I assumed when he said "Lukki" he instead said "Lucky" which I assumed was a homestuck reference as the spider themed character, Vriska, is themed around luck.
Another fun fact-- the spider legs can let you climb up walls and so on without levitating. Just hold up instead of using jump. He probably could have navigated up the cursed rock beside the tower without ever touching it.
@@Balileart I read something about the etymology of the word. Some suspect it just comes from the Swedish dialect word Locke, but others say it might be a reference to the Norse god Loki, who's said to be a weaver of webs.
Yeah, but that isn't infinite, I already tested the limits, if you keep resetting the perks you get to choose, it reaches a point that even the "infinity" can't buy.
Inddeed like what I would do to the majority of this gamses even if I do know it I still feel genuenly enticingly honest and happy about this ideas! no matter what! I am glad to having foudn another person with this idea!
Thanks for watching, everyone. Let me know what you think of an actual "let's play" series showcasing all this stuff. All my Terraria fans: Not to worry! I have an episode of FMT on the way. I've been working on lots of stuff. Halloween-styles!
i would love a playthrough of this game so much! so often im just rewatching all of your old videos so a new series to keep up with would be amazing for me!!! ps: the noita videos are so much fun to watch, i love them so much
I would really like to see you do a playthrough of Noita, Fury! (Also, congrats on your subs starting to skyrocket. I checked it today, hoping you had reached 80k and I did a little double take of the number on my screen)
i would really love it too if you start a "lets play" of this game. You know a lot of this game and at least for me, you were the person i seeked for information about this game. I love the idea of watching you play. You show a great personality in this videos and a let's play it's a great way to show not only your knoledge in the game, but a geniune reaction from a non planed video. (sorry for the bad english, not my first language)
You mentioned spoiling things, but honestly with a game like Noita, nothing you share makes me want to play it less or feel like i missed out by not discovering something myself. Much of what you show are things I may never see without dedicating more time than I would find fun to reaching. Instead, it just adds fascinating things to look for or keep an eye out for when I'm making my way through the game as best I can. Keep up the great work.
I'm very surprised infighting hasn't been explored more in games like Skyrim. They do actually fight in that game (Empire vs. rebels, predators vs. just about anything they aren't), but pretty sure that very game was supposed to have elaborate faction interactions, mostly seen in the civil war, would've been such a good justification to get the tech to work right and apply it to everything to make it feel like a living ecosystem. The mods did a pretty good job at it, but I would've loved a game cohesively built around it. I'd love if that bandit camp outside Whiterun actually went out and raided stuff, going so far as needing to scavenge for food to stay alive at all, robbing traveling arms merchants and actually getting stronger for having that gear, and consequently picking bigger targets. Wouldn't it be amazing to come across a bandit camp and they just completely snowballed out of control? Having tons of potions etc., even increasing skills as they use them on their path. At this point I went so deep we'd never see it in a Bethesda TES game, and we all know how Bethesda handles complex systems anyway. (Radiant AI isn't even as complicated as this) But man, these ideas need to be explored more, it's like having ai enemies and allies in games like Civilization/AoE etc.This would all work even better if you could attempt to join up with a faction of your choice and aid them in their interactions with the system with a lot of freedom. It has been a dream of mine for a dev like Outer Wilds' to nail this since my childhood gaming days.
Stalker originally had a super complicated system like that, where multiple other "Stalkers" would be hunting for the same thing as you, and could actually complete missions that you needed to do to beat the game, and just basically softlock you. Sadly the devs never finished implementing it
@EpicZantetsuken I just so happen to be watching the very last part of Woolie Vs.'s Halo 1-Reach playthroughs now, one of my very favorite series. I was reminded of all those relationships and conflicts, the covenant in particular has a lot of shit going on among their own factions. Not a sandbox game, like you said, but I'd definitely be interested in this kinda thing set in the Halo universe, like how Halo Wars did something different. It's an interesting question what scale this game would be set on, giving us a lot of freedom to have a major influence on large scale factions and events could mess with the canon and progression thereof, but that would still be the coolest way to go about it imo. When I 1st played Mass Effect I remember wanting a Halo game with that kinda semi-free galaxy exploration aspect, idk how you'd pull all this together and then sell it to the Halo audience, but I've always dreamt of Halo's gameplay and universe in a more open ended world.
@EpicZantetsuken The hunters in particular would be interesting to see, aside from how I can't even picture their society, the worms could potentially make for some cool mechanics during combat etc. too.
@@marcusborderlands6177 Yeah, that sorta thing, I love just feeling like you're just one entity in a system. It's a shame these kinds of vast concepts prove pretty ambitious, I hope it becomes more feasible in the future.
@@Gnurklesquimp Yeah, it is kinda sad that most get abandoned, but in Stalkers case, they had reports from early testers that NPC's could beat the game far quicker than any player could, resulting in a lot of frustrated testers with 8-20 hours in the game wand nothing to show for it. Still, its a really cool concept, and something i hope more games can have in the future
As far as digging through hard surfaces go, I once had a wand that would always cast the 'solid matter to sand' spell. I had it fire the magic arrows because as it turns the matter in front of it to sand, the projectile itself can pierce through powders. Not sure if it works on cursed rock but it did work on extremely dense rock.
If you have the Trail of Gunpowder spell, you could avoid taking damage from walking on the cursed rock to the east/west by layering the bottom of your tunnel with gunpowder. Alternatively, use a water trail/freezing effect wand. A little more unpredictable, but should still work.
Not anymore cursed rock leaves behind an area of effect where the cursed rock was it hurts you less than actually standing on it but it still hurts you if you exist in the spot where cursed rock use to exist
"If you didn't know there are parallel worlds" Something so big that was said so casually left me dumbfounded for a second. Like how much does this dude know about noita, and what in the heck kind of people does the noits community create
I think you should do your hardcore survival game on a *RANDOM* seed. You are clearly one of the best players at this game-- it would not be fun to watch you steamroll an easy seed, but I do want to see you push yourself to the limit and beat the everliving crap out of a totally unpredictable seed.
The only problem with that is that most seeds will not allow me to do what I want to do, which is spend 60 hours on one seed exploring EVERYWHERE and going into the parallel universes, etc. Unfortunately, the game is extremely precise about what it allows you to use in order to access certain things. This has nothing to do with skill, but with simple RNG. The reason why I haven't started this series yet is because I haven't been told this "godseed" by anyone yet. i.e. I'm not looking for a seed myself. I need someone who knows exactly what I want to do to tell me a good seed, so I can go into it blind, but also know that I'll be able to do what I want.
Yep clearly one of the best players of the game. These took me 10 seconds to google. Never trust gaming youtuber/twitch streamers. github.com/probable-basilisk/noitajunk fearlessrevolution.com/viewtopic.php?t=10370 www.thecheatscript.com/2019/10/noita-early-access-cheat-engine-table.html
I'm going to take the bait and reply to your criticism. It's just my word against yours, but in short: what is only a few minutes of your life is actually hundreds of hours of mine. I really don't understand the hate and distrust levelled at any gaming content creators. Sure there are some shady people IN EVERY PROFESSION but I, myself, happen to enjoy playing this game and I happen to also enjoy *helping* others with it. And, like I said, I spend an enormous amount of time making these videos. Each one takes at minimum 3 or 4 days of solid work. Don't you think I'd crank them out WAY faster if I was willing to cheat everything? It's best to give people the benefit of the doubt when making a first impression.
@@FuryForged Look I voraciously consume all your Noita videos and that's WITH assuming that you're using scripts because your explanations are just that good. I'm just never going to be so naive as to assume that whenever there is a profit motive and extreme competition and easy access to a way to get above the competition that people won't take advantage of it. Especially in something like this where it isn't even banned or illegal. Even if you were cheating to produce these videos I don't think it takes anything away from them unlike nearly every other type of gaming content out there (like FPS) because you aren't trying to show that you're a God among men you are just trying to explain how the game works and they would help that process. I mean I was mainly trying to give the person a lesson towards to take going forwards because it's not just gaming on RU-vid but online gaming in general that's broken due to scripting but it was wrong of me to do it on a channel like yours. If you'd rather not have those links to cheats on your vid you can always delete it.
I do use the CheatGUI mod from time to time in order to test certain things and to cut down on time *that* way but make no mistake - I've played Noita for over 400 hours so far, I speedrun it, I've done over 2000 runs and all the videos I make of it take DAYS of hard work. Most people don't realize the insane amount of work that goes into making videos to begin with, so that's where I get upset when someone is like "don't trust youtubers" since I work from the moment I get up in the morning until the moment I go to sleep at night 6 days a week, every week. That's all. It's not an anti-cheat type of thing, it's just that I want my extreme hard work to be recognized and not minimized by people just saying "oh, he just uses cheats." because even if I *did* just use cheats, it would still take a ton of work to produce these videos. I don't mind at all having links to those things here. I actually LIKE it because even cheat mods and trainers help the community. I'm all for the community creating things, especially in the form of mods. I use mods, sure. I have never used a trainer or CheatEngine. I don't even know how they work because I'm just not interested, but I don't mind at all that they're out there.
I learned yesterday that if you're particularly careful, you can drink lava. Probably a glitch??? I guess?? Or our magical stomach just handles it... idk
Loving that you’re doing more Noita videos! Subbed to your channel when looking for Noita content and i am stoked to see a lets play with your to-the-point-info-packed-mechanics-and-lore style. Keep doing what your doing! :D
Not sure if you’re aware but they’ve reworked how the Lukki Mutation works. The legs cling to surfaces and grant you infinite flight as long as you’re near a surface - otherwise, it completely drains your flight.
Yup. I'm aware of that. This video was recorded before that change. I play Noita almost every single day and am speedrunning it, so I'm very aware when even the littlest changes happen.
@Jake That's splitting hairs. Functionally, it's the exact same thing. No need to over-define things when the function means the exact same thing from a gameplay pov.
I wish the ending was more satisfying. I beat it for the first time a few days ago and was kinda bored. Just dug very slowly back up and didn't have anything to do up there.
I'm pretty sure they're going to add a more satisfying ending in the final release. Remember this is still beta, so they're pumping out basically gameplay stuff.
You can go through cursed rock but cursed rock still hurts after it is destroyed. The area occupied by cursed rock will always hurt you no matter what is in that spot. So with black holes you could just leave the tower
I hope once this game's out of early access they add some meaningful progression and more-varied environments. I loved it to bits when I first started playing, but it gets really boring, REALLY quick.
Streets of Rogue is a sweet roguelike with an entire faction system that rewards you for provoking infighting, some character classes are even dependent on it. That game needs so much more love, it's amazing.
I dont even play the game, but absolutely love these videos. Also, i think from now on every game with mages should have a minigun wand like the one you picked at the end of the tower.
Yes more please! Love the secrets and everything about this game. Except playing it myself... well I did explore quite a bit and did finish the game (beat the boss you beat in the start of this). But I much rather watch someone else play it now that's better at the game than I will ever be (or care to try to be).
I've had two multi-hour runs in the beta trying to find new stuff and both of them ended in a crash :( The perk reroll system is SO GOOD for exploration runs but not when I spend 30 minutes getting the infinite gold only for the game to crash. I hope the devs change the save system in future to be able to retain save data through crashes.
Ouch. Yeah, the beta seems to be a bit less stable currently. I had to shut down the game 3 times before I started recording because I was having some pretty bad slowdown, especially in the Jungle. It seems that the game is moving more and more into an exploration survival game rather than simply a rogue-lite, so I wouldn't be surprised if they introduced a save system...maybe in the form of items you need to collect in order to save progress, idk.
I once got to the final boss using the invis perk. If you use it correctly, you could stealth your way through the entire game. Getting hit in the later stages is certain death though.
Smoke should have a temperature decay time so that it eventually settles down to regular old room temperature carbon dioxide, which falls down and makes it impossible to breath when a chamber is full of it.
Thanks. I do stream 3 days a week! - my only consistent stream currently is Sundays at 1pm EST though, since I spend a huge amount of time making videos. The other times I stream are kinda random, which I know is bad, but I fit them in whenever I can around videos.
Hmmm, I did this run last night, so...welp, I actually didn't explore much of the first 3 areas. It was only in the Hiisi base where I really started to clear out the entire level. It was a few hours, for sure, before I started recording.
Thanks buddy. This game's very much a survival thing. You really have to play it slowly and carefully until you get powered-up enough to start really cutting through enemies. It's obviously VERY random, so that's not always the easiest thing to do. For every run like this, that ends up being successful enough for me to use for a video, there are dozens of failed attempts - or many more "not so good" attempts.
@@FuryForged That's basicly me with Hades' heated run attempts. The successful or almost successful runs usually made a very small portion of the hours and days that sometimes went into these successes. You also have a lot of editing to do on top of all that. Hours of material you need to cut and arrange, that takes time and effort.
Hopefully we'll get a more wholesome ending. Turning the world into gold and staying alive is cool and all but it makes me feel lonely and empty. The Tower adds fun to the process of climbing back up to get that ending, but you can always climb back up from where you came from, where the enemies don't pose such a big threat. Getting an awesome wand is very worth it but since you're about to finish the game and never need to use it it's not very worth it after all. My proposal could be to place a third altar platform on the moon where "The Work" will finally meet its true potential, maybe after a moon boss battle. Then a lot could be reworked on the levels that lead up to the moon, climbing the tower could give us a shortcut to the first sky level or an item to summon the sky boss, the powerful wand will serve us to take on the sky enemies but we'll still need to explore the world and upgrade in order to fly up to the sky in the first place. There's a lot of potential in this game, this engine and this world indeed.
Honestly, you should never turn down chainsaws in my opinion because if you put a chainsaw spell in a non-shuffling wand with any other spell, the spell will rapid-fire iirc. (So you could even add something like bifurcated to make the chainsaw spell itself rapid-fire, which is pretty good for digging if you don't have a better digging spell.)
Yup. Chainsaws are great but I already put 4 hours into this run and was winding it down. I wasn't really interested in ANY wands during this, since I already had all the wands I needed from the previous 4 hours.
The tower is located below the Pyramid, so it IS possible to get in there. However, you'd need a way to get through the cursed stone - so black holes and matter eater.
I think they need to rebalance the boss honestly. I've had tougher times with some of the enemies in the Temple of the Art or even the foresty area before it. I'm not trying to throw shad at the Devs or anything, but I'm a tad concerned that it seems to be going the route of minecraft wherein mods seem to do more for the game than updates.
Boi the game is in early access. Give it some time. EDIT: getting more orbs increases the difficulty of the boss, as mentioned in the video. Try it out!
@@Zenith_Guard "Early Access" feels more like a reason for the developer to keep updating the game. I've also gotten orbs, but it's extremely time consuming to the point that needing to arbitrarily trudge through mindless boredom just to make the boss hard is... dumb? If anything the boss should be absurd by default and the orbs make it easier as enticement. The only argument I could see the current system working is if they are going to implement an even harder boss in "hell" or in the Sky Area, but the sky area sort of feels "finished" already as the ending point is already defined by the moon. Maybe fleshing out East/West worlds so they aren't just copy/pastas with bait orbs?
@@yourmamom that sounds like a good idea, but hey, at least the developers _ARE_ updating the game currently. Maybe after getting an ending the east/west worlds open up with different levels. Who knows? At this point in development it could go anywhere.
Hey, I'm not offended at all. I just like to cover my bases just in *case* someone has an issue with it, especially as I'm starting this video off at the "end" of the game.
They don’t boost levitation at all, but they do make you a little faster and actually make *me* play a little differently...more like a predator, lol. They also do melee damage to things around you, which is nice.