Dangerous: New Frontiers - online Full PvP RPG experience of flying first person space ships and maybe walking around but who cares it's still Elite Dangerous. Single shard universe, full trading and manufacturing with credit sinks and taps to keep the economy going. A few years after that Elite Dangerous: Close Encounters (has that already been done?) - Elite Dangerous 2 basically but co-op online only featuring moon mining (illegal or permit purchasable, just like in the original experience), Personal quarters/bases, chapter led story missions, some repeatable others one time to advance the story. If this sounds like Warframe, GTA 5 Online and others, you'd be spot on. However it's just basic story telling. Only the mediums have changed and how people relate to stories both passive and interactive. Elite Dangerous could have been a great canvas upon which to build many great stories but the progress of that story telling has been beyond slow. The introduction of Thargoids was years ago and it was even longer that a new ship was released, let alone any iteration of the existing mechanics. Elite Dangerous deserves far better. Why do I write so much when talking about Elite Dangerous?
@CMDRAninja
@CMDRAninja 5 месяцев назад
I have played 97% of my near to 3000 hours of Elite Dangerous Odyssey in OPEN mode. I possess things like Packhound Missiles, and Prismatic Shields. It is my firm and obviously informed opinion, that PowerPlay should be an OPEN mode only thing. Its not right that actions can be taken against a system by opposing players, and there is zero way to fight back or stop them.
@anonemus2971
@anonemus2971 5 месяцев назад
I also play other live service games such as World of Tank and World of Warships. They are free to play games but are highly monetized in multiple sketchy ways They also sell ships and tanks you can use in game. They are normally about $50 and higher for Tier 8 and above. They can be a bit pay to win in some cases. In ED you pay for the game once and never ever have to spend another penny. How should they go about paying for those servers we play on. Do you all think buying a few paint jobs is enough? I for one see nothing wrong with FDEV selling slightly engineered situation specific ships for $12. If anyone can come up with a better idea for funding the game then speak up, otherwise stop crying over a, from my perspective, non-problem P.S. Not directed at you but at all the complainers on reddit and discord.
@ericsalsbery4363
@ericsalsbery4363 18 дней назад
If they make the current Power Play only modules available outside of PP, then I personally couldn't care less whether it's open only or not. As you said in the video, at the moment the modules are really the only reason to engage with Power Play, unless you're a roleplayer or something. The idea that they want to encourage loyalty to a single power rather than pledge-hopping gives me a bit of hope that they'll make those modules more accessible in other ways, either by making them all available to every power based on your ranking, or just removing the PP requirement from them entirely and making them available from the start.
@wmgthilgen
@wmgthilgen 5 месяцев назад
IF PP2 goes to open only, it's assumable that those of us who play in SOLO, won't have access any more. My question is: What happen's to the various mod's I've earned via PP1, prior to PP2 being OPEN only?
@GaveLJorgensson
@GaveLJorgensson 5 месяцев назад
I'm guessing the new variants (like Python MKII) could be pseudo pay-to-win for a limited time as these are only available for ARK initially (and for credits later) The pre-engineered starter ships seem very underpowered and, although designed as a introduction designed to invite commanders into the greater game, could be better than they are. For example, the AX variety runs too hot to be safe in Titan space and would get an unsuspecting new player killed right away.
@dennisanderson3286
@dennisanderson3286 5 месяцев назад
Greetings from Hawaii.. Yes to burning the flag of module shopping. And loyalty incentives and detriments seem like a good idea. Traitor tax something like putting out PVP bounties for you for disloyalty to affection or changing factions.. and power play is going to affect the open world. Maybe it should only be affected in open world.. That's my two cents commanders B. Please continue having an excellent day 🪐
@alzeebum
@alzeebum 5 месяцев назад
I don't know what if anything is being done about basic QoL stuff, but I find it really had to have any real interest in PVP or even risky PVE when the in-game market tools are so bad. I know things like Inara exist, but damn it, I want to do it in game. Easily. Like it actually will be in over a thousand years, if we're even still around. FTL space travel but I can't ask the year 3300 internet to find me the 10 closest stations selling X for a price between Y and Z. This is just one thing among many that makes Elite a game I usually install, play for a week or two, then forget about for a month or two before giving it another go.
@cmdrxla1107
@cmdrxla1107 5 месяцев назад
The AX experts say that the pre build is very poor and runs too hot. Perhaps there would be more buyin to this if FDev had actually asked the community to design a more viable build or a selection of builds that we could have voted on. If the AX is not viable or desirable, it's not going to make the money Frontier think they will. I don't want pay to win, but pay to get part way there maybe ok with me. Good reporting Buur, I almost understood Powerplay 2. :-)
@marmalade6681
@marmalade6681 5 месяцев назад
Its a game.. i'll play it how i feel. If they put something in that im not interested in, i'll just keep playing the way i like. For others, play the way you like also.. as i said, its a game. Live and let live. If people want to spend money? let em i say if it keeps the servers running. i wont be as i dont need to at this point. I've also noticed that some of the content creators are complaining about people getting a very small (IMO) start into whatever they want to do were also ones that used the FC money transfer exploit to help out their own friends and alts.. And no, im definitely NOT saying Buur did this. Also, i disagree with people trying to force people into pvp with PP2.0. If you really want it to be pvp only, then take out all the npc's and make it ONLY pvp and the rewards should be obtainable in some other way for people that dont want to. Either way, I very much doubt i'll be returning to the bubble for it. Everything i have said is my own opinion. You are welcome to your own opinion.. Anyways Great video Buur. Thumbs up from me.
@timppaUT
@timppaUT 4 месяца назад
Why would other powers assault stronghold carriers, as I haven't yet seen or even know that any power has attacked against other powers headquarters, or even systems. There are some individuals who might do some undermining on some system, but never any large scale. And reduced rebuy is not a new thing. All modules are already cheaper on all of your own faction stations. Python mkII for a PvP!? Was that a joke? It has very few slots to install adequate amount of hull and/or module reinforcement modules, so: Not gonna happen!
@HammerFang
@HammerFang 5 месяцев назад
Omg, EVE Online gives opportunity to buy actually anything you want for real money. For a loooong time. No pay to win, game didnt die like many said it will. If that will give Frontier fuel to keep ED moving forward then it is perfectly fine. I will not buy any ship because I have almost everything I wanted in this game. Changes in engineering and power play makes me think I will get back to ED
@zen223
@zen223 5 месяцев назад
Not every Ganker is a griefer... but Gankers and Griefers sitting for hours on FDev servers brings them money and ED need to make money to stay alive. the more disturbing thing is that the level of game manipulation that some of those player use has reached ridiculous levels and FDev has done Nothing about it. they just d'ont care! None at FDev is skilled enough in the PVP arena to really understand the mechanics of in game flight-fight and how can be manipulated. they dont waste their time to even look at reports about cheaters. so I would not hope and wait for any help from Frontier. stay in open find other players who want to face the griefers and give them hell:)
@viking_zero
@viking_zero 5 месяцев назад
love it
@georgemathiellis5486
@georgemathiellis5486 5 месяцев назад
There is no "Pay to win" because there is nothing to "Wn" in the game. I quit playing just before Oddesey after spending thousands of hours grinding to beat other players into preparing for something that never came. Even Thargoid war was implemented in the most uninteresting way. I still follow the news hoping for a major change in direction but devs seem to think that unending sandbox games is the way to go....
@petervanzon4765
@petervanzon4765 5 месяцев назад
Pushing PowerPlay to Open makes sense and a little bit exiting. But I also see a few comments already about griefers. To me lot of players won’t play in open for fear of previously mentioned greifers or just dying in general because of the increased risk of loosing everything or a large chunk of money in ship insurance. Maybe on option they could trial in open is if you die from another player then you can either 1. pay insurance and then fly straight back the system to keep fighting or 2. Get your ship back for free but are locked out of system you died in for a period of time (say an hour or two) so there is some positive consequences to winning and negative consequences loosing, but not risk everything. That may attract more players to open and make powerplay 2.0 a key focal point for the game.
@sigvar6795
@sigvar6795 5 месяцев назад
Never been an open player. Playing in open dictates how I play the game. I will not have my game play experience dictated by other players. I use Elite Dangerous to engage in certain aspects of game play not all of them. I have been here since beta. I love to mine and to explore both space and planets. I have not engaged in fighting the Thargoids nor in any engineering activities. I go where I want to go because I choose to go there not because I am grinding out parts for engineering. Engineering eats up a lot of time I dont have away from Real World obligations. Aside from that, real humans suck. Put them in an environment where their actions hold very small or no consequences and the inherent psychopathic nature of the animal comes to the surface. The actions are the same be it PVP or PVE. When I desire conflict I go to one of a few FPS games to work on that. THanks for the video! Another good one.
@UltimaOmega
@UltimaOmega 5 месяцев назад
I've never fully understood the concept of powerplay. How does it connect with the 3 major powers and the microfactions that inhabited systems have? Does changing which powerplay person has control in a system change their major power affiliation, or is it another layer of government? Sounds confusing for those living in a system if you have not only the laws of the major power, the microfaction, and a powerplay individual. That being said, this system looks very interesting and if I ever can find the time to start playing more seriously again I may have to try it out. Now personally I would prefer the interactions be open play only. But to be honest I wouldn't mind the game being open play only, though in the end aside from a handful of popular systems the difference is minimal. I would also like them to upgrade instancing to both allow significantly more players to physically interact and also guarantee that you can see everyone that's in your area, though I could see some potential issues with landing pads in busier systems.
@briangueringer3673
@briangueringer3673 5 месяцев назад
Doing the "pre built" ships is a big whatever for me. BUT the Python mk2 is complete horsesh*t. Especially saying that they are leaning the ship into pvp. Let's say it's the overall best pvp ship. So for 3 months you will be at a disadvantage period. At the very least they should sell it in game and in the store at the Sametime or simply not sell it at all in store. Bullocks.
@owlangel7234
@owlangel7234 5 месяцев назад
The early power play was really enjoyable for me. It was the time I was most engaged with the community.
@roderickwillis2516
@roderickwillis2516 5 месяцев назад
This will be unpopular I know, but I think they should stop with the updates, and start developing a new game with lessons learned from this one, oh and employ people who actually know how to make a game fun, not a technical exercise... Too many dedicated players have left this game out of frustration, never to return for hodge podge updates, but probably would for a new version
@zefnoly9147
@zefnoly9147 5 месяцев назад
If frontier wants me to return to this game, especially with all of this new monetization, they actually have to add more content besides some lame ass update to a subsystem already inn the game that is lackluster to most solo players... They are adding new ships? So what... They have done nothing but pushed live service stuff in regards to the thargoid war. And it is mostly for players who have already grinded lots of engineering and inn the game for pure PVE and group play. For someone like me I am starting to regret all the money I put into this game. Odessey was extremely dissapointing. And promises they have had since backer days where broken. I am going to move on to other space games for now where promise of more content is actually stil happening along with more immersivity and stuff being added. Frontier better use their new income to improve the game content. Finally get their hands on work and add some real stuff. Like ship interiors to idletime inn while flying to far away destinations, and more engaging gameplay for people who are not inn it for PVE. And make the game less dependant on thirdpart tools that are becoming unreliable and broken or even shutting down with time.
@TWeaK819
@TWeaK819 5 месяцев назад
I think they're being far too conservative with the pre-builds. Allowing the option of moving modules to other ships wouldn't be all bad, and adding some actually good engineered modules would be pretty good. So long as there's nothing you can't get by grinding, and so long as not everything you want is available to buy, I don't mind things being available to buy for those who have less time and more money. That isn't pay to win, it's pay to skip the grind, and even then it isn't anywhere near as predatory as the sort of microtransactions you get in mobile games.
@sammasic5849
@sammasic5849 5 месяцев назад
I think this a right move by FDv!
@lunamaria1048
@lunamaria1048 5 месяцев назад
I agree! Continued support requires funding!
@sammasic5849
@sammasic5849 5 месяцев назад
@@lunamaria1048 100% if players want more content, FDv need a way to keep paying their programmers and hire new talent. So I believe that adding content like ships and skins for purchase is a good idea, these ships are partially engineered and will give a hint of what's to come if you keep upgrading them but in no way it will give an edge against any player that that has 700hrs into the game. elite is a hard game to start, but this will definitely make it that much easier for new players.
@adamriley2053
@adamriley2053 5 месяцев назад
How do faction ranks and their unlocks factor into 2.0? I would like for them to keep them personally as it’s the only grind that makes sense, grinding up the military rank ladder. Hopefully it allows for unlocks in the faction carriers or new mission types, or new rewards for ranks rather than just a leaderboard. Im hoping for faction military uniforms as an example.
@Jose_P936
@Jose_P936 5 месяцев назад
If Fdev wants PP to be about PvP, then PP needs to be reworked so that PvP is the main focus. Hauling and undermining has nothing to do with PvP and the ships that are outfitted for those activities have no chance in a PvP fight. Make it so that PvP is the only way to get merits and watch as PP ends up like CQC overnight, because the vast majority of players only want PvE content.
@KrowDD214
@KrowDD214 5 месяцев назад
Ohh loook... people with limited or no information were freaking out over NOTHING for clicks and viewssss.. how weeiirrddd. 🙄
@bob388
@bob388 Месяц назад
Sea of thieves has a system of higher rewards for pvp play vs NON pvp. So rather than to eliminate the NON pvp participation outright, it seems the superior option to permit NON pvp players to participate in powerplay in a "support" role by making open play have higher rewards vs solo / group play.
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