Тёмный

6 DEVS Make a Game without COMMUNICATING! (2024 Edition) 

Blackthornprod
Подписаться 521 тыс.
Просмотров 335 тыс.
50% 1

-------- LINKS--------x
FREE 2024 Game Dev Course: www.gamedevrocket.com/free-co...
Game Dev Rocket: www.gamedevrocket.com/
-------- PLAY -------x
Dragon Taxi: blackthornprod-games.itch.io/...
-------- CREDITS --------x
DataBlob: store.steampowered.com/app/22...
Wishbone Games: / @wishbone_games
Ignas: store.steampowered.com/app/24...
Vitali: store.steampowered.com/app/24...
Zoteling: www.youtube.com/@zoteling2817...
Imilkowski: store.steampowered.com/app/19...
-------- TIMESTAMPS --------x
0:00 - Intro
0:38 - DataBlob
3:18 - FREE Game Dev Course
3:57 - Wishbone Games
5:43 - Ignas
8:39 - Vitali
9:53 - Zoteling
11:14 - Imilkowski
13:37 - Reactions + Dev Meeting
16:35 - Conclusion

Игры

Опубликовано:

 

3 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 800   
@Blackthornprod
@Blackthornprod 4 месяца назад
You lucky rascals, check out the new 2024 FREE COURSE on making video games: www.gamedevrocket.com/free-course Hope you enjoy the video, and stay tuned, we've got some incredible episodes in the making (including episode 2 of the 100 DEVS project)
@cattheepik5414
@cattheepik5414 4 месяца назад
i liked the when the join it got loude the when the loud longer and so it go and lets play a one fun it was too
@cormtregurtha3143
@cormtregurtha3143 4 месяца назад
I rate you guys ask a subscriber to make a game and get a team of devs to make a subscribers dream game😮
@mykolask
@mykolask 4 месяца назад
Where do you find Lithuanian developers? :D Thanks for promoting the craft of individuals that share homeland with me
@I_got_this_before_it_was_taken
@I_got_this_before_it_was_taken 4 месяца назад
Hey, How about "6 developers make a horror game without communicating"
@JoeyWillsher
@JoeyWillsher 4 месяца назад
How about: Female Devs make girly games and pass onto Male Devs Or Vice Versa
@jeff4r533
@jeff4r533 4 месяца назад
first dev literally created a full finished game
@datablob
@datablob 4 месяца назад
haha 😅cheers - it sure felt like it while working on my main steam game in parallel
@Tarodev
@Tarodev 4 месяца назад
@@datablob I actually just played your demo. It was awesome. Well done in the video too
@FensBRL
@FensBRL 4 месяца назад
Medieval Crazy Taxi! 🐉🚕😂
@themagmagamer6632
@themagmagamer6632 4 месяца назад
It was a great looking game
@Cyclone1024
@Cyclone1024 4 месяца назад
The last few “small” polish steps actually take a lot of time and effort too
@lux_rebeis
@lux_rebeis 4 месяца назад
The second dev making fun of the last "pass the project"-disaster was amazing🤣
@dogebro1
@dogebro1 4 месяца назад
yes the last project got completly ruined.
@backstabba
@backstabba 4 месяца назад
@@dogebro1 I am missing context. Can you detail what happened? Edit: Tanks for the elaboration.
@thebritishcatfish539
@thebritishcatfish539 4 месяца назад
@@backstabba I think they are talking about wishbone replacing a nice 8bit hand with a low poly one, no one liked it.
@junj1023
@junj1023 4 месяца назад
​@@backstabba Check the last pass the game challenge video
@dogebro1
@dogebro1 4 месяца назад
​@@backstabbablackthornprod turned a fun idea into something totally different.
@sikimonibaruah5169
@sikimonibaruah5169 4 месяца назад
The first dev did such a good job He established game concept clearly very early Had an actual game loop
@datablob
@datablob 4 месяца назад
thanks
@WalkerFrankeArt
@WalkerFrankeArt 4 месяца назад
This should honestly be the norm. EDIT: Not as a hard and fast rule, but as a mindset going into it. Dev 1: gameplay loop Dev 2: Iteration/art Dev 3: Iteratipn/polish Dev 4: Art/polish Etc. I feel like your place in the lineup should affect what you focus on most of the time. But usually thay doesnt end up happening in these, makign disjointed games sometimes
@XrayTheMyth23
@XrayTheMyth23 4 месяца назад
@@WalkerFrankeArtwould kind of limit creativity and railroad people into certain decisions
@WalkerFrankeArt
@WalkerFrankeArt 4 месяца назад
@@XrayTheMyth23 Yeah for sure, I should have phrased it better. I was more thinking, not as a hard and fast rule, but as a sort of mindset of going into the program. If I was #4, for example, my goals should be completely different than #1. In one of the more recent episodes, a true gameplay loop was not established early, so the game kept changing.
@greatbriton8425
@greatbriton8425 4 месяца назад
I apologise in advance for my toxicity but I'm more frustrated every time I watch. What a wonderful fuckup! Turning a creative original quirky challenging-to-learn game into a smooth easy boring rehashed 3D pacman/NFS which no one will ever actually play or learn to overcome. And you inevitably have someone in there who does nothing for the game but overturn everyone else's visuals to his own preferred style. To make this type of dev challenge make sense each dev should be able to peg 2 things that cannot change - like the first dev could have pegged the controls and the cart. Yes the cart is difficult but it adds to the creativity and challenge.
@ChumpWumber
@ChumpWumber 4 месяца назад
i love that every time the audience hates something that a developer does on this channel it basically instantly becomes a meme for future videos
@etetgg1364
@etetgg1364 4 месяца назад
fr (the low poly hand hahaha)
@Ibadullah
@Ibadullah 4 месяца назад
​@@etetgg1364 best example fr
@jabroni6175
@jabroni6175 Месяц назад
The low poly hand, tower defense, and the centipede 😂
@reezek3956
@reezek3956 Месяц назад
Forgot about removing the movement and then saying it gets boring very quickly 😂😂
@adamant12
@adamant12 Месяц назад
@@jabroni6175removing all movement mechanics that was the whole purpose pf they game 😭🙏
@shr3dderg4ming59
@shr3dderg4ming59 4 месяца назад
God the low poly hands is gonna be a meme now
@icslush
@icslush 4 месяца назад
The dev that made that joke was the dev that created those hands originally 😆
@Bluhbear
@Bluhbear 4 месяца назад
@@icslush It was also referenced in the intro XD
@DR-7
@DR-7 4 месяца назад
Next game, they will make a Rogue-Like where the bosses are all those memes
@Greatcelestialkaligo
@Greatcelestialkaligo 4 месяца назад
I hope so he did a goof but he can always change it around
@Maxdude27
@Maxdude27 4 месяца назад
Low poly hands looked better
@dier7144
@dier7144 4 месяца назад
I always find it hilarious when one dev basically makes the entire game
@halfbakedc00kie
@halfbakedc00kie 4 месяца назад
That's how it should be. Making a core loop is 10% of the finished product even though it feels like it's 90%
@Selrisitai
@Selrisitai 4 месяца назад
@@halfbakedc00kie Don't you mean it's 90% of the product even though it feels like it's 10%?
@dier7144
@dier7144 4 месяца назад
@@halfbakedc00kie yeah ofc, just tryna be funny. and i still do despite it obviously going to be the case
@noerazz7515
@noerazz7515 4 месяца назад
@@Selrisitai in terms of developing the loop is more likely to be 10% of the product. (i'm new to programming though, but based on my experience so far it seems that way). gameplay wise it's a huge part though
@obliviator1
@obliviator1 3 месяца назад
@@noerazz7515 Your right, something called the 80/20 effect. First 80% is easy, last 20% is the hardest. That's why all game companies have the dreaded "crunch" before a game release because they basically find all the stuff that's broken just before.
@ethan2529
@ethan2529 4 месяца назад
Originally I was salty when the third developer removed the cart but then I realized that the passenger riding the dragon actually makes a lot more sense.
@Gobbygoblin
@Gobbygoblin 4 месяца назад
it ruined the entire point of the game tho and made it too easy
@tuna5305
@tuna5305 4 месяца назад
​@@Gobbygoblin Exactly. It got turned into Crazy Taxi with a fantasy flavor until the last dev just made it into Pac Man with dragons. Despite struggling at first the second dev seemed to have mastered the controls after 30 min of practice so it seems the third guy just couldn't be bothered learning the how to play the game and whacked in boring standardized controls instead. On a similar note the last dev removing the unique police UI also kind of annoyed me. U guys don't have to copy "standard" elements from big games. A game's uniqueness can lend to its charm and fun
@TvTToasted
@TvTToasted 4 месяца назад
@@tuna5305Yeah the third guy shitified it
@tuna5305
@tuna5305 4 месяца назад
@@TvTToasted I think he did redeem himself with the unique wanted system although that eventually got f*ked too.
@TvTToasted
@TvTToasted 4 месяца назад
@@tuna5305 That was number 2 I think
@Schoritzobandit
@Schoritzobandit 4 месяца назад
I think removing the rickshaw worked well within the scope of the development time, but if they had more time to iron out bugs I think racing through the streets with the rickshaw dragging behind you would have been much more fun
@datablob
@datablob 4 месяца назад
Agree, the rickshaw physics are super fiddly but it was fun to drive it over little wobbles and send it :D
@graydwarf22
@graydwarf22 4 месяца назад
I would have tried adding an invisible marble to act as the central move agent and then had the cart jointed to that and then made the dragon jointed as well but more of a visualization (moving left and right but does nothing). The ball does all the moving and the cart just flaps around in tow. I was disappointed to see the cart go as well but I agree that it either works fast or gets cut fast.
@gamma_centauri
@gamma_centauri 4 месяца назад
This could even extend to gameplay. There could maybe be an intentional movement that can fling passengers from the rickshaw to their destination, either netting you more points for success or taking away points for failure. High risk, high reward.
@datablob
@datablob 4 месяца назад
@@gamma_centauri that was exactly the initial vision I had, hehe 👍
@owemeonekenobi988
@owemeonekenobi988 3 месяца назад
​@datablob The rickshaw idea was inspired bro, so gutted it got cut as early, it had great much potential for chaos lol. Honestly rather play a whacky half baked jank of a game than an uninspired over-cooked and over-polished simulation
@lux_rebeis
@lux_rebeis 4 месяца назад
Honestly this was one of the best projects so far. The devs really worked with what was already in place and still weren't afraid to change small features. Great teamwork!
@datablob
@datablob 4 месяца назад
Yeah seriously, I love how people worked with my foundation & seemed to immediately get what it was I was going for (though I was inspired by Crazy Taxi, the GTA elements were a perfect fit)
@orrvaa
@orrvaa 4 месяца назад
agreed the establishing of a good foundation by @datablob gave the direction missing in most of these challnges which usually makes too much time wasted of deleting good content
@eggegg6448
@eggegg6448 4 месяца назад
Imo the initial movement control made it really unique but changing it to a normal WASD movement made it too easy and less fun
@justarandomstranger1
@justarandomstranger1 4 месяца назад
i would argue the super hero city defense one was better. But this one is not bad too
@icslush
@icslush 4 месяца назад
Shoutout to Wishbone, loved the self-deprecating low poly hands joke. Im here for the redemption arc!
@Hunter_Bidens_Crackpipe_
@Hunter_Bidens_Crackpipe_ 3 месяца назад
He's beyond redemption
@urnoob5528
@urnoob5528 3 месяца назад
​@@Hunter_Bidens_Crackpipe_u too
@timm2396
@timm2396 Месяц назад
he literally called other devs work dogshit and proceeded to kill a 100 dev challenge with literal dogshit changes.
@BlazingnitroYT
@BlazingnitroYT Месяц назад
@@timm2396 the chances of him actually meaning that is very low lol, he is a content creator, I don't think a low-poly hand should be the deciding factor for him as a whole even if it was a bad idea, he has been good in every other one of these
@OwlpoAnimations
@OwlpoAnimations 18 дней назад
@@timm2396sarcasm? Do you know it?
@abdelrhmanhatem6872
@abdelrhmanhatem6872 4 месяца назад
1st time seeing the 1st dev doing too much work, bro needs a raise fr🙏
@datablob
@datablob 4 месяца назад
lmao thx I'll take it 🙏
@Krii_shna
@Krii_shna 4 месяца назад
​@@datablobhow do you only have 150 subs, imma sun rn
@RpgPenguins
@RpgPenguins 4 месяца назад
But wait... Theres more!
@Mosaiiic
@Mosaiiic 4 месяца назад
Dude your game's art looks so cool!! @@datablob
@hipjoeroflmto4764
@hipjoeroflmto4764 4 месяца назад
​@@Krii_shnadon't go supernova
@anton.s6882
@anton.s6882 4 месяца назад
Vitally's part was... Definitely something.
@anton.s6882
@anton.s6882 4 месяца назад
Y'know, after that asteroid clone turned space shooter game video. Only few if not none of the videos since hit it off. Maybe this is the 'challenge' part of the video, showing off the vital reason why communication is needed. Because at this point, the video feels like a drug. I'm trying to use it over and over again just to feel that first time, but it won't happen, because nothing could beat your first time experiencing it.
@etetgg1364
@etetgg1364 4 месяца назад
Yeah, you could say that again
@teolmao7351
@teolmao7351 4 месяца назад
Said it perfectly, I keep watching these vids hoping they will hit the same as the first ones, never does..@@anton.s6882
@jaketylersimon
@jaketylersimon 4 месяца назад
@@anton.s6882honestly was thinking the same thing! I think these videos are lacking personality too, a lot of devs are dull which makes it hard to watch sometimes
@anton.s6882
@anton.s6882 4 месяца назад
@@jaketylersimon The Devs personality doesn't really bother that much. Usually because making these games takes priority rather than presenting yourself making the game. That requires balancing between their part of the work and their persona, juggling both is already a game in itself. Regardless of that, it does make me want to continue watching what the next No Communication challenge would be like. A banger or a failure, time will tell
@JoeTheWiltshire
@JoeTheWiltshire 4 месяца назад
I feel the development process of this challenge went much better than the more controversial ones that have happened recently. All the devs seemed to respect the idea of pushing the project they were given forward, rather than reshaping and twisting the project to fit a direction they wanted to shove it into (eg. score driven top-down vampire survivors-like), or changing the entire concept because they didn't understand it. Props to all the devs involved!
@SuperPuffXD
@SuperPuffXD 4 месяца назад
At this point I'm going to the comments section first to see if it was infuriating or not, so thanks for leaving this one!
@urnoob5528
@urnoob5528 3 месяца назад
Feels like a fuckin job am I right
@GreenMonkeySam
@GreenMonkeySam 2 месяца назад
I dunno about that, Ignas completely changed the game by removing two core concepts
@Odrikah
@Odrikah 4 месяца назад
I've noticed the projects that turn out the best are the ones where Dev #1 already has a clear gameplay loop in mind. If the idea isn't well defined enough or is just basically a single mechanic or some sprites, the other devs will waste all of their time making and remaking the base game over and over again. But if the base is there and it's good, they can actually be creative and add features.
@Tarodev
@Tarodev 4 месяца назад
Datablob set the stage beautifully, and I really liked the changes Ignas brought on board.
@majykmarker9411
@majykmarker9411 4 месяца назад
Idk bout y’all, but wishbone is one of my favorite devs. Poly hands and all. I hope we don’t lose the chaos that he used to bring
@st4849
@st4849 4 месяца назад
I agree
@adam7280
@adam7280 4 месяца назад
did i miss something? whats the poly hands meme?
@eggegg6448
@eggegg6448 4 месяца назад
Dual wielded is my favorite then it's wishbone
@ggnkrsfkoqxbk5078
@ggnkrsfkoqxbk5078 4 месяца назад
@@adam7280he replaced a hand which matched the style of the rest of the game with a 3D one which stuck out like a sore thumb.
@majykmarker9411
@majykmarker9411 4 месяца назад
@@eggegg6448 100% I always want Dual wielded in like every video 😂
@quaternius135
@quaternius135 4 месяца назад
Wasn't expecting to see my models come up! Such an honor. Thanks for the shout-out DataBlob!
@datablob
@datablob 4 месяца назад
Thank you for the awesome models and animations! I feel they added a ton of life to this ❤
@princeandkissonkoandwong1664
@princeandkissonkoandwong1664 3 месяца назад
It’s crazy how your assets have been used two videos in a row
@simonecosci565
@simonecosci565 4 месяца назад
I'm really glad with how the game came out. For once, it seems to me like all the 6 devs actually improved the game. Choice that were made were on point and the initial idea wasn't utterly scratched by other devs. It just changed from a Crazy Taxi like game to a Crazy Taxi-Pacman like game. Especially liked the job made by first, third and sixth devs
@Yoonniyoonn
@Yoonniyoonn 4 месяца назад
They let wishbone cook again
@CymbalMonkey
@CymbalMonkey 4 месяца назад
He's one of my faves and one of the best ones. I know he made an error on one of them with the artwork but he is really good overall.
@Wishbone_Games
@Wishbone_Games 4 месяца назад
Damn right they did hahaha, sorry about that….
@Wishbone_Games
@Wishbone_Games 4 месяца назад
Awww thank you :)@@CymbalMonkey
@Petie718
@Petie718 4 месяца назад
I enjoyed your part as well 😊​@@Wishbone_Games
@JovenDecarne
@JovenDecarne 3 месяца назад
​​@@Wishbone_Games you were my favorite dev in this one. You actually seemed like you enjoyed it and didn't take it too seriously
@kuul6three
@kuul6three 4 месяца назад
The Wishbone/Low Poly Hands reference killed me. Wishbone even referenced it himself
@Houtblokje
@Houtblokje 4 месяца назад
First dev: "I am going to create a game with a challenging movement system so the fun comes from learning how to work around it" third dev: "hmmm this hard imma go put in something generic"
@P3dotme
@P3dotme 4 месяца назад
The cart was obviously a glitchy mess. A physics based game requires reliable physics.
@marcosvinicius6043
@marcosvinicius6043 4 месяца назад
​@@P3dotmeI don't think he's talking about the cart, but the controls of the game, the third dev changed from controlling the left and right wings which made it harder, to controlling the dragon itself, making it more easy and little more generic
@matgoodliff2086
@matgoodliff2086 4 месяца назад
I feel like a lot of the uniqueness came from the cart and the awkward controls, when you remove them, it loses a lot of its potential charm. Qwop would be a boring game if you just held W to go forward
@adam7280
@adam7280 4 месяца назад
i think it was a good change! the more accessible controls allowed for more fast paced gameplay. yeah, the other devs could have made something that works well with the tank controls and it probably would have been quite cool, but they only have a day! not exactly feasible imo
@feha92
@feha92 4 месяца назад
​@@P3dotme This. It wasn't readily apparent in how they edited their videos, but the rickshaw - while it would have been a fun physics-based mechanic differentiating it from a childhood of crazy taxi - seemed to be very broken and the movement overall too difficult. That said, I do think this kind of challenge should have them respect the attempt to not just use a standard "WSAD" movement system, and instead tried to at least keep that odd "control wing" one, maybe fixing it if it had any issues we didn't see. ps: as for the rickshaw, I feel like it is a shame they put too much focus on trying to get a controller for it, when a more physics-based approach would have solved it easily: Connect with a spring like they did, but only have it apply forces to the rickshaw, not the player (or at least lower such 'reactionary' forces greatly, so you don't feel flung around by it unless more extreme situations happens than a slight turn or bump). Then, instead of trying to apply any forces to keep it on the ground or angle correctly behind dragon, just *_add a "drag" force to its end._* This would naturally slow it from flying around the dragon too much, and instead keep it behind the dragon unless you brake strongly. And overall make sure it faces right way. (another way to do it would be to have the rear repelled by the dragon, while the front slightly attracted (the spring likely being enough for that). Then maybe have a force discouraging it from not being right-side-up too (unless you want that to happen a lot), maybe through applying rotational forces to approach roll 0 (ie. pid controlled), or simply strong forces away from roll -180 (that quickly falls off as it is less upsidedown; this would make it able to easily wobble a lot, and even drive on a single wheel, but bounce back if it tries flipping over). There's a lot of other ways to go about things, but my point is that they shouldn't have bothered too much trying to get the rickshaw to be controlled, and instead embraced some of the chaotic nature of having it be a physics-body.
@G_Wizz
@G_Wizz 4 месяца назад
I think it would be a neat idea if every few months the community could vote on their favorite game that comes out of these videos and we can get another 6 developers to add an update to the game
@Murphy5-5
@Murphy5-5 4 месяца назад
I love how in this series its like a coinflip :D either the devs improve on the previous work and the game gets very good, or every other dev just throws over everything and the comments bash them for it :D
@rjgraylight
@rjgraylight 4 месяца назад
If you recall, there's a new rule in place for these projects. I think they called it the "don't delete" rule where you can't delete what previous devs have done, only expand upon or clean it up.
@indecisiveponderer643
@indecisiveponderer643 4 месяца назад
​@@rjgraylightWell that rule doesn't seem to be in effect here lmao
@n30b14d3
@n30b14d3 4 месяца назад
​@@rjgraylight A good rule, if they every starts to follow it...
@chrisdonnell7200
@chrisdonnell7200 4 месяца назад
​@@indecisiveponderer643 I mean I think the rule can't be taken literally, if you couldn't delete buggy code or placeholder assets you'd the process would be impossible. But I don't think any dev really removed anything major here (except the rickshaw) rather than just add or refine ideas.
@jewlz1355
@jewlz1355 4 месяца назад
@@chrisdonnell7200 I didnt see it, but i think the rickshaw even just got turned into a game prop, the game made its own development easter egg 💀
@thegamingkitty6057
@thegamingkitty6057 4 месяца назад
I really like how all the devs kept all the main idea but still added there own.
@n30b14d3
@n30b14d3 4 месяца назад
Beside the rickshaw that is...
@destroyerhu5565
@destroyerhu5565 4 месяца назад
@@n30b14d3tank steering too
@seppdereinzigwahre3482
@seppdereinzigwahre3482 4 месяца назад
They removed the movement, which is a core element
@Sweepy_Games
@Sweepy_Games 4 месяца назад
I think thats the best challenge so far. First dev seems like super competent guy and understood what to do as a first one working on a game very well. His ideas were great and also his execution was on the point. Other devs tuned it and made it soooo much better. I love how it worked out, and how everyone upgraded the game bit by bit. If its possible I would love to see another video with this squad!
@susata5123
@susata5123 4 месяца назад
Wishbone did a good job this time around, respect
@harvesterofsubs5561
@harvesterofsubs5561 4 месяца назад
No way
@JD-wv1yi
@JD-wv1yi 4 месяца назад
absolutely lovely, it finally feels like this challenge was meant to be. finally we can see a project start one way, and see that the final version is an improvement of what it was at the beginning with the input of each dev building upon that foundation. finally we can see that the conversation between devs at the end is not an awkward "im glad my stuff is still in at least", while other devs had their contribution completely deleted and are invited to the chat anyway for some reason. now it's a reunion to celebrate how the project ended up being like with pretty much everyone's contribution being taken into account. "I'm so happy how it turned out" is the general vibe of the last talk now, a sentiment shared by everyone for a project everyone helped build. it's really nice to see we're finally at this point again.
@neefyu
@neefyu 4 месяца назад
I am surprised that we actually got a playable game this time which looks fun Good job everyone
@patlajanec
@patlajanec 4 месяца назад
- Dev 1 (DataBlob) is an absolute monster, basically created a whole game for the other devs to expand upon instead of trying to figure out what to do (before eventually turning it into a wave-based tower defense). - Dev 2 (Wishbone) added a meaningful and interesting feature while maintaining the whole concept. - I'm not a huge fan of Dev 3 (Ignas) removing the cart while I felt like Dev 4 (Vitali) was too scared to change anything so ended up barely contributing at all. - Devs 5 (Zoteling) and 6 (Imiklowski) rounded up the game nicely by adding small features and polishing up the game. Overall, one of the better pass-the-game challenges, end result was pretty good and it was all made possible by having a single dev (DataBlob) determine a game loop and basic mechanics early on instead of leaving it for the others to figure it out on their own. Good job!
@chi_charms0831
@chi_charms0831 2 месяца назад
Last time he did everyone hated it- dev 4
@aberrantcurse8551
@aberrantcurse8551 4 месяца назад
The end result was so satisfying, no annoying redos, just building on what people were already doing. Liking this new direction for the pass the game challenge
@turnleft8645
@turnleft8645 4 месяца назад
Dev 1 literally made an entire game by himself 🗿
@stevenbuck4090
@stevenbuck4090 4 месяца назад
Loved this one! First dev was insane! All the rest really built up the game and honestly made one better than a lot of what I see in the new releases section of the Steam store. Probably one of my favourite collabs thus far!
@datablob
@datablob 4 месяца назад
Well I hope you'll enjoy my Steam game (Black Dragon Mage, demo just dropped) just as much then :D
@Wishbone_Games
@Wishbone_Games 4 месяца назад
Really amazing teamwork on this one, great job everyone that was super fun
@a1b2c4d1
@a1b2c4d1 4 месяца назад
Great work with the "Yes and..." style on this one. I loved your additions.
@okkiebok
@okkiebok 4 месяца назад
Awesome game, really glad to see this series continue despite some frustration (the hand!) I think the removals in this game made a lot more sense than before (e.g. rickshaw and bomb). Everyone was still focused on improving and sticking to the main plan.
@gaiusleuning2656
@gaiusleuning2656 4 месяца назад
Could you please do a pass the game no communicating challenge: communication edition. I would love to see how the games turn out if a dev can say to the next dev what they would advise to add next. Anyway great vid, second dev got me.
@MIAZS846
@MIAZS846 4 месяца назад
Limit it to like 5 words. Gotta make it chaotic somehow.
@emackenzie
@emackenzie 4 месяца назад
​@@MIAZS846 forward communication only can be chaotic in itself, like a game of developer telephone
@yuriaraujosilveira8530
@yuriaraujosilveira8530 Месяц назад
"No no communication challenge"
@rimaproductions9369
@rimaproductions9369 4 месяца назад
Bruh the 3rd dev got rid of the one cool thing about the controls the 4th guy did LITERALLY NOTHING and the 5th guy made the game look like megamind 2
@xerodeus2337
@xerodeus2337 4 месяца назад
okay... for 2024... this to me felt like one of the best versions of this series... everyone really kept the heart of what was previously built and just tried to improve it. The only thing that got "removed" was the cart, but this was honestly after some really good attempt to make it work, and it felt like the right level of editing to remove it. This was so much better done by the devs!!
@datablob
@datablob 4 месяца назад
Thank you
@decomodus
@decomodus 4 месяца назад
Datablob should have an ASMR channel. Such a soothing voice
@datablob
@datablob 4 месяца назад
haha thank you
@TheMoodyfire
@TheMoodyfire 4 месяца назад
so true, i was listening on speaker but switched to headphones a few seconds into his part 😂
@Jamer125
@Jamer125 4 месяца назад
I love how you all are meming with the hands, and how its in the intro! I also love how Wishbone is still in it and didn't get scared off!! The hand change is now a classic meme/inside joke for this community and I think that makes this channel all the more better because it happened. I was livid when I saw it though; but now, and even right after that famous video, I couldn't help but laugh at it.
@3TheHunter3
@3TheHunter3 4 месяца назад
This is one of the best one so far, I feel that what helped the most was that unlike last time they didn't remove the core gameplay loop or assets or change the artstyle completely, but rather improved upon it and that is in my opinion so much better
@cjaskew_18
@cjaskew_18 4 месяца назад
Oooh getting out of the city and getting to the woods where bandits replace the cops would be cool for this game!
@datablob
@datablob 4 месяца назад
clever!
@asterix...
@asterix... 4 месяца назад
The second dev caught me off guard with the low poly hands joke, I about lost it lol. Also I'm kinda disappointed about the controls change, I think it was super interesting.
@WooIen.
@WooIen. 4 месяца назад
as a young developer i love to watch these videos, hopefully once i complete AIE and make my unreal skills better ill be able to join these!! i would love to help in game art!
@T33nno
@T33nno 4 месяца назад
Although I liked the cart idea, I understand getting rid of it. Working with a janky physics system on limited time would have eaten up a lot of that time for other devs too. It would have had some great tension though trying not to tip over while running out of time
@pi_x_el5197
@pi_x_el5197 4 месяца назад
we'll see if someone's work gets yoinked of out existence
@sub-conscious
@sub-conscious 4 месяца назад
Yeah
@jaredjosephsongheng372
@jaredjosephsongheng372 4 месяца назад
Let's see 😂
@sikimonibaruah5169
@sikimonibaruah5169 4 месяца назад
Well the rickshaw got younger but maybe it was for the better
@Somnerwalks
@Somnerwalks 4 месяца назад
Wishbone games redemption arc is huge good stuff wishbone you killed it on this one
@timm2396
@timm2396 Месяц назад
he'll always be a pos that called other devs work dogshit and then pissed on a 100 dev challenge with literal dogshit changes.
@smol.TomatenSuppe
@smol.TomatenSuppe 4 месяца назад
0:26 ok this part is actually hilarious. good quality joke right there
@MrRikunaru
@MrRikunaru 4 месяца назад
Really liked the prolonged discussion part where everyone reflected thoughts and opinions on the project! Good direction for the format and well done everyone =)
@DesignFrameCaseStudies
@DesignFrameCaseStudies 4 месяца назад
Wishbone redeeming himself and also making fun of the last one was fantastic lol. Great job everyone! It's great seeing everyone experiment on the same loop.
@jaredjosephsongheng372
@jaredjosephsongheng372 4 месяца назад
4:08 Wishbone:Just kidding, but I will replace the dragon with a nice pair of low poly hands Me: YEP THEY DEFINITELY DON'T GIVE A F*CK ABOUT THE DISASTER DURING THE 1-25 OF 100 DEVS LMAO. 😂😂😂
@GreenMonkeySam
@GreenMonkeySam 2 месяца назад
I feel like Ignas completely changed the game by removing two core concepts. Changing the control scheme and removing the cart stripped away the uniqueness of the game. Now there's not much setting it apart. I don't think he followed the "don't delete anything" rule fairly
@KingRCT3
@KingRCT3 4 месяца назад
A great episode! It felt like progress was made at each devs, rather than the game being redesigned each time to end up anyway as another shooter with a final boss. Thanks for reading the comments, that's really appreciated!
@kreenbopulusmichael7205
@kreenbopulusmichael7205 4 месяца назад
cant wait to see what kind of 3D models they use for the top down management game they make this time
@mishelmorrison435
@mishelmorrison435 4 месяца назад
I don't think wishbone deserves so much hate just because he changed the hand's style, I mean it's not that serious, but you guys made it look like he committed a crime. After all it's just entertainment.
@Max_Pilgrim
@Max_Pilgrim 4 месяца назад
Good job this is probably one of the best game dev challenges with the final product and all the great teamwork from the devs. Still looking forward to seeing Part 2's on previous games with the same devs
@Loner4life20
@Loner4life20 4 месяца назад
I like the editing direction you took for after the game is done you showed them all talking about it then sort of zoomed in one each persons thoughts with a clip.
@ImilkowskiDev
@ImilkowskiDev 4 месяца назад
What a ride it was! Cheers to all the devs, I really think we did quite well and created a polished and well-thought game 🔥 Props to the first dev for a strong core of the game 🤜
@pixelart0124
@pixelart0124 4 месяца назад
I really think you should embrace radical and nonsensical change each developer could bring. Set a rule that no developer should set expectations on the next developer, and don't set the expectation that the game has to be a polished completed finished product, let the imagination of each developer run wild, and whatever comes out will be fun! I hate seeing them inhibited and trying not to displease the audience. EDIT: I did enjoy this video a lot! Thanks for making it, and to the developers for participating. Even if you don't do something with my feedback, I'll be more than happy to see more of these videos! 🙏
@fiskefillen4837
@fiskefillen4837 4 месяца назад
damm did not expect high pikachu
@finweain
@finweain 3 месяца назад
Lmao, I was confused about this comment until I got to his part
@capuchinosofia4771
@capuchinosofia4771 4 месяца назад
Lmao im barely at the intro and im already loving this video, love the callbacks to famous parts of the changes made to the games!
@belzedk
@belzedk 4 месяца назад
I agree with Ignas removing the cart from the dragons back, and I love that it was still in the game as background. But I feel making it wasd made the game too easy, the movement should have been kept janky as it added to the gameplay.
@Bluhbear
@Bluhbear 4 месяца назад
I think changing it to vertical would've made sense, as in W/S rather than W/E... but yeah. Tank controls could've been fun.
@xnatorskyy
@xnatorskyy 4 месяца назад
How crazy is that the last dev is from Poland. I even played Miniland Adventure for a while and I didn't know that
@jackawaka
@jackawaka 4 месяца назад
awesome final result, interesting approach from imil to completely overhaul the balance by giving constant boost and then redoing the police to match. Kind of gets rid of the risk reward of the lights but it's cool to see the project change over time and it's always great to see talented devs enjoying making a project
@cheesymcnuggets
@cheesymcnuggets 4 месяца назад
Really good final product, establishing an actual game loop early is the way to go instead of just adding mechanics hoping the game loop will make itself, generally avoid tower defense and simulation type games, their game loops are so much harder to define compared to arcade games or level to level gameplay.
@CaptainDerek101
@CaptainDerek101 4 месяца назад
Great video! Very clear that you took the feedback from your community seriously and made changes to the formula :)
@LopezCreations
@LopezCreations 4 месяца назад
Maybe have the dragon shoot fire at the police instead of eating them. The fire can be limited to only getting the red orbs and last a little while Also think the traffic lights should be lanterns to match the theme and the sirens should sound like city bells ringing
@dylemmuh9575
@dylemmuh9575 4 месяца назад
This would actually be a great game for mobile ! It’s original and I’d really enjoy playing just as an arcade. A few things I’d change if I were a part of this ! Instead of a boost and rage orb there are different tokens once picked up give dragon an ability Add a debuff UI timer to the ability and make the dragon red, and shoot flames to eliminate the police. Add an incremental score like Subway Surfers and make a goal to keep your multiplier as much as possible! Add traps to slow down the dragon when Wanted, the traps become more abundant the higher the star rating Give more vibrancy to the world, more colors and post processing Out of my capabilities: Add procedurally generated map layouts Create easy mobile friendly movement, making a mobile port. Creating a UI upgrade system to add upgrades using coins to abilities Adding a coin system These are just a few but let me know what you think?
@AlexBarrGameDev
@AlexBarrGameDev 4 месяца назад
This was really cool - the third dev made some interesting choices but I think getting rid of the rickshaw was a big mistake. That initial game loop really had me interested in the game. Without it it just didn’t seem that interesting to me. That being said though, I don’t know what it was like to play and it’s bugginess could have been too much to deal with. It could have been the right call in the end.
@The-Marked-Warrior
@The-Marked-Warrior 4 месяца назад
DataBlob looks like he tames dragons. Vitali looks like he fights them lol.
@BritBox777
@BritBox777 4 месяца назад
The ability to meme on past mistakes it becoming a strength of the series. Even when stuff goes horribly wrong, we turn that into content.
@Spoonenheimer
@Spoonenheimer 4 месяца назад
I think once you get a red orb instead of eating the police dragons you should have a short fire breath that reaches close police dragons, they could also try to escape you.
@MoTheBlackCat
@MoTheBlackCat 4 месяца назад
Fun episode, pretty good result at the end! Dev 1: So I went medieval crazy taxi Dev 2: So I tried to adjust the controls and added a GTA feature Dev 3: So I simplified the controls, added some small features and polished it overall Dev 4: So I just tweaked some numbers... Dev 5: So I polished the UI and added a small feature Dev 6: So I added some polish and features
@PyroPhysicsGames
@PyroPhysicsGames 4 месяца назад
Thanks @Blackthornprod for hosting! I think everyone who participated did great work. I personally had a blast! Hope to work in future projects with you guys. Promise will not delete rickshaw again😅
@OverloadedDragon
@OverloadedDragon 4 месяца назад
most of the comments are saying it was an unfortunate, but necessary change
@clubpornio8125
@clubpornio8125 4 месяца назад
every dev did so well
@SmnNull
@SmnNull 4 месяца назад
Uh except Vitaliy
@clubpornio8125
@clubpornio8125 4 месяца назад
@@SmnNull he did well just he didnt add as much
@ethantemple8068
@ethantemple8068 4 месяца назад
It was really good honestly the only thing I wish was maintained was the traffic lights making the cops go after you. In the case of the stars it could increase by one every time you run a red light but decrease by one every minute
@LingsKazemiro
@LingsKazemiro 4 месяца назад
the reference to the hand being changed in the intro is just genius xD
@firei11
@firei11 4 месяца назад
This was great! One of the best ones so far for sure, alongside the superhero city defender and the legendary Noot game. I like how everyone found a throughline while successfully maintaining the spirit of the previous devs' work. Excellent "Yes, and" energy! I also enjoy how mechanically unique this game turned out. It seems humanity's collective brain tends to gravitate towards wave-based PvE when not given guidance, so getting a Crazy Taxi/Pacman hybrid is a really cool direction that stands out from the previous projects.
@samuelalves905
@samuelalves905 4 месяца назад
I think the visuals looked great, 2nd Dev's definition of making the dragon stand out was flash banging me with contrast and brightness.
@Theaeretical
@Theaeretical 4 месяца назад
I died with the NPC “hiii” and “bye!!1!” Sfx 💀
@MrSlyFoxJr_
@MrSlyFoxJr_ 4 месяца назад
Gotta hand it to Wishbone, everyone loves a good redemption arc 👉👉
@timm2396
@timm2396 Месяц назад
calling other devs work dogshit and then ruining a good game from a 100 dev challenge with dogshit changes isnt redeemable.
@MrPonchovie
@MrPonchovie 4 месяца назад
the new rules have really helped the challenge, nobody's contributions were undone or useless and the game consistently moved forward instead of spiraling for 3 devs
@DevJorvan
@DevJorvan 4 месяца назад
This one turned out pretty well. In any case, this would my top 3, based on their contributions: 1- DataBlob 2- Imilkowski 3- Wishbone Games
@datablob
@datablob 4 месяца назад
thanks
@DevJorvan
@DevJorvan 4 месяца назад
@@datablob Urw, mate, good job 🤝
@eggquator
@eggquator 4 месяца назад
Vitali’s editing skills on top of
@Scp716creativecommons
@Scp716creativecommons 4 месяца назад
Weightier customers should slow you down, cuz big dangling bags of heavy metal, called a mellow yellow debuff (maybe a little clip of donovan saying it when it pops up, he's reachable on RU-vid, soo...) The police dragons could get a little buff, at the same time, to their speed, but no "capture" while there's still gold on board, instead knocking bags off on contact, which some of them will divert after. This would make it harder, while adding a stacking multiplier long a long trick on tony hawk, untill you get so much gold on the cart reappears, slowing you to the point where "civil forfeiture" is super difficult to avoid. Getting bumped by the "wealth police" (greedy dragons), or collision with environment, shakes customer coins/bags off, lightening the load, but reducing reward on delivery.
@MarushiaDark316
@MarushiaDark316 4 месяца назад
In all these challenges, I'm always blown away by just how much stuff people are able to do in only 4-6 hours. A single system might take me an entire day and not be half as good as one of their things, let alone all of their things. And then adding recording dev logs and process on top of it ...
@asta3749
@asta3749 4 месяца назад
wow. amazing job. was worried when the 3rd dev decided to remove stuff. but it turned out better. rare case of doing it correctly. sad to see the stunt job was not implemented although the hint was not that obvious. looks great, loved the video
@xen-42
@xen-42 4 месяца назад
This one turned out super well, great work by all the devs!
@frazomania
@frazomania 4 месяца назад
first dev is super talented, and his steam game is super cool looking
@datablob
@datablob 4 месяца назад
thanks frazomania, glad you also like Black Dragon Mage - coming out in late March btw! Will be at NextFest Feb 5th too. Demo is out now.
@frazomania
@frazomania 4 месяца назад
@@datablob 100% playing!!
@khaledx735
@khaledx735 4 месяца назад
will be buying once it drops@@datablob
@inajosmood
@inajosmood 4 месяца назад
Cool concept. What would make the concept even better is that all devs get another round after reviewing it together. For this round they communicatie during the review of the first product and before it starts, but once this second round started.
@Mistwolfss
@Mistwolfss 4 месяца назад
7:40 I thought he said "Canadian Gunslinger". I was like "i am totally down for that"
@ItsTheHaCo
@ItsTheHaCo 4 месяца назад
LOL Graveyard Gunslinger and Canadian Gunslinger do sound similar
@st4849
@st4849 4 месяца назад
Great video! I love the police/traffic light idea added by Wishbone.
@MrStatistx
@MrStatistx 4 месяца назад
Wishbone got me with the joke about making it a tower defense XD
@cursivecrow
@cursivecrow 3 месяца назад
I love that the game starts as fantasy Crazy Taxi. That game was goated.
@blinkingeyetheatre
@blinkingeyetheatre 4 месяца назад
4:08 LOL Wishbone giving me the best laugh of my day 😂
@shpleemcgert
@shpleemcgert 3 месяца назад
This was the best version of this so far. Appreciate the additions of most of the devs. Removing the rickshaw changed the games direction but it was ultimately the right choice. It allowed future devs to focus on their own features versus battling with a janky half implemented mechanic. The first dev should take the mechanic and flesh it out into a full game, it has a lot of potential outside of the limitations imposed by this challenge.
@rushslocum
@rushslocum 3 месяца назад
You could make a gate to the city that costs coins that you get from dropping people off. Then make a second area where they pay more to get dropped off and the police are more difficult.
@mishnugget
@mishnugget 4 месяца назад
props to wishbone for having a sense of humor about everything
@irExron
@irExron 4 месяца назад
The first dev was crazy, i would really love to see an episode where devs who got alot of attention all collaborate
@alexgosher2702
@alexgosher2702 4 месяца назад
Incredible games being made here in these collaborations, thanks to Blackthorn prod for hosting and all they bring to this fantastic channel 👍👍👍
@Xograch
@Xograch 4 месяца назад
Starting the year of strong with this video, this went insanely well. Can't really say anything about it except that all the developers did a great job. The only really tiny downside which is just a quality of life update would be to make it a bit more colorblind friendly :P As the Red orbs looked more white then red, 95% white so to say. And the red part of the timer was a bit difficult to read and hurting to the eyes for me personally. Enjoyed playing it, bit difficult but fun
Далее
How is it possible? 🫢😱 #tiktok #elsarca
00:13
МИЛОТА🥹
00:11
Просмотров 134 тыс.
Winning My First Ever Game Jam? | Godot Devlog
10:25
Просмотров 257 тыс.
6 Devs COMPETE to make the BEST AI
16:02
Просмотров 313 тыс.
i made this indie game and it changed my life
16:51
Просмотров 912 тыс.
Making a game about lil guys is fun and hard
12:10
Просмотров 61 тыс.
6 DEVS Compete to Make the BEST GAME for $3,000
46:29
Просмотров 681 тыс.
2 Years Of Indie Game Development [FULL MOVIE]
3:41:32
Просмотров 173 тыс.
СПАСИБО, БРАВЛ СТАРС😍
1:33:15
Просмотров 1,2 млн
Level up from Bronze to LORD HAMSTER KOMBAT
0:14
Просмотров 391 тыс.