I use to say both, "AHA!" (when pleased) and "NO!" (when angry) in the last 20 years or so since I played Tomb Raider as a child - so it literally changed my life 😂👍
As a huge TR fan I have to agree with one huge exception: the roll sound. It sounds like you're opening a door or something. It sounds more like a door than some doors in the game. Thankfully they fixed it for TR3, and they also made the weapons sound bigger and punchier.
@@Extrasolar84 youtube deleted my comment because there was a link in it, but just use some kinda website that allows you to download an mp3 of every youtube video and once you have the mp3 just alter it the way u want it in an audio edit software like audacity and viola, you have a ringtone ready
My personal favourite is her sigh of relief sound, every times she heals herself with the mid kit! That relieving "Ahh" sound always gets to me, to the point that even i feel the sigh of relief along with her...haha
There’s something about these old school sound effects that I love. I feel like they were common in classic pc games and it takes me back to my childhood. Just gets my nostalgia going.
Me and my niece grew up playing Tomb Raider and we were talking about it recently and my niece was convinced that Lara used to go "a ha" when she picked things up underwater and I was dying of laughter at the thought of that. She'd drown 😅
My favorite is that grunt she does when she lifts herself up on a ledge in tr1...I do that randomly sometimes when I fall or get bumped into on the train
Indeed ... The satisfying feeling is so strange and ominous when you are into that dark, silent and unexplored lands There's a lot of satisfying sounds in all games, but this one feels so deep and rare...
Tomb Raider 2 is so iconic that Lara only ever says AHA when picking items in this game alone (she doesn’t say it on Tomb Raider 1, 3, 4 or 5) and yet everybody distinctly remembers it as what Lara says when picking items. When I told this to my friend who also played all of the TR games, he didn’t believe it. This only proves how influential Tomb Raider 2 is.
What is more impressive is a braid physics. And now 25 years later we have an Assaasin's creed where textures and 3d objects can just pass thriough each other like nothing.
One of my favourite effects is in Tekken 3 when Anna gets hit. All other characters say "ugh" or "argh" and they sound like they really get hurt, while Anna says an exaggerated "OW" like a Karen who broke a nail and wants everyone to hear it.
I disagree mostly. Yes, the levels physically look empty because of polygons and tech limitations, but I don’t think they feel empty at all. The ambience, sound, music and context of these tombs being untouched for centuries upon centuries, make it seem extremely atmospheric to me, even today.
this and the sound from Crash Bandicoot 1 on playstation 1 when he gets the white gem. On this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JFIgqbfGBTI.html in the end after 2:02
I remember Fifth Element video game as a kid for PSOne back in the day and it had also similar memorable sound design! It was kind of a TR rip-off gameplay mechanics wide, especially things like platforming (except that Leeloo and Korben weren't as acrobatic as lara and couldn't grab ledges...so it was kind of frustrating at times...as long dedicated TR player i always had this itching urge to grab ledges and edges, but then i had to snap out of it cuz i realized it was different game...but the habbits were still there!) The game itself was fantastic, especially when you play as Leeloo, since she had quite a few three-hit combos, that made her feel quick and agile, never was a huge fan of Korben, he had access to all the weaponry (unlike Leeloo, who had exclusively hand-to-hand focused gameplay mechanics), buthe moved like freaking dump truck...both characters had access to two types of grenade, one is sticky cool looking one with spikes, that sticked to surfaces as it made contact and the other looked like torpedo/air bomb in design but much smaller in size and it bounced off surfaces instead, grenades are the only other offensive tool that Leeloo had in her possession, other than her fists and kicks, but she was fun as heck to control and navigate with!…