secure.runescape.com/m=news/perilous-moons---first-look--rewards?oldschool=1 here's jagex first revision based on feedback. overall is looking even better.
The staff focusing on less end game and new bis stuff is so healthy seeming for the game. It becomes very stale and boring for non end game players when every update isn't really aimed at them.
Varlamore seems to be really fleshed out already inside the office. I'm also loving the amount of inspiration they took from Aztec culture, this location is probably going to be one of the top 5 places in the game and will be really interesting to see what challenges some of the osrs challenge content creators come up with
@@bosa2614 It would be neat, but highly unlikely when they’re really just making this as a new mid-game Meta since barrows has kind of been the main gear at that stage for quite a long time
Tbh I'm super excited. I've been saying for a long time that we need more mid tier bossing content to ease people into bossing. This is exactly that and has a really cool Aztec theme. I'm all for it, and the effects genuinely sound really cool. I like that they are breaking up the formula on this one and trying new things.
@@ViciousLamp how so when 5man hm tob has a 25min timer which is easy to beat with plenty of time to spare? Pretty sure money runs at COX can be done in similar time. If not then CG is end level content which can be completed in less than 15mins
you'll be spending as much time doing this as you would be doing a CoX raid lmao. Can run a CoX raid in 30-40min in med level gear some of you just don't bother trying
Honestly this content, as well as Varlamore as a whole, seems to be REALLY dope. I am so glad Jagex seems to have learned a lot since the days of Zeah/Great Kourends launch, and what they had learned from it's remake. Also glad to see we're getting some more mid-game PVM content, I can't wait to do this on my GIM. I don't know if Jagex has disclosed what some of their inspiration for the island/archipeligo was, outside of the obvious stuff (Aztec vibes, Roman vibes for the Colosseum, etc)... but honestly I don't know if it was just me feeling this, but looking at the island design, let alone the name 'Kingdom of Varlamore', I was getting some HUGE Vvardenfell vibes from Morrowind--and I for one am ALL here for that, whether it was intentional or not.
if the defender would be crush accuracy instead of slash, i think it would be great. DWH and Inquisitor could use some love, and this could be the way without actually changing the armor. Everything else looks great, especially since the target audience is like 70-110 combat
You’re contradicting yourself big time. 70-110 combat, inquisitors, and dwh don’t belong in the same sentence. It will be fine with slash considering most mid game weapons are slash.
@@austincoombs3674 I guess you haven’t taken any time to read the proposed updates, have you sweetie? By saying “the target audience is 70-110 combat” is referring to the armour and weapons proposed by the barrows type activity, how does this have anything to do with Inquisitors? And just so you are aware, inquisitors armor has a very low defence requirement and a dwh has a mid level attack requirement? (Still not sure where you’re going with that). A lot of mid game weapons use all attack styles (again, not sure why you said they are mostly slash when they’re not?)
@@borgisgood1948 I’m not even going to bother arguing with you when you can’t even remember that you were the one that brought dwh and inquisitors into the conversation. How stupid lol. And besides, mid game vs end game etc. isn’t always defined by level requirements, rather the fact that inquisitors costs hundreds of millions of gp. Nobody at 70 combat is affording it
@@austincoombs3674 That’s okay sweetie, pipe up for no reason just to be put down early. The dwh and inquisitors was a discussion regarding the defender, not the other rewards that are focused at 70-110 combat. Two different rewards. I get that it’s difficult to understand sweetie. It’s ok!
Personally I'd like to see Jagex experiment with items that can offer the slay helm dps boosts in item slots other than just the helmet slot, maybe something like a rare drop from a slayer monster or boss you can combine with your slayer skillcape to give it the offensive bonuses so you could instead take a faceguard to certain tasks but would still opt for slay helm for abby specs, banshees and the like, or perhaps something like a ring or amulet you can purchase from slayer masters for 10k slayer points after you have achieved level 99. (neither stacking with the slay helm nor salve ammy, and maybe they'd have to exclude void as well) I feel like offering this to players yet to achieve 99 would make people who have already done so refuse to allow others to have an easy time of things than they did. I'm sure there's lots of other things they could do as well but personally I've never liked the slayer helmet in osrs because it just blows every other helmet slot out of the water and there isn't a slayer helm recolour they could release that would make the item's silhouette not look like a dog's dinner to me.
It is also hilarious how broken the fang is that they had to give the defender such a gaudy attack bonus to try to bring 1h actual slash weapons back into viability like whip/saeldor etc and in the end it just... makes fang even better than it already was
They are paying the price for not nerfing the fang drop rate to help those late iroman. Now you have the best melee weapon at 23 milion and still dropping in price. For the new bosses, guess wich weapon maintain its dps with a shield instead if a defender?? Its the fang again. The only other weapon is a dinh shield, but the dps is much lower.
There are still plenty of places where non-stab weapons are better. The problem isn't the weapon type, at all, it's that all bosses have high defence so you don't want to move away from fang regardless. If new bosses come with lower defence, then fang immediately loses value.
@@GnomePuntTrainerYT I usually play iron and don't have a fang on there but yesterday one of my buddies wanted to try some pvm so I hopped on my main and bought a fang and some barrows gear so I could tank for him and we were downing general graador in like 4 seconds consistently, He was using a tent whip with 75 atk and 86 str... I was thoroughly disgusted and now have to reconsider if I even want to get a fang on my iron because it just feels so OP to me that using one would go against my own sense of integrity, I think that item is on par with if not worse than 6 hour afk NMZ in terms of players abusing jagex's mistakes.
This is what most osrs players want. Very well thought out content that doesnt change the core mechanics of the game. Id say most people would rather see new content like this to keep the game alive and relevent. The ones who want things to remain stagnant would have stopped playing years ago had they not added the new content that they have.
@Goochigoop well actually they can and have lol many times, that's the exact reason osrs was created in the first place. They kept changing the core mechanics of runescape. Not sure what point you were trying to make here
Hey RiceCup, so in 5:35, the Macuahuitl is a word in nahuatl, indigenous language to the south of mexico, the pronunciation would be very similar as "macua-with-l" the L at the end is pronounced as the L in Language
I like the new offhand, though i really wish there was some way for it to not work with fang. That thing doesnt need any more help, the accuracy will feel really nice for whip/blade/arclight, since those items always feel lackluster with their fairly low accarcy in comparison.
the fang already has very high accuracy because of it’s special effect, so this new offhand isn’t going to make the fang much more powerful, especially since it’s like 12 slash bonus over a defender at the cost of a str bonus
I’m so excited for this update man, it all sounds so refreshing, let’s be real birdhouses are a staple when training hunter but having a guild now with activities similar to slayer tasks with a reward system + a new skill outfit and area plus creatures and actives for this skill that’s sick and on top of that pvm mini game fighting system for med lvl accounts that’s amazing Edit: it would be broken but I do hope there is another set of 4 birdhouses in Varlamore :p
This colleseum idea was talked about as a potential update during the developmental stages of Zeah.. at the time they conceived the idea of it being a pvp/pvm type update, i would love to see that in a unique safe environment where both pkers and pvmers can partake but if it's only pvm then i'm cool with that as well.
Looks and sounds a lot like dungeoneerging which is a "skill" from rs3 I always loved, took them long enough to carry over a revamped version of it lol.
I feel like i'm reading a yu-gi-oh card text with these new weapon descriptions. Not a fan of such long text to figure out how things work, personally. Other than that looking forward to it.
Would rather see buffed torag's hammers, bolt racks working with ava's, and the rune cost for god spells reduced than this. Even with 200m firemaking, you're only going to have enough burnt pages for like 100k fire casts. Burnt page rates should be looked at before even considering these new runes. A t65 defender wiping the floor with avernic...? Soul reaper axe will be completely in the bin after this (as if it wasn't already lol).
Once I obtain comp and trim on RS3 I will continue my OSRS journey, I am the definition of midgame, this all looks very promising and I am already looking forward to it
I really like the idea of pvp stuff coming from mid level content. That way its not sooo rare that you never see it in pvp. Keep the 1B gear in pvm with the only people who use it.
@@RiceCupI think he meant does the range weapon function as a melee weapon as well? It has +32 melee strength bonus. Not sure how a range weapon would be able to swap to melee attacks?
Theres no way they can allow the armor to give strength bonus without the full set being worn, totally renders bandos into near dead content-tier beyond sharding for torva. Absolute insanity
@@Magiaice Ah yes, the modern MMO 'expansioner' where the only relevant content should be the new content strikes. You shouldn't be allowed to vote in polls.
@@Magiaice ... Torva?? Bandos is already not relevant to endgame, but it IS a big midgame stepping stone that most players are in for a very long time. Replacing that with some pick and play barrows 2.0 armour with less defence (def rarely matters) that will be easy to farm out solo is a joke and affront to this game and absolute extreme noob appeasement. Go look up 6:0 bandos buddy, that is how ironmen get their strength legs and torso upgrade, which will all of a sudden be a colossal waste of time to get before torva and bandos will just be another "leave when you get the hilt" type of boss.
Lockdown-era timmies and goblins are eating well. They *absolutely* need to change the way fang works with slash if the numbers I saw on reddit are accurate re: non scythe tob and fang vardy/duke
decrease defence reqs for these armor sets, make them lower defence builds friendly and we good. Cause atm this is purely just content for irons. Main builds wont even have to get these armor sets and skip straight to bandos , considering its not that expensive nowadays with tons of easy money makers.
Who else fucked a couple months up to get 85 dungeoneering and a chaotic rapier/longswors/maul? I got the ls and maul and my bois roasted me for not getting the rapier both times. The good Ole days.
(im an iron) Hmm interested to see how well the new armor sets/weapons work out. They seem a bit too niche to grind out. The defender and range sets are the most interesting imo, especially since irons are most likely to use a d scim, whip, or fang for 95% of their acc life time. The problem with the melee gear tho is that idk if it makes sense to grind out if you are ever interested in getting torva as it will require you to grind out bandos anyways. Similar shout for the range weapon. Most im go straight for bowfa instead of zulrah because its quicker and this set def worse than bowfa. Maybe it will work as a good in between till you get high enough stats to do cg
Unique update. Burn is interesting but not impactful like karil's full set and ursine chainmace. Hope they improve or create weapons that lower agility levels or stamina in the future.
None of this means anything to people with 126 combat with Fangs, im gonna keep doing HM TOB trios and leave this content for people that can't do what I'm doing
They brought back mage tanking!!! Finally!! Omg, I gotta get to 99 necro and swap back to osrs 😂 That spell spear will go with swampbark armour in pvp.
They should add a helmet attachment to the brimstone chest where you can add one helmet permanently to a slayer helm receiving set effect bonuses and maybe even part of the helmets stats
why are we complaining about scythe outdamaging 1h slash weapons??? have we forgotten its supposed to be a megarare from a raid? Its barely ever useful as is
People who can play the game full time do forget things like that and often make extremely unreasonable demands due to not investing in many other talents or skills outside of osrs.
No please yes let the blade of moon be slash I beg of you lol that plus the belator ring! (Silly restricted 60 atk med here 😂) but still would be amazing!
Since there aren't any hard stat requirements to travel to zeah I would assume this content is accessible to and complete-able by most pures other than meme builds like def or atk pures.
The bladed moon will buff the fang far too much, it's also lame how it's untradable. People are gonna camp the bosses so much that the tradable drops become oversaturated and lose all value
Fang isn’t currently bis anywhere on slash as far as I’m aware (duke scythe is better, vardorvis axe bis), so I don’t really see the issue. It also has -1 str compared to a dragon defender, -3 compared to avernic.
@@nesunator dps calcs with bladed moon put slash fang only around 1% behind scythe dps. pretty sure axe becomes beyond useless too. that is a huge issue
@@nesunator There is so much wrong with your comment. It's a budget scythe which is really bad for the scythe's price, it's BiS at ToA, it outperforms the rapier, mace and saeldor unless a monster has 0 defence. It's a lot for a 30m item. The bladed moon will only compound this problem and make the scythe pretty much useless.
@@Whyamibzsdmh If we dissect your comment, what's wrong with the fang outperforming the rapier against high def enemies? It has 2 more attack lvl reqs, it's from a raid, just like rapier, and it's literal intended purpose is to be good against enemies with high defensive bonuses. If anything, what's wrong with the fang is the price being so low. While I fully agree the scythe should be better than it currently is in a lot of places, saying other stuff holds too much power against the stuff it's supposed to be good against doesn't make much sense. This is also a buff to saeldor as much as it is to the fang, considering the blade is actually meant to be used on slash. The mace is still vastly superior to the fang anywhere crush is the best method (pnm, cerb ( scythe bis, mace 2nd, fang is worse than arclight even). The mace does, however, suffer from the fact not that many bosses are weak to crush, again, not a fang power issue.
The only ppl buying these sets "overpriced" would be collectors or rich ppl who dont care. The price will come to a reasonable price on its own very fast.
personally think bladed moon is too strong. If we really want these stats, they should require an avernic to be attached. The dropped version should be weaker
Definitely, an item that renders avernic irrelevant in virtually all 1h scenarios besides monsters overwhelmingly weak to crush/stab coming from Barrows 2.0 is just tragically out of place. Even more of an insult to the weaker bellator ring that comes from endgame content With its proposed stats it'd be neat if the 3 "shards" you have to combine dropped from CoX CM, TOB HM, and ToA 400+ raids.
If there was more mid game content we would see a lot more new/returning players they need to stop making so much end game content we aren’t 13 year old who can play 70 hours a day anymore we got jobs and shit. MORE MID GAME CONTENT!
"Dual Macuahuitl" I don't think it's a very good idea to name items very obscure or difficult to pronounce names. For example, the infernal cape is called "Infernal Cape," not TokHarr-Kal-Ket like in rs3. Even according to Jagex most of their employees find "Macuahuitl" unpronounceable and have taken to calling them "big macs" instead. I'm not sure it's good naming convention to name an item something that's barely pronounceable by the majority of the playerbase (anglophones). Do we really need more "bowfa"s where it's easier to refer to an item by a ballsack joke than its real name? Perhaps a better place for this item's true name is in its description. This is coming from a spanish speaker.
I think it's fine because it allows the community to adopt their own nicknames for the items while maintaining those items' unique name. If people can't pronounce it then that's a skill issue.
The new offhand actually invalidates scythe at a few bosses which is not good. I doubt this item will be put into the game. Also the fact that the melee set beats bandos yet is intended for lower level players is just blatant powercreep and is not healthy for the game.