I love the concept of the balcony outside the building. It's like you ignored the warnings, went inside the horror house anyway, somehow survived its horrors, and thought you found a way out. But nope! It's just a balcony, and if you try jumping off of it, you'll break your legs and die anyway. So you've gotta go back inside to find the real way out! Like Willy Wonka said, "Have to go forward to go back," and subject yourself to even more horrors. Another thing I like is that wall of skulls. It reminds me of a monster in Dungeons and Dragons, the Living Wall. It's an undead creature, a section of a wall in a house or graveyard or dungeon, made up of the rotting flesh and bones of its victims. If you get near one, you can hear cries for help coming from it, and bony fingers protrude outward toward you. The wall compels the player to grab a hand in an effort to free the soul crying out, but if you do, the wall does its best to pull you inside of it. And your body becomes a part of the Living Wall. Brrr! I wouldn't be surprised to know that walls of bones like the one on this dark ride (nearly every one has something similar) served as the inspiration for that monster in D&D.