@@iiisixstringiii8285 Blu is a great dude and has been putting in the work. Definitely check out his Rhythmic Theory videos for learning combos like base vegeta loops. Those are super interesting!
Having solid fundamental pressure is so important, also satisfying to watch. Fenritti comes to mind here. I still struggle with it a bit, especially since I'm restricting my 6M- and DR-usage online, but even simply mixing up when you frametrap or reset your blockstrings can be so powerful.
Thanks for that was one of the people who asked for that in twitch I asked for some specific mix-ups you gave me a better way to think about my whole offence and I appreciate it
RathFGC, DBFZ is the only fighting game I've played since Smash Melee, which I know is kind of a fighting/party game, but it's still mostly a fighter imo, and I've come to absolutely love this game. It's probably in my top 10, maybe top 5 favorite games of all time (and I'm 31 years old, haha). Your guides are probably some of the best guides I've seen on RU-vid, not just for DBFZ, but in general. They've helped me sooooo much, and I just want to say thank you. You do amazing work for the community, and it's greatly appreciated by me, and everyone else. I always suggest your channel and vids to players who want to take the game seriously and put the practice in to improve and get better, bc out of all the other content creators (who do a great job, no disrespect), none have done it better than you! So much thanks, dude, and also, good luck with school! Much love! 💜👊
I got a great friend I always fight against and sometimes I don't know what I need to be doing but now that I watched this I feel smarter on what moves I should be doing agaisnt said friend. Also RU-vid Algorithm can sometimes be a blessing because i woulda have never found this great video
I liked the part where he said "try fighting like an earthbender" it might sound silly but one of the most fundamental parts of earthbending is the stance you take, you have to be solid and hard just like the earth, but part of earthbending is actually moving the rock cause a rock cannot move by itself so it needs something strong and powerful to move it in different ways adjust your stance and keep on your feet too and when the time is right Bam!
This helps immensely, I feel like my team had no mix but lots of pressure so this has made me understand the situations a bit better. Great vid, keep it up
Nice informative videos as always. I always love the bits where you show how something beats your offense so you change a bit of the offense out as another layer of mixup. Impressive as always Rath and good luck with your semester!
Yep this is one of my biggest flaws in this game since the game come out I never know what they going to do on defense so I just stuck with the same way at offense. And that's why I use characters good enough at neutral because at least I can do something far away from them but I'm trying to improve on offense and defense as well but it's so hard for me 😭
thanks alot for this! i tell to one friend the training mode is the best way to understand the game and your game styles but he dont believe me so, i show him one of your videos and i say "check this, he´s my sensei haha". he stop sending me messages after that xD thanks for your videos Rath, we love them! nice day!
The training mode 101 series that I linked in the description has a video all about practicing frame traps that might be of some use. I hope that can help a little bit at least!
Rath, you are the best dbfz teacher! Would you mind cover next 101 on guard cancel? I have a hard time to mixup opponent when they are down to anchor, they seems able to escape my 50/50 mix with guard cancel, i watch kazunoko a lot, he seems react guard cancel flashing effect then calling an assist, i try to lab it, but its work sometimes only, seems block string and assist dependent....is there a way to punish last character guard cancel?
With most characters, the only way to stop a solo guard cancel is to do a single jab and then block. Unlike regular guard cancel there isn't enough time for medium buttons to recover if they time them properly. There are some characters with special moves that will beat solo GC such as base vegeta and Blue Goku, although you will need to do these as a reaction to a GC which will require you to confirm every button wasn't GC'd. Characters with a counter can also beat solo GC such as Jiren. All of these moves can call it out as a guess.
@@davidburke4101 thank for the tips, i just test out UI goku counter lvl1 super, it work great against solo GC. Just want to know kazunoko call assist anti solo GC is a real thing or not, i did lab UI goku block string against kid buu solo GC, once i see kid buu GC flash effect, i call out A,gohan assist b, which will make kid buu GC hit on gohan instead of me, i can get a whiff 2m punish. But its seems very unstable and assist dependent, I wanna keep practice that if it's a real tactics. (Just test A.gohan, that 3L can cancel into DP to punish solo GC too! THANKS SO MUCH ! )
I couldn't find your video on how to learn and practice the staggering and baiting for things, like a dp or a guard cancel. I have no idea how to setup the dummy to do that
@@RathFGC Awesome thank you! I missed your offense course! RU-vid is weird with notifications recently. Maybe a weird request: I just reached living legend on my PC. I used to play with my keyboard and I built a hitbox. It is also my 1st fg. Something unnatural for me are the aerial movements. It is very hard to describe, especially with buttons to move. like you said in one of your video "how can they deal with something they dont know?". for instance people do 669 (?) jumps above my beams and punish me, but when I try, it doesn't go as far. Another one is when I play Yamcha I get zoned with projectiles and I just "can't get in" Especially frieza or the Brolies. Or they somehow jump and open me in the air perfectly. If you are in NA, maybe I could hire you for a training session to show you what I mean :D