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Nomifactory CEu Ep. 9: The Steam Grinder Is AWESOME! 

WhiteEagle
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Today we made more machines than we have in one episode to date. The progress is coming along real nice now! If you are enjoying the series so far make sure that you hit LIKE and SUBSCRIBE buttons. I really do appreciate the support.
Modpack Download: www.curseforge.com/minecraft/...
Shaders Download: www.curseforge.com/minecraft/...
Tags (Ignore): #Nomifactory #ModdedMinecraft #GregTech #MinecraftMods #IndustrialCraft #ModdedSurvival #GregTechCommunityEdition #TechProgression #NomifactoryModpack #ModdedAdventure #MinecraftInnovation #AutomationGoals #HighTechMinecraft #MinecraftTechnology #GregTechIntegration #ModdedMinecraftSeries #ModdedCrafting #AdvancedMachinery #MinecraftEngineering #NomifactoryGregTech #NomifactoryCE #CEModpack #NomifactoryCommunityEdition #NomifactoryCEu #GregTechCE

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5 апр 2024

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Комментарии : 14   
@CarpathiaS
@CarpathiaS Месяц назад
Nice progress! EBF incoming!
@Dauom
@Dauom Месяц назад
Seeing as now the EBF is close, here's a few tips Read the quest about the steam conversion kit, it'll tell you how to make around 320rf/t with your current steam dynamo setup (To comfortably run the EBF, you'll need 512rf/t). You'll want to keep the EBF running as much as possible, so considering adding more dynamos to meet the 512rf/t power requirement, but you'll also need the dust to cook, which for the moment will be aluminium, and you can get infinite aluminium dust from clay electrosis, and clay is made from cobbleworks (check back on the processing lines quests). With the assembling machine, there's actually cheaper recipes for the circuit parts (cheaper resistors, boards etc...) so definitely start using those recipes. These are the main things that I can think of right now.
@WhiteEagleLive
@WhiteEagleLive Месяц назад
Working on the next episode yesterday and today and those were all things that im planning on / finished. Thanks!
@Gekkoulong
@Gekkoulong Месяц назад
Woo, the most useful steam multi is here, imo. Recommend getting another one bc even with 8 in parallel it can still be slow. Thankfully, mining wont be a big thing once you reach MV. Pulsating Polymer Clay (PPC), iirc does need 1 MV chemical reactor, so you are gated by MV regardless. The questbook still put the quest there because you can get it, well, only simulation chamber really, but still. EBF is, probably the single most used multiblock in the game. Probably. Used from here to smelt almost every advanced ingot from gregtech. The coils are important, not just for the multi but it also allow more heat to smelt higher dust, and provide perfect overclock + energy discount. The questbook i think tell you about these, so I wont say it here. Though, a general rule of thumb, 1 coil set for an EBF is 2 stack of ingot for the wire + extra ingot for foil and fluid (the fluid take 1 ingot per coil each)
@tulenich9948
@tulenich9948 Месяц назад
I'm pretty sure you only need an MV chemical reactor to make resonant clathrate, which is an alternative way make pulsating dust. You do need it for automatic production though.
@_Casual__Gamer_-hh1rk
@_Casual__Gamer_-hh1rk Месяц назад
Nice work! For conduits you have to think of the 2 sides (input/output) as completely independent. So you don't have to change the color code of the output side or activate it when you want to input something. Very helpful if you want to input and extract something from the same side.
@marck4826
@marck4826 Месяц назад
You do not have to have a programmed circuit in your hand to set the circuit in the machines. Just click up or down on the circuit number in the machine Love this series as you are learning as you go. Keep it up
@probablyliam9886
@probablyliam9886 Месяц назад
You should probably use robot arms instead of hoppers, way faster and dont take any space other than a face of the machine
@CubikMan47
@CubikMan47 Месяц назад
Why not conveyors? They are cheaper, and unless you're dealing with more than one item input (for example alloy smelter, chemical reactor), you don't need a robot arm
@afonsocarecho5785
@afonsocarecho5785 Месяц назад
You can make circuits more efficiently in the assembler I was not sure you knew that scinsce you didn' t show making the circuits.
@WhiteEagleLive
@WhiteEagleLive Месяц назад
I think you are referencing the Circuit assembler which is its own machine and requires teir 2 circuits to craft. I believe some of the compenents to the LV circuits do have basic assembler recipes. (resistors and vacuum tubes)
@Darkest_Hour
@Darkest_Hour Месяц назад
Using the default green channel on conduits is usually bad practice as you’re far more likely to accidentally insert or extract items to/from newly placed conduits (EDIT: not getting into the habit of picking a channel could also lead to accidentally mixing multiple processing lines on the default channel if they ever connect). Could range from the minor annoyance of clearing junk from a machine input to complete disaster having important, expensive items getting destroyed in, say, an arc furnace, or having the wrong fluids enter a processing line that you don’t notice until suddenly and entire wing of your factory is at a standstill waiting on plastics that’ll never arrive. Also, nice resource pack :D Currently using mostly the same one, but with a more recent version of Zedtech for everything except ores and their immediate products like ingots and plates, solely because the version in igblon’s pack has broken textures for active firebox casings on the large bronze boiler ;u;
@Gekkoulong
@Gekkoulong Месяц назад
You can get away with green on exactly item conduit (tho it just mean you have to remember 2 different system for 2 type of conduit, not worth it imo), but yeah for fluid conduit it is an absolute nightmare if you use green.
@Darkest_Hour
@Darkest_Hour Месяц назад
@@Gekkoulong aye, that’s true, i forget item conduits are set to “never active” and extract only by default, i haven’t exactly had the chance to start using them again (yet) :D
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