a very important spell that removes recharge time is chainsaw which has the amazing "magical property" of removing all previous cast delay generated by its spell group on top of the -.17 recharge
@@cicik57 put a laser with a lighting bolt and see how slow it shoots. Then replace the laser with a chainsaw. Thank me later (check your recharge time tho)
@@cicik57 assuming you are referring to luminous drill, chainsaw also removes the same amount of recharge time as luminous drill, but for 9 less mana and total cast delay removal instead of just 0.58 sec
I need more people with this level of didactics in youtube to teach me math and algorithm. The fact that these wand compositions are pretty much gamified programming tells me that this should be possible. TL;DR: Damn, you're just too good at explaining these things. Keep on rocking, m8.
"tells me that this should be possible." it is definitely possible, just most people suck at teaching lol (for example only explaining _what_ to do and not also _why_ to do and _how_ that works)
I changed 3 schools and i saw how people study. I think you are just not interested in math and that's the only problem. The quality of teacher doesn't matter here.
@@b1nary_f1nary Yeah, as a person who changed 3 schools i know how bad teachers can be as well. I just say that there might be another explanation. Sometimes students are just not selfaware.
Spell-wrapping with wands that cast multiple spells sounds like a good future topic! I love these explanation videos, I often just place the spells in a random order and sometimes insane things happen, but these videos help a ton with actually understanding what's going on.
@@dampintellect well that's something i don't know, basically the thing that would have been nice to know but still the recharge is always way too high on multicast wands.
I come back to this video time and time again when Im trying to incorporate a new aspect of spell wrapping in my wand builds. Best Noita yt / streamer period.
I'd love to see the next video with multi cast wands - I'd also like to see one after regarding wrapping with the Greek spells! I had an amazing run with Gamma and didn't feel like I was using it properly. That run was all thanks to your previous videos, my main damage wand was an add trigger beast!
A video on the mess that is divide by spells would be cool. They sound simple but have very weird and high level interactions with spells that could benefit from your explanation style
I would always just put a modifier on the end of a normal non-spellwrapped wand to get double the recarge reduction. this method saves a slot, thanks for the help.
This is a pretty good rule to follow. Just remember to not wrap whenever the cast delay is high because it will actually slow down the wand if you don’t have a way to remove the cast delay!
Excellent video! I believe Noita’s strongest point is the mad-scientist type wand crafting, as the depth of things you can do with it is absolutely fascinating. Loving the content and look forward to more in the future!
Just in time for my Friday run! These are really enlightening. Don't know if you'll do it at the end of this video yet, but never hold back on deeper info so the video will not get too long. I'd watch these an hour each. Praise the lord
over the last month a ton of noita wand mechanics have started finally properly clicking with me, checking out your guides has been great for the little bits i'd missed but i actually can't believe that modifiers can be in any order after a multi cast lmao i never would have thought to test that, and the wrapping potential is very cool, thank you.
This was clear to me! appreciate the vid. Learning that modifiers in a clump, regardless of how they're placed in the group effect the whole group was very useful
I didn't understand spell wrapping until you show it literally, placing spells and showing how exactly they wrap. Something just clicked inside my head, when you did that! Thank you. You are a good teacher.
just getting back into noita recently and your videos have been helping a ton. I already sort of knew spell wrapping was a thing but never fully understood it (I'd always randomly throw spells together to try and get it to work lol)... this video is excellent! one thing that I really took from this video though is I honestly never considered looking at certain spells for their cast delay/recharge time benefits! certain spells I would write off as 'useless' are way more valuable to me now -- I used to look at the transmute spells as literally worthless but I've been throwing them on wands that need it any chance I get. Thank you for your videos :)
Welp... First time I knew everything in the video. Glad I got the basics well established. I would love a video about recursion, specifically speaking with Greek letters call other Greek letters. Also the interactions of Wand Refresh and how somehow it sometimes wraps on its own
wand refresh basically means anything you put after it doesn't apply to the wand. when a wand reaches a wand refresh it's like its running into a sign in the road that says start over. however one of the greek letters states "all modifiers in the current wand are applied" that includes modifiers that are after the wand refresh. every modifier in the wand is copied and applied in that single greek letter for only the mana cost of that letter.
Thanks for all the great content! After watching this plus a bunch of other Noita basics videos I was able to beat the game for the first time after 12 hours logged in steam. Spell wrapping is definitely what gave me the win. My perks were meh, health wasn't that amazing but having a hard hitting machine gun of a wand made it possible(even if it had an absurd amount of kickback). But if I didn't know how to spell wrap I really doubt I would have made it anywhere near the end of the game. I almost had a win a couple hours before that with a wand that shot so fast/so many different shots that it lagged the game, but I thought teleportitis would be a helpful perk.... Made it to the end but worms had angered the gods earlier. Steve hit me, Teleportitis teleported me under the bridges outside the holy mountain and before I could tunnel out I fell into the lava and died... Noita'd so so so close to my first win. But was able to get the win a bunch of tries later because I had a much better understanding with how to build wands. Thanks :D
your videos are great and its not just because of the information, its because of you. you've got this comfy aura to you. also your voice was made for content creation. keep it up man
I just picked up Noita the other day, played 8 hours of it and wanted to learn more about wands, went into this video thinking "Man this is gonna be too complicated and I'ma close it I bet" but actually really well explained concept, ty.
Bro, I am still dying at the mines a lot of times, just started playing today, I just LOVED to see this video, its soooo cool how strong you can make your wands, I think I will really like playing this game more :D
this is such a great video!!!! im very new to this game and playing around with this mechanic has made the game so much more fun building wands was allready my favorite part, but now i spend more time in temples tinkering then in caves lol
Definitely a helpful quick video thanks a lot mate I thought I knew how it works but I wondered why sometimes it doesn't go the way I want it to now I know why :)
Hey Dunk. I've been trying to explore Noita myself and figure out some of the mysteries, and these educational videos really help increase my chances of getting a build capable of that. I'd like them to stay relatively spoiler-free if possible. I don't mind if you show off spells that need to be unlocked, but I'd rather not know exactly where to get them for now. Thanks, I appreciate you.
It took me 128 deaths, 19 days since first play, 59 hours of gameplay to get my first win today. Didn't even have to cheese! Your spell tutorials and stream replays helped a lot, TY
While I was starting to understand that spell wrapping worked like that, I doubt I would have ever thought that one could make a spell fire as quickly as at 9:33. I avoid heavy spread when I see it, but perhaps I should now start experimenting with it. EDIT: I also had no clue that spell modifiers affect the entire line of spells up to the point of recharge. That is _extremely_ useful information. EDIT 2: This video and a few of your other videos allowed me to put together a powerful wand that does around 4500 to the statue total. Is that DPS? Anyway, I have the Concentrated Mana perk and the wand has eight spells: 1. Add Mana 2. Double Spell 3. Chainsaw 4. Chainsaw 5. Quadruple Scatter Spell 6. Triplicate Bolt 7. Triplicate Bolt 8. Bouncing Burst
Dude this was great. I'm already somewhat familiar with wrapping but always get confused mid-run when doing anything more complicated than wrapping a single spell or two. Also didn't know spells inside a trigger didn't add to cast delay! Hope you make that advanced video on wrapping with multi-cast wands
I finally understand how the dang thing reads the spell sequence. Also, I didn't realize those reductions of cast delay and recharge time, that helps a lot.
I feel the least obvious part is fact you can do it with trigger spells. Helps with spark bolt stacking since you have normal spark bolts then spark bolt trigger at end. Some modifiers also can be used to spell wrap (Just placed last). Means half fires has the modifier. Not always helpful but niche purposes depending on rng.
I had a double cast wand with luminous drill, add mana, and that slime bolt spell together in that order. And it fired too fast, even though it seemed like it would have some sort of cast delay thing going on. I thought the wand was wrapping the slime bolt with the luminous drill (which took off the cast delay entirely I think) making a combo into itself, but I just realized that it's the same cast of spells so the luminous drill's negative cast delay was being added to the other spells and making it work. Anyways I won with that wand (which i buffed up with critical damage and found concentrated spells RIGHT before the boss fight, and used a secondary wand to give the boss a personal gravity field) and it was at about exactly 30 hours of gameplay... Kinda freaked me out how I got my first win so early just because I understood the game pretty well and had happened to stumble upon an insane spell combo.
I'm just amazed that it would even occur to someone as experienced as you that people might get confused about how the horizontal boost would apply to the triplicate bolt, because that's exactly what happened to me!
Not sure if you covered it in another video but I would like to see you talk about chainsaw in terms if spell wrapping. Or maybe just in general. Read a guide about the mechanics of wrapping but I couldn't quite understand it. This video really helped me out.
This is relatively dense for a continuous take (I mean, I don't know if there's cuts around, was more listening than watching) video. Not excessive rambling and explains the concepts pretty well. Neat.
Dunk, we need more people in the world like you. It's just a stupid video game, right? But, you taking the time to make videos like this saves people who have to work 40 hours a week from having to figure all this stuff out, themselves. This allows them to maximize the time they enjoy the game. So, what you're doing is not appreciated as much as it should be, I think. This is a fun game, and it sucks to miss out on games like this due to the learning curve being a barrier to the fun. With videos like this, you decrease that barrier a lot. Thank you
Great video as always. I would love a video going over multi cast wands. I feel like I have a basic understanding of how to make them work but I tend to just ignore them in favor of wands with a spell cast of 1 because they’re much easier to wrap my cro magnon brain around. That and maybe a video on divide by spells.
divide by is simply a modifier that multiplies the modifier or projectile that comes after it. so an add dmg +10 with a divide by 2 right before it will cause the divide by 2 to count as 2 "add dmg+10" modifiers and the regular +10 still applies as well. soo. [divide by 2] [add +10][ spell that does 5 dmg ] will do 35 dmg per shot. also divide by's can multiply each other. sooo [divide by 2 ] [divide by 2] [add +10] [spell with 5 dmg] will do 95 dmg per shot. why? because the first divide by 2 is doubling the divide by 2 after it, so it counts as 4. and the 2 after it still counts as 2 so 4x2=8 and 8x10 is 80. and the +10 still works so 80+10 is 90. 90+5 from the spell is 95 dmg. this can get more complicated with +crit modifiers. because crits are x4 dmg but also, crit chance that is over 100% converts to more crit dmg instead. also divide by can also multiply dmging spells. lmao imagine if the triplicate bolt in this video had a divide by 100 in front of it? im sure the game would crash because you would be shooting over 300 triplicate bolts every fraction of a second and every one of them would have glimmer trails lmao.. its been a bit since i did a long run so my math or how they work i may have gotton slightly wrong, but you can also use the spell lab mod to mess around with this stuff.
@@TheGingusa thanks for the explanation. I’ve messed around with divide by spells in spell lab to try and figure out how they work and all of that makes sense to me. but eventually what always ends up happening is the wand i make seems to “break” and my spells stop doing damage. this primarily happens when i put divide by spells in front of a projectile like something as simple as [divide by 10] [divide by 2] [spark bolt]. i can’t seem to add any modifiers to get them to do damage. I guess I’m really just looking for a better understanding of the limitations of divide by spells? if that makes sense?
@@HugeWangPiece the thing you put in your comment is just 20 spark bolts. put add dmg before the devide bys. regular blue border modifiers wont apply to other modifiers.