Really sorry about the audio all! When I was editing it I thought I sounded really loud so I turned it down and I obviously went to far ha! Appreciate the feedback and I will do better next time! Cheers!
Also the correct answer is a clan is entitled to claim 1 of 3 wells. If 4 people want claims they must split the pipe. 6 clans can claim 1 field this way. Everything else is greed.
I think the fact that regiments are "claiming" resources in a game where there is no system for claiming shows that there's a problem with the way oil operates within the game. The collection of oil from the field is the pain point. There's no "manual" way to collect it like with literally every other resource, so there's no way for someone to learn how to use it without blocking access.
@@RobertLovesGames i can see that, tho with oil rigs if they get put in i would love that there has to be a dedicated number of players active in close proximity to them to have them actually operate. ( wokers need to work)
Oh wow, I didn’t even notice this was happening. I just got back into Foxhole after a several month break. I thought it was cool seeing clans utilize oil fields. I didn’t realize there was so much controversy around it
thank you. i feel updated on the drama. i did notice the posts on reddit but couldnt follow much due to my exams. i laughed out loud when the word "claiming" came together with the words "oil fields". inputting my personal experience with oil fields on 1.0 war as a clanman. a series of important exams made it difficult for me to play foxhole, but my addicted butt still played 1.0 war. the regiment i played with is fairly new, only 10-15 wars old and has 8+ avg online members most of the time. i wasnt expecting the clan to try build an oil facility but few members were enthusiastic about it and gave it a go. i joined from the 3rd day i think, and came when the initial structures were complete. i was excited as well to figure out how things worked. only 3 players were dedicatedly working on the facility (4 after i joined in). and we were going pretty good. i am not aware of any claiming stuff, we just went in and started building and no one made a fuss about it. the motto was simple. that facility is a public facility. everything and EVERYTHING that came out of that facility (oil, and building materials) were public. anyone can swoop in and grab oil and can demand as much as they want. we would provide as long as we have it. even with 3 active players later on, working as man pipes (manually shifting oil to liquid stations until pipes are unlocked) we pulled a lot of oil and other mats for use. it was grindy but fun. the region grew up into a a small logistical coalition, where one regiment built near a coal area and provided coal while another one worked with us to connect everything of the hex to another hex with a rail line. trains were public and anyone could use them for transporting resources. we would visit each others facilities to admire the designs and placements of structures and such. people would thank us for the oil often and id tell them it wasnt necessary. its all public anyways. now the reason i find "claiming" funny is because the amount of oil that comes from just simply man piping is a lot for early game standards from my pov. for example, by day 5 we had so much oil that one guy randomly asked if we could provide him 400Ls for frontlines and we said YES in a second. because we were literally begging people to come and grab the stuff we had so that we can pull and store more in the liquid stations. we were nearly full to the brim lol. imagine the output when automated pipes were unlocked? guys its more fun sharing than hoarding it for yourself. trust me.
No problem! I hope your exams went well! School first! Sounds like your group knows what they are doing and great that they make everything public! True hero! Thanks for sharing your story and your experiences! Hopefully see you out there! Cheers!
@@RobertLovesGames well my exams are still ongoing kind of, i think i typed in a previous video of yours that im on a break since january, its mainly because of these exams. otherwise nothing couldve stopped me from frustratingly filling up those craters no one cares about haha! cheers to you as well. love your content !!
We needed Petrol to power our maintenance supply factory. We keep the maintenance tunnels in the area supplied so nothing decays. I went to an oil field that had over 1000 in stock, and took a 100 with a hauler for refinement. Someone blew the entire truck up with a tank because it was “theirs.”
And the problem is these facilities are never public. They are always locked down by some clan, and you can't get any advanced material for smaller, squad sizes outfits
On the Warden side there is often quite a lot of public facilities. I haven't run into to many clans that are hoarding materials unless they are doing operation soon or building something big like a tempest cannon.
Worse than that, they're redundant. They create self sufficient systems that other facility compounds are also doing, increasing demand without increasing output. It's better if there's one compound dedicated to msups for example that everyone can use rather than each facility having their own.
Making a large oil field where you can put 4 wells and then having small fields where you can put 2 down. Other option is maybe be able to refine coal to crude oil and refine diesel to petrol so there’s other options other than just having to rely on oil fields
And to think, one of the funniest things I have had happen was last night at a comp field with about 12 other people. We harvested so quick we had one node popping up every minute or so it seemed and we all swarmed it. At one point we were all just yelling "MINE MINE MINE MIN!!!" over and over and laughing. Good times!
I'd say what needs to happen is the devs need to start strictly enforcing their code of conduct. There need to be clear, severe, and public punishments for people who break it. I stopped playing Foxhole a while ago because of the absolute assholes who consider themselves "veterans" and treat all other players like trash with no repercussions. As long as that culture of elitism and selfishness is allowed to exist the biggest enemy in Foxhole is your own team.
I agree! And sorry that happened to you. I tend to ignore those annoying "vets" I haven't heard of any clans bullying in while but that might be because I stay out of that space as solo player most of the time. Thanks for your input! Cheers!
Solo man bad, clan man bad. What this game needs is more players with the same mindset of working together. It won't get better unless the game changes its mixed signal of what type of game it is. Do they want individuals to do everything or do they want players to work together? Sadly, it won't get better until the community fixes its mindset. Military operations require cooperation. Not a single war in the history of mankind has been won off the backs of those who do their own thing at the expense of the whole
I think that is where the better communication tools come in. I think they did make an improvement this last update with the map intel. Even though it might seem like a small update to most I think in the long run it will help a lot more with better communication.
I started playing foxhole earlier this year. I was interested in creating a petrol production facility which routed the petrol to a nearby seaport so that petrol could be loaded into liquid storage and ship via freighter to the front, or hex that needed it since petrol is useful for vehicles and harvesters. Since I was brand new to foxhole I was attempting to understand the production process and was looking at a already developed facility. At some point members of the clan that were operating the facility notice me. They didn't say anything in voice or text chat, just followed me as I was looking at the facilities. Then they killed me, I returned to gather my dropped items and continue studying the facilities was killed again, again with no communication. I considered declaring a one man war on them but after reviewing COC found that I would be violating them like those individuals had. I reported them and went on my way to one of many endless bridge battle. Logi is pretty crowed and with the current war the hexes all seem to be lacking refineries. I don't know if that is just due to random rotation or some update did that. It feels like you need a train in every hex just to transport raw mats to the hexes with refineries.
You tried communicating with them but they didn't say anything to you? Strange. I know we had a similar situation happen the other day where someone that was no rank was just wondering around and didn't say anything. It was pretty sketchy. Yea I think the devs might have changed it to be that way on purpose. Thanks for sharing your story! Cheers!
We don't get these fights over comp fields even after auto harvesters were added because anyone can bring a harvester or hammer and get comps by hand. We need a equivalent system. Buckets could scoop oil by hand. Oil buckets put in liquid containers could be transported to facilities. Oil buckets could be worth more than raw oil drops from pipes so a non feild oil facility may only need to refill its 2-3 containers every 24 hours.
I like this idea! I'm really guessing we might see major change with all of this when they do come out with some kind of navy update. Thanks for your input on this! Cheers!
I have always thought that if you build on a node sight you should be 100% focused on production of that resource. Many wars ago I worked a comp field, and made the gear for max output of comps. All by myself I was able to pour out comps until others came in and decided that comps were not as important as just taking my equipment for their own ends and dropping comp production till I finally gave up. I think the same applies to oil as in a war only a few ago I found an oil node abandon and taking it over all by myself was able to get production up to where I was having trouble storing all the production. And I remind everyone I am just one guy. I'm about winning the war, if you build on a node then produce. "An army is a team it lives, eats, fights, as a team. This individuality is a bunch of crap" - Gen. George Patton
I love it! Thanks for working so hard out there! I would need a team of people if I were to take on a project like that at comp or oil fields. Thanks for sharing your experience! Cheers!
Hello! I love you video on the topic of the oil drama. I am a victim of a oil drama situation before and was hoping to explain my experience with personal oil drama. I had also gotten to an oil field at the beginning of a war with another clan that barely spoke english. I got into an agreement with two of their members to share the field if they built it with me. They agreed, built one 4x4 foundation, and then logged out instantly on the spot. None of their regiment members showed up until 90 hours later after I had assumed they abandoned their claim and had my own base built to protect the field I was working on. At that time a single member showed up alone to harass me with threats to my life out of game, threats to flatten the field, and actively telling me to kill myself. Confused, I entertained this man for about 20 minutes and he would vanish; repeating the same behavior every 24 hours for 4 days. The next person from that regiment informed me about the discord claiming system 5 days after the war had begun; I looked around to try to get access to the system but have not been able to and to the day still have not been able to gain access to the hidden discord system for claiming, your video shines more light on the claiming system that everything I have been told about it for the last 6 months. Unable to be part of the claiming system that I have been sent screenshots of I end up ignoring it and continue on my task that I had been fulfilling for about a week straight; human piping for 18-24 hours a day; 36 hours at one time. By the time I was getting threatened by the same regiment member on the 4th day I was delirious and just laughing at them; I couldn't understand anything other than "we are going to mammon this entire place." which I found hilarious because more than 90,000 bmats had already been spent on construction of defenses. One tech jump later, pipe technology arrives. I set out to collect pipes and stop my tasks of human piping for more than 120 hours at that point. As I am setting up pipes I receive more threats but in the region chat; other regiments call in their own members on their own initiative. I've been awake for more than 36 hours again and can barely read the font of the chat. Mostly repeated veiled threats to contact people. I respond to them in the region chat and get ignored. I wait for a response in confusion and eventually respond again, but get ignored by these people. After about 30 minutes of them threatening in the region chat I have to call in my own regiment to get help with trying to diffuse the situation. The regiment refuses to negotiate at all, choosing to arm up and destroy the buildings; typing in the region chat "this could've been avoided if you talked to us" which infuriated me because I tried to talk to them but they refuse to cooperate; instead wanting the entire location for themselves. Explosions and sabotage begins as they destroy an actively helpful facility, half of the faction is already on site fighting back. I stand around with a pipe on my shoulder trying to talk to the hostile regiment in local voice chat try to ask them to stop and talk but they ignore me and continue to blow up the entire facility. Only after they get mostly weapons restricted, starting to get banned, and their own base starts getting mammoned do they actually start responding to me. I ask to split the oil well usage with them again, agreeing with them that they can have 1 oil well. With the situation kind of okay I go to sleep and prepare to repair e v e r y t h i n g. Morning comes around after a frighteningly short nightmare filled 3 hours of sleep. I wake up to rebuild the facility, I log on, and there are 2 oil wells tapped away by that regiment. After 150 hours of playing the logistics game and slaving I had broke and gave up; I quit trying to cooperate with that regiment. I walked through what remains of my tattered destroyed facility and demolished all of my facility buildings to get their materials back to move my facility to another location far far away. As I went about packing up my home to leave, I was harassed by about 10 of that same regiment again; most of them recording and telling me in local chat that they are recording to use the recording against me; concreting my distrust with them forever. Yet I was not done getting harassed by them, as I try to collect all of the garrison supplies I have left in my base, at least 15 of the regiment members would come by to bother me directly with weaponry, voice chat, or text chat. I tell them that I am packing up and leaving and the place is all theirs, but they do continue to harass me for 2 days afterwards. The harassment unfortunately followed me out of foxhole into social media platforms including Discord, Facebook, Reddit, and RU-vid. The entire drama has hurt my trust in parts of the community, I am confident that this did not permanently change my trust in playing with any regiment in the game. I play Foxhole as a logistics game when I dedicate to a war, when dedicated to a war I am online for an unhealthy amount of time; 17 to 24 hours on average. The logistics game of Foxhole has a satisfying aspect to it unlike any other kind of game I have ever touched or heard about keeping me loving it and returning for these strange long playtimes. I do agree with the topics you speak on about if the developers worked on removing some of the scarcity of resources that there will not be a problem with them again. I have seen repeatedly over the years that when SiegeCamp has made the raw resources less scarce that we had significantly less internal conflicts. Balance is hell I suppose. The main outcry for oil is automation; keeping the facility powered and moving 24/7 is what is the most desired feature of an oil facility. Automated power is important for facilities that produced construction materials and held power for maintenance tunnels at the time; nowadays the tunnels do not need power, but at the time they were a flawed crucial tax to having a facility. SiegeCamp has figured out that these oil problems are from a desire of automated power so they are getting warmer on the perfect solution to the oil problems, I believe the same as you that SiegeCamp should experiment with oil fields for some wars back-to-back to see if the community like it more. They quite literally would have us on their side when it comes to experimenting with oil field variants and/or expanding the numbers of them; I think I speak for the community when I say that we want something more to do with the oil fields than the conflicts & headaches we have been dealing with. We should happily join hands to figure out a better solution to this than wasting away energy fighting over nothing. I know I will. We just have to put our heads together and come up with compromises. Hopefully SiegeCamp will be more transparent and allow the players coordinate the claiming of resource locations earlier since it is the current going method that is working.
Wow that was a wild story! Thanks for sharing and I'm sorry that happened to you. Are you trying to do more oil stuff this current war? Or have you still given up on it for a bit? I agree that I think SiegeCamp is getting close and I'm sure they will figure it out this year with Navy update. But I'm sure there will be some other drama that will come up ha. Thanks again for sharing! Cheers !
I don't understand a key point - how are faction members fighting each other? After one tk you get a warning, and multiple you can get banned, so...how are people fighting each other? I thought also that if the game detects you destroying a bunch of friendly structures it also can get you banned for that too
@@tevarinvagabond1192 It does all of that but people group up so that they can do a lot of damage at once before they can't attack any more. Devs have done some good things to prevent this from continuing which is nice.
From what I understand we had a similar incident in war 100 between PARS and UBGE on the collie side. They are both extremely toxic hoarding clans, they Team Killed me for trying use their petrol on a public mine, and yes I did tell them beforehand!
To be honest, the update for coal in this round was great for it. Issue is that there is still not really much to do with it, besides throw hours into hammering to make a plant run for a few hours at the same power as diesel. Now, if they made an in land water pump, you could start making your own oil with coal and water. Powered inland water pump keeps the water flowing, and just regular shipments of coal keeps the oil flowing anywhere. That would solve a lot of oil drama, and let smaller clans produce on a near automated level that oil fields produce after pipes come out.
Devman want us to trade resources with each other, but doesn't give any way of finding / contaction other groups that are willing to do so. As you mentioned Mail system would be nice, or some public place with listed regiments, needs, or just any public message with any info (maybe home region, big white board type of thing? To advertise your clan? Share some info?). Maybe create some sort of trading outpost building? Example: structure that automaticly changes 100 coke for 100L petrol if proper items are inside. Then there is a problem with timezones, nobody is online 24/7 to interact with you. This needs to be automated by the game itself. Other problem might be language barier. Devs need to implement some sort of universal way of comunication / change of resources.
Very interesting, didn't expect this kind of drama from this game haha. From a complete noob's eyes, this definitely seems like something that has to be addressed by the devs as outside tools will never reach 100% of players (heck probably not even 50% of players). Unless like you said they want to test each faction's internal diplomacy skills lol
There is a lot that happens behind the curtain that a lot of casual players don't know about. I got like 600 hours in the game and I am still learning new things every play session.
If you do claim an oil field, the best way to make sure larger clans do not strong arm you off of it is to build it really well. You've got to do maths and research, unfortunately. I highly recommend 'Foxhole Planner'. If you are a small regiment controlling an oil field, then forget building the production centers, just focus on producing all the types of fuel people need, and giving them easy access. Allow clans to build nearby the field, so you can mooch off of them as much as they mooch off of you.
To be fair, my experience might be skewed because I'm a well known soloist ingame. I've rubbed shoulders with pretty much everyone, and they let me do my thing because they know that if I build, I WILL manage them efficiently. It unfortunately takes a lot of experience to navigate the drama minefield, but typically, power belongs to those who make the msups.
@@RobertLovesGames thank u :) that was " the true war is for oil / Change my mind " ( i love little community u can talk with content creator it's very nice )
Thanks that means a lot coming from you king! Sadly I'm a dad of two and work full time job so sometimes my time is pretty limited ha. And excuse my degen explanation but sometimes I just need to blow my creative load and make a 4 minute video just to get it out of my mind lol. Thanks again! Love your content as well!
My hot take is that if there is a problem in game it should be solved in game. Having to go to a discord, submit an application and have a bunch of people rank them is a terrible system.
I would prefer a civil war because then it would highlight to the devs how serious and broken a game mechanic is as opposed to the players trying to pseudo solve it themselves
I've been consistently about producing as much as possible for public withdrawal. Like if I was in charge of an oilfield, I'd have it feeding crude into a publicly open reserve buffer first, then into a refining line for Petrol that also goes into a public buffer, and only once that's entirely full would I then divert the flow into my facility, and once the public supply drops low I'd redirect the flow back to the public supply.
I like this! Advance piping when devs? Maybe some underground pipes? lol Thanks for working hard to get all this out to the public! Doing great logi work! Cheers!
I once nearly tried to solo an oil facility. There was an unclaimed site one war for 2 days due to its GARBAGE location. Nearly made a run at it but had no time. I think a way around this would be to add another way to get oil beyond MASSIVE COAL PLANT THAT MAKES TINY AMOUNT. Maybe something like oil springs (maybe at sea so we get more sea shenanigans) that spawn up temporarily and can be harvested with a relatively easy to make structure, but for a limited time. I doubt this would fix much but I think it would be neat to have smaller oil rushes throughout a war rather than one big one.
Oof I can't imagine trying to solo an oil facility. I like that idea! I bet they will have something with oil during the navy update. Thanks for your input! Cheers!
I almost solo runned an oil field in Allsight in war 100. And oh boy, fighting for that gameplay? Thats a bruh moment. You need to get paid to run the facilitys in general imho.
Unfortunately there is no player solution to this issue unfortunately, the system we created is the best shot currently we have at making it as smooth as possible and limiting dramas ect. I would also like to point out that the system also promotes coalitions ect so that new clans ect can band together to grab these kinds of resources. Lastly I would like to say I dislike the system and the dramas however I don’t/haven’t seen a better solution and I haven’t seen anybody bring up any realistic alternatives
Thanks for your feedback! And I agree the systems in place right now are helping and probably the best we can do as players right now until the devs give us more tools. From what I've seen the drama this current war was pretty limited compared to previous wars. So the systems must be doing something. Thanks again for your input! Cheers!
I would say that there should be a sub system where the regiments that are in charge of oilfields have a responsibility to give acces and oil to who ever demands it. Regiments are selfish but this way you can create a system that punishes selfishness. Also I believe it would be really cool to see these kinds of player made industry towns.
@@RobertLovesGames that is what we did. We supplied tens of trainloads of faltions every day from fishermans to drowned wale. It was industrialists dream to see those trains depart. Only thing that was stopping us was the player count and region player caps. Due to one incident I mentioned we adopted a method of make it, use it and/or loose it. Everything from basic stuff to tanks.
The most logical solution would be for there to be clans used only to produce oil and to redistribute the oil fairly to those who actually need it most, but I have seen that the largest clans often think they are smarter than the others and that only they they do something useful
As someone who has played both factions the Warden side does it the best with sharing resources. Wardens still have some selfish clans but very few. Collies on the other hand it's like the complete opposite. Only few dedicated to massive public facilities or helping others. This is just from my personal perspective.
Colonials don’t have a 3rd party claim system, our rule of thumb is whoever gets to the field first & builds an encampment (as a symbol of intention to build) gets it. We do it this way bc any action taken against someone doing it that way is breaking CoC. People will notify intentions of claiming a field in Sigil as a courtesy, but it’s not binding, and any conflicts/ oil field arguments can ask for a neutral 3rd party to step in and mediate. (Not perfect, but I don’t think there was an oil conflict this war)
Ahhh I was treating Sigil as sort of a 3rd party system. My bad. Thanks for the info! From what I saw from both factions oil conflict this war was for sure a lot lower than previous wars. Thanks again for letting me know! Appreciate it!
@@RobertLovesGames no need to apologize! not everyone who plays is in the faction hub, so can't expect everyone to know how they function/ work, btw i thought the audio of the video was a good volume! hope you have fun playing this war, the game really is something special!
I got a question. Why are clanners allowed to arbitrarily decide who gets what in a backroom deal in the first place? I am not the only one who remembers when clanners actually built walls around resource fields and put up sentries, right? You want this backroom dealings to inevitably extend back to that too?
No idea honestly. I think it's just the hardcore groups that kind of shove the more casual or mid casual players out. A lot of this clans "claiming" resource nodes are normally there on day one and when the war starts. If anyone is "claiming" spots and is coming in days late they really need to be dealt with. I still see walls built around resource nods at some bases but it normally is not to keep people completely out.
@@RobertLovesGames Yeah, well, back in the day it was. Clanners would put up walls around resource fields and shoot ANYONE who tries to mine there. They still do this to this day with mines. They just assume that they need resources more than we do by default. This clanner elitism garbage makes me angrier than all the time I spent in border queues combined. I can't even do anything back to them anymore because facilities have friendly fire protection and I can't get to their stockpiles because reserves now exist. I am forced to either play partisan with their trucks or just mount an attack on their facility and maybe steal something from their factories themselves.
My opinion (been playing ~ 4 yrs) is that regiments that will: 1) Put in the effort to maintain the oil field throughout the entire war with enough people to do so and 2) provide public liquid fuel output for ALL refined liquids (Petrol, Heavy Oil & Enriched Oil). I have no issue with the discord methodology BUT I would insist the applications are evaluated based on: "# of consistent players per war for the last 4 wars (see a trend)", "# of resources mined, refined and delivered per war for the last 4 wars (see a trend)" and the regiment play style. I don't care if only a single person exists in a regiment (which is hyperbole) when it comes to running an oil field. That being said knowing that someone ran a well built scrap field giving hundred of thousands of public BMATs is more impressive to me than 50 people hoarding fuel.
Let’s face it yall, if you are playing foxhole solo you are doing it wrong. It is a game designed for intense cooperation between REGIMENTS (clans are lame) in order to mimic what happens in real life. On the collie side, oil fields are given to regiments based on who wants one, and who was most efficient in the last war. Playing last war as a warden, I noticed VERY uncoordinated and inefficient resource harvesting, sharing, and production. TLDR: Give it to the regiments that have dedicated facility bois and you will have all the public fuel you need
The only problem generating issue. Is a clan taking an oil field and thinking they "own" it. Resources are limited so no one owns resources direct. If they want to avoid issues then they also need to build a hefty public access area to those resources to. It stops complaints and if the public oil is out then oh well you get to wait. Otherwise as much room as possible should be left open for others to build on the field to. Or people are just going to destroy whatever is in the way. Going off your idea of underground oil. Its not a bad idea. That oil could flow in certain hexes anywhere inside that area. Just at a slower rate of return. Then people can still collect oil from these vital hexes, give the war greater resource dynamics, and larger oil fields would be more critical. Making these fields a key target for the opposition to attack.
Agreed. Clans should leave some pretty good space for others near oil fields. oil being able to flow from one hex to another would be pretty big game changer I think. Thanks for your input! Cheers!
What would you say about the neighbour that is building a "public oil" facility. But its so poorly run it has 1/10th of the output it should, and when asked if we can hook up a pipe to our facilities, the owner goes berserk? We tried to mediate that issue, just trying to get automated facilities with an oil pipe to us and our neighbours. But it blew up into a civil war, other people that weren't involved piled in to stir the pot and escalate it and it caused more drama. How are you supposed to handle that situation? We just don't want to be a human pipe, and we have like 20+ members and they have 4, but the backing of a bigger clan.
That's a really tough situation. That person needs to learn the right way to do things but in a nice way which can be hard if they are being hot headed about it. There needs to be a way for you to teach them the right way and for you all to use the field together. With the new system that should be a bit easier with the que system but not quite what it needs to be. I know this is not super helpful but it's something that everyone needs to work for even if it means annoying that person to push them out of the field but not killing them or destorying anything if possible.
The proper solution for clan A/clan B situation is that they need to unite. If clan A is going to continue to be buttheads about it, chances are they also aren't smart enough to make enough msups. Early in the war, it's not as important to have control of the oil field, and you can out wait an unworthy possessor.
I agree with this. I've talked about it with few others but just finding a way that both clans can work together would be best. Thanks for your input! Cheers!
outside of any CoC the side I dislike would be the side that agreed with the system at first only to disregard it. nobody likes an uncooperative teammate
I studied economics and love economy simulator. I recently set up some public facilities. I noticed that the economy of foxhole is EXTREMELY inefficient in practice . We can heem and haw about ethics and whatever but the core issue is that transactions are complicated in foxhole, which is strangling the wider economy 1) there is no currency. Clans have to barter and its hard to establish prices. Bartering is inherently inefficient. Which discourages trade 2)how do you ensure you get what you paid for? You have to physically show up, likely with a truck. Trains IMO shouldnt be player run. And cargo ships are not as good as they should be. Especially for transporting liquids. 3) if oil clans could be incentivized to easily sell their oil, they would. They would be fabulously wealthy but also everyone would have oil. If a clan didnt want to sell, another clan would be stupid not to as prices rise.
The devs really never built an economy system within the game. You should look at Anvil Empires they are creating. That actually has silver as the economy in the game already. You might be interested more in that. I would love for there to be some kind of trading system that was better in Foxhole. Would help solo players more. Thanks for your thoughts on this! Again I bet you will like Anvil Empires a lot more if you want the economy side.
@@RobertLovesGames oh yes i think i will. I love economy simulators. I like the idea of just setting up a bakery chain in several cities lol. However I like to wait for the final product too and I am a patient man. In foxhole i sort of managed to massively increase the economy of a whole hex by building public facilities everywhere including trains and cranes and creating an Msup bartering system of sorts in exchange for access to facilities, now our man squad has a tonne of artillery firepower. The facilities also run themselves cayse people tip Msups and also stealing is way down
wasn't it made 15 minutes before the war because big clans would just carve up map zones in order to have monopoly zones on the resource spread and squadlock tons of trucks in a wide area
I mean they do that anyways with the 15 minute intel ha. I would figure if they at least had a day or so they could get the fighting out of the way over discord or something. Generally most clans get along. It's about 10% you stir and cause drama I would say. And normally the drama only last a day or two at most.
@@RobertLovesGames I meant shooting randos for spawning in a town "claimed" by the clan with a big map post saying you would be killed and reported for spawning there type claiming lol
Your example scenario sounded a lot like the conflict my regiment got into in war 101 especially since you used several images of it lol so I'll give our side as clan A. At the time, we were not aware of the Discord system for claiming, since I don't think it is publicly available, so we just used the system that we knew of which was first come first serve. About 45 minutes later, clan B, which is a larger clan, came to try to take the oil field that they claimed using the Discord system. Eventually an agreement came about that ended up with us spliting the field between our clans. A few days later, clan B abandoned their facility and never came back and the one guy from clan B who still occasionally worked the facility agreed that we should've had the field. The war ended up being short so it didn't matter much. War 102 comes around and we, clan A, go through the Discord system and get our field with no drama. Clan B ends up starting a conflict with a different clan over an oil field and loses. A lot of us at clan A are tired of the drama so we are probably not going to go for oil and focus more on public logi in war 103. When facilities first came out I really loved them, but the more I've worked them, especially oil field facilities, the more I believe they often do more harm than good, which is why in war 102 I've focused entirely on public scrooping and have barely interacted with the oil facility. All the infighting and the way they just dissolve resources like scrap and comps for very little public benefit really puts me off at this point.
The images were from an oil fight couple wars ago and the situation I described was from this war as far as I know. Glad you all came to an agreement to split the field! And yea I've heard a few people get away from facilities because just like you it's not worth the drama or time and effort right now. You sound like a true logi hero with all the work you do though! Keep it up! Thanks for sharing your story! Cheers!
@@RobertLovesGames The REQ vs SWARM DMZ images are the ones I'm talking about and those are from war 101, cuz REQ is in my coalition, but it doesn't matter. Appreciate all you do for the logi bros!
Facilities also limited access to certain weapons from small groups that have limited time. It's a neat idea but poorly implemented most of the folks I played with including myself have backed off foxhole.... way to much to do anything concerning vechs
As someone who had to solve these kinds if problems with the oilfield our regiment had I can tell you that the only reason this is happening is because regiments are selfish. We had one oilfield for one war and it was much more resources than a regiment needs (every day we had to ship stuff away not because the frontline needed it but only to create more). And please don't throw the problem on the devs. They made facilities public. But they cant manage if the smaller clans get shot up by 30 people. You have good regiments and bad regiments and what the people need to do is punish the regiments that don't go for what the public wants. That is also a reason for why we didnt even try to get an oilfield on Able. Because able is that toxic.
Thanks for sharing your experience with this. I'm guessing the Navy update will have some big oil change that will either bring on some new drama or slightly fix the one we have now.
The idea of a war game with logistics is that everyone works together. If you have issues like this you waste time, manpower, and resources. And the idea of a oil drama does not make sense, or any resource. Even though I never played the game, because of no PC, but what I know may be limited, but I know a few things. War in general is both fought with troops and the manufacturing lines, and they both rely upon each other. If people play a game like this they need, planning, manpower, time, resources, and logistics. If people can't understand that then what is the point in playing a game, and having fun. You ruin it for everyone.
Agreed it's a waste of time and resources. We all just need to work together especially being on the same faction. Thanks for your input on this! Appreciate it!
As a member of a very large clan who dabbles in its facility work, I think the biggest misunderstanding between us and individuals who play solo is how much we DO give to public. Facilities take insane amounts of work to keep running, and are a necessity to supply the large operations that give us our edge and reputation. With that said, we try to be as charitable as is realistically possible at a given time. Petrol is often being recycled back into the facility for the first several days, but becomes abundant and public after. I encourage solo players to approach clans and ask if they can use their resources, I know many that would be happy to help, or at least explain why they can't help you at the time.
I could see that. When I was recording for this video I actually had couple people from the facilities come up to me and ask if I needed help with anything or needed any resources ha. Thank you for saying this! I agree that more players need to know that a lot of clans are willing to help. Cheers!
Perhaps give clans an incentive to do one thing instead of everything. When creating your clan, select if it's an Infantry, Armored, Artillery, Engineer, or Logistics Regiment; give them specific buffs depending on their specialty. Infantry regiments get more carry capacity, carry more ammo, dig faster, and are more resistant to the elements. Colonials spawn with the Grenade Uniform. Armored regiments get buffs to repair speed and vehicle fuel usage; they can spawn with the tanker uniform and are finally resistant to gas while inside tanks. Artillery regiments get a buff to-round accuracy when using artillery and have a higher chance of penetrating armor while using field guns. Wardens spawn with the Heavy Ammo Uniform. Logistics regiments could get buffs in the gathering of resources. They can gather resources faster, fit more resources into trucks, and the trucks move faster off-road while using less fuel. Also produces things in factories faster. Engineer regiments get buffs to building, build stuff using fewer materials, and dig faster. They clear mines easier and also have an increased load capacity. They also do more damage to structures and are able to carry more heavy explosives. Spawns with the engineer uniform. I think this would incentivize more teamwork among clans that will use these new advantages to their overall benefit. Randoms would not be debuffed but would be base game stats.
Honestly devs should probs just make facilities unreservable and allow these facility resources to be more easily stored in private stockpiles instead. Larger clans can still stockpile resources for their ops while also reducing the need for any sort of "claim" over these resources and make the exploitation of facilities more of a communal effort. But im sure lots of people aren't gonna agree with that lol
I kind of agree with this I just worry about alts of course and clans wanting to schedule big ops and needing all of those resources. I like the idea I think we just need to think of something in the middle. Thanks for your thoughts on this! Cheers!
Main problem is the oil fields cannot be used without an oil pump, which themselves are limited to 3 per node. Oil is the only resource that cannot be extracted by hand, which means pumps must be built and maintained by someone. Oil is so logistic heavy, you can't expect any kind of public thing to work. What sucks about facilities as a whole is the amount of work required to maintain just a small thing. While yes, the last update gave us home made supplies and mass produced supplies, the consumption went to the moon because its based on server load. We are at a point where if a small regiment builds a small base in a hex with already a lot going on, not only are they going to suffer the pain of a very high consumption rate, they will make it just that bit worse for everyone else around them. I am part of a medium-sized regiment and i am not kidding when I say our consumption went as high as 2.8k supplies per hour. At this rate, you cannot realistically maintain a base without having power 24/7 aka petrol/heavy oil power plants. There is a reason why the Tier 3 bunker consumption reduction was added back mid war. I'm Warden main, and while things are certainly far from perfect, from my perspective, things have been relatively "okay" for war 102 in the area me and my buds operate. But I still dread every war start and all the stress and drama it always carries.
You're not exactly correct when you say both factions' claiming systems are similar. Sigil for example does not rank clans according to any metric, instead it has in place a system of mediation where groups are encouraged to claim fields that are unclaimed. If two groups do happen to claim the same place, they are then encouraged to work out a split or some other kind of arrangement. If that doesn't work out and an argument gets heated, a neutral third party gets asked to mediate (but not rule! there are no judges). This is all based on the argument that faction hubs have no power over other players, and as such cannot be expected to control faction allocation of resources - especially as enforcement of control will involve breaking the Foxhole Code of Conduct. Thus nobody on the Colonial side is involved in controlling allocation, other than the clans negotiating among themselves based on their facility plans. In addition, since the Sigil claim system is not on an invite only faction hub, it is open to a wider array of clans. The system you described is WM specific, and is not in use by Colonials. You are entirely correct though that it is ultimately in the hands of the devs to make oil processing a non dramatic affair. One idea was to increase the number of fields, but decrease the pump output to ensure that more regis could claim fields, but would have to cooperate more on oil product exchange.
I think I read some wrong information when I was looking up the collies system. That is my bad! Sorry! I appreciate you explaining it to me! This really helps so thank you! That sounds like a pretty decent idea. I'm guessing they will have some kind of oil update with there navy update. Thanks again for the information! Cheers!
5:35 The real world has the latest invention in resource distribution and commend tacking: MONEY Money allows people to exchange goods indirectly, making cumbersome trades: A whale for chickens, a thing of the past. The whaler can sell his whale for money and use money to bus the appropriate amount of food for his family, without coming back with a literal army of chickens.
@@RobertLovesGames Yes. Add a money variable to each players. When using a storage, add the ability to require money for people to take from stockpiles. You may do the same for factories to run (drop a coin and melt your shit) Additionally, all factories should have the ability to reserve personal/faction goods in production, just like the public ones. Copy/Paste the fucking code! Multiple people could use the factory at the same time, without stealing from one another. Give each player 50 coins every day they play for healthy inflation and to kickstart the war economy. Factions will become super cool customers instead of stealing bandits. Solos will enjoy making stuff and seeing the money flow in. Ne need for "do it all factories". Just produce one thing, ultra efficiently, and put in storage with a price. If it sells too quick, increase the price, so you get happy, and only those who need the resource the most get it first, instead of letting it go to wast for people who just enjoy dropping it in the river for fun.
I think they should take the existing oil fields and turn them into many smaller fields. That would allow for more even distribution between clans and a clan being inactive holding a field would be less of a big deal. Also if they want us to fight over the oil between factions they really need to put more of it in the center of the map.
I feel like I've been quoted thrice 😆 You make some all round good points. I've been a member of a big regiment, I've been a member of a small regiment and I currently play solo and in ~1400 hours of playing foxhole I got into 3 fights with faction members, it's amazing how little effort it takes to solve things peacefully when both sides are willing to solve things instead of trying to make a point. There are people that become regiment members and instantly go in a power trip and think they're owed by every other faction member, there are also people that have some sort of unresolved grievance with a regi member that will antagonize any regiment member because "that one guy once did something to me". Heck, I once got invited into a regiment made up of people who joined cause they didn't like regiments (go figure). When these people meet in-game they're not gonna back down and they're not gonna want to be reasonable, they'll just try to beat the other side no matter what. For these (and many other) reasons I think the devs must come up with something to solve this, they're aware of the limitations and strengths of their software and are in a way better position to deal with this. But I also think they'll only do it if it affects a significant number of players and if it disrupts their idea for the game in a significant way. Anyways, I always enjoy seeing community members bringing foxhole discussions into other media, there's too much sodium going on in the subreddit. Keep it up
Yea I don't get the people that go on power trips in this game ha. Yea I try and bring as much positive energy to that subreddit as I can cause sometimes it can just be awful lol. Thanks! Cheers!
Well first month after update release it was something like giant bases rot with huge piles of resources which are impossible to save, at least maybe they actually use then and not just let them dissapear
If a large clan hordes the oil field I don't care, aslong as I can get my petrol to fuel my facilities. If they are pumping out petrol so fast everyone has access to it then that's just more efficient. But if they're hoarding the finished petrol then that's an issue. Otherwise I'll never be able to upgrade any vehicles myself as a solo player. All my facilities will be able to make are cmats and none of the stuff that requires petrol. Honestly I just drive around till I find a fuel tank full of petrol and steal that shit for myself
So. Stream-Line Logi. Stream-Line the production mechanics, make it easier for cassual players to partake in logi if they wish. Make the resorces valuble on a Faction wide basis, but clans hoarding the resorce only damnages the war effort.
I like this! I think it would be interesting to see some "rare" resources. Where they only spawn on a specific side of the map or something along those lines. Thanks for your input! Cheers!
Destroying the private stocking "stuff for later" as a thing is a hope. Limited options to stock, limited numbers to stock. Small limited numbers, x 0.5 or even x0.3. Only PUBLIC facilities. C'mon, this game should be about "every unit - is a human". To win the war you need to have a strong army. To have a strong army you need to produce goods for the frontline. TO product goods - you need to gather\producting\deliveryng stuff. This is the main goal - the main fun of the game. Claiming resources - cancer, that killing the spirit of the game. Nothing is done on the frontline until the big clan is joining the fight. Why so - not because they have better logistics. But because they have goods to deliver because they reserve everything (or 90% of all) they gather and produce. Hundreds of incredibly stupid FULL private stockpiles with several resources that could push through 3 or 4 hexes easily, if just it got to the units on the front. To PUBLIC. But no. All the people, who play in regiments are singing the same old song - ONLY big clans make a difference on the front because we are skilled in fights and operations. And all the randoms are foolish Pte's and wasting resources. So yeah - nonrespect to other players and non-trust to anybody but your clanmates (other big clan tags). I'll say it repeatedly - just for 1 war try to make everything public. Yes, there will be 5-10% of players, who are not so skilled and will waste some resources. Like 5-10% But in case we have right now - 60%-80% of gathered and produced stuff JUST STAYS IN PRIVATE STOCKPILES without any use for WEEKS.
Havent played since the great 1.0 update and my clan of 7 guys built the biggest Cmat factory in cannon smoke (till I lost wifi for a couple weeks and 4 members lost interest in the game) we had a nice deal with the nearby oil fields that they would keep us powered and we would keep them supplied with Cmats, AM1s and AM2s eventually building up pipes for them when steel became available. For the little I know about facilities and how the politics of them it's best to get a flow between bases so everyone benefits
I agree. Most clans have gotten a lot better about working together with oil fields. I'm sure during the navy update something big will change with oil. Thanks for sharing your experience. Cheers!
our clan only has about 8 active members we operate an oil field because well we just do and i see our small clan is in your video as a big clan with big plans :3 were just addicts
I love it! Small clans can definitely do it but like you said you guys have to be addicts! ha! Thanks for running an oil field! Keep up the good work! Cheers!
12:54 would it though? or would it just lead to 24hrs of fighting on discord before fighting for 2 hours with each other in game? Some of the people who start these drama REALLY need to fucking chill and get some people skills. Or at the very least take some conflict resolution classes.
True true. It's a really good question. They should try and give that info out at least 2-3 hours before? See how it goes ha. And hard agree. I've met some of the nicest people on this game but man those "meta" Foxhole players can really drive me crazy sometimes. Thanks for your input! Cheers!
I do know that a lot of the larger warden regiments at least try to do public oil. Having seen the conversations and interactions in the earlier days of the facilities updates, there was a strong push by people to force into the culture that oil is public and a public good. Of course a large regiment that maintains the field may set aside a pipeline for personal use but trying to claim the whole thing is probably going to cause you to catch flak. Not that this always works but it could be a lot worse I think discord should be the main point of claiming oil fields. Obviously if you waste or don’t act on the claim you should lose it. But trying to bring in as many people as possible into the system should be done. If we wanted to just do first fine first server anarchy, then the large regiments can just bully everyone off anyways. But the discord allows a more fair playing field for smaller regiments.
I see more public oil groups than private ones for sure. Good points about the discord system! Hopefully something like that can come in game at some point. Thanks for your input! Cheers!
i know this is old but clan A was in the right, u shouldn't be REQUIRED to use a 3rd party app (or mods) for anyone of any kind, that should be left up to the players choice. if there isnt a viable fair system inplace in the game then thats hardly their fault for using a flaud but simple system like "first come, first serve" that can be done ingame. we should encourage teh devs to seeks a fix or a new more a fair system, rather then force people to use 3rd party software or mods that they might not be comfortable with. speakin as someone who isn't personaly, i would've porb had the same reaction/ done the same thing.
a few things about this. First. doubling or even tripling the amount of oil available wouldn't do anything to balance aside making facilities in the area quicker/easier to operate. Secondly, there's no need for the 3 well limit. The way facilities work, you need all 3 wells if you want EVERYTHING to be piped in and automated. There leaves no room to share the field with anyone else if you're one of those big greedy clans. Lastly, its worth noting that people will wage war, and even kill each other over the right to automation of their facilities. I actually had a long discussion with a massive French clan about their rights on 2 oil fields and 2 coal fields on the front for their "trains and coke". The sad state is, If you're large enough, you take by force whatever you want, and there's little anyone in a regi with less then 10 people can do about it. The solution? double the amount of oil fields and coal fields, and rig a method in which you can pump coal directly into the new coal power plants from the field. If there's any major drawback to this im not seeing. let me know. but, isn't simple options like this a full win/win?
Thanks for your input on everything! I think simple solution could work. I'm guessing something will change with navy update. Thanks again for your thoughts! Cheers!
@@a.f.nik.4210 why though? what's wrong with making it more widely available? I don't see any balancing issues that would result from it other then more people on the front because their not stuck in their bases all the time.
@@RobertLovesGames i think it would solve alot of the in-fighting between us at the start of every single war. You can't say it wouldn't solve anything. it would just be an issue of balancing the depots. And if the only drawback is increased availability, seems like a good tradeoff to me.
I'm actually the developer of the Colonial/Sigil Oil Arbitration system, and it's one goal wasn't to create an isolated system of "who gets the oil" but to formalize the process for Sigil affiliated Regiments so we have "a process" instead of utter chaos, of course chaos still exists with randoms/those unaffiliated with Sigil, but it's better than what the Devs give us (nothing). I absolutely agree that we don't have the communication/tools to manage these Oil War situations. Hell, perhaps Oil shouldn't be needed/available until Day 2 or something? The section around 5:40 is the exact thing, Devs wanted supply lines, not multiples of facilities that do everything, but humans don't play nice like that in games like Foxhole.
I applaud you for setting up a way to try to organize the wells in the first place! Thank you! Any thoughts on what might be useful for a communication tool? I think the recent map update in terms of intel is a step in the right direction. Available day 2 or just again knowing where everything is before the war starts sooner maybe? With facilities we are just not in a place where we can depend on one another for being just one step of the process unfortunately. Thanks again for your hard work and your input!
@@RobertLovesGamesHonestly no idea as any communication tool could go unused by many. I think the only way to resolve disputes is for the game to have clear rules, like Nukes and their 10 player requirement to launch.
@@RobertLovesGames Comp fields and scrap fields in certain regions(Coli side) had claims on them. They were walled off so individual/new players couldn't easily access the resource. This either lead to players not interacting with these locations or having to seek help. I was told this was for efficiency or for better resource allocation.
The problem is coming from a game that DOES have systems that allow players to be more organized, PLAYERS will avoid this. Anything that that players can do to min/max they will do. If a player won't play ball within game parameters that are set (even if their aren't many boundaries) creating them will just cause more power hungry players to go harder. I get the sentiment, but history from other games proves why implementing systems to allow more cooperation only causes more headaches in the end.
I agree with the statement that players will do whatever it takes to min/max. Which is probably a part of the problem because people have different ways to min/max which causes conflict. This game is strictly built around cooperation. And you can tell with each new update the devs are pushing it more and more in that direction. Appreciate your input on this! Cheers!
Imagine fighting over oil... This brought to you by the Colonial Gang. The primary thing people don't understand is that location, location, LOCATION is key. Sure, oil fields are an easy pick to build on, but they are not the only option. If you do not have access to an oil field, the best thing to do is to make sure you logistics is as smooth as possible collecting the alternatives. In the worst case scenario, the bare minimum you need is easy access to scrap, and to the refinery, to produce diesel. I highly recommend a scrap field either near water, or near a refinery, so you can freighter in diesel. Small gauge trains when relatively near a Refinery also work. But the reality is, not EVERYONE can have a facility, and to complain that most organized groups have control of the most important resources is silly. Obviously, you don't need a million different facilities everywhere. That said, clans need to make sure that use of the facility is accessible to the public, and the only things they should keep for themselves are trains and Battle Tanks. They can have private stockpiles of fuel, parts, and munitions, but they should not restrict access to the factories. There is no reason to 'horde' an oil well, as it produces more than the facility will ever need. Regiments or individuals who claim oil wells need to make sure they are producing all the different kinds of fuel for public. As for the individual, if you see that other people have already built vehicle pads, DO NOT BUILD ONE. Ask instead to use theirs. The best kind of facility small regiments can make are resource gathering facilities. With these, it's a lot easier to negotiate the use of other people's facilities, because you made it easier for them to gather the resources they need to maintain them. Also, resource gathering facilities have low upkeep costs. Typically, a resource gathering facility has only a materials factory to make msups, storage for the intended resource, and methods to more easily transport the resource, such as small scale trains, docks, large scale rail, and cranes to transfer it all. Docks and train tracks are an especially HUGE draw to a resource field. Oil field drama doesn't have to be an inevitability, it's a choice. Regiments hamstring their own faction, if they do not do the bare minimum to ensure that other people get the leftover production. That said, like I said, NOT EVERYONE can have a facility. It is not uncommon to see people try facilities, only for them to rot away because they don't understand the logistics of keeping a facility. It is not impossible to have a facility without oil access, it's just that those that do have access are on EASY mode.
Location is a big deal. I see this on KronusWinter's stream all the time at the start of wars. He normally talks a lot about why certain oil fields are better with where they are located. With all the new map updates and being able to see all the facility buildings I think this should help make it so players don't think they need to make their own pads or facilities sometimes. They can just use others. Would be good if we could get facilities to be better at specialization instead of trying to do it all. Thanks for your feedback and thoughts on this! Really appreciate it! Cheers!