There’s a ton of payoff in these final Alabasta episodes, plus seeds sown for later. Thanks for keeping this up! I’ll bet it’s hard to switch gears from AoT when you’re binging both
Hey Delina, i wanted to provide some insight to the zoro moment that you said mighta been too deep for you, long comment incoming, but ill try and keep it to the point. Mr.1 vs Zoro is an important fight for Zoro's personal growth. Since losing to Mihawk he's been pursuing strength purely for it's own sake, and nothing was going as he wanted. Even after much training he couldn't cut Mr.3's wax on Little Garden and resorted to cutting himself. And meditating in the freezing waters on Drum Island did nothing. Enter Mr.1 who's skills are merely for killing, he's an assassin and doesn't even consider himself a swordsman. His body blades don't even have a safe/dull back to them like a katana would. What he attacks he kills/destroys with little discretion. Discretion is the keyword, Zoro's master teaches that swordsmanship should only cut what it needs to cut, which Zoro finally comes to understand once he's about to die and he begins worrying about his friends. He realized that it's more important that he needs to cut Mr.1 for his friends as opposed to just wanting to cut steel in general. When Mr. 1 asks him if he'll be cutting diamonds next, new understanding Zoro replies that it'd be a waste. While old Zoro might've just said yeah
@@StayCalmPlease yes, there were one piece reactors and RU-vid comments I saw, when they saw this scene the first time were confused and to clarify things, I have to explained it to them.
Zoro just needs to hear the rhythm or the breath (in the manga) of things, so for Mr. 1, Zoro heard the breath of steel emanating from Mr.1 due to Zoro being in the brink of death. To cut nothing is to hear that rhythm or breath; this allows Zoro to cut Mr.1
11:52 This is a common phenomenon used in anime called iai It's basically using one sword and only showing us the unsheathing and sheathing moment It's basically the east equivalent of wild west Quick draw phenomenon