My dad who grew up with arcades has been telling me this for years, that these big game companies focus too much on graphics and not enough on gameplay. I used to somewhat brush him off but now I realize he was so right
Starting from 1990, gamers cared way more about graphics and "edgy" games. That popularity started to drop at 2015 because everything feels the same or nothing wows them anymore. Basically, high graphics and edgy games were a fad.
Yes he was. When your young and immature, you don't understand especially when somebody is stating facts. Then u get some sense later on, take a step back and you see like wow, now I understand. Video games are suppose to fun, not a showcase. Sony games look great, but the fun factor and gameplay isn't there. I can turn my old 20 year old consoles without I turned, dlc, no loade times, and still have more fun than the current Gen consoles. Playstation and especially Xbox has been the same since 2013. Nintendo games and their consoles are more fun and I can play for years. Even my daughter enjoys Nintendo more tha ps5 and series x. She has all the systems and says nintensonis just more fun. Games like ring Fit is genius. I find that game more fun than Sony or Xbox game. When Nintendo tried competing by giving us the powerful cube and n64, people didn't appreciate it. So they went another route, and even though they're winning, people still find something to complain about. Nintendo will always be king.
@@texanman7191 High graphics, "edgy" games, controversy, this can all work together to make a game sell well short term, but in terms of staying power relying on these factors alone is detrimental. A new game will come out that pushes hardware more effectively, edges eventually get dulled and need to be maintained, and controversy... people move on quickly.
@@ricktheweeb5382 Probably also helps to have the loyalty of the people who make the products... Why would anyone put forth their best effort if they know it doesn't affect their job security in the slightest?
Moreover, you could argue that we are at a point where the best looking systems graphically don’t look better by a big enough margin to sell you on the console. I.e. When the Switch is the worst looking system, graphical capabilities aren’t much of a selling point anymore.
Yes they have done a much better job of marketing. Ha. Well that’s partially true. They also make great games and did a near perfect job with all their franchises this gen. I would say both things are true.
Thriving on 7yo hardware that was already old when it first came out in 2017. Yeah, Nintendo does not need to keep up, they (Sony/XBOX) have to tone it down a bit.
Take the movie Robots for example. When the original CEO had been taken over, they outright changed the slogan from "you can shine no matter what you're made of" to "why be you when you can be new?"
Particularly 'visual fidelity' yet there's so much more to a game than just visual fidelity. On the visual front, you don't see creative use of color, just dreary browns and grey color pallettes, which by the way aren't even realistic, so not only are the visuals uncreative and uninspired, they forgot about GAMEPLAY
Iwata’s career started as a game developer, that’s why he had the perspective needed to support his development team. CEO’s tend to come from MBA programs and usually have little to know direct knowledge about how the product they oversee is produced. We need more leaders like Iwata in business.
Nintendo has a tradition of innovation. When Hanafuxa sales started to decline in Japan they started making toys for Hasbro, and later their own toy innovations, most notably the Ultra Hand and Duck Hunt. Then when Arcades came out, they held off for a bit before reinventing what it meant to be an arcade game with Donkey Kong being among the most complex from the time, and used that as a springboard to outcompete Atari into. The ground with their first gaming innovation: Quality Control.
Nintendo has always been innovative with their thinking ever since the dawn of time and they have been in the video game scene when it first started. Hanafuda and cards started going down? They invest in other fields like instant rice, taxi services, love hotels, etc. When they found Gunpei Yokoi fooling around with an invention that he made, they promoted him and made that toy a success. When the Magnavox Odyssey (the first console ever made) first released in 1972, they jumped on the bandwagon and made the light gun for it. In 1977, they made their own home console. Even though it wasn't a big success, it at least brought their name to the wider Japanese audiences. Even though the video game market crashed in 1983, they were determined to bring the Famicom to the US as the NES, gambling that it would be a success. As a result, they revived the industry. Their philosophy all came down to Gunpei Yokoi's thinking: "Lateral thinking with withered technology", which means using cheap and old components and ultilizing it in a brand new way. There is a great video by the Gaming Historian that explains this. It's called Rob the Robot and it's an excellent video. I highly recommend you check it out.
@@edh8900 I've seen it, I just meant to compliment how well you organized and summarized all that history into a fairly concise yt comment. It's impressive, much better than me being vague.
I’ve said this for ages but no matter what you think about Nintendo, as far as their consoles go they’re the only company providing inherent value to their product. Xbox and PlayStation are just underpowered PCs, whereas with Nintendo you get something unique to the console that is either a gimmick or a massive industry-changing hit. The Switch is a prime example, as soon as that console came out everyone and their grandmother were releasing hybrids. The Steam Deck would probably not even exist if the Switch hadn’t served as a trendsetter.
@@tobylopez4514 the Wii U kind of proves my point though, despite the console being decent it failed comparatively because of two things - lack of games and lack of innovation. Poor choice of name aside, it’s “Nintendo-flair” turned out to be a gimmick and not a trend-setting design. And since it was a little weak on games too, aside from first-party titles and especially before virtual console, it failed.
@@tobylopez4514It's the reason why a PC and a Switch do me just fine now. I am able to play some games like Spider Man and FFVII remake on PC anyway, so the rest are sometimes more convenient on a portable, and I like Nintendo exclusives.
We are really living in the wrong timeline with the death of President Iwata! "On my business card, I am a corporate president, in my mind I am a game developer but in my heart I am a gamer" Iwata Satoru, 😢
The only reason they have this luxury is because of brand power. If they weren’t as popular as they are today, they’d have to compete just like everyone else.
They aren’t competing in the sense that they aren’t trying to have the most powerful console. I’ve noticed that oftentimes when people talk about getting a console, they talk about getting a Switch, and then either an Xbox or a PlayStation. Many people seem to view Xbox and PlayStation as having the same role, so they pick one or the other, but they see the Switch as a separate thing, and thus buy one even if they already have one of the other two.
@@MaoRatto I would boycott everything Nintendo if Switch 2 isn't backward compatible, and if it is, it only has Sony and the PlayStation 6 to compete with. Xbox as a brand is dead as a doornail. Sony is a much tougher foe than Microsoft for Nintendo, who sees console gamers as numbers they themselves don't care for the products they sell on Xbox, because PC is where Microsoft has the best games and by FAR the largest userbase, not Xbox. Playstation has a juggernaut of exclusives and is about to have Xbox games come to its platform (yes even Halo is now rumored for Playstation), making it a titan.
It's the games that make the system not the other way around.These triple-a games go nowhere because they don't stand the test of time. Like Classic Nintendo
To a certain extent. Games are always the most important part which is why companies like Sony can still exist, but the way in which you play is very important too. There’s a reason why consoles like the Wii and more importantly the Switch became such hits and industry changers.
Saying the Switch isn't competing with the PlayStation and Xbox is such horrendous cope. They're all dedicated gaming consoles offering you a gaming experience. The only reason many AAA aren't on the Switch is because it's not powerful enough to run those game optimally. The Switch simply has a winning approach to gaming the Xbox and PS5 don't have.
Don't forget the tendency of playing short rewarding games. Even most of new generation prefer to play short games (and most of them are cellphone games)
It’s funny because I hear so many people saying “switch is bad because games on it aren’t 4K60FPS.” I’m sorry but if your SOLE purpose of gaming is wanting graphics real to life…you’re missing the point of what makes games incredible
Now I will not sit here and defend the games on switch that are just completely unoptimized (looking at you Pokemon), but from what they were able to do with TOTK being 3 layers
I don't remember hearing PS5 or XBX getting 4K 60fps consistently, so i kind of laugh when I hear that. Plus if they want to go down that rabbit hole, PC blows both out of the water.
It should be noted that it's apparently a law in Japan to have safety nets to prevent mass layoffs for companies, one of which is for the CEO to cut their salary.
"The Wii is a kiddy console with kiddy games." The Wii gives us Xenoblade, Twilight Princess, Skyward Sword, and the best version of Resident Evil 4. "Uhhhhh...."
Super Paper Mario Both a kids game yet has things I feel are dark or definitely not what to expect like Prophecies, a girl that turns into a nightmarish spider, a world & it’s people literally dying by a Black hole & basically Hell itself.
Gamers: Nintendo is weak! They don't make powerhouse consoles!! Realists: They did. It was called the Gamecube. You guys didn't buy it. So that's on you.
And that's the part that the "power/graphic" crowd don't get. The failure of the N64 and GC is the reason why Nintendo decide to move away from the graphic/power race and decide tot take the "third option" And it had been working out for them for the most part ever since.
@@Raspse7en that crowd will never understand that power and graphics will never equate to success. If people want power they should build a PC. Nintendo made the right choice by just making fun games.
Damn, I suppose that game alone revoques the existance of all Zeldas, Marios, the Xenoblade trilogy, the FE's, Astral chain and the Bayonetta series, the two splatoon's, all the Kirby games. I could go on
WiiU and Virtual Boy were a thing. It's not hardware being weak or strong that determines if a gen works for Nintendo. The Switch gen is just one the peaks of their usual hero to zero cycle.
I'd say Nintendo intentionally making underpowered consoles actually helps them by forcing developers to think outside of the box, like the old days of older consoles. Because of that, Nintendo ends up coming up with really cool ideas.
The Switch is powerful enough for Nintendo’s own vision and innovation people need to stop comparing the Switch to dedicated home consoles like Xbox and PS5.
@@Adamtendo_player_1 Its hard not to, when it performs the same role. it just has the benefit of being portable as well. Even so, Nintendo's consoles have almost always been behind the competition in specs. Personally I dont have a problem with that at all, its just that people like to compare everything, and there's really not anything we can do about it.
@@ThundagaT2 It helps Nintendo out in the long run as well- their console is underpowered compared to the competition but as a result, they can sell it for significantly cheaper- literally half the cost of the competition. And they make it just powerful enough to support the current gaming gen for a good four or five years at least. If the games can then support the console well enough, they easily lock in on sales.
@@ThundagaT2i think its gotten better this generation. Most people are starting to recognize the switch as it's own console as I've noticed a lot of people own either an Xbox or PS5 as their main console and a switch for Nintendo exclusives.
I think it really says something that with each of their console "gimmicks" the competitors have tried to copy. We've seen it in the DS, the motion control craze, and even the steam deck has tried to compete with the switch. Nintendo has never tried to fight against the competitors, the competitors have always been trying to ride the nintendo wave.
Yeah even individual games, not just consoles! Like BotW getting copied left and right, one of the most immediately noticeable ones being Genshin. The endless Smash Bros. clones. The Mario clones, Zelda clones, and so on... It feels to me like everyone thought they could one up Nintendo's ideas. Then there's inventions that just stuck for everyone across the board, like Z-Targetting.
Indeed, I remember when Sony copied their pressure sensitive analogue stick, rumble pack, and such. Makes it ironic when Sony fanboys bash Nintendo, because everything they got from Sony they owe to Nintendo, especially because the PlayStation was almost going to be a Nintendo/Sony collaboration system. N64 also helped popularize the FPS genre, so it's further ironic when they say "Nintendo only makes kid games."
Remember in DBZ when Goku was showing Gohan the Ultra Super Saiyan form but said it was useless in battle because fights were not won on who has the biggest muscles but rather on a superior balance of power, speed, and technique? Just was reminded of that scene for no reason in particular!!
@@anon3118 From the actual show that it's in when it was a plot point during the Cell saga, but here's the wiki entry: "Ultra Super Saiyan (超サイヤ人第3段階, Sûpâ Saiya-jin dai san-dankai; Super Saiyan 1 Stage 3) is the second branch of advanced Super Saiyan, achieved through intense training in theSuper Saiyan form. Like the Ascended Super Saiyan stage, it is a forced increase in the power output of the initial transformation, and thus is not in itself an actual transformation. All natural inhibitions of the body are completely removed in this state, resulting in 100% utilization of strength and stamina reserves. It is important to note that "Ultra Super Saiyan" is a canon term, but has widely been accepted as a proper name for the full powered form." "In the series, the Ultra Super Saiyan form was discovered as an advanced stage of Ascended Super Saiyan (itself is an advanced stage of the Super Saiyan transformation) that further increased the physical strength of the Super Saiyan form. However, due to this form being so muscular, mass is increased to the point where the user's speed is reduced to debilitating levels. In addition, the Saiyan 's energy rapidly depletes due to the effort needed simply to maintain the transformation. Altogether, the negatives of this stage outweigh the positives."
By not obsessing over the console wars, Nintendo managed to win. If Switch 2 can replicate the Switch's success, it could be a deadly blow to Microsoft and Sony.
It won't be Nintendo that kills Xbox and Playstation, they're not really in the same market anymore. It will be PC and indie devs who, like Nintendo, don't have the ludicrous development budgets of the AAA studios.
Two different markets bro. One is home console and the other is handheld. Nintendo is clearly producing handheld machines that allow you to play on TV if you wish.
i don't want gaming to get "more complex" . i just want quality games. yes new ideas are good and needed but longer dev time is not worth it. don't wanna get the next game in a franchise to happen once per console
Yeah. And with all the trouble at major third parties and first party developers at other consoles and the uncertainty of that, there's definitely a stronger future in Indie development. And which console is better suited for cheaper, lower polygon, less graphically impressive indie games? Thats right, the Switch!
@@drdewott9154 True but most indie games are made for pc since it’s just easier, so most people are just going to play it on pc first, especially since it has more control options, before it gets ported to consoles if its successful enough and the developers are actually interested in doing that.
AI can help out there in specific parts of game development. And humans can focus on the important stuff. They already use it here and there but it need time to get standard.
How many times has Nintendo pushed the industry forward? How many times have the competition copied Nintendo's innovations? If Nintendo is _lagging_ behind, why is the competition copying the big N?
Nintendo really did call out how the law of diminishing returns would kick in for Sony and Microsoft if they continued down their unending chase for new tech and, lo and behold, we've reached the point where those diminishing returns are biting those two in the rear
Constant growth economics make matters even worse: shareholders want their stock prices to go up every quarter, and get unhappy if they see a dip. That means companies have to earn more each quarter than the last, and eventually they hit a dilemma: market saturation. They can't find new people to sell to, so they either need to cut corners, or raise prices Nintendo isn't _immune_ to this effect, but gambling on something unique like this means they run less risk of directly competing for market space, even competing with their own previous games and systems
@@spindash64 It also helps knowing Nintendo's relationship with its investors is remarkably different compared to most companies. While they do expect growth, they're also painfully aware that Nintendo has only grown so much because they do their own thing. So in a way, Nintendo has a lot less pressure on them to appeal to the demands of investors because the investors understand what it means to invest into Nintendo even if they try having their way
@@spindash64Nintendo is partially immune to this, as the majority of their investors are more concerned with long term profits than the quarterly profits the West is obsessed with. This gives NCL a bit of wiggle room throughout each FY unlike Sony/MS.
Sony and Microsoft are not gaming companies. Sony makes hardware and Microsoft makes business software. Sony has never survived on 1st Party titles as a driver for console sales. Microsoft had a couple titles that sold consoles but have either abandon the franchise or destroyed them like Halo.
I don’t want to play a game that looks more and more realistic. Mario should never look realistic, and neither should Pokemon or Zelda. The gameplay and “fun” aspect of the games is what draws people in. They’ve known that since the beginning.
I don't want Pokémon realistic either, but Pokémon Scarlet & Violet are not the direction I want to see the franchise go. Some better visual quality and performance improvements are necessary
True. Hell and even with the Wii U, the games they released for it where not bad I don't think Nintendo would've re-release them for the Switch if they were. The Wii U just had a poor marketing campaign.
I would rather a cartoony (Yet not flashy) game that takes a short time to make yet still finished. 2000s Rockstar Games DBZ PS2/PS3 games 2000s Nintendo games etc
Combine that with the expensive development costs and corporate greed and the bubble is sure to burst any day. The closures at Xbox are definitely the first sign of this.
@@sixtocortescastaneda4169 If another crash happens, Microsoft will bow out, Nintendo will do just fine as they survived the last one. As for Sony...they will either have to adapt and learn from Nintendo, or they can struggle and fizzle out.
I might be in the minority, or just getting old, but I don't even WANT "hyper-realism." I like my video games to _look_ like video games, not a poor, uncanny valley attempt at replicating real life.
If their attitude towards copyright laws was the same as other companies, then a lot of criticism they receive online would probably not exist. Not that copyright is the only thing they do wrong, but it’s one that has inspired a very vocal online opposition.
@@EMLtheViewer If you really want to get technical, their legal team is absolutely good at their job. That job just results in pissing a lot of people off.
Another hot take: Nintendo's legal team is still within their rights if anything doesn't meet their standards. Like shutting down remakes of their already existing games and fan games, either remake or not makes profit, shutting down emulation for using their games for free without their consent when the source of the ROM is the company owner of the game itself, shutting down certain smash tournaments for how rotten the competive smash scene has gotten worse over time by mental rage quitting and rapping kids, and shutting down the online and eshop on dated consoles based on business standpoints. That's not them being a "bad" company. That's just doing their jobs and sticking their guns.
@@supermax9007 Nintendo hated to see smash be a competitive scene regardless, even if the community was the tamest because it is against what Masahiro Sakurai intended with Smash. Smash bros was intended to be a couch party game where casuals and competitive players have a good time, second when it comes to competitive, Masahiro sees it better to see someone who's the best at their home street rather than the world. He came up with the idea of smash bros after overpowering a clueless casual couple at King of Fighters 98. Edit: When it comes to fan games, it's better to make an original game that's greatly inspired but make a better alternative than the original E.G. Rivals of Aether, Saints Row, Palworld, God of War (Which is a rip-off of Rygor on the PS2), I thought of an original fighting game that takes heavy inspiration to DBZ Sparking Meteor/Budokai Tenkaichi 3 based off the combat with original characters. Also about some fanfics being murdered by companies with C&D and some don't, it depends on the company itself since Shonen Jump refused to get rid of Dragon Ball AF and other fan mangas but let them be while Dragon Ball never lost the rights. It also depends on entitlement and pride.
It's the other way around. XBOX is actually just following Sony's business model which they haven't changed since the PS2. Sony is the company that has been pushing the tech limits more, going as far as paying for their own proprietary Cell microprocessor in older PS and building up an entirely new way to utilize SSDs and GPU BAR in the PS5. They even championed new compression methods for their system. Microsoft has been floundering precisely because they dropped themselves into this tech war while trying to avoid Sony's prior art, forcing them to try to develop ways to challenge what is perceived to be Sony's tech dominance with more powerful (and more expensive to produce) hardware that nobody actually needs or wants. It doesn't help that their corporate structure has very little of the resilience needed to sustain long-term business model changes. They went big on their supposed cloud strategy then abandoned it in two years because it wasn't making them the profits their dumb analysts believed it should.
I can't pretend that the Wii U never happened. Nintendo was simply lucky that they were in a financial situation to not have that poor decision destroy them. They made a console with weaker hardware than their 8 year old competition at the time with non of the portability or motion control that allowed the original Wii and the switch to pull that off. The majority of Wii U games were inferior ports of already existing games.
@@kuunami bud, imagine making decisions and organising your business in such a way so that you can afford to make a mistake... and while making that "mistake" still producing good games...I'm not sure it was as pure luck as you say
@@kuunamiIt's important to note that Nintendo barely took a monetary loss during the Wii U era despite how awful it did. The total loss from the Wii U era was less than 2% of last year's profit.
More like 1980. The whole point of the Game&Watch was to release games using proven, cheap hardware. Nintendo's entire videogame empire has been built on the concept of "work smarter, not harder" in the hardware department.
@@hpickettz34Not necessarily. Outside of Japan, the Xbox 360 was more popular than the PS3, and that was in large part because it was easier to develop for since its architecture was more conventional, even though the PS3 was technically superior. The only reason their sales numbers were on par by the end of the generation was because the 360 didn’t really market itself towards the Japanese audience.
@@havenfractal The original Donkey Kong arcade cabinet (where Mario made his debut) was made out of repurposed parts from an earlier cabinet that didn't sell well.
@@HazelHimmelreich idk...they should be honored and respected by something like a statue or something on paper.. everyone should know these awesome people .
All technology gets to a point in their development where they plateau for a while before some crazy innovation is achieved and booms again. It's normal. We moved so rapidly in the 80s-2010s, once we hit 4k ultra 60fps you-can-see-their-pores graphics, where do we go? For now, we develop laterally, on quality, on artistic direction, on performance.
The chase for realism combined with building unnecessarily large open-worlds has been a cancer on the gaming industry for a while. Consumers are finally starting to wake up though. You can only remain in awe of hyper-realistic looking games with massive worlds so many times until the novelty gets old. Especially when all these overhyped AAA games end up releasing unfinished and filled with bugs after keeping players waiting fo 6+ years
Nintendo understands this industry better than anyone else, as it pertains to the highs and lows that come with the territory. More importantly, they understand that long term success is ultimately guaranteed IF they stand on the basic principle of making games fun to play. That's what it really comes down to. Their model for success is very simple, but powerful!
@@Oryon7ya from what ive read, they dont go after lower profile ones specifically, the one that got nuked did multiple extremely greedy and arrogant decisions that threw them in the spotlight
Finally some people start speaking out about this. I’m so sick of everyone always saying “does your switch run 4k 500fps? Didn’t think so!” Like bro I don’t care, Nintendo releases really great games that are fun to play and they are completely visible so why do people act like they so desperately need these stupid high graphical abilities. There’s a point where you just can’t even tell and all you can do is brag on your fps.
It is good to see that it's possible for a company to recover from a massive failure without making thousands lose their jobs. Then I look over at WBD CEO David Zaslav, earning 40 million per year, yet constantly shutting down projects and studios to pay for the company's debt. And to give himself a bigger paycheck next year.
That's the problem when the leader isn't gaming enthusiast but rather a financial specialist. Nintendo have the late Iwata, a video game programmer and designer. Gabe is a gamer and passionate about games. Both of their products reflects their passion.
I feel like another factor is Sony and Microsoft honestly struggle because they refuse to foster smaller games. Everything HAS to be a gigawhale budget of a game that takes a zillion years to come. They killed Tango and Japan Studio respectively, who blessed Sony and Microsoft with wonderful smaller games.
@@X2011racer I legit think Rare is in danger if Everwild doesn't really hit hard. I know SoT is a big hit, but I can see MS still axing them. I, too hope Rare sticks around though.
@64bitmodels66 They don't follow Sony's game development philosophy: Deep Storytelling, Focus on Diversity, Avoid Stereotypical and Ignorant Tropes, and Gameplay is a secondary focus. Polyphony does follow Sony's censorship policies, which is why Marlboro, Martini, Rothman's, Silk Cut, and Warsteiner is censored in GT7.
Shigeru Miyamoto's vision of producing a single character to star in all their video games gives Nintendo a big advantage for economies of scale. Nintendo already had 3D models for all the Mario and Zelda characters. This means that when they make a new game such as a soccer game using Mario characters, their developers dont need to draw a new character from scratch and instead just reuse all their models. Need a fighting game like smash borthers? Just reuse the existing models. This cuts down production time tremendously without sacrificing game quality, and because of the strong branding of Nintendo characters, these characters dominate the gaming scene.
Iwata was also right about phone games. That by being so cheap they'd be a race to the bottom and create consumers who consider games just disposable fluff. The thing he didn't see coming was the gacha games.
Gacha’s been in Nintendo games plenty. The trophy machine in Smash Bros Melee is the earliest I can think of but likely there’s been plenty more from earlier eras.
@@SALTYTOAD00 yep, but this quote comes from a few years prior. It's been pretty clear nintendo didn't want to get into phone games, but their hand was forced.
This is inspiring. Added this to the playlist for when I eventually have the confidence to buy companies. I wanna be a CEO like that. My bottom line isn't that important as long as I'm okay, and got some luxuries, but the businesses and change I need to make is what matters.
@@jackthorton10 the whole thing was set in motion at the beginning of the previous generation with Microsoft trying to start up with an all digital future. It's actually hitting the crash point now.
Nintendo is crashing and burning too, with no idea how to not make the switch 2 collapse like the wii u as many consumers won't be taking the next step, especially considering Nintendo selects from the 3ds days of $20 reprints is dead. Switch was a good run, but VR is better than motion controls and the limited hardware is used with bad developers who can't optimize and push it through anyway. Even princess peach showtime people complained about loading, so first party isn't immune though smb wonder (cannot join a person's game with levels you didn’t do) and smash bros (1 player per console and no CPU bots for teams) have lame online setup.
@@jcly96 oh definitely, I switched to PC hybrid and can play demos early like rugrats and antonblast, exclusives like yolk heroes, have access to stores outside steam (itchio, humble bundle which even goes to charity, and amazon games or more) they may be cheaper than the switch versions when released. That console tax is annoying.
My only concern with Nintendo has been their virtual stores and online capability. Personally, I think they would have been better off leaving the virtual stores all the way back on the first Wii as well as the Wii U opened up and keep their online capabilities open as well and, I honestly believe shutting those networks down was a huge mistake. Same goes for the networks on their handheld department with the DS and 3DS...
Roughly around the time the WiiU came out so many people were saying Nintendo should stop making consoles. Of course most of us Nintendo fans said they should keep making consoles. Now look at them.
Let’s not forget how they knew ahead of time what was gonna happen to E3 and they went all digital event, despite getting scrutinized for the decision at the time. Look at what happened now. They really are so wise in their long term decisions
I forgot the exact quote, but it's something along the lines of (Never underestimate the elderly in a job where the young don't last) They might be "out dated", but they know what they're doing most of the time.
Why fly halfway across the globe for influencers and moneymen? An online video will suffice. Though, it was funny to see Sony and Microsoft follow suit
I only play Nintendo titles now because of this. I own a gaming PC, but rarely play Microsoft titles because they're boring. I don't own an Xbox or PS anymore either. This is coming from a guy who loved his Xbox, 360, PS, and PS2 as a kid. I'm sticking to Nintendo, they make quality games and my $60 is actually worth it.
@@saricubra2867 I mean the guy said he plays on PC. So the Microsoft games are almost always on PC too. So why have an Xbox. Also the majority of the PS exclusives get ported to PC eventually too Also the only Nintendo games he is playing (i am assuming)are the ones developed by people who know the hardware such as nintendo devs and partners. And not playing the 3rd psrty ports that run badly on it like Hogwarts legacy and Mortal Kombat
One crazy thing to note is that The Super Mario Bros movie had a 100 million budget and goes on to gross 1.3 Billion just at the box office... yet some of these AAA games cost upwards to 100 to 200 million more than a damn state of the art animated film!
There's more to a game than just visual fidelity. Gameplay, narrative, music, acting, sound, these are important too and Nintendo focuses on all of these not just visuals
Nintendo learned from the Gamecube vs PS2 era. Gamecube was more powerful, more difficult to program for, and more expensive to program for. Crappy, late ports of gamecube games sold better on PS2
It was a tough pill for Nintendo to swallow. They did later innovate with the Wii and realized they're better off with experiments rather than chase the power, it's better than fumbling in 4K.
The PS2 is an anomaly, it simply was the best DVD player you could buy at the time. It was launched at the perfect moment. The XBOX had more features than both consoles, way easier to program than both the PS2 and Gamecube and still had similar sales to the Gamecube despite Halo changing online console gaming.
The only people who think Nintendo is wrong: is the so called "hardcore gamers" who often don't even buy Nintendo products (and mostly emulate). Yes, someone can come and point out "yeah yeah, I've been a Nintendo fan for years and own 20 Switches and they're still wrong" and they're still part of their so called problem, losing themselves in their own irony. The fact that indie developers and games from 2-3 generations back are tanking most of real gaming on these later generations is just sad.
I noticed that with each new PlayStation console there are less games I'm interested in, and the ones I am interested in are usually remakes of PS1 games I grew up with. The Last PS Exclusive game I really cared about that wasnt a remake of anything was Gravity Rush 2 which came out in 2017.
I'll take a stylized, cartoonish game over a photo-realistic one any day. The latter tend to be boring to me more often than not, and I feel like the bland realistic looks are a big part of it. Nowadays, I play indie games more and more often, because those always care about being a "game" first and foremost (not to mention that they're almost always cheaper, lighter and weirdly enough less buggy than the big boys).
Exactly variety is always important for anything and what's funny is Sony used to have that. These days though only a few companies can be relied on for that and their usually third party ones.
I like the fact you mentioned "less buggy". Indie games don't sweat on the minute details, they think of good gameplay, they make the good gameplay, they FIX the good gameplay, then release the good gameplay, all in the time it would take AAA to make "accurate" physics for all the individual hairs on a side character. (exaggeration, obviously, but you get the idea)
This is something I noticed and have been saying for years now. Nintendo saw that Sony and Microsoft were constantly competing to have the best graphics and decided to venture out and do their own thing which has worked out well for them, aside from the Wii U. I 100% agree with a game needing to be fun. What's the point in having a hyper realistic looking game if it's just meh to play?
One word - "exclusivity." What made the original black and green Xbox so popular in the early 2000s wasn't the hardware, it was the stamped logo on a lot of their games - "Only On Xbox." While Microsoft has forgotten about how important IPs are for console gaming, Nintendo hasn't forgotten this and is staunchly protective of its intellectual property. The only reason I bought a Nintendo Switch was to play Fire Emblem - Three Houses.
Your potshot at the CEOs not taking a paycut to protect those people's jobs was really needed. It's good to know I'm not the only one who feels this way. Thank you. Let's all stand in solidarity against Corporate Greed.
I have a love/hate relationship with Nintendo. Nintendo doing stuff like this is part of the love. I think it's thanks to Nintendo that we won't get another 1983 crash of video games. I mean not that it would be quite that bad anyway, but PlayStation and Xbox have been shooting themselves in the foot this generation. I used to be a PlayStation fanboy, but that changed a little before the PS5 generation. I still love the games that are, or used to be exclusive to them, but they havent made a lot of those in a while and i don't like their current direction of more story driven games. Also 2029 is way too long to wait on the next 5 to 10 hour Ratchet & Clank game. Nintendo may only put out one mainline 3D Mario game per generation, maybe 2, but they also have a ton of good spin-offs and other games to hold us over usually. Nintendo is ironically saving the industry again lol
They didn't really save the industry recently because it never crashed. People are just realizing that what they thought was cool or good isn't really that great. Nintendo has always been fun which is the point of gaming.
Nintendo revived the gaming industry after the 1983 crash. They sold the NES as an "electronic toy" at KB Toys to spark interest and then poured gasoline on the spark.
@nitro143 Atari's big mess in 1983 only seemed to have happened in North America, as we don't know if the overproduction of E.T. and Pac-Man also occurred in Europe. Also, there were various home PCs that were selling well in Europe at the time, such as the ZX Spectrum, that may have reduced the impact of Atari's mess if it did happen there.
I geniuenly love it how Nintendo thought of themselves to just do their own thing, not trying to compete with Sony/Xbox for the console life time and to just focus on themselves. Because they are winning HARD right now. Xbox and Sony were so focused on acquiring studios that they can't afford just to show off while Nintendo is working on their new console which will be a follow up on one of their best ones. If everything goes the way it should then i feel like we might see Nintendo as the biggest player while the other 2 are just trying to compete for second place.
Well the GameCube kinda showed them competing on graphics wasn’t going to work, the GameCube had the best graphics of that generation but lost to the weaker PS2 and XBox with the PS2 winning because of its huge library of PS1 and PS2 titles.
@@cathygrandstaff1957 To be fair, DVDs were THE reason PS2 won. At its launch time, it was the single cheapest way to get a DVD player when the format was at its apex, meaning most people bought the console to play movies on it while it could play games on the side. This is on top of the success of the PS1 which already had great games on it and pushed Nintendo to the side, and then had afterwards its own stellar library of good games for anyone of any age to play, managing to even take on Nintendo's "all ages" market while still focusing primarily on a more teenage-to-adult demographic. But the DVDs were the biggest contributor to its success. Sony tried to replicate the same thing with the PS3 and Blu-Rays and shot themselves in the nuts for it, making it far too expensive and few bothering with it, forcing a major price drop, and because it wasn't selling, for a while nobody was making games for it, or if they were, they were making them on the much cheaper Xbox 360 as well. And then there's the Wii which due to hitting the right fad at the right time, blew them both out of the water.
@@lizardemperorkorbac4281 True. Wrath of Cortex had fur effects on Xbox, which was missing on PS2 and GameCube. Forza Motorsport 1 had detailed interiors, which were absent in Gran Turismo 4. The only downside is that Forza had very inaccurate car models compared to GT4.
It's greed that's killing playstation and xbox, both let scalpers run rampant with their consoles and are finally paying the price. Those years of not letting players use their newer consoles and building a strong player base force all the studios to stick with the older generation. Then microsoft keeps buying game studios and closing them all down. Almost all aaa studios make games for micro-transactions instead of quality. For playstation, almost all games for the ps5 are just ps4 games with better graphics such as spiderman, region locks psn services to most of the world, and the worst cybersecurity to exist. Nintendo is the opposite, they belive in quality over micro-transactions, support their game studios, make multiple and cheaper versions of their consoles to increase their player based, and most of their shop are indies instead of aaa games
Everyone talking about the N64 and Gamecube being powerhouses that didn't sell as well while forgetting that both of those were limited by smaller game sizes (cartridges and mini discs respectively) meanwhile when Nintendo did truly compete with hardware on the NES and SNES they wiped the floor with the competition. There's no reason to believe a next gen Switch 2 wouldn't be the same
It did... *by a long shot* in most territories outside Europe, which is why many European computer games often were ported to the Mega Drive besides it sharing the same CPU@@Thor-Orion
I expect big things from the next console. I love Nintendo! They're a true blue business. Having gone with cartridge and then mini disc were terrible moves for the 64 and GC. Both could've been so much more.
The main pattern i see with Nintendo systems is a development focus on the controller: making new ways for players to reach out and touch the world. -The NES standardized direction inputs on the left side, action buttons to the right, and pause buttons in the middle -the SNES put two more buttons on the face into a diamond pattern, and added shoulder buttons for extra inputs that dont require your thumbs -the Gameboy, GBC, and GBA parallel these developments, but with a focus on allowing players to enjoy full functionality games while on the go -the N64 added the first analog control stick, which would later prove mandatory to smooth control in a 3D world. It also allowed modules to be put inside the controller for unique functions, like data storage and one of the first Rumble systems, giving players a sense of _touch_ rather than just vision and hearing -the Gamecube didnt do as much revolutionary, but it did experiment with making the action buttons unique sizes and shapes, with the A button being front and center -the DS added not just the ability to draw on the screen, but having 2 screens at once, allowing for some unique overlay of visuals (my personal favorite example is Kingdom Hearts 385/2 Days, where you would have memories show up on the lower screen, obscured in static as they parallel the events on the top screen) -the wii and wii u need no introduction 3DS is still the only successful game system to have no-glasses depth perception, and i still think games that use it, look stunning. OoT 3D is legitimately beautiful On the whole, rather than prioritize innovation on VIDEO games, Nintendo spends most of its resources on innovation in video GAMES
This is exactly what I try to say when people say Nintendo doesn't innovate. Nintendo is the one who innovates the most. The Meta Quest headsets also seem to innovate more than current gen 4K consoles.
Yeah, honestly, this is why I'd be completely ok if Switch 2 is PS4 level power. It makes the console cheaper to buy, and clearly thats doing gangbusters for them.
From what I heard, apparently the next Switch could run Call of Duty games well, imagine Black Ops III on a portable system like that. Probably not the best 1 to 1 like the PS4, but decent enough to run, different from Wii builds.
@@raulguallpa8688 The Switch already runs the newest DOOM game, the exact same game as the PS4 version. Maybe the graphics settings are lower, but the PS4 graphics settings are lower than a PC.
PS4 power is perfectly fine, specially for a handheld. If it has backwards compatibility it would become the ultimate way to experience all the Switch exclusives.
Nintendo understood when making a game its to "play" the game. Having the controls feel good and something new to the table despite it not making sense, its still fun. Like how Mario Odyssey ended up.
@@Chris_Thorndyke Why waste time fighting a war with your enemies when you can have your enemies fight for you and then stand upon their broken bodies as the victor? Or in other words, let X Box and Playstation burn out in their pissing match while Nintendo stays strong to survive.
Use last-gen hardware to its fullest potential, just to emphasize how much of the power was wasted on badly optimized games when it was new. Nintendo's entire business model is "Do more with less."
The only weird thing with the Switch is that ever since they dropped the ds line and created the hybrid system, they slowed down considerably the input of smaller games, like Nintendogs, Mario and Luigi, 2D-ish Zelda, etc. I miss these non-70 dollar games published by Nintendo.
@@ZeldagigafanMatthew ikr..IVE NEVER HAD A DRIFTING PROBLEM BEFORE ON OLDER SYSTEMS TILL THE SWITCH. I think I'm gone thru 2 sets of joy cons. Now I just use pro controllers more .
@@ZeldagigafanMatthew I would say I would look into this but they're fixing to have a switch 2 by the end of March 2025.. since Nintendo did officially announced they would announce on the successor to the Nintendo switch within the fiscal year ..
Sticking to realism ends up aging badly over time, as more powerful hardware makes the old stuff just look weird. Games that rely on stylization age well when they're selling you a feeling and not how powerful their system is
Well said! The SNES and so many games still invoke strong memories, the time of year, exactly where I was. I'll appreciate those things until I shed this mortal coil.
The N64 was powerful and has actually aged really well, but to be fair that is a lot to do with the iconic aesthetic of N64 (aka Silicon Graphics) and Voodoo graphics have (very much the same rendering aesthetic), they just have that look that has aged really well, whereas 3D on PS1/3DO and GPU's with that same calibre didn't age well at all. All the best games on PS1 & Saturn are 2.5D, like Clock Work Knight, Nights into Dreams, Tomb Raider and Crash Bandicoot are all fantastic 2.5D titles, which aged well.
The Switch has been an absolute godsend when it comes to getting complete editions of last-gen AAA games. Seriously, look at all the collection packs of games from the PS3 and even PS4 era that you can get on the Switch.
The Nintendo's is always right? The worst thing you can ever do is underestimate them. They will show you every fucking time how stupid you are for betting against them.
Even if the Switch had PS5 level graphics it wouldn't change anything for Nintendo. Almost all Nintendo franchises are either cartoony or like an anime they don't need that much power. The extra power of the Switch 2 will probably only be used to make the games bigger and provide better gameplay and not for graphics
@@sevartt9046 That is also why games such as Persona 5 Royal have a perfect port on Switch. Because they go for art style instead of realistic graphics. Another example is he fi ruch. there is still evidence that hi-fi ruch will come to Switch even after the studio is closed, the Switch port will probably be amazing
Joey's right. I may have the funds to purchase an Xbox series x and a PS5, but there aren't a lot of exclusives and I'm still playing a lot games on my Xbox one and PS4 to this day
@@1992TheDiamondWolf well, no well-known exclusive IPs. I got a PS4 even though I had a Switch and Xbox One only because of the EDF (Earth Defense Force) franchise, and all its modern releases are PS-exclusive. I mean roughly 5 or 6 games, when the only ones on the Xbox One are backwards-compatibility games from the 360.
People not buying the new gen because there aren't any exclusives and gaming companies still releasing on last gen because it still has millions of players. It's a vicious circle
I can genuinely say that I don't find any Nintendo Switch game fun. Nintendo DS/3DS & Wii was great. But the Switch just feels like a soulless experience all round for me personally. I feel like the Wii U is really where Nintendo stopped trying and since then it's about delivering bare bones games for the same price as the quality products they used to bring to the table.
Seriously? No enjoyment from Splatoon 2/3, Smash Ultimate, Mario Wonder, Forgotten Land, Metroid Dread....? I know a lot of the big name titles can turn some people off (Odyssey, BotW) but there's a few games I'm shocked at.
Nintendo is one of, if not, the OLDEST game developer and publisher in the industry. They have more experience than ANYONE and with age comes wisdom. Nintendo knows what it’s doing and this generation proved they had a winning formula the whole time. That’s not to say they’ve done everything right. Their temper tantrum over G Mod is a good example of Nintendo fails but, as a whole, they are on the right path.
Not fully true. With age comes wisdom, this is false, there are a lot of old people who are brain dead fools lol. A wise person doesn't assign themselves as wise cause they hit the age of 80 lol.
Their legal team can be very annoying but their developers are some of the most talented people in this whole industry which is why they're still here after all this time.
@@PlutonAstronomy No, the Wii U is not a beta for the Switch, it's an insanely buffed Nintendo DS. They butchered Breath of The Wild so much there, if they properly integrated it with the Gamepad, it would be a timeless experience.
To be realistic, 66% of the US households main TV is 4K. The Switch successor needs to be able to upscale to 4k. Graphics aren't important but compatibility is.
i think the new paper mario game has code inside that implies that it has settings to output to 4k and the game internally is named in such a way to imply there is another version of the game for another hardware platform. similar thing was found in totk i think as well
A bunch of TVs can do upscaling on the TV-side of things - probably not as good maybe but if it’s 4K it doesn’t mean 1080p content would strictly be limited to a small portion of the screen.
@@PicelBoi no that's not what I'm talking about. Native 4k, upscaling, and 'pixel perfect' real estate are three different things. No smart TVs do smart upscaling. You need a separate upscaler. Most of which come with their own issues
It's a good thing Nintendo dgaf about the US. You forget that Nintendo is a JAPANESE company that's located in JAPAN and makes JAPANESE games for JAPANESE people? If most of Japanese households have 4K Tvs, then you have a point.
@@jase276 the US accounts for around half of Nintendo's annual intake. This isn't including all of the Americas, Europe, Non-Japanese Asia, Australia etc. Saying an international corporation isn't concerned about any sector of their business is nonsensical. It's something kids just repeat on social media but isn't true. I'm sure development teams build games for 'their culture first' but you're implying that NOA and NOE are just having swivel chair races in their offices.
Sony and Microsoft playing it out in global thermonuclear development cycles. Nintendo noticing that the only winning move is not to play. "How about a nice game of Mario Kart?"