Oblivion needs the OpenMW treatment the most. It's so unstable on modern systems even applying all the memory and engine fixes under the sun it will still crash constantly.
Unbelievably wild developments, folks. Well done. A reminder to anyone who may benefit: OpenMW has a VR branch. I'm writing this without having done the research on whether that branch has been updated with this capability (much less updated recently at all) but the tantalizing possibly remains.
So there is hope for the continuation of the Elder Scrolls Series in the era of post-horse-armor Bethesda: OpenMW becomes fully Skyrim-compatible and the Skyrim modding community slowly converts the best gameplay mods to it. Then the next Elder Scrolls game can be made by the Beyond Skyrim team free of company greed.
Anvil looks shockingly good in this engine. It barely even carries the obvious graphical marks of Morrowind that you see in earlier experimentation. I'm blown away. Is this a post-0.48 build with post-processing? I watched cc9cii's experiments with static NPCs/collisions/animation with fascination, and even though this is just an empty walking simulator still, it still looks even better than I would have expected in such a short time. I'm really excited for the product of your work. You guys are really making dreams come true. I continue to watch the project excitedly so that I can play Morrowind with my wife, and then hopefully in time, Oblivion too :)
Thanks! > Is this a post-0.48 build with post-processing? Yes, it is a slightly modified 0.49 development build. And I have a few post-processing shaders enabled.
Aside from some textures being wrong, this can open the door for full implementation of Gameplay elements from Oblivion and Skyrim. Edit: Here's what I would want from each 3d game if I could cherry pick elements: *Morrowind: Armor Slots, Armor Types, weapon types, skills, Alchemy, mini-map, open cities and travel options.* Starting with the eldest of these 3 Elder Scrolls games{see what I did there?} I love how you can mix and match armor pieces, also I wished I had Medium Armor as a choice, and having Axes as "Blunt" weapons felt off to me. Also I love how robes have their own designated slot in Morrowind so you can wear them over your armor! I also wish we had throwing knives, shurikens and kunai as ranged options. The mini-map is also something that would have been really helpful in Oblivion. I also love how the cities in Morrowind were a part of the over world and not just their own closed off cells. Also you had multiple ways of getting places which adds to the depth of the game. Also Alchemy was OP in Morrowind and was seriously nerfed. I would love to see the Morrowind Alchemy system return, it made you feel like a true wizard or mad scientist, creating a potion so op you were godlike. *Morrowind and Oblivion: Classes, Birthsigns and attributes.* I was so disappointed when I say Skyrim had no classes or birthsigns except for the stupid stones. It really took me out of the experience. Also there aren't any attributes like in Morrowind and Oblivion. You couldn't increase your strength, intelligence, willpower, endurance, etc. I was so hyped for Skyrim, but after Dawnguard I really didn't feel like playing anymore, because it felt hollow. I went back to Oblivion. *Oblivion: Magic system, melee system, map markers, quest markers and radiant ai.* Oblivion's magic and melee combat was top notch, it felt weighty, not like Skyrim's tiny staggering or Morrowind's RND, you could knock an opponent legitimately off their feet, and they could do the same to you. It just feels satisfying. Also you can CAST SPELLS WITH BOTH HANDS FULL! Whether you had a sword and shield or a gigantic battle axe you could cast spells with a simple button press. No having to unequip items or having to equip a spell to your hand. Also spell making was fun as hell, making godly spells that could one shot enemies never gets old. Although with some enemies who have reflect spell you could one shot yourself. While not perfect the radiant ai made Cyrodiil feel alive. As limited as it was, it was amazing seeing people walk around, go about their day, even stopping to talk to one another. I think with current technology we can do better now. Also map and quest markers with the fast travel system made things so much more convenient. {More on this later.} *Oblivion and Skyrim: Fast travel and menus* Yeah in my opinion the menus in Morrowind were kind of daft and trying to wonder around for hours to find a Dwemer puzzle box isn't my cup of tea. In Oblivion and Skyrim things are neatly organized and most of the time easy to find. Not much to say here. *Skyrim: Character creation, animations, effects, duel weilding, death blows, crafting, marriage and raising a family.* The options in Skyrim to customize your character is amazing, the animations are the best in the series as are the effects. The ability to weild two weapons at once is awesome, but the best part about Skyrim is the ability to craft your own items, it's oddly rewarding spending hours making weapons that are better than what you can buy, and making a profit from it. Also being able to cook your own meals adds a layer of depth to an otherwise shallow game. But one of the best things is coming home after a day of adventuring to a roaring fire, a loving husband or wife depending on preferences and a child to tell all your adventures to. And even though children in Skyrim are a bit potato faced I wish they were in Morrowind and Oblivion. I hope we get more kids from other races in the future Tldr: Bring back the best of each game for 6!
This gives my head a good idea, Since morrowind and Oblivion take place relatively close together, I wonder if you could port Cyrodil, downgrade the textures & some of the models to be more akin to vanilla morrowind, then populate the world with new NPCs & quests, like Tamriel Rebuilt. Making quests & NPCs that were alive during the events of both games, a prequel of sorts. The most jarring things would be the lighting & change of quality in models/textures. But the bones is here for a conversion of some kind, Though I'm no mod maker, so I don't know the ins & outs & how difficult it would be.
Seeing this makes me smile, I really enjoyed trying out the Open Morrowinds construction set a few years ago and also really enjoyed played the Multiplayer Morrowind branch. I'm excited to see what the future has in store for an open morrowind that allows some cross compatibility in world spaces, it opens up the doors for so many new mod ideas.
You ever put a lasagna in the oven, and the house is full of good smells and you are hungry, but there is still hours left before you can eat? This is that, but it's years instead. Why do you torment us?
Whoa ! so the maps and objects are interpretable now? Thats really neat. how are you handling this in your own words? Really curious to see how vanilla Oblivion & Skyrim NPCs are interpreted by OpenMW.
the openMW team is gonna have the whole continent done soon at this rate. i can imagine the finished project years from now, every province with quests and enemy spawns and extra ai generated dialogue and voice. there wont be any reason to buy the newest title from bethesda because we'll have it all and more already
It'd be interesting to port some of Skyrim/Oblivion's AI behaviours through to OpenMW. Following through doors, day/night patterns, etc. It could unify all three games into a coherent immersive landscape.
last time i tried the oblivion stuff, it was literally a random ass place that cant even be called oblivion. this does look cool though, id be willing to play morrowind again if it was the base oblivion cyrodil honestly
wow! looks really promising! a few questions that I hope someone can answer: in the video do you move from one esm to another, but keeping the same character? how does it work? because if that were the case someone could make a mod that introduces the two provinces on morrowind, right?
This is a joy to behold, props to pro devs! Just 1 question: Since we are heading in "all in one" elder scrolls package - Will we ever have ragdolls in OpenMW? I know that the lack of bones hinder the idea of ragdolls.... but perhaps there will be rewrite/reimplementation of models and how they work? I sure hope this is on the roadmap, as playing without rigidbody physics and ragdolls a game of Oblivion/Skyrim would seam like a cheaper adaptation, however... with it... Morrowind would shine like a brand new game... not to mention all games combined...
Обалденно! Суперская работа! А можно как-то потестить самостоятельно? Имеется ввиду, есть ли какой-либо туториал для запуска тестовых версий Skyrim и Oblivion для обычных игроков (не разработчиков). Обычный запуск Morrowind через OpenMW понятен, а вот такие тестовые запуски, как я понимаю, можно осилить только, если непосредственно участвуешь в разработке.
Если есть опыт установки модов на OpenMW, то это несложно: 1) Скачать актуальный development build на странице openmw.org/downloads 2) Добавить Oblivion/Skyrim как мод на Morrowind. Т.е прописать в openmw.cfg строчки data=..., content=..., fallback-archive=... (не через лаунчер) 3) Добавить в settings.cfg [Models] load unsupported nif files = true 4) Все, можно запускать. Только не через лаунчер, лаунчер на данный момент не знает что так можно.
Да, по ходу этот движок - будущее свитков. Потому что сейчас на оригинальных движках без технических проблем и с норм количеством модов можно играть только в скайрим. А вот мор с облой тот ещё гемор.
@@thunderstudent Meh, only the melee and archery in Morrowind needs work, in the form of better information about missing other than doing no damage. But Morrowind's magic and character creation is simply superior.
@@daedalus6433 Only the Alchemy system, everything else you mentioned is far inferior to Oblivion. You never fail to cast a spell. You never fail to hit a target, you have full customization in Oblivion while in Morrowind you have a very select few faces. Oblivion does almost everything better.
Some things would need tweaking considering some physics and mechanics that are not in Morrowind, but yea if someone were to rewrite and implement the oblivion quests and items yes probably
@@thunderstudent Yeah, instead in Oblivion your skill with weapons and spell are meaningless, your characters look like abominations instead of PS1 dudes, and combat is dull. Slashing a lvl 1 skeleton is the same as slashing a level 50 one. A lack of mechanical depth is not an improvement. I would suggest you git gud.
So, i put the esms and bsas in the mw datafiles folder. I activated them in the launcher. I just cant see the Oblivion esm in the openmw datafiles launcher. And when type Lua ingame then these entrys dont pop up. I have the latest openmw 0.48 build
Yo im subbed to you and i am begging for more of this content. Dont let interfier to much with the work your doing. Also is there a froum or soemthing your posting this on with updates about this? Link?
Да. Я не разработчик, но слежу за каналами, разработчиков, вроде бы имеются большие проблемы с террейном (наследует только стандартный тип, от которого, как я понимаю, зависят текстуры и фичи типа снега), фейсгеном (лица, кажется, не поддерживают некоторые изменения), шейдерами и физикой. Ну и скриптовый язык, естественно, он очень сильно поменялся между моррой и облой.
@@lemmenmin7676 и получили ту же срань, что и дефинитив для гта 3, при этом потеряв любую возможность создавать моды? Нет, спасибо. Уж лучше ультимативная замена устаревшему GameBryo, чем вот это вот всё.
@@AppleNorris Я тоже слежу за подобными проектами. Оказывается что у Опен Морровинд и Скайвинд на начале разработки были одинаковые трудности ! Конвертер от Андоран которым разрабатывался Скайвинд тоже криво террейн переносит.
В принципе переносить квесты было бы не обязательно, пускай бы только генерики на зачистки локаций и все. Квесты это не сильная сторона Скайрима. Вот просто пространство для отыгрыша и исследования, этого было бы достаточно и вообще идеально. А идеально - потому что ничего лишнего.
It is a different game engine. We can partially load Oblivion, Fallout3, Fallount NV, Skyrim, Enderal. Also there will be support of Skyrim SE and maybe at some point Fallout4, but other games are very unlikely.
Yes. But it is incomplete (e.g. world map doesn't work with multiple worldspaces; editor doesn't work with multiple worldspaces, some game mechanics will not work correctly), so at the moment it is not possible to create a fully-functional Morrowind mod that adds a new worldspace.
@@PetrMikheev Still super cool! I was asking about if it would be possible only a few months ago. Also I'm super happy about the feature you guys added that allows snow and rain to collide with statics. Thank you all for the amazing work.
Yes, a controller UI that's usable, like the consoles have. U can use a controller now but you have to use the thumbstick to controler the curser and not a dedicated UI
What are available? It is not a mod. It is the original Morrowind, Oblivion, and Skyrim data files loaded by OpenMW. OpenMW can be downloaded at openmw.org/downloads . To load games other than Morrowind you'll need dev build.
@@MyM0RR0WIND Yes, it is kind of installing Oblivion and Skyrim as mods on top of Morrowind. But currently they are loaded only as locations, without quests and game mechanics.
Immediate improvement imo. Oblivion always, always looks like someone ran morrowind through a world of warcraft filter. Doors and walkways and windows are jumbo sized. Nice to see some normality back.