just the fact that this game originally had partners,a good story, and no stickers, and then miyamoto told them to simplify it and scrap everything depresses me beyond belief
Eh, I remember watching this trailer over and over on my school issued laptop. I was so excited and oblivious to the changes that were evident even in this trailer. I remember literally thinking as I watched Mario kill Goombas "I can't wait to see the new villain!" The trailer I really want to see is the 2010 one that only had a short off screen clip of a 3DS shown... THAT one is the one that had the Chomp partner and apparently a world inspired by the N64 game rather than the NSMB series.
Oh my gosh, me too! I would watch the trailers and info videos/reactions all that stuff over and over again! I was crazy about this game! In fact, I was so obsessed I couldn’t even sleep at night waiting for Christmas Day when I would get it. I thought it would be like TTYD.
Sonic Gamer ah, that is not what it looks like, We *TOLD* nintendo over and over again that we don't like sticker star and we don't want sticker star 2, and what do they do?, they make sticker star 2 in hd, *-THAT'S EXACTLY WHAT WE WANTED... NOT-*
People say “Why is this recommended 4 years later?” But this time I say: “Why the frick is this in my recommended EIGHT years later?!” Edit: Okay, thank you, reply, why is this in my recommended *NINE YEARS LATER?!?!*
I'd make the case that Color Splash is going to be Paper Mario: Revenge of the Sith and that Mario & Luigi: Paper Jam is PM:AotC. It's the sixth game to have Paper Mario as a main character, it has the best visuals (though I still prefer the art style of the original PM trilogy), and it seems to have gained the massive group of followers. The only part that doesn't quite line up is that M&L:PM is liked by tons of people, but I'll figure something out.
Yeah, I noticed all of this. The fourth also introduces an annoying side character that no one likes (Kersti and Jar Jar, of which I hate Kersti more, honestly.) I don't know if the NX will have a Paper Mario of its own, since the director said the future of the series depends solely on them thinking up a new paper gimmick. If it was a return to form, I'd call that one the Clone Wars (series, not movie) of the bunch.
***** Indeed. I can almost guarantee the indie scene will be all over the Paper Mario formula in a few years, like how we've gotten three or so EarthBounds in recent history.
@@clothinghanger6978 If you haven't play TTYD that means you aren't a real fan. There are a lot of other reasons for us to complain toward the latest 3 games.
@@herovero7868 that doesnt explain why you say "you are not a true fan". Of course, i prefer the old games too, but others might have other opinions. Many people also just trashtalk the new games without playing them. Also: how do you know, that he never played ttyd? I know it is frustrating seeing one of your favourite franchises getting worse and worse, but at least try to be nice to others. The other guy also wasnt that nice, but hate never solves problems. Why tf am i typing this?
Yes! Finally, a new installment of Paper Mario. My sister and I loved it ever since the first one, now I'm 13 and STILL play it at least once each year!
Look, this was the first Paper Mario game I played, I liked it and have a soft spot for it. I have played 64 now. Also, that comment is a year old and I was triggered from these responses
Miyamoto: Hey guys! You know what we need to do? Guy1: Join the illuminati? Miyamoto: Nope! We gotta make another Paper Mario game! Guy2: Yesss! What should it be called? Guy3: Paper Mario Sticker Star? Everyone looks at Guy3 awkwardly Miyamoto: That. Sounds. AWESOME!!! So, should it be about stickers and stars? What should the story be? Hey, Guy4! You made the story for PMTTYD and SPM! Surely you'll think of another great story this time! Right? Guy4: Uggh, my brain hurts from all that thinking, still.... Miyamoto: Guy2! Any character ideas? Guy2: Uuuuuuuhhh Toads? :D Miyamoto: And? Guy2: Just Toads, a wiggler, and an annoying stick girl thing. Miyamoto: BEAUTIFUL!!! Guy1: Miyamoto! You know what would be great? Miyamoto: What? Guy1: No FP, BP, SP, tattles, Star Pieces, Party members, badges, new moves.... Miyamoto: Okay, write all that down because I can't remember everything you just said but otherwise it sounds GREAT!!!! Guy3, whatcha got for us? Guy3: The main villain should be Bowser! That will be a great plot twist, right? Miyamoto: Love it!!! Okay, we'll just add in some impossible puzzles, annoying jokes, and this game will be finished! Anybody oppose? Guy5: ME ME ME ME ME ME! Miyamoto: Yes, Guy5 who finally arrived at the meeting? Guy5: I disagree with the idea of no FP, BP, or SP! We should add a strategic battle system that- Miyamoto pulls a lever and Guy5 falls down a trapdoor Miyamoto: Anyone else? cricket, cricket Miyamoto: Boys, lets get to work!
Back when the series was gonna go back to it's roots. until Miyamoto came and ruined everything. If he gave the original idea for Stickerstar a second chance, we wouldn't have so many angry fans bashing this game and Colorsplash.
Miyamoto didn't really ruin much of anything... A lot of design choices were Intelligent System's fault. Just toads, consumable attacks, not that much story. All miyamoto wanted them to do was make something different with mario world characters and, clearly, they failed at making it that good for a lot of people.
True, but there's no denying that the flaws they've made are the result of his meddling. Even when He's the director of a game his ideas haven't been executed well in recent years. look at Star Fox Zero.
The crippeld motion controls that he forces players to use instead of making them optional. that alone is the reason why it's the worst selling game in the series. Plus it doesn't have multiplayer, barely any replay value, it's a slight remake of 64 which isn't necessary because they remade it on the 3DS as a launch title and it comes off as outdated to most people. don't get me wrong, I like Miyamoto. He's done great things for Nintendo. but his glory days are over and his meddling and inavation has done nothing but hurt games in both gameplay and sales in recent years. the guy needs to retire.
+Jeremy Knight And no online either... Yeah I see what you mean. I really don't think he should retire though. I think it would be better if he worked on games he's pretty good with like Pikmin and possibly have him a create a new ip.
i wish we could go back to the good old days :( (also this trailer was created after the original one (Anyone remember how the first trailer had companions?) yeah... we know)
congratulations, Nintendo. You've managed to create a Mario game that was mediocre at best. please don't try that again. sincerely A depressed fan of PM
Oh get over it. Really, I understand that everybody hates Paper Mario Sticker Star because it's "different". (Video Game Racism) I don't think the game is bad though. They just tried some new mechanics, and as a stand-alone title I think it's pretty good. So what if it doesn't fit up to the previous games? And guess what, they probably won't make another Paper Mario game for about 3 years so I'd just deal with what you got. If it says anything, the graphics actually look paper-like, unlike a lot of the previous titles. I believe that deserves SOME merit.
I amdmit that the game was not bad. The gr Iaphics were quite good. my problem with the game is the battle system. That was incredibly flawed due to easuly running out of stickers and the gimmicky bosses.
Wise point someone. Everyone look at this, this is to you all that hate the game. :/ Nintendo tries something new, you complain that it should stick to its roots. Nintendo sticks to its roots, you complain that it is just like the previous games.
No man, this game was not only radically different, but it was just a bad game in general with huge flaws. The whole no experience points thing just made fighting pointless (no pun intended) Also everybody wants a paper mario game like 64 and ttyd
gamerguy23123 What are you talking about, battles are NOT pointless, you get coins, especially in world 4, which is used for the thing stickers and door stickers!! You could just get it from blocks, but that's just slow. Even the goal requires you to defeat baddies to get more coins. It's your opinion if it's a bad game, but mine is different, and nobody is changing it.
gamerguy23123 As I've said, it's your opinion. This is the first Paper Mario game I've ever had, and I love it to bits. I love collecting the stickers and using them. Some of the levels were actually quite entertaining for me.
Everybody saying Miyamoto is the one that called for all these changes... heh. Go look up the full story, he requested nothing more than a cast of canon characters.
You know what made me laugh? After the changes were made for the Paper Mario series Miyamoto said it was BORING. Boring! That gives you a message right Miyamoto? Why not keep the Paper Mario games as it originally did then?
Many years ago, there was a Mario RPG spinoff to the Super Mario Bros. franchise by Nintendo. Its name was Paper Mario (or Mario Story for the first game if you lived in Japan). Many people, including myself, were taken in by its simple yet furbished & mostly refined gameplay, unique characters, unusual look, unorthodox storylines (chapter and gamelong- big and small need each other, after all), and chuckle-inducing writing. Unfortunately, after Super Paper Mario in 2007, something bad happened to the series. Namely, its identity- from basic staples to defining characteristics- was stripped away from it. Instead of many visually different named NPCs of many different species, there were only generic six colored adult male Toads. Instead of an engaging explicit story for every chapter and the game overall, only World 3 and a single level in World 4 had anything resembling such. Instead of the storybook look adding to the timelessness, the many Toads and even other characters explicitly brought up the paper style, undermining the impact of many moments and in place of actual jokes. Instead of a fair challenge, even basic information for playing the game was withheld, and clues for obstacles (most involving one-use Things) were given too late or never given at all. And instead of a gameplay experience made for modern days, the mechanics were more akin to an NES era game, with the most outdated of ways to “pick” a target (the exact move on the exact enemy in the exact order), infuriatingly strict trial and error gameplay, the helper character Kersti not actually offering hints most of the time, even when asked with her dedicated button (on top of being an awful character), and little quality of life in general. Not helping this was the huge flaw of the game’s components not “flowing” into each other in a way that made them all undeniably contribute (battling offers no unique reward type, making fights with non-boss enemies and non-story enemies completely skippable). This is referring, of course, to the infamous 2012’s Paper Mario Sticker Star for Nintendo 3DS. At first, it was thought to be the fault of Super Mario franchise creator Shigeru Miyamoto forcing his views on the development team. It was also thought there was miscommunication and a misunderstanding of some dubious surveys for Super Paper Mario. Unfortunately, even 4 years later, many of the unpopular traits of Sticker Star stuck around for the Nintendo Wii U game Paper Mario: Color Splash. When Color Splash was released for the Wii U console, many of the problems from Sticker Star had not been fixed. In fact, Color Splash (and by extension, the creative team) seemed to twistedly celebrate the fact they hadn’t really fixed anything wrong with the previous game. From the nameless Toads themselves now mentioning how there were only Toads as friendly NPCs local to the setting of Prism Island, to the paper jokes now being forced to the point they actually made no sense even in context, to the game making Replicas (extra Things) useless for boss weaknesses and actually mocking the player for it (when the developers themselves programmed it in), to the producers actually shafting the blame onto the contingent Mario & Luigi/Mario & Luigi RPG series for why Paper Mario isn’t an RPG anymore (when this wasn’t a problem years ago, and isn't a problem)… Rather tellingly, despite using the Super Paper Mario surveys as the reason for the changes, the producers have mentioned they jumped right from Sticker Star to Color Splash, with no mention of the Club Nintendo surveys for Sticker Star. Also rather tellingly, even though Kensuke Tanabe says he went to Shigeru Miyamoto because “Mario wasn’t the producer’s intellectual property”, the simple fact Nintendo gave the producer the Color Splash project at all indicates this wasn’t a problem for the higher ups. Basically, the current creative team for Paper Mario (producer Kensuke Tanabe, co-producer Risa Tabata, and writer Taro Kudo, as well as whoever the current head game designer is), are what’s wrong with the current Paper Mario franchise. They refuse to really improve their ways, and don’t really appear to embrace or emphasize quality of life design choices (as seen with their mockery of Replicas). Therefore, in order to have a chance of restoring the Paper Mario series to its prime and regaining its full identity and respect, I are asking you, the reader and Mario fan (not just Paper Mario fan) to ask Nintendo alongside me to replace the producer, co-producer, writer and game designer with other, more proven Nintendo employees. This is not to have the people currently in those positions fired, especially as Japanese culture is averse to the idea of firing people- just relocated and switched out with other employees. As for who in particular could sub in for at least one of these positions, there are a few candidates. The first choice, of course, would be to reassign former director Ryota Kawade from his position in the Fire Emblem trading card game (from what recent research tells me) back in charge of Paper Mario. If Mr. Kawade is not willing to return to Paper Mario for whatever reason, there is another choice in mind- Yoshiaki Koizumi, the Assistant director of Super Mario 64, the director of Super Mario Sunshine and Super Mario Galaxy, the producer for Super Mario Odyssey and the Nintendo Switch console/handheld hybrid. The reason for this nomination of Mr. Koizumi’s tutelage over Paper Mario is simple- his work on Super Mario Galaxy, as well as its sequel, indicates he is incredibly creative in adding completely new characters while giving old ones a spin. In addition, several aspects of Super Mario Galaxy and his later games, from Bowser’s speech patterns to the Grand Stars as collectibles and the font, are reminiscent of Paper Mario. Finally, even when Shigeru Miyamoto enacted a “storyline minimism” clause similar to Sticker Star, Mr. Koizumi still kept the characters and style he enacted. This also applies to Yoshiaki Koizumi’s pupils and students. Therefore, if Yoshiaki Koizumi and his team replaced Kensuke Tanabe and his team for Paper Mario (preferably after Super Mario Odyssey is released and/or finished), there is good faith he would provide a closer experience to the original Ryota Kawade trilogy, original formula or not. Even if Mr. Koizumi were forced to creative restrictions and couldn’t negotiate or migitate them, we at least wouldn’t see so many Toads, and would have a much more diverse cast. And even if not Kawade or Koizumi themselves, someone who thinks like them (young, fresh, assertive) and isn't one of the current crew would suffice in replacing the current "problem members".
I feel sticker stars gameplay had potential, if we had basic attacks, like in 64 or ttyd, and the stickeds could upgrade attacks, say your fighting a spiky enemy that can fly, you cant use your hammer because its airborne, so you apply a hammer sticker to your jump and bam, your jump now negates the spikes. Feel free to point out flaws i am betting i made thousands of contradictions i only recently finished ttyd
I liked this game (This was one of my first games when I was a child so I don't hate the game) But to see when this video got uploaded and to see how much people wanted to play but also stated on hating on Super Paper Mario (Also my favorite game I played) Bothers me, I know it's opinions but wow, that's a lot of people to hate on the game, Its just a real time RPG.
Also sorry to anyone who hates this game but I still gotta agree that with these 3 guys. Hate us if you will for this but this is my favorite paper Mario game.
This looks awesome. I'm eager to try out the turn-based battle system that it looks like will return in this one (I'm trying to play the 1st Paper Mario that I downloaded from the Wii shop channel, but just can't get used to using the classic controller xD). Definitely on my list for 3DS games. *guiltily hoping against hope that there's at least a tiny reference to Super Paper Mario in it*
looks like an awesome game. i can't wait to pick up my reserved copy at gamestop. plus i'm loving the fact that there are cool and innovative ways to attack besides using the usual jump, hammer, and power-ups attacks
Before I read some comments I'm just gonna say, there better not be a lot of rants about people who think the battle system was "bad". It was a pretty neat twist! (Grabs enraging child repellent)
Granted, the game was good on its own, it wasn't a Paper Mario game. Paper Mario is an RPG series with exp, partners, and a compelling story. What fans want is a real Paper Mario. I think that Sticker Star and Color Splash are at the least average games, but they shouldn't have replaced Paper Mario.
i mean maybe people wouldve tolerated it more. i dont think just stripping it of the paper mario thing wouldve made the atrocious gameplay and obtuse boss battles any better. and frankly when looking across the rest of the mario rpg games this one just doesnt fit at all, so i dont think it wouldve been that well recieved regardless. though i do agree they shouldve done away with the paper mario name from these dumb craft games (but also shouldve made them better than they are).
Most of the design choices were not Miyamoto's fault. Why do people keep claiming that? All he wanted the team to do was make something different from the first two games and make mario world only characters. That's it. Everything else is on intelligent systems.
I respect Miyamoto from a gameplay designer standpoint but his glory days are over because of his unhealthy obsession with forced motion controls and gimmicks instead of actual innovation that fits the series they are put into, and his beliefs on storytelling are pretty much objectively wrong since he thought that Rosalina's story in Galaxy actually hurt the game when it was completely optional. Depth is never a bad thing, and while the platformers don't need to have some grand epic story, they should at least try to outdue themselves in plot and characters like they try to in gameplay. Story is not something that Mario should not have and Miyamoto's thought process behind not having Rosalina be a prominent character in Galaxy 2 (To the point that he fist pumped that he got the game to have less story...seriously that's not something to be proud of) and him thinking an RPG is fine without a story or without interesting unique characters is just objectively wrong. Gameplay's one of the most important aspects of a game but in this day and age story is just as important and should be given a great amount of focus as well. Even something like Sunshine feels refreshing and original because the story has more to it than what Mario games usually have. Mario may not need an in depth story to be a fun series, but it certainly would make many player's enjoyment far greater if there were more story focused Mario games with unique and well written characters even if it's completely optional like Rosalina's was. But in a Mario Story game (because that's the real title for the series even if they've forgotten that) there needs to be an in depth and dramatic story with actual emotion and character to it as well as bigger stakes and better reasons for Peach being kidnapped than she likes cake and is taken because of it being thrown on her.
If you want a story, watch a movie. This is a game. I don't want the game to be interrupted every 5 minutes to read bad dialogs. Mario needs drama, character, emotion? Give me a break! What's next: Tetris and Pong need a "grand, epic" story? This is one of the things Miyamoto still does right, so let's not give him bad advice. Focus on (mediocre) "story" has already ruined Metroid and made Zelda lame, so at least spare poor Mario.
This game made me happy to be a Paper Mario fan. Everything about it made me think about what it was trying to show me rather than what I was expecting out of it. And what it showed was a seed. A seed of passionate developers who wanted to make Paper Mario fun in its own unique ways, from Stickers, to Paint, and now Origami. Cleaver ideas, clever puzzles, clever writing, and clever gameplay! Thank you, Paper Mario: Sticker Star. You made me not relive the days of Paper Mario 64, but you also made unique chances to the series that I was interested in knowing what else can Intelligent Systems do for paper gimmicks! C:
@TheTotox666 1. The Thousand Year Door and Super Paper Mario are not remakes. they are SEQUELS. 2. the partners have been confirmed, you can see a Toad following Mario around in the trailer and a Chain Chomp in some of the pictures released by Nintendo.
The thing is that PM2 emphazie the "paper." The boat. The airplaine. And mario turning sideways. This game may have more of that stuff but i doubt it won't be good.
I'm so glad that origami king is good so far. I remember that i didn't even bother finishing the final boss of sticker star, it definitely saddened me to see the huge leap into the abyss the series had suddenly took
@1legomaster That depends on what you call 'killing a console'. I'd consider the PS2 dead since it's lacking a stream of games now, but people still buy it used at Gamestop. The Wii will probably be also dead next year, because the last 2 big games are Skyward Sword and Kirby Wii, but that doesn't mean that they'll completely stop selling Wiis.
Maybe if the series started out this way, we would have thought differently about it. The thing that makes it depressing it’s that it could have been much better if it weren’t for Miyamoto..
Download this trailer for free from the 3DS E-Store to see it in 3D. It looks absolutely amazing in 3D, which definitely surprised me. I can't wait for this game.
@homsarshat Nintendo isn't planning on making a new DS anytime soon. Maybe in another two years you'll see a new one, but certainly not now. It was only realeased in March this year.
@zarizzy21 It's a 3DS it's not a DS-3d it's an entirely different generation of handheld. So not like DS/DSLite/DSi 3DS compared to DS Lite is like the DS was to the gameboy advanced. And it's awesome you'll enjoy it.
@TheKoopakirby Obviously you don't know how an E3 Trailer works. The reason you don't see the partners is to avoid spoilers so people can enjoy the game. It has already been announced that there is a Chain Chomp partner and a Toad partner. Also, there are badges in this game just none actually shown in the trailer. Third, what people are saying is not that SPM was a bad game, but it didn't feel like a Paper Mario game. I think that this game will be fabulous and I can't wait to play it. Thank
@nrtoking4729 I'm not telling them to rush it, I'm telling them to finish it ASAP. That can mean 20 years from now. I'm just telling them to finish it the soonest they can.
The music for the trailer is adorable. It brings me and my brother way back to those Super Nintendo and N64 games, like Yoshi's Story for example. Very nostalgic. I would love to purchase the 3DS for this, Zelda Ocarina of Time, and any Pokemon games only. Lovely trailer.
@1legomaster Depends on if you like adventure games. It's one of the most praised games of all time, but some people think Zelda games are boring. I personally like it, so I definitely recommend it. I also recommend Pilotwings Resort, Dead or Alive: Dimensions, and Resident Evil: The Mercenaries 3D.
It's current release date is August 2012. It's first release date was March or August 2011 as far as I know. So, it's been held back for about a year now...
@quicksilvr123 Honestly, this looks like an even more drastic departure than SPM was. No partners, easier money farming, getting rid of badges, stop-motion-esque animations, platforming, heavier focus on instant kill items...Just saying that this might not be what you want.