OpenToonz is a professional, 2D illustration and animation program for Windows, Linux, and Mac. You can download OpenToonz here: opentoonz.gith... Find more great free software at tjfree.com/
You. Are. Awesome. I was trying to decide which free software to learn for a project and after finding your tutorials, I got OpenToonz based on the fact that I knew I'd be able to learn how to use it through your channel! you are a fantastic teacher. Your pace, thoroughness and tonality is gold. Thank you!!!!
This is one of the best explanations I've come across for open toons, simplifies everything that I wanted to know and showed that it doesn't take long to achieve animation!
You've explained this REALLY WELL. I saw the skeleton tol while using the software for the first time and checked up on how to use it, but no one was as thorough with it as you were! thank you so much for an awesome video!
bonjour, merci pour vos tutoriels si intéressants. Même si je ne parle pas anglais, je peux suivre vos gestes, qui sont très clairs. Particulièrement je suis avec Opentoonz. Merci beaucoup !
This is the first of your videos that I've watched, but it is exactly what I was looking for. Thank you. I know that I will be watching your videos if I need more information in the future.
What I've learned so far, is most of this is going to be in vector view. he's also not using the latest version and they have added, changed and taken out a few things. To compensate, open the online manual when you're stuck. Stop the video until you get what he's saying. Third, do a google search for an element. While you're looking for one thing, you'll probably find four additional things that will stick with you.
Nice tutorial. Maybe it's new with 1.4, but I found that you can add the rigging directly without moving the center points and it works just fine. I can't figure out how to squash and stretch a rigged figure and keep everything connected. Is this a pegboard thing like you were mentioning at the end?
If I had the whole character collapsed into a subfolder, could I create a subfolder within it just for the head (hair, eyes,mouth). I wanted to have frame by frame loops for the eyes and mouth, while having the character's bangs being mapped to the head node just like the arms are mapped to the body node. I apologize if my question is a bit confusing.😅
Hi again. With the help of your tutorials I am slowly getting the way of this program. Thanks. One point I found . My character has rather a large chin which must be in front of his shirt and jacket. The same with other parts of the body. The hands must be behind the jacket cuffs. I sorted all this out with cut and paste but it has to be done before starting on the rigging as it swaps all the columns round and if you have already rigged the scene it goes all haywire! Can you give us another tutorial as to how to get two characters on the screen at the same time - say, having a sword fight? Thanks.
Is there any way to duplicate a skeleton for a separate character that looks the same? Or do I have to create a separate skeleton with the duplicate drawing?
I love all the tutorials so far. I'm getting a little stuck with this one. Once I change the schematic and the scale has changed, I wasn't able to separately move the different levels/columns from each other. I'm thinking I've missed something ... (I figured out what was happening but decided to leave it in in case it helps someone else...) Before I changed the schematic I adjusted the scale of each item to 50%, but after I reconnected the schematic, the parts aside from the body that were 50% became 25% because the body was 50%. I fixed this by changing everything back to 100% resetting everything, then only reducing the body to 50% which adjusted everything else. (I hope that made some sense!)
So asked in a previous comment if you had a video that show how to animate the chatacter you created in Inkscape, just got the answer for that. But just wondering, If you wanted to show the side view and animate it you will will have to use inkscape and draw a side view of the character as well as the back and a 45deg as well. so for each side of the character you will have to crate that in inkscape then bring it into opentoonz and then animate it?
hi there love the tutorial, is it possible to animate a walk cycle with the character rigging or skeleton tool? also how can you put an element to the front or back so it can show a sense of 3d?
Hey can you do a tutorial on 2D pencil, when I use onion skin it uses too many layers when I only wanna see the one before and after my frame, do you know how to change it?
To change onion skin, just hover above or below the red & green circle in the xsheet/timeline. How ever many frames above/below you are, that what onoin skin you will see. I touch on it a little in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-r9XieJu5s8Y.html
Hey, quick question, what is the difference between plastic tool and skeleton tool? other than the setup? i quite dont understand when to use what tool
Great tutorial thank you. Question about “scaling” using the animate tool. Is it possible to select, say, the 3 parts of the leg and scale them all together, rather than scale each part separately in the viewing window?
In which application we can create drawing file for opentoonz, i tried but opentoonz count whole rectangle so I can't make any image outside of opentoonz. please help in this matter any application be it on Mobille or on p.c. thanks
when the torso of my character moves, the rest of the body moves too. I don't want that. How do i fix it? I want my torso to move like it's been bent over.
I know this is old video, but after importing my files, I dont understand why but my legs file is invisible, and anything I do, my character have no legs ;(
Sir, when I import the character in opentoozs after designing in inkscape as png it gets blurred and the svg file looks very dull, why is this happening please help Sir 🙏
I've been having a bit of trouble recently; Whenever I move a part, it refuses to set a Key in that frame and instead sets that position across the entire animation, even for the first frame before it's supposed to start moving.
Is it possible to make a rig like this and then export it to another project? For example, say I make a really complicated character with a lot of moving parts which I want to use on multiple projects. Is there a way to import the rig into that project without having to rig it all over again?
I figured it out. You can simply load it from the "open level" menu or from the browser window in Opentoonz, by right clicking on the file you want to import, and click on "Load as a sub xsheet". It will appear in your normal timeline/xsheet, but only in one layer/column with everything apparently merged. However, all the schematics remain underneath, all you have to do is click on the button above the timeline (in the timeline toolbar) that has an arrow entering a square, which reads (on hover) "Open Sub XSheet", and VOILA, all will be there for you to edit if needed, including schematics. This is extremely useful and powerful. Just like Flash in the all days when you had symbols, which could always reuse. I love this software.
Hello all, could anyone advise what would be best software, or best way to create characters for rigging. Prefferably free or cheap way i mean 20 bucks a month. Im new to this, plese use language that i will get. Thank You
@@LandersWorkshop It's yet to begin! I've taken a break from OpenToonz for too long, but have started trying new things with it in these past few weeks. Thanks for the reminder!
Hey TJ, every png I import, it resizes the canvas. So whenever i try to reposition, it just goes out of the frame. I had to manually resize the canvas for every object i imported. Is there some setting which does not resize my canvas when i import? Thanks for your help
No ctl-alt-v for auto-invert. sigh. EDIT: also, I know there's a way to collapse all the columns into a single column nested object like pre-compose in Ae.
@Paul Haskew There is several ways, however he actually renamed the cell the shoe was in by double clicking the name of the cell. select around the shoe --> copy it --> past it into the new level. If you are still having issues, simply copy and past a duplicate image in your folder before importing, and simply rename it.