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Open World Environment Lighting In Godot 3 Tutorial 

Tokisan Games
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23 авг 2024

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Комментарии : 100   
@TokisanGames
@TokisanGames 4 года назад
Join my discord for updates on my current game, Out of the Ashes: tokisan.com/discord See pics and details here: tokisan.com/out-of-the-ashes/
@ariansun4879
@ariansun4879 4 года назад
This tutorial was amazing. I loved how dense yet consumable it was. I always appreciate when an engine specific tutorial also teaches general concepts of the current topic - as lighting here. One of the best tutorials I have seen yet
@TokisanGames
@TokisanGames 4 года назад
Thank you so much for the feedback.
@Shazzner
@Shazzner 3 года назад
This is one of the best Godot tutorials I've seen.
@robotrumble2_0
@robotrumble2_0 9 месяцев назад
Great tutorial. I'm new to Godot and just made the recommended changes to the scene lighting using a procedural sky. They made a huge difference with the colors. The colors pop now, and the meshes now have a much more satisfying silhouette. I wish I could show screenshots before and after the changes. Thank you Tokisan!
@n30hrtgdv
@n30hrtgdv 4 года назад
I've been learning godot and blender during the pandemic and this video covers a VERY understimated part of gamedev: Making the actual game look good.
@chiligoat5542
@chiligoat5542 2 года назад
As relevant today as it was two years ago, an excellent, informative tutorial that takes its time and offers multiple solutions. Cheers!
@boerbol9422
@boerbol9422 2 года назад
Thanks for letting us know this is still relevant info.
2 года назад
the thing really cool to complete this is the shadows by the clouds covering the sun :)
@thomasmaier7053
@thomasmaier7053 4 года назад
Nice one, love the open source focus, totally hits my needs square on the money. Great video! Also the preview of what we are about to learn before doing it helps a lot with understanding "why" we do the steps that follow. Definatly keep that!
@general3978
@general3978 4 года назад
Awesome in depth tutorial, this should be a must watch for those reading the 3d docs!
@plyczkowski
@plyczkowski 4 года назад
In 16:43 you wonder why lighting up the ground lights up the side and bottom faces of the cube: this works the same as it would in a hdr. The whole procedural sky contributes to the environment lighting.
@TokisanGames
@TokisanGames 4 года назад
Got it. I rotated my cube and played with it some more. Now I understand. Thanks for explaining.
@JOELwindows7
@JOELwindows7 4 года назад
Adjusted World Environment & Lighting in Godot This is your daily dose of Recommendation
@maxwellclarke1862
@maxwellclarke1862 4 года назад
Wow, this is an absolutely amazing tutorial!
@user-qc1mc2ly8j
@user-qc1mc2ly8j 2 года назад
Personally, I prefer colored lighting for my games because they make things look nicer IMO Works for the style I'm going for
@MapOfCydonia
@MapOfCydonia 9 месяцев назад
This is excellent, thank you so much. There is so much non-obvious information in this video.
@RaymondHulha
@RaymondHulha 3 года назад
This video totally blew my mind... Very very well done and explained! Thank you Tokisan!
@zm7160
@zm7160 2 года назад
my god yes to so much of this. Especially the mirrored sky image. I wish Godot would ship with some nicer defaults.
@polygonalcube
@polygonalcube Год назад
It'd be interesting to see an updated version of this for Godot 4.
@Konchunas
@Konchunas 3 года назад
It is nice to have people with such an expertise in the community. Thank you! I would appreciate you making similar tutorial for the night time.
@Tokomak_5
@Tokomak_5 4 года назад
Yes, indeed, much better than the default blue sky. We need to understend better all the settings that this engine has to offer. And they are plenty!
@jaddd
@jaddd 3 года назад
I don’t know why godot or even unity They do not adjust basic lighting settings So that everyone who has no experience can get started Without having to play with the settings This is fundamental to any game engine It should be a priority
@AdimasDuvitra
@AdimasDuvitra 3 года назад
You're genius. Pure meat and one of the best tutorial out there.
@grittynerd
@grittynerd 4 года назад
About the procedural sky default settings, i think that the main issue is that there's less contrast and gradient variation compared to what you can see in other engines or just by looking at similar generated lighting on the internet. In Godot you have most white part in the horizon and sun but still the first is a very tiny (vertically) portion that very soon fades in the sky light blue, same with the sun. It's like all the white is basically distributed all over the sky itself, very "blurred". Not surprised that everything fades in the faint bluish overall color. Just checking on Google Image usually you see procedural skies with a lighter color in the horizon within around 10-20% of the vertical space of the dome (white or dawn tints), usually still fading to a medium tint of the main blue used for the sky to around half of the vertical space, then the upper part is basically the more or less darker or samey blue gradient. In other cases i think the clouds themselves provide that white part and you could have less variation in the rest of the dome itself without affecting the lighetr tints too much. It'd be cool to have a library of presets for the procedural sky for the various time of day or maybe having an simplified input where you set position on the Earth and time of day and it generates colors and sun positions settings itself, i've seen it in some other rendering software (ex. the Skylight emitter in the Mitsuba renderer ) and it could be a simple way to start a project without having to mess with all those parameters ;)
@burhaann
@burhaann 3 года назад
u r a Godot GOD! 😗 Please try to make more videos if u have some spare time. You are Super Under Rated😢
@hidemat5141
@hidemat5141 4 года назад
Nice. Thanks for this. Teach us how to make that beautiful sky shader in one of the up coming shader tutorials, please.
@Klayperson
@Klayperson 4 года назад
Knowledgeable tutorial on an important subject. Delivery was thorough and efficient. Subscribed
@jorn-jorenjorenson5028
@jorn-jorenjorenson5028 3 года назад
Awesome tutorial, many thanks for sharing!
@BluePhoenixGames1
@BluePhoenixGames1 2 года назад
thank you for sharing! I never would have thought of this before but now I will defenitely keep this in mind
@netherlabgames7511
@netherlabgames7511 4 года назад
Thank you for making this video! Pure gold
@tonywalker8030
@tonywalker8030 2 года назад
great tutorial
@krenciak
@krenciak 4 года назад
Nice! I think that I must switch to Godot. This is amazing game engine with big potential! I think in the future there will be AAA games that will be produced on Godot. Who is from 2023?
@irissepulveda3237
@irissepulveda3237 3 года назад
I'm from 1917
@saul8510
@saul8510 2 года назад
Shh don’t tell him that sonic colors ultimate port was made in godot
@Red_Fox_Miro
@Red_Fox_Miro 4 года назад
very very very nice!!!! It helped me out a lot! Sorry for my bad english i am not a Native speaker, i am from germany.
@devdude835
@devdude835 4 года назад
Awesome video keep making more
@boerbol9422
@boerbol9422 2 года назад
Thank you so much!
@GeneralGuitFiddle
@GeneralGuitFiddle 2 месяца назад
Very helpful, thank you
@ilookedeverywhere
@ilookedeverywhere 2 года назад
Very helpful, thank you!
@marko-lazic
@marko-lazic 4 года назад
I like this video. It is motivating me to start doing something that I like but don't have time because of a writing software daily job.
@TokisanGames
@TokisanGames 4 года назад
Thanks. My main job is marketing on a subject matter I don't care for. Pursuing gamedev on the side has kept me sane. I work all the time now, but don't care because gamedev is more fun than playing games, dating, watching movies, etc.
@pokonomo
@pokonomo 4 года назад
Thanks for this amazing tutorial, it's hard to find these kind of resources when you don't know the technical details of 3D lighting. Do you plan on doing more videos on lighting/post processing stuff?
@TokisanGames
@TokisanGames 4 года назад
I've been working on adding more noise algorithms to Godot and it's taken more time than I imagined. After that I plan to show off recent updates to the voxel engine, plus the noise algorithms (for 2D textures and 3D voxels). Then I'll finally get into shader code tutorials.
@filipecoelho9855
@filipecoelho9855 4 года назад
Subscribed. This was amazing, thank you! Still counting on those shader tutorials, are you going to do them?
@TokisanGames
@TokisanGames 4 года назад
I've gotten caught up in making modules for Godot, which need a couple videos done, and a game with a team, plus work. Shaders are on hold for now.
@filipecoelho9855
@filipecoelho9855 4 года назад
@@TokisanGames I see... The thing is, tutorials on shaders are never enough! Well, hope everything goes good with those projects. Wish you the best. I will be waiting for more content :)
@God-yb2cg
@God-yb2cg 3 года назад
"Highlights being blown out IS a thing that happens in real world photography." Yes and that's why I take around 20 shots until I can get the exposure right for tonemapping or else the photo is unusable. It's also why I prefer a photo with noisy shadows over a clear one with blown out highlights. Also the reason I sometimes spend a full day on darktable trying to get the tonemapping right and just give up and don't use the photo if I can't get it right.
@TinySalaad
@TinySalaad 4 года назад
This was an amazing video, one of the best tutorials for godot I have ever seen, great work! Ive subscribed, hope to see more from you in the future.
@a.c.182
@a.c.182 4 года назад
The video is enlightening ! would really be great to know how you adapted Danil's shader to make it so beautyful. Skies are really painful to make when you are not a shader pro ^^
@bussin1337
@bussin1337 4 года назад
I see what you did there
@Sebax
@Sebax 3 года назад
thanks!
@igorgiuseppe1862
@igorgiuseppe1862 4 года назад
amazing sky, it instantly create an feeling of fantasy world that makes me want to play the game, despiste the fact that i know there is no game to play. its a "game seller"
@arthurdarocharuzinsky8182
@arthurdarocharuzinsky8182 4 года назад
Nice tips realy helpful!
@Chevifier
@Chevifier 3 года назад
12:19 "The sun looks like a massive light in the sky" -Tokisan Games 2020 😅😅😅
@TokisanGames
@TokisanGames 3 года назад
You heard it here, first!
@ArabGameDev
@ArabGameDev 4 года назад
more tutorials please :)
@rahmanlinux9602
@rahmanlinux9602 4 года назад
Oh my god thank you very much
@zorbn.
@zorbn. 3 года назад
Thank you your videos are great!
@davidmurphy563
@davidmurphy563 4 года назад
You didn't carry on with the channel? What a shame. Many thanks regardless.
@ChavsberryGaming
@ChavsberryGaming 4 года назад
Great tutorial UwU
@whynotusepaper468
@whynotusepaper468 3 года назад
Amazing tutorial. I love it. But how to light night scene.
@TokisanGames
@TokisanGames 3 года назад
Study night time photography. It's far more difficult to light night scenes than day scenes. You must still expose your camera properly even though the image appears dark (but isn't).
@whynotusepaper468
@whynotusepaper468 3 года назад
@@TokisanGames Thanks on advice!
@ryanscott5317
@ryanscott5317 3 года назад
excellent tutorial.
@Bryann011
@Bryann011 4 года назад
Thanks a lot!
@DodgerEcho
@DodgerEcho 10 месяцев назад
This super video👍👍👍
@startek119
@startek119 4 года назад
thankyou
@33ordie
@33ordie 4 года назад
Well, I did not see an example with the shadows working with the Voxels.
@lovehartLH
@lovehartLH 4 года назад
Do you have a link for your edited HDR?
@NeZversSounds
@NeZversSounds 4 года назад
But what about setting up GLES2? Many options are not there.
@Nugget11578
@Nugget11578 4 года назад
when is that video on the shader sky coming?
@rinhlua4569
@rinhlua4569 4 года назад
If you could make godot tutorial for completely beginner, it will be awesome like simple script of moving player, jump, shoot, flying mechanics etc. Im sure there are people like me who dont have any idea about coding but still want to play around with game engine🤣🤣🤣
@TokisanGames
@TokisanGames 4 года назад
Check out kidscancode and gdquest. They have good beginning tutorials. Also work through all the tutorials in the docs and analyze the code in the demos. They are all simple. My focus is on intermediate and advanced tutorials which are sorely needed.
@rinhlua4569
@rinhlua4569 4 года назад
@@TokisanGames alright thanks for the information.
@root4098
@root4098 4 года назад
You don't reference the Skysphere shader used at 22:42. I'm unable to find this file anywhere. or skybox.gd. :/
@TokisanGames
@TokisanGames 4 года назад
Look in the description.
@root4098
@root4098 4 года назад
@@TokisanGames I did that and the files don't seem to be on that github.
@industrialdonut7681
@industrialdonut7681 4 года назад
Why do you just max out the whitepoint?
@Toskyval
@Toskyval 4 года назад
Any chance for a day-night cycle tutorial?
@TokisanGames
@TokisanGames 4 года назад
Try this from Bastiaan. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--2YWV1NWwGY.html
@user-sw9ff1ow8h
@user-sw9ff1ow8h 4 года назад
@@TokisanGames Please answer, did you change this shader from godot assets? It seemed to me that in the original shader, the clouds hang too low above my head, but I don’t know how to fix it. In your case, everything looks normal. Do not share the secret? In turn, I redid this shader for the day and night cycle (the Moon and the Sun move, wind direction and strength, there are blinking stars, a simple lightning effect, 2d-clouds for perfomance low settigs). If interested, you can download here. github.com/Lexpartizan/Godot_sky_shader
@user-sw9ff1ow8h
@user-sw9ff1ow8h 4 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dNbbq-Z3lfE.html
@TokisanGames
@TokisanGames 4 года назад
@@user-sw9ff1ow8h I am not using Bastiaan's shader, which was for the day/night cycle question. I'm using the shader in the YT description. I did modify some aspects of the shader itself, but the changes are minor. I don't think I changed the apparent view distance.
@user-sw9ff1ow8h
@user-sw9ff1ow8h 4 года назад
@@TokisanGames Yes, I meant this shader. Not Bastiaan's. Most likely it seemed to me that your clouds are higher. But I had to ask))
@irissepulveda3237
@irissepulveda3237 3 года назад
I don't understand the point of hdri images, what use do they have? can you use the hdri images as assets?
@TokisanGames
@TokisanGames 3 года назад
In some engines and modelers they provide very nice lighting. UE4 allows you to create a shadow so an object will cast a shadow on the ground of the HDRI, so it looks more realistic. If blended well into the environment, they can look good.
@industrialdonut7681
@industrialdonut7681 4 года назад
I liked it but I would've also appreciated not just throwing your own expensive HDR background in the video and leaving me behind with that lol I had to go with procedural sky and couldn't really follow that part of the video
@godofdream9112
@godofdream9112 Год назад
i want to make a big map like gta vicity.. How sould i go for it... or is it even possible in godot4...?
@TokisanGames
@TokisanGames Год назад
There is no pre-built system you can download and use to create a large, streaming, textured terrain system yet. You'll have to build your own. Shown in this video are godot 3 terrain systems. There is an infinite heightmap terrain tutorial for gd4 by devmar you can follow to get a start, but you'll need to do a lot of coding and shader work to make it robust enough for something like GTA.
@fruitdudetv
@fruitdudetv 4 года назад
Any chance you can link the hdr you are using in this example ? imo lighting in godot still looks bad.
@TokisanGames
@TokisanGames 4 года назад
I got it 10y ago and it's too low quality. You can find lots of free desert skies you could edit here: hdri-skies.com/ hdrihaven.com/hdris/category/?c=skies hdrmaps.com/freebies
@classicguy7813
@classicguy7813 4 года назад
Does it work on Android without considerable slow fps downside?
@TokisanGames
@TokisanGames 4 года назад
I haven't tried on Android, but the lighting setup uses only one directional light, which any system should be able to handle, otherwise it can't handle 3D at all.
@IronBrandon22
@IronBrandon22 4 года назад
I am already 2 months into my game's development, and I've already broken every single rule :/
@ChrisD__
@ChrisD__ 4 года назад
Haven't finished the watching tutorial by the time he said "Don't color your lights" I started pacing around the room in rage. Lmao. These aren't rules, there's more than one way to do this. But, no light in real life is perfectly white, use a Kelvin scale.
@als_pals
@als_pals 3 года назад
Shouldn't these be the defaults then?
@TokisanGames
@TokisanGames 3 года назад
See the pinned comment.
@NycroLP
@NycroLP 3 года назад
@@TokisanGamesYikes, it got so much attention and yet its still ignored. Made me kinda pessimistic about Godots future.
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