21:45 And always remember: it's not the size of the ship that matters, it's how you use it. Short and stubby ship are still perfectly usable. ( ͡° ͜ʖ ͡°)
100% ive tried to cheese wins against ai when all i doo is lose. I can bring 2 battle ships and easily lose to a few small ships by failing to manage properly. Amazing game. I cant wait to see the campaign.
One thing you can do with the Bulk Freighter when having guns on both sides is to use your main thrusters to push out, unload your cannons till the minute reload, turn around, unload the other side then pop back behind the asteroid for 20s and repeat. You spread the damage out and its less likely you'll lose entire modules like that but it's just an idea I had for you xD
I have found that around 1000 flak rounds is more than enough to feed a couple bastions for the duration of a fight. Make sure you combine them with pavises or grazers if you can afford them, though, as they don't do too well on their own.
SEAD missiles are incredibly useful especially when enemy jamming ships are not escorted. If you want it to be more well-rounded you can pay a bit extra and add fixed radar guidance so you can use them against enemy ships as well.
As a “shelter main”(that’s probably the first time you’ll be hearing that) who loves missiles and specifically DDGs I already hate the new PDS. Gone are the days when my missiles can out-speed defenders and auroras
Bro i swear i love OSP 50mm gatling and the command cruiser. I wonder why in Lore the alliance forfeited Command Cruiser for Axfords, as CC have better weapon emplacements + extra antenna that is VERY USEFUL!
@@princesstinklepanties2720 it would require a rather long time, especially when ur DC team is good (except u got shot from the butt then RIP since Ocello very weak from behind)
2:50 there's a trick to negate prog time. Set your HoJ missiles to defensive. They'll also automatically launch to the jammer. This can be wasteful though
@@argokarrus2731 tested and asked on the discord. Response: defense is against missiles only. Wouldn't be surprised if the idea was scraped because of that. But please try again in case I made a mistake, but I doubt it (took an hour searching to make it work XD).
Is there option of creating some kind of supply ships yet? (Like, is it possible to share ammo and crew between ships ?) I mean, in wargames (red dragon, steel division) it is important part of strategy - best army cant stand against properly supplied one. And this game's battle gameplays feels like one in wargames, but without reinforcements - so something like supply ships could be crucial and make gameplay strategy even more deep
Logistics are certainly something the lead Dev has on their table. With the conquest multiplayer campaign game mode coming ships will need resupplied on a strategic level. Because of the pace of a lot of these combats I think it's more likely we will see this be a strategy layer thing rather than a tactical layer thing. Support ships might just decelerate further out when fleets engage and either flee or hang around for S and R and resupply after the fight.
@@Phrosphor strategic resupply certainly gonna be a thing, but tactical options could be useful too. there is such a thing irl as Replenishment at Sea (RAS) - navy's method of transferring fuel and munitions from one ship to another while under way. I mean, devs don't even need to do a lot of stuff - just make player to struggle to make ship fly very close to each other and slowly (for game balance, make it really slow and impossible while under fire) start to transfer ammo from one to another. I am noob, as I only played this game once at my friends acc, dozen of rounds with same noobs as me. But already met an issue with 2 similar ship lost turrets, and a third similar was out of ammo. So three ships just wandering around with no good use but to rush points. I thought, need for such feature was obvious from the very beginning lol. Also, thanks for your vids, really appreciate your serious(concentrated?) approach to strategy and planning. Cool to watch
It's got a pretty active community and there is a huge conquest mode update on the horizon. I would say the learning curve is pretty steep and you can end up in situations where you get deleted out of nowhere by missiles if you aren't on top of your game. It is a very rewarding team game especially if you have some friends to play with. It's tight and well made and the dev is extremally active with the community. Check out some of the devlog videos to see the passion. EWAR is big part of the game.
Yes you can and I have seen this happen many times. If you destroy the comms equipment on a ship this does the same thing, it stops broadcasting IFF and the mines will attack it.
how much reliable is the anti radiation missile? i mean, if I see missiles coming I could easily turn the jam off and send those missile bananas Also thanks for the video, I learned a lot!
You’re completely right, if you turn off your jammer, they’ll leave you alone. Generally, when I use them, I’ll give them a back up tracker like an active seeker
I have a very good dual seeker S2 missile which had a home on jam primary seeker and an active radar secondary seeker (NOT validator). Its essentially a Thunderhead which is not only completely immune to jamming, if jammed, it very reliably hones in on the source of jamming. It's a little bit pricey and not super PD resistant, so I send two salvos, the first is armored "weave" missiles to saturate enemy PD, and the second are my home on jam missiles. Some are bound to get through.
The anti-jam missiles are mostly for catching out overwhelmed players who don't notice/don't realize they can turn their jamming off. They need a second seeker head if that happens but I wanted to keep them cheap. Like Josh says.
It's pretty much all there is. The official discord is very active with weekly 'fite nites' that have themes and there are usually people online whenever I try to play in Australia which says a lot.