Hello Tomas been waiting for the game to release for a while and now that it’s finally out, I’ve played nothing else but it. The artstyle, building, and atmosphere is amazing! After playing for several dozen hours, I can say that I would agree with most of the reviews saying the controls are jarring. Several suggestions that I think would improve would be to add unlocked camera panning within the borders of our territories instead of having to click and snap to towers, and also an option for a traditional mouse cursor or a taller beacon to easier spot the cursor on ground/sea level. On the gameplay side the exploration is satisfying, immersive, and relaxing. But after a while it becomes very shallow and theres not much to do once you’ve got a decent military/economy going. Exploring reminds me of Sid Meiers Pirates and would love to see it go in that direction but in a more Bulwark relaxed no hand-holding style. By that I mean the world starts to feel empty after a dozen islands. It would be great to see other exploring/trading sea/airborne fleets and monsters that you can interact with as well as more varied random encounters in land/sea/sky. Combat also starts being repetitive and tedious after a while even though I love seeing the spectacle of it (animations and effects are great!). I can suggest more surveyor customization and most importantly surveyor weapon upgrades that focuses on direction based combat. I think it would feed greatly into the fantasy and satisfaction of using a massive airship in combat like for example having to work with the slightly clunky controls to line up your broadside cannons and watch it all go off on everyone on the receiving end or long range siege cannons/precision railguns but have a very narrow cone in front of you or auto cannons that only fire on ground targets below but very effectively. A few suggestions from other games that worked before: renaming your colonies and have it appear on the map, ability to send strike groups to any point in the map and return with rewards if engaging other settlements/fleets/random events or not at all, dlc for more themed buildings, faction warfare/trade between other settlements/groups, transport see/airborne ships that carry ground troops to conquer settlements instead of instawinning after air superiority or reduce discontent by deploying to your own settlements, modding support. I love the game as is already and would love to see where it goes from here or what’s next from the team!
id also like to see the commanders and captains have their own icons I find myself looking for my commanders and getting confused whos who would be nice if maybe commanders have a golden ring to make them as a high ranking settler red would be a guard ship and blue would be your traders
Hell, ive been playing your beautiful game for 5h and had an idea you could call it , would it be possible in the future tontake warships from your flotilla into your warband , that woukd give the warfare mor of a verarety of units, but im enjoying the game so far how it is , tgis game is very amazing 👍
I love the concept behind this game and I can appreciate some "relaxed" builder, but I'm glad something more challenging is coming down the road. There's only so much zen-building you can do before it becomes tedious and there's already a Freebuild mode for anyone who just want some relaxing building. Campaign mode severely need more challenging and rewarding content. Right now it's way way too easy to grow fast and murder everything unopposed. Once you know what you are doing it literally takes 10 mins to be the most powerful settlement on the map and after that there's really no reason to keep going. Also, i know it probably won't be the case, but a random map generator with more generation options would also be great. And please, a better way to deal with trade routes without having to destroy the harbors every time you want to change destinations. That's a QoL that's sorely needed. Sweet game tho, just need some more content to be a great one.
the next patch (this week sometime) will actually buff the defending fleet significantly, add a bit more challenge and wiping the map a lot more work. Also their response is a lot beefier as well. I hope ,. but I agree there, overshot the target a bit. will be working to find that fine line between relaxing and satisfying the coming patches..
My second stage might be to introduce small well defended fortresses as perimeter defences for some capitols.. but requires quite a lot of voice acting. Thus takes time
hey could you make the free house gold tree instead of the blue I'm just thinking since their not a faction you could class them as a golden soul meaning all factions love them
Hi I found your game accidentally tried the demo liked it and bought the full version. So I am new and perhaps you already answered this somewhere, but I wanted to ask - after conquering all cities is there some kind of an endgame? As I understand right now you just erase the factions and thats it? It would be nice to have something like a unified nations storyline/achievement which automatically resets the war level and let's you continue to raise soul tree with each faction. Or after taking over all faction cities to reset back into peace mode - now you just stay stuck in perpetual war with no use for their captains or is this an intended "punishment" for those choosing war instead of trade i.e. oppresed factions won't cooperate?
Well it's really intended as a sandbox rather than a conquering a 4x game So conquest is possible but not directly the goal. I guess unlocking the soultrees for each faction is a better goal. I am adding the ability to turn a faction into a vassal state in the next update as well as fixing up the post conquest behavior a tad. But in general it's a sandbox about building :)
@@falconeerdev Thank you, for the answer! I wanted to add that I respect your position to keep the soul of the game in creativity. Just wanted to clarify the situation on post conquest gameplay.
P.s. I think leaving the sandbox building as the main goal is a good choice. Unlocking soultrees is more of a focus when you playthrough the first few times to see what the games got/what can you choose. Of course if you add more captains I won't mind :D
could you make a random generator for new captains maybe you can give them some generic ships or even some generic units with our main units having a stronger unit so say 2 have flyers maybe your generic has slow guns but the real commander would have say minigun units
100% want this too, as I played the game the biggest hangup for me was the slow rate at which captains and commanders would show up after you have many of them