Тёмный
No video :(

Nvidia's DLSS 2 vs. AMD's FSR 2 in 26 Games, Which Looks Better? - The Ultimate Analysis 

Hardware Unboxed
Подписаться 1 млн
Просмотров 258 тыс.
50% 1

Опубликовано:

 

26 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,8 тыс.   
@JarrodsTech
@JarrodsTech Год назад
What a crazy amount of testing! It's great to have this resource to point to, thanks for making it
@Cinnabuns2009
@Cinnabuns2009 Год назад
Nothing like an opinion resource! Imagine finding a natural artesian well on the ground with just opinions flowing out of it. What an amazing resource! My opinion is DLSS looks like shit in motion. Either solution looks like garbage compared to native resolution however if you go from non-playable to playable FPS by using EITHER of these technologies, then who cares what it looks like. If you're using FSR or DLSS, you clearly don't care about image quality and just want frames. In that case, either solution works. Even Intels!
@Bogdan00
@Bogdan00 Год назад
@@Cinnabuns2009 W take
@ok.1590
@ok.1590 Год назад
@@Cinnabuns2009 whats that? You need to eat, you have some bread, which you can eat to survive and the alternative is a pile of shit? Who cares ! Its not like either of them is Steak! Youre just after survivng so might as well eat either of them! Truely, fanboys cant be reasoned with. Insane amount of work done properly and fairly only for some random idiot to get butthurt over his favorit brand (be it amd/intel/ nvidia)
@user-hr4hu8xb5f
@user-hr4hu8xb5f Год назад
​@@Cinnabuns2009 Who asked?
@asd-dr9cf
@asd-dr9cf Год назад
​@@Bogdan00 shill 1 and shill 2 reporting in 😂
@robertlawrence9000
@robertlawrence9000 Год назад
I still haven't forgotten about the time Nvidia didn't think Hardware Unboxed was deserving of their GPUs for review. This is a perfect example of why they shouldn't be left out. Great analysis with easy to understand results chart for potential buyers! I hope AMD improves on FSR. I am curious about the differences in FSR3 and the future they bring to a great feature regardless. Thanks Hardware Unboxed!
@Freakmaster480
@Freakmaster480 Год назад
I've honestly not had an issue with fsr 2 in games. It is a worse looking upscaler than dlss2 but I only notice it when I compare side by side. In most games I've tried it in either looks good enough for me nowadays.
@Hotobu
@Hotobu Год назад
AMD will undoubtedly improve, but there's an upper limit to what they can achieve as DLSS is hardware boosted. Whatever improvements AMD makes Nvidia is likely to match and surpass due to this.
@MLWJ1993
@MLWJ1993 Год назад
​@@Freakmaster480 It's honestly the flickering instability that does it in for me. FSR just isn't great at keeping things relatively stable, it's super similar to UE4 TAA in it's earliest forms where stuff looks so jittery it annoys me.
@RafitoOoO
@RafitoOoO Год назад
@@Hotobu you know that two can play this game, right? AMD can also accelerate FSR with hardware in future generations of Radeon. My guess this is their plan but they launched behind so they needed an open source to get devs on board and also get much more user data and in the future they will release some form of FSR that's accelerated with hardware.
@robertlawrence9000
@robertlawrence9000 Год назад
@@Freakmaster480 better to have the option than not at all. 👍
@extectic
@extectic Год назад
FSR doesn't have to beat DLSS. It just has to be in the same ballpark, but way more compatible to older cards and it is. People rocking a brand new-ish Nvidia card should probably opt for DLSS, but FSR works on way more cards overall, including old Nvidia cards Nvidia themselves have abandoned. I mean, do tell me which upscaling technology looks better on a GTX 1080 - DLSS or FSR... :)
@leonro
@leonro Год назад
Well, older card compatibility will lose relevance in the future when all reasonable modern gaming Nvidia GPUs are RTX. But broader compatibility still makes it more practical to include. FSR image quality may also improve past DLSS now that DLSS source code has leaked.
@alumlovescake
@alumlovescake Год назад
Nivida is not helping themself with thier unnesscary limits. I do not expect Dlss on a ibm PC or something but the fact that dlss3 is limited to 40 series is an artificial limit
@leonro
@leonro Год назад
@@alumlovescake We're talking about DLSS 2 though. DLSS 3 has yet to be that good, and FSR 3 yet to launch.
@jinx20001
@jinx20001 Год назад
i kinda prefer nvidia AND amd pushing the boundries of new hardware, why should they keep creating tech and features that work for cards 10 years old, we have no right as people who own old ass hardware to expect the best and latest features... dont you see that AMD have to continuously compromise to make that work and the result is they are falling behind on features and quality... thank god they didnt listen to guys like you when getting RT on board and they went hardware solution over what would have been disastrous software RT.
@mmarcinigielski8374
@mmarcinigielski8374 Год назад
but it still isn't in the ballpark and has a lot fewer games.
@malazan6004
@malazan6004 Год назад
I tend to use DLSS but props to AMD for having an option most GPU users can toggle.
@existentialselkath1264
@existentialselkath1264 Год назад
I feel like these videos would greatly benefit from more screenshots and zoom ins on specific examples. Only the most obvious issues are visible through youtube compression
@m_sedziwoj
@m_sedziwoj Год назад
because they are only important, if you need screenshot and zoom in... you should ignore it.
@existentialselkath1264
@existentialselkath1264 Год назад
@@m_sedziwoj you missed my point. These comparisons are viewed via youtube and it's awful compression. Details that would usually be obvious on a local render on a 4k TV can be blurred like crazy in motion on RU-vid. Not to mention, some people might be viewing these videos on phones or lower resolution screens as well. If you've ever seen a video of confetti on RU-vid, you know how much detail can be lost due to compression.
@D3nsity_
@D3nsity_ Год назад
Exactly this. In my opinion FSR almost always looked better through youtube compression because it loses so much detail it encodes better but in person DLSS performance looks like fsr quality in motion
@TerraWare
@TerraWare Год назад
Yes exactly. I always check FSR and DLSS in all games that support it on my C1 TV at 4K and the differences between the two technologies stand out a lot more than these videos
@scanning7567
@scanning7567 Год назад
Agree. I watched this on my phone and can barely if at all see any difference between the examples used.
@yobb1n544
@yobb1n544 Год назад
The huge advantage for FSR is that it works for both AMD and Nvidia cards, even older ones.
@SpookyKG
@SpookyKG Год назад
'Advantage for FSR' actually sounds like... advantage for Nvidia consumers. Low end Nvidia consumers benefit from FSR, mid and higher end Nvidia consumers benefit from FSR OR the superior DLSS.
@djixi98
@djixi98 Год назад
@@SpookyKG nah fam, it benefits anyone who has a compatible GPU be it NVIDIA, AMD or Intel. I have a rtx3080 laptop and I'd use either to be honest (even XeSS for all I care) if I need the technology for a specific game. Basically, either you get more options, or it's your only option, either way it's better, so there's no need to be a fanboy for any of these technologies. However, it's important to mention, AMD should be complimented for keeping it open source, AND cross-brand compatible.
@vittarelo
@vittarelo Год назад
@@SpookyKG And still, ppl who have older Nvidia gpus and need FSR know that it’s Amd. When buying their next gpu they will consider their option too.
@gtas321
@gtas321 Год назад
@@SpookyKG Not really. FSR is better because it works on everything.
@jaygraham8922
@jaygraham8922 Год назад
Its funny how you say superior when every youtube channel is using Nvidia gpus to test both fsr and dlss. They should be testing amd software (fsr) with amd hardware (7900xtx) but seems every youtube channel is a shill for Nvidia for whatever reason
@Dantido
@Dantido Год назад
I still consider it impressive that FSR is slowly becoming a sidegrade to DLSS since there's no hardware techniques on the mix. Sure, DLSS is better for most people, but I strongly support solutions that are open for everyone.
@malazan6004
@malazan6004 Год назад
Yep it is impressive how close they have managed to get to the average user considering. I wonder if FSR 3 will come that close to DLSS 3?
@NamTran-xc2ip
@NamTran-xc2ip Год назад
Until that day come, an nvidia card will be preferred
@Dantido
@Dantido Год назад
@@NamTran-xc2ip That's sadly true. It's a really hard choice for consumers. Take a technology that could become obsolete or take a currently inferior tech that could become the norm? Only time will tell.
@NamTran-xc2ip
@NamTran-xc2ip Год назад
@@Dantido Think of it this way. Nvidia worked on DLSS, why should others, especially competitors benefit from their work when they spend time and money on it? They are a business, not your friend, not a charity just like AMD. If I create a product to sell, I wouldn't want others to also be able to sell it, unless with some fees or obligations. I bet my ass if somehow AMD has DLSS and Nvidia doesn't, they wouldn't make it open source.
@_sukuratchi
@_sukuratchi Год назад
@@NamTran-xc2ipI love remembering when amd made 3000 series threadripper its own socket and promising that “yeah it’ll have newer cpus in the future, don’t worry!”
@vncube1
@vncube1 Год назад
In today's episode of "HUB knows more about upscaling tech than you ever will".
@thatguy3000
@thatguy3000 Год назад
And is giving us troglodytes the honor of knowing even a shard of his knowledge again.
@M9ison
@M9ison Год назад
If by "you" you mean the writer of this comment then yes, 100% correct👌
@jin8982
@jin8982 Год назад
@@thatguy3000 No need to put him on a pedestal lol
@abeidiot
@abeidiot Год назад
uh? no lol. they barely know shit about the tech. they do known more about the end result though, with all the extensive testing
@thatguy3000
@thatguy3000 Год назад
@@jin8982 I am just joking lol.
@bb5307
@bb5307 Год назад
Both FSR and DLSS are great technologies that would further help game optimization though I get the feeling recently they skip the optimization process all together now and just add FSR and DLSS and call it a day. A shame.
@Novskyy621
@Novskyy621 Год назад
this
@xKamiiii
@xKamiiii Год назад
those technologies should have never seen the light of the day. calling them "great" shows that gamers just go along with everything. it will only get worse from here. and hardware unboxed's videos regarding this issue aren't helping either
@thatguy3000
@thatguy3000 Год назад
@@xKamiiii Yeah, completely agree. Developers are just using this method to make shitty optimized games at this point.
@vncube1
@vncube1 Год назад
I think it was the Atomic Heart devs that hinted at DLSS being a crutch for them
@nicholasharfield8780
@nicholasharfield8780 Год назад
​@@xKamiiiibig disagree. These upscalers make higher resolutions more accessible and that's great
@Hezzadude12
@Hezzadude12 Год назад
This is an insane amount of testing, and the community is thankful for it. Shout out to Lost Judgment as well! So happy to see an RGG game mentioned by you guys!!
@PhoticSneezeOne
@PhoticSneezeOne Год назад
If you think about, that FSR has broad compatibility even with Nvidia cards it´s a miracle that it can somewhat compete with Nvidia´s hardwarespecific DLSS For me personally FSR is more than good enough (ok maybe not in Forespoken)
@Safetytrousers
@Safetytrousers Год назад
I'm forced to use FSR in Callisto protocol (no DLSS support) and it's nasty. DLSS 2+ has never been an issue in the games I've used it in.
@V1CT1MIZED
@V1CT1MIZED Год назад
@@Safetytrousers the problem with FSR is the quality depends on its implementation. Whereas DLSS seems easier to do.
@Safetytrousers
@Safetytrousers Год назад
@@V1CT1MIZED It doesn't matter why, it's what it is.
@TheGoncas2
@TheGoncas2 Год назад
hard copium
@Acid_Burn9
@Acid_Burn9 Год назад
Biggest issue with these upscaling solutions i have is that the devs never implement Ultra Quality mode that renders the game at 3/4 of native resolution, even tho it's listed in the specs for both DLSS 2 and FSR 2. The 4K quality mode in my opinion is just lacking in general image clarity due to the render resolution being only 2/3 of native. Having only 2 options where you're either rendering the game at 66.6% or at 100% with absolutely nothing in between is just stupid. It's honestly insanely annoying that in almost every game there is no render resolution slider instead of these very limiting and nonsensical presets.
@brunogm
@brunogm Год назад
A custom slider besides the default modes would be nice.
@naturesown4489
@naturesown4489 Год назад
I assume it's because the algorithms are trained specifically for those resolutions, and perhaps the overhead of DLSS 2/ FSR 2 means that above 66.6% you wouldn't actually get any peformance gains, or if you did, they wouldn't be as great as those at 66.6% and the visual quality increase would not be worth it. Just speculation. You could use DSR (dynamic super resolution) in the Nvidia control panel to increase the resolution above your monitor's output resolution and then apply DLSS 2 to that in order to achieve your desired effect. Someone commented above that they do this with AMD's VSR (virtual super resolution, DSR equivalent) and achieve better results that way. Not sure about DSR though because classically it has been considered worse than VSR.
@bardavidson2102
@bardavidson2102 Год назад
@@brunogm as well as super sampling using those techniques to try to emulate higher resolutions even better .
@Noe2iq
@Noe2iq Год назад
There's also DLAA, which is essentially DLSS at 100% resolution. I.e. the TAA and sharpening of DLSS, but no upscaling.
@nahush6299
@nahush6299 Год назад
​@@naturesown4489 DSR is kinda iffy in terms of upscaling but DLDSR on the other hand is pretty good(though limited by upscaling resolution options), idk if any comparison exists between it & VSR though.
@bulutcagdas1071
@bulutcagdas1071 Год назад
I honestly think both look fine enough. Yes DLSS does have a better temporal stability, but FSR works on just about anything since 2016 whereas DLSS is RTX exclusive. Also the DLAA implementation of DLSS is more fascinating to me than the upscaling method. It is hands down the best temporal anti-aliasing method I have ever seen. Default TAA just looks like vaseline is smeared on the screen.
@JirayD
@JirayD Год назад
Some people have gotten it running on Terascale cards from 2010.
@rainbowflash5937
@rainbowflash5937 Год назад
Yes DLAA is truly something!
@stangamer1151
@stangamer1151 Год назад
The big advantage of DLSS is that it is easily customizable. You can change DLSS version in any game, that supports it, by simply replacing DLSS file (which is located in a game folder). Ghosting issue can be easily fixed. For example, in Dead Space Remake stock DLSS version can be replaced with 2.5.1 and it eliminates ghosting completely. Same goes for Metro Exodus Enhanced Edition. Thus it makes DLSS even more superior to FSR. Plus there are plenty of DLSS modes for those games, which do not support it natively. I know there are many FSR modes too. But again even modded DLSS still usually looks better than native FSR, like it is in case of Resident Evil 4 Remake.
@Lyazhka
@Lyazhka Год назад
@@stangamer1151 I mean modded FSR also looks better than native FSR in re4
@jemborg
@jemborg Год назад
​@@rainbowflash5937it sure is.
@nimbulan2020
@nimbulan2020 Год назад
Yeah that choice between too soft or too sharp is something I've run into with DLSS before. It feels like it's a result of the game applying its own sharpening on top of DLSS, and in many cases that can't be disabled.
@FatherLamb
@FatherLamb Год назад
and this is why when enabling FSR on AMD You have the sharpen filter that activates and you can adjust it as you see fit.
@nimbulan2020
@nimbulan2020 Год назад
@@FatherLamb Yeah DLSS has that too, but some games have another separate sharpening filter that can't be disabled which is what seems to cause DLSS' oversharpened look.
@aweigh1010
@aweigh1010 Год назад
@@FatherLamb Some games, like TLOU Part 1, have built-in sharpening that cannot be disabled without a mod or hex edit of the game executable. It makes the game look very ugly and over-sharpened. Note that I am NOT talking about the DLSS/FSR2 sharpening slider, I am talking about a BUILT-IN sharpening filter that the game uses.
@vSoulreaver
@vSoulreaver Год назад
DLSS version 2.5.1 is your best friend then. it has the sharpness completely deactivated, this means there also is no unsharpness like if you set the normal version you got on 0%.
@kingyogesh441
@kingyogesh441 Год назад
@@vSoulreaver what about 3.1.11 the very latest one ?
@andym975
@andym975 Год назад
Great job on the analysis HUB!! This is exactly the kind of content I'm looking to see.
@sodapopinksi667
@sodapopinksi667 Год назад
I can't use fsr when there is shimmering. It's more prominent in earlier versions. Dlss used to have a lot of image errors, but it's improving.
@Vriess123
@Vriess123 Год назад
Yeah the shimmering is so obvious, it's so easy to see and looks really bad
@Angel7black
@Angel7black Год назад
Its cause FSR isnt using machine learning and devs can only do so much image reconstruction by hand with FSR2. FSR is legitimately only even passable at 4K quality also, dropping below that in anyway and it falls apart hard. People talk about how it saves old cards but it really doesnt and youre way better off just dropping settings. TSR looks about just as good as FSR and sometimes better, and XeSS IS also a lot better imo when actually using a Intel card. FSR is literally just a boxcheck to muddy waters vv Nvidia, rather than actually trying to compete they cut corners and tell you theyre just as good then try to charge you the same price till the market corrects for not being able to compete and drops prices for AMD. The shitty aliasing is the biggest indicator your playing at a lower res and FSR on 1440p and 1080p legit looks like im playing a PS3 game at 720p or something. And yet people who clearly never used DLSS say FSR looks just as good as DLSS which is just the biggest cap
@kingplunger6033
@kingplunger6033 Год назад
@@Angel7black no
@H3LLGHA5T
@H3LLGHA5T Год назад
@@Angel7black AMD needs to to follow suit and turn FSR 2 into AI upscaling and they'll probably do that in the future any way. They will probably turn it into a more advanced XeSS that works better on AMD cards, but also on other cards but at the quality level it has now for non AMD cards pre 7000 series.
@vSoulreaver
@vSoulreaver Год назад
DLSS 2.5.1 is still my favorite version by far. There is nothing to fiddle around with and this weird (over)sharpness is just deactivated. Absolutely recommend it for any game.
@dontpokethebear3893
@dontpokethebear3893 Год назад
Yup. And DLSS swapper will help out with any game you have installed through steam. I use this for Spider-Man, RDR2, Hitman, and Witcher 3.
@vSoulreaver
@vSoulreaver Год назад
@@dontpokethebear3893 true. Dlss swapper is a perfect tool for this. It’s really comfortable.
@khaled8671
@khaled8671 Год назад
@@dontpokethebear3893what is it ?
@DeadPixel1105
@DeadPixel1105 Год назад
Yup.
@DeadPixel1105
@DeadPixel1105 Год назад
@@dontpokethebear3893 Why do you need DLSS swapper? I just drag and drop the DLSS 2.5.1 DLL file into the game folder and it overwrites the previous version. No need for some software program. I'm not arguing with you btw. I just don't understand why DLSS swapper is being used by some.
@Ren99510
@Ren99510 Год назад
Great to see so much testing! Either way, on quality modes with the performance uplift, I didn't see either would be unpreferable. I'm simply not going to notice or be bothered by some shimmering or ghosting in the middle of gameplay. But what I would notice is my game dipping below target fps.
@LeegallyBliindLOL
@LeegallyBliindLOL Год назад
I am very sensitive to that kind of stuff and in the Resident Evil 4, I just turned off FSR2 and anti aliasing entirely at 4k. Looks way better than FSR2 quality mode. The difference is night and day to me. It is blurry, shimmery and makes me question whether my glasses are too weak. Even with adaptive sharpening manually added it just looks bad. It destroyes the textures.
@demrasnawla
@demrasnawla Год назад
@@LeegallyBliindLOL tbh in re4 remake I honestly couldn't tell between FSR on and off except on some of the herb items, so I just kept it on to allow me to max out everything else + RT
@LeegallyBliindLOL
@LeegallyBliindLOL Год назад
@@demrasnawla interesting. In the end, if you're not sensitive to it, then FSR is great. But...yeah, difference is unfortunately night and day for md
@fortunefiderikumo
@fortunefiderikumo Год назад
@@LeegallyBliindLOL yeah fsr was unusable to me in that game, I just played at 1440p native and took the performance hit, thankfully I have a 3080 so it wasn't that big of a deal but yeah i wish they had dlss in the game
@aboveaveragebayleaf9216
@aboveaveragebayleaf9216 Год назад
Yeah you don't really need much if any AA for 4k.
@Hyperdriveuk
@Hyperdriveuk Год назад
The visuals around the characters head are perminantly blurry crap.. I can't unsee it once I've picked up on it LOL. It's one step forwards 2 steps backwards. The whole point is we're aiming for high refresh rates to remove ghosting + screen tear. But now people pay a premium artifact ghost simuatlor to reach "high frames" with a reduction in response time. It's freaking madness.
@grantusthighs9417
@grantusthighs9417 Год назад
Yeah, the majority of people can't tell what's the difference between 1440p and 4K in a blind test, let alone some blurriness or ghosting at 200% zoom.
@fajarn7052
@fajarn7052 Год назад
Welp, I spent pretty much 30 minutes looking at both screen mostly having no idea what the difference was. Except few that pops out at your face, I was basically Pam saying, "Its the same picture" Nice video though, Tim! I got a GTX so more FSR stuff is really appreciated.
@spoonherr
@spoonherr Год назад
I think it's because of the RU-vid compression
@JoeMaranophotography
@JoeMaranophotography Год назад
Look at how smudgy forspoken was with fsr. I could see that on my phone watching the video at 1080p
@TerraWare
@TerraWare Год назад
@@spoonherr Yeah YT compression doesn't help and you don't know the type of monitors and resolutions people are watching these videos. Having tested FSR and DLSS myself on my C1 LG TV for example the differences are noticeable between the two.
@LeegallyBliindLOL
@LeegallyBliindLOL Год назад
Watching it at 4K. The differences are clear, no zooming in needed. Probably just YT compression
@fajarn7052
@fajarn7052 Год назад
@@Relex_92 I'm watching it on a 1080p monitor, maybe that's why. Though personally, I think it would bode well for me haha, I won't be replacing my 1080Ti anytime soon.
@TechTesters
@TechTesters Год назад
Fantastic side by side comparison. Not really a surprising result, but seeing that overview with DLSS and all the plus plus plusses is quite brutal :D Smashing work yet again, Tim!
@clifflenoir4323
@clifflenoir4323 Год назад
Techtesters is another great channel if you like HWU. Nada often has great insights and a different perspective than Tim and Steve which helps to have a broader picture of things 😊
@FellTheSky
@FellTheSky Год назад
This only confirms what I was "feeling". Usually I go with 4k quality on dlss, I do spot things from time to time, but it's never too bad to the point that it breaks the inmersion. Hopefully FSR improves in the future, but right now the flickers drive me out from the game.
@HCGonzalezJr87
@HCGonzalezJr87 Год назад
Don’t forget you can use DLSS Tweaks to trade in performance increases for higher quality. The base render resolution ratios can be changed to whatever you want and DLAA can be achieved at a 1.0 ratio.
@Dionyzos
@Dionyzos Год назад
I don't see how it would improve much without an equivalent to Nvidia's tensor cores. If AMD wants to compete in anything else than price, they need to really up their game.
@saturnotaku
@saturnotaku Год назад
I also favor DLSS except in games where the ghosting is rather obnoxious, like in Cyberpunk. In those situations, I personally will take FSR's shimmering and inferior fine-detail reconstruction, at least when using 4K quality.
@Dempig
@Dempig Год назад
@@timmyp6297 What? native 1440p looks like crap, adding dlss would make it unplayable
@Dempig
@Dempig Год назад
@@timmyp6297 Yeah that looks like absolute crap sorry. Nvidia 3000 series barely lasted a year lol only the 3090/3090 ti is even usable anymore. I just sold my 3070 ti, nvidia is a joke with the vram. Unless you have a 4090 your nvidia card wont last a year, and is already outdated. 1440p is a wal mart budget resolution and with dlss you are basically playing 720p in 2023 LOL, too bad you nvidia users cant game in 4k without low textures lol
@MrSmitheroons
@MrSmitheroons Год назад
Things have really come a long way since 10 or 15 years ago! I know it's important to compare the current tech options to get good output for your money. So, thanks very much for the effort and the time put into this! But to my eyes, it all looks really breathtaking, no matter what settings you are using in the tests. The last gaming PC I bought had a mid-tier Core 2 Quad CPU and a Radeon HD 4000 series GPU. I was happy if games basically ran without issues at or often below 1080p. The eye candy you get in games these days... The sheer pixel counts! The effects! Real-time hardware encoding for live streaming all on the same GPU... AI post-processing features??! Whew! All that is to say, I feel like all these options look tremendous, and I'd feel pretty spoiled if I plunked down the cash for one of these machines today and the latest games. Blowing me a way quite a bit, to be honest. Really unbelievable the visuals on these titles.
@iikatinggangsengii2471
@iikatinggangsengii2471 Год назад
true actually its amazing that 10 yrs ago setup are still compete with todays (or even bested probably) well at least based on my memories
@TempleKa
@TempleKa Год назад
I don't know how you didn't notice this in The Last of Us but with DLSS on Quality, while moving your camera a bit faster, there's a lot blur especially around tree foliage (the leaves become a garbled mess). FSR on Quality is a lot sharper when moving the camera fast in this game but has other issues like you guys noticed. Eventually I just lowered the details a bit and prefered to play without any of them using 1440p ultrawide. Something similar but less noticeable in Cyberpunk as well. From my limited testing, DLSS just seems blurrier when moving fast and FSR isn't as much. In the video you guys seem to just test slow moving with almost no camera moving (like a tech demo), but I might be wrong. Don't want to sound like I don't appreciate the work you guys are putting into this but nobody plays games like that. Of course this might just be me or the limited testing I did but you might want to look into it for a future video maybe.
@totallynotmyeggalt6216
@totallynotmyeggalt6216 Год назад
Great analysis! Maybe it's just because I've never played any of these games to begin with (or any AAA game for that matter), but I'm pretty sure I'm better off with an AMD card since I literally cannot tell the difference. Even when FSR "just looks terrible" the graphics look incredible to me ***edit: the 'shimmering' effects were pretty distracting, but that's basically the only artifacts I could see when they were present***.
@malazan6004
@malazan6004 Год назад
Nvidia cards can use dlss and FSR so technically more options. Just giving you an update you pick what you prefer I like both
@GamersGuard
@GamersGuard Год назад
Did AMD fixed shimmering in 2.2?
@iurigrang
@iurigrang Год назад
I don’t think that’s a reasonable conclusion. If you don’t mind the image here, all that means is that you’d be able to go even lower with internal resolution (maybe at 1080p, or even use ultra performance), but, at some point, you WILL mind the image artifacts. As we’ve seen in the video, the differences get larger the lower the internal resolution, so, if you’re willing to go lower, that means the FSR/DLSS difference will be MORE relevant to you, not less. For people who don’t ever go lower than 4k quality, DLSS and FSR are actually very similar, it’s the people who use the lower res settings that have to deal with a larger difference between DLSS and FSR.
@BPMa14n
@BPMa14n Год назад
When AMD gets closer or if they ever surpass Nvidia's DLSS visual quality and stability we will have a more accurate price to performance analysis. I always use 1440p Quality when available the FPS gains outweight any bit of ghosting that can result , I would like to see if using DLSS quality at 1440p or DLSS performance at 4K can bypass the 8GB VRAM problem if one wants to play at higher than 1080p native.
@iurigrang
@iurigrang Год назад
Usually textures are tied to output resolution, not render resolution, as a texture that'd blurry at native 4k, will be blurry with dlss a 4k. So there shouldn't be much of a vram decrease from dlss or fsr unfortunately.
@lirum6407
@lirum6407 Год назад
I'm on neither team's side, but whenever HU starts talking about how this is "Completely unusable" or "Embarrassing for FSR", I literally cannot notice the difference in the slightest
@KwabenaOfori13
@KwabenaOfori13 Год назад
Is there a visible difference in terms of image quality and performance when you compare FSR or DLSS 1080p Quality vs 1440p Performance vs 4K Ultra performance? Because these presets all are 720p native upscaled to a 1080p.
@TheNerd
@TheNerd Год назад
All reconstruktion technologies are basically made to upscale to 4k. you can technically use it with a 1440P monitor, but unless you are really heavily struggling in terms of FPS, you should only use it (with 1080P) if TAA looks absolutetly trash (which it often does because of ghosting). TAA is a legacy technology for a reason. You should not use it if you are still using a 1080P monitor (it was time to upgrade to 1440P a couple years ago, it's time to upgrade to 4K by now). You can't upscale to 1080P with basically no data which 720P to 1080P is.
@1GTX1
@1GTX1 Год назад
@@TheNerd Here in Eastern Europe, i payed 260$ for a 1080p monitor (asus vg249), one year ago, if i was to get a 1440p it would have been 420$, and it would have made no sense with rtx3060 which still costs 500$. I wouldn't run 1440p with anything lower than rtx4070, and that GPU is going to cost around 900$.
@1GTX1
@1GTX1 Год назад
@@TheNerd btw Nvidia DLAA is insane on a 1080p monitor, in Last of US, Spiderman, and any other game, it shows that the problem is not with the monitor resolution, it can look amazing, it's about TAA and how many game effects are rendered at half or even quarter resolution compared to native. One ridiculous example is fire in Far Cry 6, that is low resolution, but it looks great in 10 year old games.
@winterscrescendo
@winterscrescendo Год назад
Something I've noticed using FSR at 1440p (no DLSS support on my GPU) - if I set my output resolution to 4k using AMD VSR and run ultra performance, the game is scaling from 720p up to 4k, then back down to 1440p. The image produced that way actually looks better and more stable than the same game at 1440p Performance (which is also scaling up from 720p, but going direct to 1440p). As bizarre as it sounds, FSR seems to do a better job from the same source when it's given a higher target resolution to scale to. I'm assuming this is because it has a larger canvas to paint on to, so to speak, so more freedom to retain small details when working out what to keep and what to discard. Needs more investigation, methinks - if this holds true across more titles, then an easy win for game developers using FSR could be to give it a larger canvas and scale that output back down to native. That said, I haven't seen any developers really modify FSR at all - they all use the same fixed render target ratios instead of letting users set custom scaling ratios, for example, even though the latter is supposed to be a supported use case.
@naturesown4489
@naturesown4489 Год назад
Interesting. Have you measured the impact on performance (FPS) of the two techniques?
@winterscrescendo
@winterscrescendo Год назад
@@naturesown4489 Hadn't thought to check that, so just did a run in Cyberpunk in one of the shanty towns with RT turned on. Looks to be a ~5% performance penalty when scaling to 4k instead of 1440p. I'd first noticed the effect when experimenting with 3Dmarks FSR test - with 4k output from same source resolution it just seemed so much sharper, which I hadn't expected.
@codezombiegames
@codezombiegames Год назад
@@winterscrescendo Using FSR this way, you are essentially being given a low-cost supersampling, which will reduce shimmering on fine details. A few titles like Ys 8 render at a higher internal resolution and then will downsample to the native resolution. It results in an impressively clean image.
@naturesown4489
@naturesown4489 Год назад
@@winterscrescendo That's really cool, I'm going to try it out with Nvidia's DSR or DLDSR (but I don't expect as good performance because DSR has always been worse than VSR).
@glardimy
@glardimy Год назад
The game summary section is a brutal fact
@sireveman
@sireveman Год назад
If you are going to degrade quality by enabling upscaling, and you have to zoom in and really look for a difference. The real conclusion is -> it does not matter at all and will continue to be updated.
@Navaris666
@Navaris666 Год назад
I think FSR is amazing for older gaming laptops with Gtx cards, on 15'6 inch screen is a harder to spot any issuse and extra fps boots can really improve expierience.
@HuntaKiller91
@HuntaKiller91 Год назад
True 768p 14/15" laptops shud be decent with fsr2 Quality
@ca9inec0mic58
@ca9inec0mic58 Год назад
@@HuntaKiller91 anything upscaled to 768P is gonna look like shit, there is not enough information on lower resolutions to have it upscaled properly
@LoveStrangeDr
@LoveStrangeDr Год назад
So FSR is useful in niche or outdated technology? Noted.
@karlreading3201
@karlreading3201 Год назад
@@LoveStrangeDr well that didn’t sound at all elitist
@dianaalyssa8726
@dianaalyssa8726 Год назад
Thanks, Certainly looking forward to seeing how these compare. 26 games is a lot of testing, appreciate the efforts made.
@ecruz010
@ecruz010 Год назад
Great Video! Thanks for taking the time to do this! Looking forward to the DLSS vs Native comparison!
@CRBarchager
@CRBarchager Год назад
3:00 Big difference here. DLSS renders a mostly brownish horse with white leg and dots and FSR renders a white horse with dots. :)
@trignite
@trignite Год назад
Great video, but I wish you talked about upgrading the DLSS DLL in games like spider-man where it removes the sharpening with newer DLSS versions.
@HaRdCrAsS
@HaRdCrAsS Год назад
I can't wait for the native vs upscaling comparison!
@gtas321
@gtas321 Год назад
I'm more interested in performance differences than how it looks. For folks worrying about how their games look to this extent would probably not have any upscaling on to begin with.
@brbbiobreak
@brbbiobreak Год назад
This. I run cyberpunk with fsr on a 20 series card because the dips aren't as big.
@NamTran-xc2ip
@NamTran-xc2ip Год назад
@@brbbiobreak why would you use fsr with a DLSS capable card?
@MrDazTroyer
@MrDazTroyer Год назад
And this is why so many gamers pay the nvidia premiums.
@Zireael007
@Zireael007 Год назад
In conclusion- Dlss is way better.
@duckyishappy
@duckyishappy Год назад
After trying both extensively on my RTX 3070, I can honestly say that I think both look terrible and I would rather just drop the settings a touch than deal with weird "blurryness" that both give off.
@0Turbox
@0Turbox Год назад
Tried it in War Thunder and fire looked like it was made in Minecraft.
@Arkinos
@Arkinos Год назад
@@0Turbox ahhahahah
@jakejoyride
@jakejoyride Год назад
It is stupid to purchase 4K monitor to render game in 1080p and than to upscale it.
@swagchief98
@swagchief98 Год назад
FSR is automatically better on my GTX 1080. AMD out here supporting my GPU more than NVidia...
@peterbradshaw5272
@peterbradshaw5272 Год назад
Great comparison. I really wish nVidia would use the DLSS Preset F (as this is so much better at reducing/removing ghosting) and has slightly superior edge anti-aliasing with only a minor reduction is sharpness compared to the other DLSS Presets. Preset F is only really used for Ultra Performance or DLAA in newer DLSS dll versions. I wish they would make it the standard across all DLSS settings.
@MarioGoatse
@MarioGoatse Год назад
You guys are crazy. I don’t know how you continually put out these massive tests, but I’m here to watch them every time. Please don’t work yourselves into the ground though. Take care of your mental health!
@existentialselkath1264
@existentialselkath1264 Год назад
I always replace the dlss dll with 2.5.1 and it fixes almost every issue I've ever had with it. Ghosting is almost entirely solved, it's actually incredible. I just wish dlss came with native res built in because most TAA is awful and DLAA is rarely ever used.
@velazkid
@velazkid Год назад
Use DLSSTweaks to force DLAA in any DLSS supported game
@sleeplessindefatigable6385
@sleeplessindefatigable6385 Год назад
Personally, I'd much rather just suck it up and reduce the render resolution than turn on upscaling, because artefacts and stuff that shouldn't be there bother me a lot more than just a generally less sharp image, but when I showed my dad FSR on Amid Evil's ray tracing mode, even I can't ignore that these kind of upscalers are useful. Moreover, he hardly seemed to notice, so I can definitely say that even when FSR isn't as good, the layperson mostly doesn't notice. We can compare resolution numbers and how we prefer to play our games as enthusiasts until the cows come home, but I think it's important to remember that an average person who just got a PC to play some CoD is just going to run a game and turn upscaling on quality if they can't quite get the game to run how they like it and be happy, no matter which upscaler they use. As an aside, I'd be interested in seeing an FSR vs native TAA comparison. I was playing Dead Space and I couldn't stand the gross soupy swimming effect on some of the reflections, so I tried FSR Quality mode and found that it handled those reflections significantly better. I'd be interested in seeing if more games act like that, and if there's an answer to the menace that is mandatory TAA and undersampling.
@PsychoStreak
@PsychoStreak Год назад
The YT compression is really making it hard to see a lot of difference, but DLSS with foliage vs FSR really seems like looking through polarized lenses vs regular ones. Impressive amount of testing though. Overall though it doesn't seem like your opinion of FSR has changed much if at all since it launched.
@FunkMonk1111
@FunkMonk1111 Год назад
wow awesome all round. DLSS is the ONLY thing keeping me to NVIDIA atm. but the ram issue is making want AMD, im soo torn! question : Do you think DLSS should be a decision maker between NVIDIA and a 6900 or a 7900 series AMD, considering the Ram issues coming over the hill? Cheers guys keep up the good work and testing.
@markhackett2302
@markhackett2302 Год назад
"DLSS is the ONLY thing keeping me to NVIDIA atm" No actual reason to do so.
@sodapopinksi667
@sodapopinksi667 Год назад
With a 7900 series, pretty much the only time you really even need fsr is if it involves RT anyways. I was getting 120 fps 4k with Diablo 4.
@FunkMonk1111
@FunkMonk1111 Год назад
@Soda Popinkski That's what I want to hear 😁 can't wait for the native testing to help me make my mind up.
@GodisGood941
@GodisGood941 Год назад
Honestly fsr doesnt look bad at all to me. I do gaming on my 4k mini led tv and i cant tell the difference between native and fsr in most games i play except like dying light 2 but most of that comes down to the games taa implementation I believe
@m.h.4907
@m.h.4907 Год назад
Just buy a 4090. Problem solved
@KollywoodReview
@KollywoodReview Год назад
I don't care .. i run GTX 1050 ti .. Big big thanks to AMD for giving us FSR❤️
@primesuspect4992
@primesuspect4992 Год назад
Now redo the FSR with an AMD card and see if it is better. Using both techs on an Nvidia card doesn't paint the whole picture. FSR may perform better on AMD cores.
@Eazon_
@Eazon_ Год назад
17:35 There's a fairly simple fix for when the image is too soft, with nvidia at least. Just open the game filters from geforce experience and put the sharpness to something like 10-15% That's usually what i do when using DLSS and getting a too soft result, it does the trick quite well.
@Stephan5916
@Stephan5916 Год назад
@Eazon Agreed. I thought the same thing.
@zagloba1987
@zagloba1987 Год назад
The solution to all the problems is simple - don't use upscaling unless you have to. I gladly trade no RT for native resolution.
@rafawroblewski8472
@rafawroblewski8472 Год назад
What? You know that native resolution use TAA which is far far worse than DLSS antialiasing? DLSS Quality @ 4K beats native 4K with TAA easly.
@impointr
@impointr Год назад
@@rafawroblewski8472 So you manually turn TAA on in every games you play? Freak.
@rafawroblewski8472
@rafawroblewski8472 Год назад
@@impointr Hmm, imagine that every modern game use TAA for AA.
@zagloba1987
@zagloba1987 Год назад
@@rafawroblewski8472 I use 1440p and during gaming I can't see the RT unless I am actually looking for it. I can feel the dlls and fsr impact tho. It is even hard to explain what exactly but the image is worse. Some glitches that should not be there. As for TAA it depends on the game, mostly not using it too.
@mailsibul
@mailsibul Год назад
@@rafawroblewski8472 lmao no it doesn't looks better than native, just turn off TAA
@7lllll
@7lllll Год назад
great to see such a chart of what can only be assessed subjectively. this shows that we can definitely measure things like this, even if they become increasingly obfuscated
@Ryzot
@Ryzot Год назад
Why would you want a subjective assessment on a comparison like this? Subjective comparisons don't benefit anyone. And I do believe this comparison is a little subjective.
@rohanb2711
@rohanb2711 Год назад
Have to completely agree with HUB here, I've tried to switch between DLSS and FSR in several games and I never chose FSR over DLSS...it was close in a few instances but NEVER was FSR better than DLSS, which is exactly what this video says
@caspermadsen9074
@caspermadsen9074 Год назад
I don't really agree with your conclusion. Yes, DLSS is marginally better, but often you have to nitpick and set them side by side, to see which is better. In a vacuum, where you only have one of them to see, my opinion is that most people will be satisfied with the result, either way. Especially at 4K quality. I've used FSR in a number of games so far and been very happy with the image quality, and been able to reach 60 FPS at 4K, with a 6700XT. I know I'm AMD biased, but i still think it's valid, that if I'm happy with my result, I think a lot of people would agree. My point is that upscaling should not be what affects your buying decision, as you will probably be happy with either, but instead should focus on other features, like performance and cost.
@S3lvah
@S3lvah Год назад
I think it's a lot worse if a game has DLSS but not FSR than vice versa, since FSR is available to every vendor's cards. Using FSR on a RTX card is much preferable to having zero options on a RX card - especially since most RTX cards are powerful enough to run FSR at a high resolution / quality anyway. Of course it's understandable when it happens, since Nvidia sells the vast majority of cards, but then it's just further artificially tilting the playing field to the dominant player's advantage.
@saruboss18
@saruboss18 Год назад
Most amd sponsored games like RE4 don't have DLSS and fsr looks worse than modded dlss. So Games should have BOTH, always.
@S3lvah
@S3lvah Год назад
@@saruboss18 Ideally yeah, and XeSS too in preparation for Battlemage cards
@cerebelul
@cerebelul Год назад
@@saruboss18 Games should have both reflex and anti-lag as well, but that is something I have never seen yet.
@TheGoncas2
@TheGoncas2 Год назад
It's "a lot worse" unless you have an RTX card.
@hellvein
@hellvein Год назад
4:58 On DlSS you have something resembling TAA filtering (ghosting) Look at the bottom leaves with light as background . I do prefer to loose couple of pixels and some graphycs instead than using upscaler . This is what i learned from this video !
@BUDA20
@BUDA20 Год назад
there is a DLSS smudge effect in the leaves against the sky 4:56 when you say look close
@gwynbleidd9921
@gwynbleidd9921 Год назад
Thanks for the video! I think that DLSS and FSR are mostly relevant for playing at 4K. If you are playing at 1080p - 1440p, just use the native resolution and lower other settings for more performance
@PeterPauls
@PeterPauls Год назад
1440p DLSS Quality perfectly fine IMO, so far the best DLSS version is 2.5.1 and I use that for every game that I play, this is also an advantage for DLSS because you can easily swap the DLSS file, just a copy paste. You can't do that with FSR.
@patrickc8007
@patrickc8007 Год назад
Dlss quality on 1080p looks very good, hard to notice any difference compared to native.
@user-yu2yz2gr4i
@user-yu2yz2gr4i Год назад
@@patrickc8007 In fact, there is still a difference, the native sharpening completely rolls dlss
@bmthnumber1
@bmthnumber1 Год назад
AMD fanboys will look at this and still wonder why people rather buy NV GPUs. No way I'm touching an AMD card, especially since I play at 1440p. Red fanboys will say they are purists, and that they play at native anyway, but they're deluding themselves. Most modern games require upscaling, especially if you're using a midrange card. And we're not even factoring in ray tracing, I'm talking about just raster games. whether we like it or not, upscaling is here to stay, and only one company does it right.
@cunicelu
@cunicelu Год назад
I prefer not having the benefits of DLSS and having enough VRAM without robbing a bank to pay the difference in price :)
@chronogamer7901
@chronogamer7901 Год назад
Man, we are really getting the shaft by not having DLSS in Starfield, aren't we? :)
@aseroxd
@aseroxd Год назад
Looks like. Came here to find out the same thing.
@BenWillock
@BenWillock Год назад
Again, fail to mention the fact that quality mode on FSR is running at a higher native resolution and therefore the performance and quality comparison is not apples to apples.
@NaClSandwich
@NaClSandwich Год назад
Im using FSR 2.0 ultra performance on a 4k 42" tv with a gtx 1080 and 5600x. Its awful but its also pretty good for a 720p to 4k upscale :D
@GodisGood941
@GodisGood941 Год назад
Once you find a bargain on some more powerful hardware you can do a better upscale and you wont be able to tell its not 4k from a decent viewing distance give or take certain games
@Zephram2012
@Zephram2012 Год назад
this is great Tim, thanks for taking the time. Have we asked/answered whether Nvidia is leaning on DLSS to make up for lack of VRAM?
@mr.t3782
@mr.t3782 Год назад
They don’t lean on it. It’s just a way to keep you needing to buy cards sooner. It doesn’t really lower vram usage overall in most games. Imagine a 4070ti with 20gb of vram. It would be fine for years.
@Zephram2012
@Zephram2012 Год назад
@@mr.t3782 Thank you for the explanation. Until this video I hadn't considered it so I wasn't paying attention to other information on the subject.
@Andrey-rc6wp
@Andrey-rc6wp Год назад
What pisses me off is that games today don't look THAT much better than say 2 years ago. Yet, we have to use every trick in the book, down to rendering games at 1080p and upscaling to 4k. Devs are much more lazy now than they used to be imo.
@letsgoiowa
@letsgoiowa Год назад
Unfortunately RU-vid compression destroys this comparison. It really needed to be zoomed in to see differences, especially given at least half the audience is watching on their phones.
@Kekkakek
@Kekkakek Год назад
I hope for a future that both upscaling options are so good that there is no drawback to using them. My guess is when the new GPU gens are coming to the market in around ~2 years. With the current GPU prices DLSS and FSR are a godsend for the longevity for older GPUs from the RTX 2000 and 3000 gens and their AMD counterparts. Also hope that CA implements DLSS and FSR into TW:W3 but that is probably a pipe dream 😂
@EDARDO112
@EDARDO112 Год назад
They already are, those issues are minor, at least the ones on quality mode. You not looking for fine details while shooting enemies or driving in high speed. I gonna be honest, when I actually sit down to play and used those technologies i didn't saw a difference, i was playing on 4k FSR quality, keep that in mind.
@NamTran-xc2ip
@NamTran-xc2ip Год назад
@@EDARDO112thats the only fsr worth using. In motion it has a tough time vs dlss performance though
@jonastaghizadeh86
@jonastaghizadeh86 Год назад
Would love to see a test if even modded DLSS is superior to native FSR as well as tests on DLAA native res vs native res. currently playing re4 remake in modded dlaa 4k at it looks way better than everything else in that game
@MLWJ1993
@MLWJ1993 Год назад
RE4R is pretty much broken when using either FSR or the interlacing mode. A very bad implementation on PC, over on console image scaling is actually okay for whatever reason 😅
@jemborg
@jemborg Год назад
Using DLAA with frame insertion in Spider-Man Remastered, 4090 4K@120Hz. No upscaling. Looks good.
@markhackett2302
@markhackett2302 Год назад
No, the only way it could possibly work is if only games that could be modded to the latest version of BOTH were tested with that. But that isn't a lot of games. Nor is modding common, or even allowed in some games, just nothing can be done about "joe homeowner" doing it.
@Shadowknight890_
@Shadowknight890_ Год назад
Wait... DLSS can be modded? I tried looking it up on here but couldn't find much
@MLWJ1993
@MLWJ1993 Год назад
@@Shadowknight890_ PureDark did a few mods to add DLSS to games that doesn't support it natively. Skyrim was his first one & is available on NexusMods.
@MrFiask
@MrFiask Год назад
These results are kinda shocking ngl. I would have not expected these drastic differences. Thanks for your work !
@Accuaro
@Accuaro Год назад
HuB did a video on DLSS vs FSR some time ago and the results were the same as this video though.. 22:27
@PrefoX
@PrefoX Год назад
actually with the latest DLSS version the difference became twice as big
@AJ-po6up
@AJ-po6up Год назад
@@PrefoX He tested the latest DLSS version against the latest FSR in The Last of Us and it was nowhere near twice as big. Stop making stuff up.
@NamTran-xc2ip
@NamTran-xc2ip Год назад
@@AJ-po6uphe over exaggerated, but the new version of dlss2 is better and widen the gap between the 2. Rdr2 and hogwarts looks so much better
@michygeorg
@michygeorg Год назад
I disagree that upscaling technology should be a factor when buying a GPU. The image quality is almost guaranteed to be worse regardless of which upscaling is used, so buy your GPU based on other reasons (amount of RAM, overall performance, price). Upscaling should only be used if absolutely necessary.
@frshunter
@frshunter Год назад
I must admit that I really don't see much difference especially while I am playing but recognize it is a reality for many people. Thank you for all your detailed work! At least my lack of nuanced vision allows me to buy the best deal card and not worry about all the rest. I should say that I do see much better performance on the lower resolutions with DLSS 2 but wouldn't use upscale on anything less than quality for either technique, so it is a hollow victory for my situation.
@raresmacovei8382
@raresmacovei8382 Год назад
2:14: While explaining the scaling factors for the Quality preset for FSR2/DLSS2, which is 67% rez scale, you chose to show in the video Deathloop, the ONLY game that has FSR2 (dunno about DLSS2) Quality preset at 85% rez scale. Just an interesting tidbit.
@opinali
@opinali Год назад
On the other hand Deathloop is still stuck at FSR 2.0 which, as I commented in another thread, is very old/outdated and not a fair representation of FSR 2 anymore. It was indeed one of the debut games for FSR 2, which despite the version number is "v1.0" software, sharing little with FSR v1.x which was mostly a stopgap solution.
@WackyConundrum
@WackyConundrum Год назад
Would be interesting to add some DLSS 3 to see how the technology progresses.
@kevy1986
@kevy1986 Год назад
They won't do that tho as they are total AMD fan boys. Not like doubling the FPS isn't a huge factor when choosing a card. I bet you any money they start reviewing with FSR3 when it comes out tho.
@kirbyatethanos
@kirbyatethanos Год назад
@@kevy1986 AMD fanboys? Bro what? 💀
@LtCatscratch
@LtCatscratch Год назад
the slow adoption rates of these tech is probably related to the number of people with 4k monitors, especially with midrange gpus.
@DouglasWatt
@DouglasWatt Год назад
If you use FSR on an AMD GPU, is the stability issue reduced or is it same as when using FSR on a RTX card?
@Hotobu
@Hotobu Год назад
FSR is hardware agnostic.
@kimjongpoontv69
@kimjongpoontv69 Год назад
There’s no difference, however some of the stability issues shown here can be remedied via the Radeon software. Not all but I’m some cases.
@julianmenegon7574
@julianmenegon7574 Год назад
I have a 7900XTX. I only use FSR in MW2 because I thought it was worth it. In other titles, like Cyberpunk, I render in native. This video confirmed my suspicions, hopefully AMD catches up in the coming years. And for sure my next GPU purchase will have the upscaling tech in mind. Hopefully that won't be for awhile though. Great video!
@karlreading3201
@karlreading3201 Год назад
I had a Xtx for a bit (untill I found out that mine was gimped with 110deg t junction - damn reference cards!!!) and the lack of DLSS was a little bit of a sore point - however at the moment the brute force will negate that. Quality card no doubt 💪
@mrbobgamingmemes9558
@mrbobgamingmemes9558 Год назад
Man , just having any of the upscaler on indie games that i play makes me happy
@nakmail
@nakmail Год назад
What I notice from this is how much my eyes/brain combo rejects the artefacts. I really have to look for them to see them. I do wonder if this is because I did a lot of gaming before anisotropic filtering and available anti-aliasing were a thing. Integrated mip-map stuff in gpus was late 90s iirc and usable anti-aliasing was 2008-9? Is peoples ability to filter this stuff out related to how many games they’ve played with these issues just natural to the implementation? I wonder if there’s an age split.
@DamnedSilly
@DamnedSilly Год назад
I don't know but Pong ran at 60 FPS.
@naturesown4489
@naturesown4489 Год назад
@@DamnedSilly lol. And yeah I don't notice the artifacts unless they're pointed out, especially at 4K quality.
@casperes0912
@casperes0912 Год назад
Would be curious to see 8K with Performance scaling.
@TheNomadJack
@TheNomadJack Год назад
Ironically FSR kept my NVIDIA 1080Ti going for ages. But I have since upgraded to a 6800XT because i’m sick of Nvidia’s bullshit
@masterkl16
@masterkl16 Год назад
Tim: at 1440p this game has terrible shimmering Me, squinting at my phone screen and seeing nothing: yeah, you're right I can see it
@dontmatter4423
@dontmatter4423 Год назад
You guys work really hard, i appreciate it
@L1lton23
@L1lton23 Год назад
I love Hardware unboxed!
@paulvancyber1979
@paulvancyber1979 Год назад
Yesterday I start to use FSR2 with ACC in quality mode, and the amount of FPS more is amazing! I was playing at 4K with epic settings and without FSR2 i was running at 26FPS with FSR2 it went to 39FPS in a VEGA64 I really like it!
@GodisGood941
@GodisGood941 Год назад
Acc is assetto corsa right?
@paulvancyber1979
@paulvancyber1979 Год назад
@@GodisGood941 assetto corsa competizione just gt3 and gt4 racing
@menger88p
@menger88p Год назад
For ACC you would really need at least 60 Fps, and preferably 90 fps, consider lowering some settings that are most demanding
@GodisGood941
@GodisGood941 Год назад
@@paulvancyber1979 okay thats what i thought i just couldn’t remember what that other c stood for lol. I just like assetto corsa for the mods as i mainly do touge tracks! Very great game for whatever case although the collision physics can use a little updating.
@MyrKnof
@MyrKnof Год назад
Thats still some low fps racing imo..
@olivermuller5308
@olivermuller5308 Год назад
Another advantage is that you can use DLSS the other way around. With DLAA you can use the superior anti aliasing on native resolution.
@Wineblood
@Wineblood Год назад
The upscaling that relies on dedicated hardware is better? What a shock. Again, HUB tests a bunch of games I don't play and won't prioritise when looking for an upgrade, so I'm just looking at raw raster performance and power consumption, as I always do.
@Aki_Lesbrinco
@Aki_Lesbrinco Год назад
Well, HUB doesn't know your game preferences and can't cater only to you. They tested a decent sample and based on their experience selected a few games to show the general trends they see when comparing both technologies. Expecting them to analyze all games that use both technologies or specifically the games you play is just unrealistic and unreasonable.
@moldyshishkabob
@moldyshishkabob Год назад
Hate to ask this, but considering the performance difference between Intel Arc XeSS and other GPUs, is there an image quality difference as well? I don't remember if that was ever covered in the "first look" videos of XeSS. I was also curious if this is the case with FSR as well. Which is to say, does FSR look better with AMD hardware than with other GPUs? I know that's hard to test considering it's not apples-to-apples like using the 4080 in this video...
@SamuraiDeek
@SamuraiDeek Год назад
No, FSR should most probably look the same with AMD or non AMD GPUs. Maybe a slight difference in performance, but that's about it. XeSS on the other hand has two versions. One is for Intel ARC GPUs that utilises the XMX engine, while the other version uses DP4a instructions which can be handled by most modern GPUs. Naturally, the version that relies on Intel's hardware produces a better image (and maybe better perf).
@moldyshishkabob
@moldyshishkabob Год назад
@@SamuraiDeek Ah, that makes sense. I thought there was something to XeSS, but didn't remember. Thank you!
@shepardpolska
@shepardpolska Год назад
XeSS looks so bad on my Fury X that it's basicly unusable in Warzone 2, on any quality setting. Literally worse then FSR 1, it's hard to describe, blurry and oversharpened at the same time, gives the game a low polygon look.
@krazyfrog
@krazyfrog Год назад
FSR is entirely hardware agnostic and looks and works the same on any hardware.
@bmwofboganville456
@bmwofboganville456 Год назад
DLSS > XESS > FSR
@Rmx2011
@Rmx2011 Год назад
Great to see see the differences properly demonstrated. The only game I tried FSR on my 6700XT with was Assetto Corsa Competizione and it was barely noticeable for my untrained eye. And I don't think I'm gonna need it for the foreseeable future because I just ordered a 6950XT new for cheap(well at least locally here). Gotta love me those clearance sales!
@BronzeDragon133
@BronzeDragon133 Год назад
Yeah, for me--older, bifocals, I don't see that well to begin with--I don't see much difference and kept muttering, "I can't tell the difference." Where I could, it didn't bother me. To me, six on one, half dozen on the other, buy either and I'd be happy with it. Which is good, because I just ordered a 7900 xtx.
@longjohn526
@longjohn526 Год назад
The only problem I have with this is you are using a different version of DLSS in every game. All my games now use 2.5.1 which makes a noticeable difference over all the older versions and drops right into any game that uses DLSS 2. In fact in both Witcher 3 and Cyberpunk 2077 DLSS 2.5.1 Quality setting looks better than the native TAAU with virtually none of the ghosting TAAU has plus a nice little performance boost. Being able to easily replace old versions of DLSS in any game that support DLSS 2 is one of the most underrated features of DLSS 2 Only using the version of DLSS 2 available when the game came out is like saying I'm only going to use the graphics driver version that was available when the game released rather than the latest available version ......
@ihappen2be
@ihappen2be 4 месяца назад
Thank you for putting so much effort into this video. Love the Lego I the background, too!
@kaitoux8413
@kaitoux8413 Год назад
My experience with all temporal upscaling have been quite negative, I tried all options available in Spider-man, Witcher 3, COD MW2 and Hogwarts Legacy and they all looked horrible in motion for me, I would rather lower the settings and play at native resolution or just use normal spatial upscaling over dealing with the artifacts that are visible to me when using temporal upscaling. I'm pretty sensitive to those motion artifacts, so I always expected to prefer spatial upscaling over temporal ever since DLSS first came out, but i didn't expect for the difference to still feel this big for me.
@ys053rious6
@ys053rious6 Год назад
That amount of testing must of taken an age but its very interesting to see the comparison especially as I use FSR. I'm very happy with using FSR and in my honest opinion a lot of the time I'm so focused on what I am doing in game I don't really notice anything the only time I do is in certain titles where there is some shimmering or ghosting which can be off putting but that's not very often. It will be interesting to see where FSR 3 goes once that gets implemented.
@jonosvlog9913
@jonosvlog9913 Год назад
Another amazing Analysis by HUB! Can't thank you enough!
@franktippin9150
@franktippin9150 Год назад
Interesting that the ground directly in front of images looks more defined thus real in the FSR images.
@JoshuaJSlone
@JoshuaJSlone 11 месяцев назад
Since it's basically established that comparing like-with-like settings DLSS always beats out FSR2, especially at lower resolutions, I'd be curious to see how far that advantage takes it. Like, a comparison among multiple games of how FSR2 Performance mode compares with DLSS Ultra Performance mode. Or FSR2 Quality vs DLSS Performance.
@kgonepostl
@kgonepostl Год назад
FSR 2 is just fine. Awesome that it's opensource too.
@mangaas
@mangaas Год назад
Everytime a game has both option, switching between the two, DLSS is always better looking. The sharpening looks cool when you're face first into objects in Cyberpunk, but overall the flickering ruins the experience. Your peripheral vision is more likely to pick up flickering movement over ghosting. So overall, ghosting looks wierd, but it doesn't pull you of of the game as badly as things flickering and shimmering everywhere.
@noway8662
@noway8662 Год назад
Ghosting is bit more situational (in some games you really won't care much), in CB specifically ghosting related to water and objects looks AWFUL. It's unspeakably ugly. Moving water surface + moving object + upscaler makes almost greasy vomit on screen.
@iurigrang
@iurigrang Год назад
That’s the larger problem for me. If you show me a close up of a ghosting artifact vs a shimmer artifact, they look comparably bad, but when actually playing the game, and both of them taking a very small percentage of your screen, the one that wins is whichever doesn’t draw your attention to it. And in that sense, shimmering and temporal instability is simply the much worse problem to deal with.
@fVNzO
@fVNzO Год назад
I see that you've really stepped up your editorial direction. High quality leather jackets shall appear in your mailboxes within 5 business days.
@PixelShade
@PixelShade Год назад
Crazy amount of testing... And although I agree with the conclusion, I actually really don't care that much about which tech I use, the flickering of FSR is slightly more distracting that DLSS's ghosting, but ultimately, when I actually get into playing the game at hand I actually forget about the scaling tech. At 1440p Quality (which I prefer) I feel like both techniques offer a native-like experience, with a super sampled look once standing still. :) For me DLSS in itself is not a a sales argument. I will always consider VRAM to be far more important than R&D features.
Далее
🛑самое грустное видео
00:10
Просмотров 85 тыс.
Why did I buy an RTX 3060 in 2024?
7:10
Просмотров 18 тыс.
Nvidia G-Sync vs AMD FreeSync vs Adaptive Sync in 2024
16:42
So I bought an RTX 4090 for 1080p gaming...
19:17
Просмотров 668 тыс.
📕 RuneScape is Awesome, And Here's Why
3:29:56
Просмотров 1,7 млн