5.3.X updates from official changelog: # Bugfix 5.3.1 - Fixed a bug in which wouldn't allow seaplanes and helicopters to take off/land - Bumped up the starting health for turret bunkers to 10% (from 1%) # Bugfix 5.3.2 - Added in a setting which will prevent corpses from despawning. Has been highly requested to be added to the main game from one of the test servers. - General can no longer suffer the penalties from losing morale - Fixes and changes to the artic campaign - Added thumbnails to the artic campaign # Bugfix 5.3.3 - Crucial change to how the server handles legacy save files # Bugfix 5.3.4 More bugfixes in regards to the datastore issues - Made `minesweeper` map easier by increasing the carrier loss count `1 => 2` on normal mode - Increased AP for the elefant - Changed the units used in `Hold out!` to make map easier. - Buffed the General units stats and added a few units to assist him. - Outpost has another objective: Protect Outpost # Bugfix 5.3.5 - More fixes to the datastore which should prevent data loss for players which have returned to the game - Potential fix to the sapper causing ghost units in pvp games - Fixed bug which didn't allow some buildings to be damaged by splash - Added more details to light hunter # Bugfix 5.3.6 - Fixed mission type for minesweeper - Updated to recent kv-1 model - Other technical fixes - Updates the 2nd map on Antarctic # Bugfix 5.3.7 Revamped internal code which handles click detection. This should resolve some issues mobile players were having, while ideally not affecting PC players # Bugfix 5.3.8 Fixes to some issues that the update above caused. - Radio highlight not being removed after deselect - Deployment tiles disappearing after deselect - Updates to the AI in how it handles transports - Visual changes to french medium tank and british battle tank that add armor to the tracks - Removal of the long magazine that was present for the rifles used by the riflemen # Bugfix 5.3.9 - When hovering over unit, the hover health bar wouldn't update after taking/gaining damage - Upon moving a unit, game would select the unit back again even if the main weapon is on cooldown. This occurred to units which were not able to fire on the move. - Rare bug which would trigger when trying to select a unit that has been removed - Fixes to the teleport button which brings you to over sub-places - Updated light gunner attack animation to resolve some bugs - Sappers will no longer lose morale from removing landmines **Visual changes** - Added new japanese anti-tank gun model (credits to ) - Updated rifleman hurt portrait **Technical garbage** - Fixes to the `triggerEvent` map event action - Changed a feature in which supplies would not be collected if it's less than the weapons `supplyPerAmmo` - Bug in which weapons with inf ammo would not use ammo even if the property had be changed to a finite value. **Changes by BAC0N** - Music changes for Outpost and Secrets Revealed - Increased starting tix for Outpost and Secrets Revealed's AI - Removed the supply truck in the very back on Secrets Revealed **Stat changes** - Seaplanes (class) can now land while having already moved - Increased damage to field gun direct attack If any other stats have been changed that isn't listed here, make sure to let me know as that's a bug.
if you look in the Wiki, theres a verglas skin thats currently developer only. its already in the game fully, i would assume they'll add it at some point because theres no fully white skin in game yet.
I love the snowmobiles design. Hope they make it unlock able for the player base. The snowmobile should move faster on snow or plains buts it will move slower on roads.
To anyone who Operation Antarctica on tryhard Always bring a friend to help No bots since they constant sent units to their deaths which make the emeny 3 stars units
yo king of owls, thiers a 2v2 pvp community map called railway node and it has… TRAIN FACTORY! It can produce armored train and railway gun. Armored train cost:120 Railway gun cost:80-90 (I forgot lol)
Hmm the general is stupid but as a Player you have the biggest advantage YOU can respawn your Units and the enemy Mostly cant exept maps with a wave system (sorry im german and im not a expert in english as well)
Tips to kill the boss: Use snipers they have a ability where the less people are in a unit the more damage it does so it will do 100+ damage if there is one person in a unit
I'm going to mention this, but the objective does take hours, therefore any players aiming to complete the final mission should prepare their loadout and what they will do in under 43 turns.
Big helpful really helpful thing: Use SPAAG and IFV for this campigain its a must they kill everything in their way expect for something like verglas superior but its can be dealed with spaag in like 5 shots i think with full veterancy
I might to said that this campaign is somehow easy but at the same time shows some of difficulty, not similar of Woodland campaign, but is a refresh change for the game, the last mission is great and hard to beat if you're not prepare enough, meanwhile the "boss" is a hard rock to defeat. Also something funny is that i selected the USSR skin cause i saw that the enemy vehicles were from that country.
BTW you can solo the ambush with sniper rpg smg squad bt supply carrier and halftrucks (if you cap the 1st depot STRATEGIZE BEFORE CAPTURING) idk how but silly me won
Bro these are the ways on how to beat verglas the first option surround him with idk grunt M and start whaling on them and it didint work :/ next battle tanks keep whaling until u found out he has an rpg next snipa gang he has an sniper to and will start whaling on them bro i dont know what to do :/
Verglas superior: I am the most difficult boss, having 4 types of attacks countering all foes i meet and to put snow on the wound, i am just one guy, no armor! Sniper: I'm bout to end this mans whole career.
@@KingOfOwls23It’s not, The most effective way to kill him is either using gunships (because he can’t damage them) or just overwhelm him with battle tanks, I would recommend using battle tanks since it does 25 damage per shot and if you have enough, can kill him in one turn.
@@vickylee3144 there are anti airs so the gunships is not viable according to my info that my brother try the new map campaign he did killed Verg using sniper 3 sniper he needed to end the game a blitz so using the perk to kill a single target means Verg share a same weakness as a regular sniper he’s a one man army
@@newengland3085 Weird, The only times my gunships have been shot down was from the cruisers and destroyers in the ocean. And I haven’t experienced any sort of anti air.
I still cant get past good ol pacific front ever since the naval rework. Give us an option to do the old one or the new one. The new one needs more braincells that most noobs lack.
I still cant get past good ol pacific front ever since the naval rework. Give us an option to do the old one or the new one. The new one needs more braincells that most noobs lack.