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Niagara Fluids Tutorial: Character on Fire Simulation (Skeletal Mesh) VFX in Unreal Engine 5.3 

RedefineFX
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Continue learning Niagara Fluids with the new (and completely FREE) Niagara Fluids Crash Course (featured by 80 Level & now updated) Grab it here: redefinefx.com/blast/
In this unreal engine 5.3 Niagara Fluids tutorial we emit smoke and fire out of an animated character. This works for Mixamo animations too.
Niagara Fluids comes bundled with unreal engine 5.3, download it here: www.unrealengine.com/en-US/do...
Are you interested in more Niagara Fluids VFX tutorials? Please let me know in the comments.
Subscribe & don't miss upcoming unreal engine VFX tutorials: goo.gl/TjY9Fr
0:00 Get animated character
0:40 Niagara Fluids
1:11 Emitting particles from skeletal mesh
2:30 Link Niagara system to moving character
3:06 Improving fire simulation
4:52 Get the FREE Niagara Fluids Crash Course
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#niagaratutorial #vfxtutorial #unrealenginetutorial #vfxtutorial #cgi #vfxartist #visualeffects #computergraphics #3danimation #3dartist

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30 июл 2024

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Комментарии : 96   
@RedefineFX
@RedefineFX 10 месяцев назад
Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (12 videos): redefinefx.com/blast/
@scobelverse
@scobelverse 6 месяцев назад
this was really well done
@azrhyga
@azrhyga 10 месяцев назад
Really great tutorial!!
@CotoFury
@CotoFury 8 месяцев назад
Hi, thanks for the tutorial!. It would be interesting and quite helpful to see these effects already exported and seeing a resource consumption test, since as a newbie I have no idea
@IamSH1VA
@IamSH1VA 10 месяцев назад
Great video. Thanks.
@HyperGalaxyEntertainment
@HyperGalaxyEntertainment 10 месяцев назад
so cool!
@hanson251985
@hanson251985 9 месяцев назад
Question how to have better resolution for smoke/fire in render?
@val81leal
@val81leal 9 месяцев назад
im on 5.3 and have the same issue of the FX moving as well
@TheSephiroth3517
@TheSephiroth3517 10 месяцев назад
I need to see this on a colossal titan!!
@LostLightAstrophotography7
@LostLightAstrophotography7 25 дней назад
is there a way to apply the effect onto the main skeleton meshes of a meta human? i can get it to work but for only 1 skeleton mesh and now I am really confused. in the metahuman theres quite a few meshes but i am only worried about 3, face, body, feet. I can get it to work as I want on 1 mesh but the moment I start adding more, it doesnt do what I am wanting it to do. again, thank you so sos much for the video and it really really means alot you did this video so thank you. would not be here without so thanks again.
@kevindimitch5852
@kevindimitch5852 10 месяцев назад
Love it!! Can we paint only arms for exemple?
@RedefineFX
@RedefineFX 10 месяцев назад
Yes but requires slightly different setup
@RtxRob
@RtxRob 7 месяцев назад
@RedefineFX Thanks for the nice tutorial, however it seems to be not working in the viewport when the NS is added as child of mesh via character blueprint. I have already enabled plugins niagara fluid, cache, etc. Set the NS to auto activate in blueprint, it shows there within the blueprint but not in viewport. Any help would be great. Thanks again.
@guerrerourbano7
@guerrerourbano7 6 месяцев назад
I've got the same problem. Did you find a solution?
@BenjaminGutheil
@BenjaminGutheil Месяц назад
@@guerrerourbano7 Same problem here, did you guys get it to work?
@belkheirifathi4726
@belkheirifathi4726 Месяц назад
not working
@NipponAnimationNet
@NipponAnimationNet 10 месяцев назад
That is great
@RedefineFX
@RedefineFX 10 месяцев назад
noted
@mathewfuller25
@mathewfuller25 9 месяцев назад
Ultra Dynamic Sky / Weather - in Unreal Marketplace... done.
@emperorscotty
@emperorscotty 7 месяцев назад
Omgosh i been looking for this. Does this work on a green screen video subject? If so what changes do i need to make.
@3DMVR
@3DMVR 29 дней назад
find a similar shaped 3d model to person overlay on person after traxking them place effects tracking/using the fbx to scatter points hide the fbx, I think theyd render it transparent and then composite elsewhere
@lntredits9486
@lntredits9486 4 месяца назад
is there a way to get something like this on static meshes ? like i have a metor in my scene ( animated in sequencer location and rotation ) and i want fire on the meteor and a smoke trail..is this possible ?
@kickheavy8982
@kickheavy8982 3 месяца назад
Have you figured out how to do this on a static mesh yet? It's exactly what I'm trying to do now. Most tutorials only show how to set it up on a skeletal mesh. That doesn't really help if you have a static mesh already animated in your scene that you simply want to attach your particle system to.
@lntredits9486
@lntredits9486 3 месяца назад
@@kickheavy8982 sadly no :/
@Raitan2008
@Raitan2008 4 месяца назад
Thanks for another great tute. I am using Iclone 8 to import characters, and this works fine as long as the character stays at the origin point. Is there a way to get the flames to move with the character in sync past the origin point?
@RedefineFX
@RedefineFX 4 месяца назад
Yes - I can’t explain it here but it’s covered inside the Immmersion course
@Raitan2008
@Raitan2008 4 месяца назад
@@RedefineFX how do I sign up for the immersion course?
@RedefineFX
@RedefineFX 4 месяца назад
It’ll open for enrollment on march 20
@Raitan2008
@Raitan2008 4 месяца назад
@@RedefineFX how much is it?
@Deliel
@Deliel 10 месяцев назад
Very good, I guess any mesh can be used as an emitter.🙃
@J4ME5_
@J4ME5_ 6 месяцев назад
but how with the third person model, it spawns in, isnt just in the scene.. is that possible? It must be
@Synkhan
@Synkhan 10 месяцев назад
Couldnt save your vid to my watch later or favourites, any reason as to why that is?
@RedefineFX
@RedefineFX 10 месяцев назад
I can’t upload anything to twitter. Nothing is working today.
@WatchTMC
@WatchTMC 10 месяцев назад
Is there really no way to get shadows going with this? Really cool tutoria, but the feature in UE is pretty useless for VFX if you cant have any kind of shadows.
@RedefineFX
@RedefineFX 10 месяцев назад
The shadows will currently only show up when you render it out with path tracer
@WatchTMC
@WatchTMC 10 месяцев назад
@@RedefineFX thanks. Yea just to clarify, your Tut is great, but it find it really weird of epic to release such a half baked feature?
@jmv1
@jmv1 9 месяцев назад
any chance you cover on how to do liquids using the new niagara fluids? I'd be really interested in that.
@RedefineFX
@RedefineFX 9 месяцев назад
I’m covering that in my new course launching tomorrow
@jmv1
@jmv1 9 месяцев назад
@@RedefineFX oh man! I’m excited for that!
@UnchartedWorlds
@UnchartedWorlds 9 месяцев назад
@@RedefineFX Can Niagra fluids do good looking majestic Waterfalls?
@RedefineFX
@RedefineFX 9 месяцев назад
no not yet @@UnchartedWorlds
@weistudios
@weistudios 7 месяцев назад
Where did u get the niagara templates?
@fabfov6064
@fabfov6064 4 месяца назад
you need to activate niagara fluid in plugin project setting
@mr.bonnieb.5782
@mr.bonnieb.5782 4 месяца назад
@@fabfov6064 Second time i need this comment, i'm replying and liking to move this up
@Dannylewis27
@Dannylewis27 3 месяца назад
Hey bud. I love your tutorials they're so straight forward and clear but I have problems with this one. Everything looks fine in the editor window but will not appear on the map, even if I start the game no niagra appears. Other niagra effects pop up straight away so it's something within this blueprint. I've triple checked everything. I'm dumbfounded. Any advice. Greatly appreciated. Also I signed up to your course 🎉
@ThinkingUkranian
@ThinkingUkranian 2 месяца назад
Hi man! Have you solve that issue? same shit, trying to combine flamethrower with burning man, thrower is working well, but burning man dont want to burn at all in the level and sqcer...
@Dannylewis27
@Dannylewis27 2 месяца назад
@@ThinkingUkranian hey dude. Nope! It works until you add the reproduction sprite on the character. After that nothing shows up in the sequencer or anywhere. Shows up in the viewport while making the effects fine though.
@24vencedores11
@24vencedores11 10 месяцев назад
Hello I love your tutorials indeed. Can you just show how to get character body and clothe wet? How about tear 😂 effects?0
@RedefineFX
@RedefineFX 10 месяцев назад
Thank you. Currently I’m only focused on Niagara fluids.
@goazu
@goazu 3 месяца назад
would this technique work with any object instead of a mocap MM?
@RedefineFX
@RedefineFX 2 месяца назад
It should yes
@nigussusolomon643
@nigussusolomon643 5 месяцев назад
Great tutorial. one question, How would this work on a metahuman?
@RedefineFX
@RedefineFX 5 месяцев назад
Haven’t tried
@nigussusolomon643
@nigussusolomon643 5 месяцев назад
@@RedefineFX I tried it and it works on the skeleton but i can't figure out a way to make the particles appear on the metahuman's face or their clothing.
@RosBroz3D
@RosBroz3D 9 месяцев назад
So anybody run into "compiler errors" with Niagara systems. the Plugin is enabled and mesh distance fields is on.
@Sandbananas
@Sandbananas 8 месяцев назад
You find a solve for this? Started playing around with 5.3.2 update and getting compile issues.
@J4ME5_
@J4ME5_ 6 месяцев назад
god I wish I could figure out how to do this to a third person character.. could you help us figure that out? Also, when I go back to the scene and drop the character Fire into the scene, the fire is not lit at all, also not there when I press play
@RedefineFX
@RedefineFX 6 месяцев назад
emitting from a walking 3rd person character is covered inside my course
@J4ME5_
@J4ME5_ 6 месяцев назад
@RedefineFX oh wow! The free one? That's spectacular! Thanks man, I joined the fb group too, love your work
@borrowedtruths6955
@borrowedtruths6955 8 месяцев назад
Everything works perfectly, until I move my character off X0, Y0, Z0. Even after I move the Niagara fire to the same coordinates as the character, they will not match up any longer. Any help?
@Kenb3d1
@Kenb3d1 7 месяцев назад
Having the same issue.
@borrowedtruths6955
@borrowedtruths6955 7 месяцев назад
@@Kenb3d1 Yeah, I'm still trying to find a fix for it. If you find an answer, I would appreciate it if you would leave a comment here.
@psylimusic
@psylimusic 6 месяцев назад
Did you have any succes with moving the object from the world origin?@@borrowedtruths6955
@SpeederProject
@SpeederProject 5 месяцев назад
Set your particle system to local space so that when you move the actor in the scene the particle system will use the local transform
@borrowedtruths6955
@borrowedtruths6955 5 месяцев назад
@@SpeederProject Thank You.
@guerrerourbano7
@guerrerourbano7 6 месяцев назад
its posible to hide the mesh and only keep the niagara animation?
@RedefineFX
@RedefineFX 6 месяцев назад
Yes just uncheck Visible in render in the character settings
@srinibasmondal1773
@srinibasmondal1773 10 месяцев назад
Ya we want exact same thing in embergen
@RedefineFX
@RedefineFX 10 месяцев назад
Heard loud and clear 🫡
@mr_rokib
@mr_rokib 8 месяцев назад
Niagara Templates Missing , how can i fix it ?
@Kenb3d1
@Kenb3d1 7 месяцев назад
install the niagara fluids plugin also to see the templates.
@Levi-samaa
@Levi-samaa 10 месяцев назад
we need something like this in embergen
@RedefineFX
@RedefineFX 10 месяцев назад
Easily doable in embergen. You want a tutorial for this exact thing in EG?
@TroubleShotVFX
@TroubleShotVFX 10 месяцев назад
@@RedefineFX If you can find the time to make an embergen tutorial it would be a huge help.
@Levi-samaa
@Levi-samaa 10 месяцев назад
@@RedefineFX yes, if you can then it would be very helpful🙌🏽
@pva5142
@pva5142 10 месяцев назад
im running on 5.31 everything is visible in scene until i attach skeletal mesh ;/
@mauroariel84
@mauroariel84 10 месяцев назад
the same happens to me
@bonniedeldojo1556
@bonniedeldojo1556 7 месяцев назад
maybe try again, its working for me in latest version
@guerrerourbano7
@guerrerourbano7 6 месяцев назад
I have the same problem
@flathmann
@flathmann 2 месяца назад
I don't want my Character to be on 0/0/0 coordinates.. how is it possible to change the location?
@RedefineFX
@RedefineFX 2 месяца назад
That requires a different setup entirely and is covered in my Niagara immersion course
@flathmann
@flathmann 2 месяца назад
Amazing news!@@RedefineFX I made it work with this setup by turning of local space in the emitter settings
@hugomrt6082
@hugomrt6082 2 месяца назад
@@flathmann hey men, I turn on the local space butttttt still doesn't work for me ? do you have a solution ?
@flathmann
@flathmann 2 месяца назад
Did you check if the local space in turned off in the SourceEmitter and in the Master_Emitter as well? I had the same problem, that is sometimes worked after I turned it off and sometime it didn't, but I can't tell why.. Also make sure everything is compiled. Let me know if you figured out what the problem was! @@hugomrt6082
@belkheirifathi4726
@belkheirifathi4726 Месяц назад
@RedefineFX Thanks for the nice tutorial, it is not working
@bonniedeldojo1556
@bonniedeldojo1556 7 месяцев назад
2:24 - And now you can see our character is on fire -
@RedefineFX
@RedefineFX 7 месяцев назад
🤣 sure can
@sh0tiphone
@sh0tiphone 2 месяца назад
what is your PC? My laptop with RTX 3080 can't handle it...
@RedefineFX
@RedefineFX 2 месяца назад
Recorded on 4090 rtx
@Raldazzar2
@Raldazzar2 10 месяцев назад
Is it safe to assume that this is 5.3 specific? tried to emulate on current project which is on 5.2 and was fine until I connected the Niagara system to the skeletal mesh. it attached, I clicked none. and it just refuses to render in the scene. cannot for the life of me figure out why, also, as daft as it sounds, the positioning of the FX keeps moving. if I put it to the exact same as the actor, it doesn't remain. even though its attached?
@RedefineFX
@RedefineFX 10 месяцев назад
It's safe to assume it's 5.3 specific
@Raldazzar2
@Raldazzar2 10 месяцев назад
Figured as much! time to migrate the project. :D @@RedefineFX
@ryansaper
@ryansaper 3 месяца назад
I'm in 5.3 and I have no option for sockets to set to "none" when I drag it on top of my char. I only have that option in the character blueprint, but still doesn't work
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