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Next-Gen Game Dev with The Mirror 

Code with Tom
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I talk to Jared McCluskey, Founder and Creator of The Mirror; a next-gen real-time game development platform built on the Godot engine. Join me as we discuss Jared's background in game development, inspirations for The Mirror including Second Life and Roblox, and take a first look at The Mirror's real-time collaborative game development in action.
Check out The Mirror:
themirror.space
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24 авг 2024

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Комментарии : 16   
@themirrorgdp
@themirrorgdp 10 месяцев назад
Thank you for having us on your channel! It was great to chat with you, Tom.
@CodeWithTom
@CodeWithTom 10 месяцев назад
Thanks for joining me, it was great to talk about the project and get a first hand walkthrough of the tech. Excited to see more in the future!
@hawkgamedev
@hawkgamedev 10 месяцев назад
OMG, this is amazing! this has so many posibilites!
@themirrorgdp
@themirrorgdp 10 месяцев назад
Thank you so much!! We're excited that you're excited
@CodeWithTom
@CodeWithTom 10 месяцев назад
Totally agree! It's exciting stuff!
@user-ut6yq8zb3z
@user-ut6yq8zb3z 4 месяца назад
this is amazing but it defiantly needs more marketing to beat Roblox
@houseofosborne1173
@houseofosborne1173 10 месяцев назад
The more I think about it, the more I think I like this. Seems very cool.
@darknetworld
@darknetworld 10 месяцев назад
Very cool!
@CodeWithTom
@CodeWithTom 10 месяцев назад
I agree! Thanks for watching.
@EriksBlue
@EriksBlue 10 месяцев назад
Great video!
@CodeWithTom
@CodeWithTom 10 месяцев назад
Thanks, glad you liked it.
@NobleValerian
@NobleValerian 4 месяца назад
Getting shot while building - "That's the fun of it." Most people I know would call that annoying, not fun. There seems to be no real direction on the business model, and what is there raises red flags. I don't want to sift through 40 million crappy "experiences" looking for something decently entertaining, then hit a pay wall AFTER I've already started playing, or miss out on the "good gun" because I'm not subscribed. Because I think we all know, unless it's "required" to be a cosmetic upgrade, the paid gun will probably be the best gun. Roblox as a comparison is a massive concern, given all that they do poorly, or abusively. UEFN is relatively new, but seems to be embracing the predatory model that Roblox has, starting to get the same over saturation with overwhelming quantities of low quality content, deliberately poor search and discover tools, limited design tools (UEFN vs Unreal Engine, Mirror vs Godot) and a mostly obfuscated pay model that's basically oligarchical while peddling false advertising about each person's individual and overstated ability to create and get paid. Skills creating in Roblox don't seem to have any real world value outside of Roblox. Skills creating in UEFN don't seem to do a great job transferring to Unreal. So, the main appeal of Mirror is the possibility that creating in Mirror translates to creating in Godot. If it was a good stepping stone, and actually bidirectional, that could be very interesting. I don't think being open source negates all the other major pitfalls of Roblox or UEFN. I'd like to jump in early and see what it's capable of, try to influence a more positive direction, but my main concern is that it heads in a direction that pushes me away (usually regardless of my feedback). I think a direction less wishy-washy than "we'll have to see how this plays out" addressing all this would be important to iron out sooner rather than later. Otherwise, this strikes me as a "we'll have to see what earns us the most money" stance. No bueno.
@NicCrimson
@NicCrimson 5 месяцев назад
Don't like the name but could be something awesome.
@AlfarMazabadi
@AlfarMazabadi 10 месяцев назад
When NFTs were popular they said that they have it, now that the metaverse is on hype they are suddenly building a metaverse... This is a clown company that is simply shaking investors out of money.
@DonatemangaCom
@DonatemangaCom 10 месяцев назад
I understand that the word NFT triggers a lot of people. That was maybe a bad marketing decision in the past. The idea was always the same: fair profit sharing for the creators, and a platform "Roblox 2.0". It's good that a company makes new decisions and adjustments after people are unhappy with the one or other topic, that's a sign of a healthy working company.
@themirrorgdp
@themirrorgdp 10 месяцев назад
Happy to discuss on a live X/Twitter Space if you'd like.
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