Oh yah I forgot they made acid not work on the tree because of the acid spitter dudes! I was just thinking about holy mountains material. Thanks for the reminder!!
1:45 "if you don't know where we're at, this is the starting spawn location" What do you mean "if you don't know where we're at"?! I've memorized that location. I live there
So, to make sure i understand. Music notes are cast, can take modifyers and move like projectiles. However, they are not considered projectiles by the game, allowing for negligable mana cost, per frame pirecing damage and not consuming limited modifiers. The note itself is nothing, a harmless bit of foating air. It is free from the rules and restrictions governing projectiles, allowing to carry deadly modifiers better than any projectile.
dammit......everytime you show me somthing new i get the strongest urge to play noita........tough day at work, i was planning on sleeping......now i gotta play......thanks dunk
Hesitates leaving the Holy Mountain because it will collapse. Has whole videos on escaping it along with tele, black hole, and matter eater in inventory.
You got that dub yet Craig? I just had such a frustrating death, after i managed to finally kill Wand Connoisseur and had an amazing wand, 1tapped by electrical charge in water. I'm so mad right now. Hopefully you've had more success
@@supremebuffalo6322 after about 1800 deaths i have killed the final boss ONE time. I still haven't gotten the game over screen, but i avoid that part for longer runs
As someone who still doesn't get his first win but doesn't mind to watch spoilers, this is great and I just might use the the notes for that first win. I also love how he just goes fuck it at the end after kinda failing at shoing off the early wand
Music notes are also special because they deal damage every frame. Most spells that deal recurring damage like that deal damage every couple frames. This and their low cost makes music notes excellent at delivering damage modifiers. Another thing to be aware of is that notes don't respect Add Trigger. They respect spells that are natural triggers, but not the Add Trigger spell. I always forget about that and make really intricate wands that just... don't work. Finally, if you have a choice between short-range homing and regular homing on a music note being delivered by a trigger spark bolt (or really most trigger delivery systems), short-range homing is probably the better option. It sticks to enemies well and it costs less mana to cast. That didn't matter so much in his advanced wand because he was using add trigger to remove the mana cost, but it's something to keep in mind. Of course, it depends on what you want to do, sometimes regular homing is the better one.
> Another thing to be aware of is that notes don't respect Add Trigger. Yes, Add trigger look for the next "projectile" spell, and music notes are classified as "other", so they shouldn't work together. But there's a way to cheat. Let's analyse the core of his high level wand : 5x First, there's an Hexagon multicast modifier. Then Add trigger construct its payload with all the modifiers between it and the first Digging bolt (plus the Digging bolt itself). Note that the first digging bolt isn't cast, it's added to the payload. Then Add trigger seek a spell to add the payload to, and it find the 2nd Digging bolt. It's a projectile spell, so Add trigger is valid. But remember the Hexagon ? We are casting 6 spells, so Add trigger must apply to all 6. And here's the cheat : add trigger only check the FIRST spell is valid. That means it will happily add the payload to all 5 Music note, despite music notes not being valid targets !
Man creates "worst song ever heard" Asked to leave the mountain Jokes aside this is a pretty fun idea (and one that might not immediately kill the player too) so I'm definitely gunna give this a try next time the rng lets me.
IIRC there's a consistent way to dig through the tree without needing to randomly get something in the mines. All you need to do is travel to the Eastern EDR wall, climb it to get the essence that's there, and then take that to the essence eater. It'll turn into an item that turns everything around you into dirt when you hold it, meaning that you can transform the tree and dig through it.
I have currently a running campaign as a DM, I had a bard NPC that stunned people for entire rounds of combat just with how bad his music was, but a dude that kills you throwing literal music notes could be funnier
@@DenisLyamets oh god pathfinder, i haven't played it since the cyberpunk red release, my current campaign is a weird mix between 5e and those bits of OneDnd that came out this year
@@gianlukeoni1776 I played 5E for 5 or 6 years and get tired of it. It is good, but very limited in options compare to 3.5E and first Pathfinder. I just wish they made 3.5, but a little bit fixed in terms of level and class balance (i mean... this summer i played a Red Wizard + Shadowcaster summoner of 22 level against entire party... it was pretty painful for everyone, because you need an AI helper to keep in mind all effects). But thee will not make it. Majority of players wants other things, and WotC will follow em, because they love money.
@@DenisLyamets yeah you have to get creative in 5e to get more options, absolutely, but to me it is still a way better system than 3.5 (which still was fun af, just much more focused on min-maxing). In a way, 5e gives a lot more freedom to the players in terms of role-playing, because since there is not a specific feat required to do that specific action players often come out with more creative solutions rather than the simple "I cast fuck everything in that general direction". Overall I think 3.5 is better-suited for players that enjoy the combat side of the game a lot, while 5e is much more beginner friendly and role-play focused
Nice, I'll try out the music notes, thanks. But what I recently discovered is Ducks! They have natural and safe piercing, deal (also) fire damage and paired with homing, are absolutely deadly. Once I had a crazy lazy wand with digging homing ducks that just annihilated everything through walls.
Its a great game thats a lot of fun with really in-depth mechanics like wand building and alchemy, BUT it can be very very frustrating and deaths are usually really brutal
I wish I could find this stuff out on my own but it takes multiple hours just to get a setup where I don't get wiped out in the first 4 areas of the main path let alone wander around whatever horrors lay on the surface just to lose all that time sunk into it
I hate it how all the noita youtubers are like "ok so we just go into the mines aaand we have the best wand in the game simply use this and the game is over gg" meanwhile every run I get is literally 6 of the same starting wand and some blood flasks lmao
@@GreenTeaTheTea or when the beginner secrets to help out are all the way at the edges of the map that you wouldn't find because its behind a tree that is impervious to explosives
@@GreenTeaTheTea had the same frustrations at the beginning (first 200 h :p) 2 weeks ago had my first long run (about 30 h run) and since then everything became clearer and easier to do. For example - it's a very good idea to go up to third level first, take perks, make sure to find some kind of teleport and/or digging. Then go up throught the shaft, pick up stuff from the pyramid, evil eye, notes whatever and go back and continue the descent or if you got some wand to cheese alchemist go for it because of the nice spells. Homing plasma beam on a timer seems to kill everything in this game - shield or not. And if you got greek letters - you're almost set for a long run.
Went from a total noob that couldn't even get past coal pits to winning my first run not long after binge watching a few of your videos. I completed my first eleven orb run today thanks to this neat music note trick and I just wanted to say you are indeed a real Master of Masters imparting so much knowledge with your content, keep up the good work!
Hi,could you do an update video of like things that you've posted a while ago? Would be nice to see all that works n doesn't works anymore. When it's a single trick/exploit in your vid,you do edit with (patched) in the title,but for vids with many tips,it would be neat. I know it would be a huge task,but with all the new players,I think it would be a great moment to do it. Ps: I've been binge watching your videos n I like you chill vibe n your explanations.
My current run has a music note wand. My laptop gets laggy easily with too much in motion on the screen so I can't make a world-eater like the one towards the end of the video, but the one I've made can do over 30,000 damage over about two seconds, enough to 'kill' the holy mountain statues in a single shot. I just have it as a secondary damage wand since being able to kill things through walls with ping-pong Lumi is too good, but it really helps with bosses like the High Alchemist that rapid-fire wands work poorly against. And while it takes several shots due to damage resistance, I've even managed to kill the Wand Connoisseur and his parallel-world clones with it relatively safely to finally get them into my progress list. I'm looking forward to conquering the remaining bosses I've not fought and biomes I've not visited with the power of music!
@Valantis Alatsas i think i understand it now. I didn't realize that the mods applied to the add trigger would be shared with the other spells inside the spark trigger
@@valantisalatsas7249 I have a question about it. Why doesn't matter eater run out from the digging bolts/music notes combo like it ran out from the spark bolt/music note combo on the smaller wand?
I found a great chest for the first time yesterday containing 2 max health, a water stone, ~four oil/urine potions and a vial of "ratty powder". I ended up spraying out the ratty powder to make room for something else and it produced one rat immediately and then didn't seem to do anything else.. I wonder if it reacts with another material to generate rats? Maybe I should have shifted it...
I believe ratty powder is the material produced by plague rats and other similar perks to spawn rats in when used, and it just immediately evaporates summoning rats
I've been trying to make a homing trigger sparkbolt with music notes wand, but it seems like the music notes don't work with the "add trigger" spell (the one that gives you all modifiers for free in between the trigger and the sparkbolt). When I use the separate trigger spell I always get two separate casts, one with the homing sparkbolt that launches no payload, and then the music notes from the tip of my wand. When I use "sparkbolt with trigger" spell it delivers the music note payload as it should. edit: And as always, just after ranting about something I figure it out. Add trigger spell doesn't work with pure music note payload, but if you add anything else to it, like a digging bolt, then the payload works as it should.
Seems like kinda bad for damage early without homing, and also requires an early damage+ which is kinda rare (and also a good wand). I much prefer your early crit stacking suggestion which is good enough to make it to tier 3-4 comfortably.
How on earth do you get this kind of stuff so early? Thats the problem I have. I'm really bad at early game. You seem to be able to make something highly effective from two sticks and a rock.
If you watch Dunks long videos. You'll notice he usually spends like 2 hours in just the first 2-3 areas exploring. There's lots of going back to holy mountains for editing. Also remember you can always return from the third layer to the first layer via the hole to the right of the lava lake, in case you got a bit stronger and want to explore them a bit more, but you found no good digging.
One thing that helped me a lot in the beginning was to start my runs with Tinker With Wands Everywhere (mod: Start With Any Perk). Having the possibility to fuck around with every spell i found and find out strong combos on my own allowed me to get better at the game, and now that i play without mods my runs are way more similar to dunk's
As a musician, I so appreciate the note spells, the Kantele had me excited enough but learning the ocarina spells exist cemented this game into an all time favorite. My last run was a long one, first time to reach parallel worlds, but built two awesome note based wands, that were constructed of different chords. I'm tinkering to find a way to have simple melodies/motifs that also deal damage, but a fun wand I made had a bunch of random homing, divide by three on an add timer, trail of fire and crit on burning, heavy shot, speed boost, orbiting arc, and the wand had an always cast damage modifier (the one that allows projectiles to damage you). A single cast would destroy anything within a moderate radius (aside from across walls, could probably be fixed with drilling shot or matter eater) by zipping from one enemy to the next. Took a bit to kill kolmi, but I didn't have the wand perfected yet and would have killed him quick with the final variant I settled on
This "note" spells works wierd Larpa_Bounce. If you cast it, it will copy next nearest spell, as I upderstand. For example, I cast it many times, and after that cast 1 black hole, and it cast A LOT OF black holes
Mm, yes, let me watch this in depth guide on the mechanics of spells that I would have had no knowledge of without your vids, and have never actually obtained on my own. Yes that's a reasonable thing for me to do 🤔
@@acemaster1682 That's exactly why it should be called that, because it doesn't touch the enemies. The part that deals the damage is the effect while the note only sets the hitbox, but it doesn't touch, nor does it deal damage by itself. Because the effect of the spell is selective, unlike piercing, the damage would only be dealt to enemies. That's why "phasing" is a better term than "piercing" for the note spell's property.
Tldr no hit = no damage delivered, the note deals damage because it recognized a hit thus touch, the note deals damage multiple times because it recognizes multiple hits as it travels through the enemy, thus piercing. He called it "piercing" because it's in reference to the "piercing" spell modifier as opposed to the "phasing" spell modifier, also piercing instead of phasing because the hitbox of the music note must recognize the "enemy" as a valid target, aka "hit", to deal damage, for example the many of the spells used by the player doesn't recognize the player as valid target thus it doesn't hit the player and "phase" through "you", if you add the piercing modifier these "safe" spells will instead be able to hit you and deal damage every so often their hitbox touches you, thus the "natural" piercing being safe for the player because when you fire these spells, they only are able to hit the enemies, multiple hits depending on how their hitbox go through the enemies, and not you, them having the effect of almost no collision is another effect on top of it, that why it looks to be phasing but it's not
@@DunkOrSlam nah, you know your stuff homie. I am just now getting to the point where this game is getting really addicting because I'm understanding a lot more of how stuff works and a lot of that is because of your videos! I have a Noita video coming out tomorrow that I am really happy with!God Bless, hope you are doing well homie ❤️
If I use a spark bolt with trigger, then my midifiers with matter eater then the note, it still use matter eater charges as long as I use the spark bolt with trigger. Is that normal?
is the entire build ? if you have some other spells on there, especially multicasts, you may be running into some quirks of the spell block system. I could explain exactly what’s going on if you send me the entire build.
@@vcool122 huh, curious stuff. on the wiki it describes the similar behavior of [long distance cast] as only working if the wand does not cast any projectiles. if I had to guess, that applies only to the current cast of the wand, but it’s still strange to see the behavior change like that just because it was cast by a trigger. this restriction can apparently be bypassed if all spells in the projectile category are cast using [divide by]. this makes some sense knowing generally how divide by works under the hood, but I’m still not confident this would work ([divide by] technically discards the spell it’s cloning without actually casting it). I’d love to test it myself, but I probably won’t boot up noita myself until I’m back at my apartment for the spring semester.
Me before watching: "Single use song portal to the mountain and useless music plings that take slots? Nay! Begone notes, I shall not require thee!" 🙄 Me after watching: "Forgive me, all powerful sounds of the gods and beyond, for I was blind and ignorant of your limitless worth" 🙏
How did you get infinite matter eater on the wand? Do you need the extra lifetime modifier? I am in my own game trying to replicate this but the spells i dont have are heavy shot, spiral arc, increase lifetime... I have the add triggers and spark bolt trigger and multicasts but its still consuming the matter eater?
Im new to most of it but if i understand right the music notes themselves shouldn’t consume matter eater. Could be the order of your spells? Maybe if have a standard projectile in the package that is consuming it?
I wouldn't put matter eater on a wand like this just because as you said, polymorphine can still be a danger and i would'nt want to accidentaly polymorph myself by chaoticly destroying the environment around me. But yeah the homing shot is a must have for me ! Thanks for the explanation anyway, I came across the note wand in the sky and wondered how these spells can be used and you explained it really well :)
I went and tested a wand in a long run I have going on right now and it instantly killed kolmi from off screen. A+ notes are great damage sources. Actually since the damage is basically entirely from modifiers do notes do untyped damage that is only mitigated by pure damage resistance?
Notes don't do damage. Modifiers have type damage, so damage plus, for instance, gives +10 projectile damage. Freeze charge gives +10 freezing damage. In other words, it's not the notes having damage themselves but being a carrier of damage. Hope that clears things up.
the notes do seem to work with orbiting fireballs, but not every time. I'm not entirely sure why that is, but using the horizontal path modifier with the orbiting fireball on a multicast, the notes do contact damage but don't always seem to spawn the fireballs, even on a fresh wand with enough mana to make them spawn. Not sure about other modifiers yet, just experimenting with what I find rather than with the cheat menu so far.
Yes. No. It's complicated. They hit you, but only if the note lasted for at least 5 frames. Notes last 2 frames by default, so no. But if you extend the duration of the notes above 5 frames, then yes.
A question for you: how would you compare the music notes here to something like Slime Mist or similar, where you can stack damage effects on them and put accelerative homing or the like on them and they deal damage persistently for their duration?
Mists do damage 4x per second. Notes do 60x per second. If you get the materials needed, notes are probably better but mists are easier to slap together
The music notes are a lot more simple to modify. Instead of being entirely static they actually shoot from your wand making them much easier to actually use. You can use those same modifiers on a note and it would do much more damage, just with the downside of having a shorter lifetime.
im guessing it just does whatever damage type the modifier adds. which that would be I don't know though (again guessing it's just projectile for stuff like spiral arc that says +damage without specifying a type)
It is dependent on the modifier causing the damage. Damage + for example adds 10 projectile damage. So like a damage + blood mist would deal projectile damage.