Actually, if you wanna discard cards at the beginning of each round, you have to discard your WHOLE hand. You can't just choose how many cards to discard. It's all or nothing.
I noticed that too, but actually in the Dutch rules it says you can exchange any number of cards you want for new ones. I think you can see them both as variants and some mitigate luck more than others.
Glad to see his review revisited. My wife and I love this game and it's expansion. It is very small and simple but leaves you with tense decisions. The push your luck element is definitely there but it is not overbearing. It feels like 'Ora et Labora Light', or Le Havre Light".
You choose whether to keep or discard/redraw your hand, not just some of the cards. Also, really recommend the Longsdale expansion, the campaign may mainly just be introducing the new elements with a hint of a story, but it adds so many new and excellent buildings to the mix.
Every time I try to learn this game from videos, my eyes glaze over and I have an ADD overload. I really wanna play this solo, but it is so many refer here, then refer here but slightly different again, then try to load over here... Glad it is getting a better review though as many enjoy it. Just wish I could.
Cheers Tom, happy to see you got to enjoy the game, if for no other reason than to get to enjoy another solid Alexander Pfister game. Now I need to go try Great Western Trailer again, as my first experience with it wasn't great because the person teaching couldn't remember all the rules.
one of the games hat my group plays the most. Really fast once you know how it goes. It takes a playthrough to grasp the concept of each card doing 4 different things, but on the second or third playthrough you are already looking for combos and creating production chains. the game ends before you can abuse it`s mechanisms leaving you wanting to play it again. we all LOVE it and we all dislike the art. Prety solid game that exceded my expectations.
Thanks! I've got a few questions to the rules (I got Polish veersion if that makes difference): 1) Can I decide to build nothing this round (just not to block any of cards from my hand, in case I need them)? 2) In case I have assistant(s): do Market goods count for each player-and-building-separately or only player-separately? I mean I know each player can use the same goods from Market, they're not discarded after use. But if I use all Wool that's on the market to produce Textile by me - can I use the same cards of Wool for production of Bricks by my Assistant? 3) If me and my Assistant run the Weaving mill and Tailor's shop - can I use just produced (in this round) Textile from Weaving mill to a Chain production in Tailor's shop in the same round? 4) Is Assistant allowed to work anywhere or only in buldings of colours specified on his card? 5) End of the game starts when someone builds his 8th bulding - do Market offices count as buildings for that?
prufrock1977 Yes, it's available. I purchased this game just to play it solo with that expansion. There's a new expansion coming out that isn't available in the States yet. I won't buy it for a while - I still can't get past the first mission of the first one. :-)
I've heard the expansions is great. I'd love to see a review. Lonsdale in Revolt or whatever. But I know you guys have an insane backlog of games, so ignore me. Do what you want.
DTM it’s the 2016 update. At the end of the video Tom explains the major differences: discarding your hand and the last turn lets you run your entire production chain.
It's an 'ok' game. I have the expansion and am playing the single player campaign and I find that you can get very unlucky with the cards you get. You only have so many turns to really get your economic engine going and sometimes, you just can't do it because of the cards you never draw into your hand or get placed in the market. I plan to sell it soon.
They come with the game if you got it in 2016 or after, I think. They were online up until about a week ago, with the sale of Mayfair the site is down right now.
I don't agree with your disclaimer at the beggining of the video. If the deigner wasn't an already renown designer does it mean that he shouldn't get a second chance or that they can make it right in a reviewed edition of their game?
I think he just wants to say that they seldom review a game a second time, cause there are so many games to review. The reason that he reviews it again is because he reviewed an early version of the game with rules problems. (The designer... posted this in the comments of the older video on BGG) and now the game is so popular and has some expansions, which make the game solo playable/story/... so he had to do it, cause for him it's literally a new game.
Tom has thousands of games piled up to review, with people constantly hounding him to review their favorite new game. He can't possibly go and re-visit every re-released game.
He did cycle back to an amusement park card game a year or so ago which was not be a popular designer. I agree that in a perfect world, it would be great to give more game's second chances. The reality though is that normally, you get evaluated with what you publish a game with, and in many things in life, if you screw something up, you have to earn your right to a second evaluation.