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Our Top Ten Feats in Dungeons and Dragons 5e 

Dungeon Dudes
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MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... Feats are one of our favourite ways to customize our characters in Dungeons and Dragons 5e There are so many to consider, but only a few opportunities to take one! We've narrowed it down to our top ten feats in D&D 5e!
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15 май 2019

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Комментарии : 1,6 тыс.   
@scottclowe
@scottclowe 4 года назад
1:18 Alert 3:20 Crossbow Expert 5:21 Great Weapon Master 7:07 Lucky 9:02 Magic Initiate 10:20 Polearm Master 12:13 Resilient 14:34 Sentinel 16:29 Sharpshooter 18:32 Warcaster 20:57 (Others)
@Kugrox
@Kugrox 4 года назад
Thank you God. I really don't want ot listen to them go on and on about the most basic shit lol. You are an absolute legend.
@brandonbethune4439
@brandonbethune4439 4 года назад
Not all heros wear capes.
@kittyplayz1480
@kittyplayz1480 4 года назад
Yeah I like Alert, Crossbow Master, Magic Initiate, and Skilled. I pissed my DM off with that last one because I built my character to have proficiency with over half the skills in the game at level 1.
@williammays779
@williammays779 4 года назад
Thank you kind
@Hebdomad7
@Hebdomad7 4 года назад
Pin this comment
@djsalad5752
@djsalad5752 4 года назад
They look like they're two friends who got to pick partners for the group project
@StevenMichaelCunningham
@StevenMichaelCunningham 4 года назад
🤣
@AVspectre
@AVspectre 3 года назад
They did! :)
@adrienne4399
@adrienne4399 3 года назад
Last week I realized that there hasn’t been any indication of them being a couple despite that being an obvious fact in my mind
@playerzero7890
@playerzero7890 3 года назад
they are vary good together for some reason this channel is actually petty
@TheBeelzboss
@TheBeelzboss 3 года назад
Looks like lovers to me...
@Hazel-xl8in
@Hazel-xl8in 3 года назад
i like feats. they’re pretty important for walking.
@cadendavenport1417
@cadendavenport1417 2 года назад
I feel it
@konankunoichi94
@konankunoichi94 2 года назад
My dm is giving us free feats at lv one and an additional free feat every time we get an asi. He says we're gonna end up fighting some seriously difficult and epic fights. My level one character already has +4 to charisma so... The damage output our party deals will be incredible but I'm frightened of whatever the DM has in store for us
@SCUBAguypnw
@SCUBAguypnw Год назад
@@konankunoichi94 Our DM likes to create custom feats in addition to awarding feats that fit our character. Was awarded Keen Mind for my character simply because it fit his backstory so well and he also created and awarded Mind of the Wild Warren that allows the party to speak to each other telepathically for one minute as long as they are within 500ft of my character. Uses a bonus action to activate it. We try to keep away from meta gaming while we are playing so now we can talk to each other in combat without it being too meta gamy.
@xiahoupaul19
@xiahoupaul19 3 года назад
Dungeon Dudes: "This feat is amazing for high level characters." Laughs in Variant Human
@emanueldehner7882
@emanueldehner7882 3 года назад
Laughs in Custom race
@lcmotion7286
@lcmotion7286 Месяц назад
Laughs in tasha’s custom lineage
@ArbyRadio
@ArbyRadio 5 лет назад
As someone who was recently asking for you guys to start adding visuals in a recent comment, I really appreciate this simple improvement to the presentation of the info you guys are communicating. You guys are fine enough to look at, but its good for the eye to have some OTHER stuff to look at while watching the show!
@StevenMichaelCunningham
@StevenMichaelCunningham 4 года назад
They want that *in game* vibe. 🙃
@destinpatterson1644
@destinpatterson1644 5 лет назад
Another amazing feat for DnD is Healer. It allows you to extend a use of a healer's kit to heal a character for 1D6 + 4 + the number of the character's hit dice total. So even at level 1 it still heal more health then a health potion and the only health potion guaranteed to heal more is the supreme healing potion. And keep in mind the only way to get one of those is to find it in a dungeon or have a generous DM sell you one for 50 Pp, however you can always buy a healer's kit for just 5 Gp and since it has 10 uses you get a heal for just 1 Ep or 50 Sp.
@YultheYak
@YultheYak 4 года назад
Our 11th level party had a healers feat character and a warlock with Inspiring Leader. Between them they really kept magical healing needs under control.
@bigdream_dreambig
@bigdream_dreambig 4 года назад
🤔 Isn't "the number of the character's hit dice total" just their character level? If so, I wonder why they worded it so obtusely.
@destinpatterson1644
@destinpatterson1644 4 года назад
@@bigdream_dreambig most likely because you might use it on a creature and they don't have levels
@destinpatterson1644
@destinpatterson1644 4 года назад
@@bigdream_dreambig the feat has it worked a " ...plus additional hit points equal to the creature's maximum number of hit dice."
@Fury2580
@Fury2580 2 года назад
YES! I'm planning on taking this feat for my Ranger, their stats are already pretty decent, with an 18 dex and 16 on all of their mental stats. And I want them to be a partial healer, so... yeah
@virginiaphillips3946
@virginiaphillips3946 5 лет назад
I took the Mobile feat for my gnome arcane trickster, and it's the best thing I've done. It means I now have a speed of 35 instead of 25, and I can use my dash as a bonus action, since I don't have to use disengage after hitting something. Since mobile allows you to ignore difficult terrain, and your allies' spaces are considered to be difficult terrain, I can zip from the back of the party in a narrow passage, pop up next to the barbarian, sneak attack his opponent, then dart back to where I was or anyplace else within 35 feet, or if I have enough movement left I can hide as a bonus action instead. I love popping up to deal crazy damage anywhere on the map, and opponents never know where I am.
@asherandai1000
@asherandai1000 4 года назад
Mobile also cancels out Sentinel's "no disengage" advantage, so it's clearly far superior.
@khzhak
@khzhak 4 года назад
@@asherandai1000 Put Mobile on a monk. Give that monk a couple levels of rogue and fighter. Keep up with the Flash.
@asherandai1000
@asherandai1000 4 года назад
@@khzhak No need for rogue, monks can bonus action dash. 2 levels of fighter for action surge, make it a tabaxi, and break the sound barrier with some magical aid (haste and longstrider)
@khzhak
@khzhak 4 года назад
@@asherandai1000 Last I checked, monks gotta use a ki point to bonus action dash. what lets them bonus action dash without a ki point? because otherwise expeditious retreat is a useless spell.
@asherandai1000
@asherandai1000 4 года назад
@@khzhak What? Who said anything about Expeditious Retreat? I literally have no idea why you're trying to use it as an argument because it's completely irrelevant here, not even related to any of the classes mentioned. And yeah they need to use a Ki point to bonus action dash, but so what? We're talking about pure speed here and if you take 2 levels of rogue to get free bonus action dash, on top of 2 levels of fighter to get action surge (which only 1 use anyway), you lose 5ft of base movement speed. 5ft less base movement speed translates to 20ft less speed when using move-action-action surge-bonus action, 40ft less movement speed when adding the Tabaxi ability, and 80ft less movement speed when adding haste.
@pierre-mariecaulliez6285
@pierre-mariecaulliez6285 5 лет назад
Alert, sentinel, Polearm master YOU are now the DM in battle
@wonderfurret8223
@wonderfurret8223 5 лет назад
If you play a monk, take alert and sentinel, and drop the polearm master because you automatically get an equivalent at level one. Then choose another feat that really fleshes out role play aspects, or even have some fun with a monk that can cast magic. Trust me, monks can be beasts in battle, and can have some quite diverse role play aspects
@giraffedragon6110
@giraffedragon6110 5 лет назад
My only question with polearm master is why does the pike get only the opportunity attack but not the but hit of the staff, while a halberd gets both. The pike, halberd, and glaive are a 1D10 the difference is that the halberd and glaive are lighter and more costly despite also being classified as heavy. Weight-->weapon-->cost 6 lbs. glaive 20gp 6lbs. Halberd 20gp 18lbs. Pike 5gp WTF SERIOUSLY
@doranshroud6802
@doranshroud6802 5 лет назад
Use Tunnel fighter fighting style (infinite reactions) + Polearm master at lvl 4 then Sentinel. NONE SHALL PASS THEE. Later on combine with Great weapon master + Alert and your DM will despise your existence
@JB-xl2jc
@JB-xl2jc 5 лет назад
Pikes in the real world can be a dozen or even almost two dozen feet long (the Macedonian piles were 20 feet long), so spinning them at all would be incredibly unwieldy.
@giraffedragon6110
@giraffedragon6110 5 лет назад
Jeff B huh I didn’t know that, I don’t think that’s the case in D&D though because if it was then it would’ve had the special mention in the hand book like it does about lances. Maybe they forgot about it?
@JEST3R_
@JEST3R_ 4 года назад
I feel like they're not mentioning my favorite part of War Caster, the fact that you can use somatic components with a sword and shield. That's amazing for Eldritch Knights, Arcane Tricksters, Warlocks, and even wizards who just want an AC buff and wear a shield.
@Draeckon
@Draeckon 5 лет назад
More Dungeon Dudes! You know, with 5e’s emphasis on adjusting or customizing rules for your game, I’m surprised they didn’t add a section offering advice on creating custom feats.
@OtocinclusAffinis
@OtocinclusAffinis 5 лет назад
Draeckon when people mention homebrewing in dnd, adjusting rules and customisation they always make me chuckle. You brought tears to my eyes, sir. 😂
@Hazel-xl8in
@Hazel-xl8in 5 лет назад
OtocinclusAffinis what?
@OtocinclusAffinis
@OtocinclusAffinis 5 лет назад
Tommy Margaris , this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-41JOLC3vlBQ.html
@talongreenlee7704
@talongreenlee7704 5 лет назад
They did. They use the Hammer Master feat as a poor example of a homebrew feat, and offer the Fell Handed feat as a better designed version. Both are from unearthed arcana feats.
@Draeckon
@Draeckon 5 лет назад
Talon Greenlee Oh really? I haven’t been following the UA much so I wasn’t aware that was a thing.
@TribalBananaa
@TribalBananaa 4 года назад
I have human fighter subclassed with a divination wizard. Decided to take the lucky feat at lvl 1 but flavour it as my character briefly peering into the future. Makes for a really fun character that my DM doesn't absolutely hate since it isn't just "Inexplicable luck" but rather my character calculating his every movement
@matttower455
@matttower455 4 года назад
Quote of the episode, “if you got lucky right out of the gate, you wouldn’t regret it.”
@laschicvalisca2481
@laschicvalisca2481 5 лет назад
Give the Alert feat to a Gloom Stalker with a +5 mod to both Dexterity and Wisdom, and they're likely going first with a +15 to their roll.
@nguard2008
@nguard2008 5 лет назад
Laschic Valisca if you want to be MAD and have a decent CHA add in swashbuckler as well for their charisma bonus as well
@vadaritis
@vadaritis 5 лет назад
And then warmage to add thier int mod too.
@alanschaub147
@alanschaub147 5 лет назад
Laschic Valisca I love that idea!
@alanschaub147
@alanschaub147 5 лет назад
I also like the idea of Crossbow Expert with Gloomstalker, just for the thematic effect.
@laschicvalisca2481
@laschicvalisca2481 5 лет назад
@@alanschaub147 ... ... ... Why... Why is it that I suddenly remembered Wil Wheaton shouting that from the game he played on Geek and Sundry channel when he played, "Paranoia"? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oWEDpT1gByI.html
@Bumbum_Inspector
@Bumbum_Inspector 5 лет назад
I wish some of the homebrew feats out there got more traction. I came across a Blood Magic feat which allowed you to convert your hit points and/or hit dice into extra necrotic damage for your spells which I thought was an insanely cool idea and I'd love to see it used at a table.
@nightflame69
@nightflame69 5 лет назад
Sharpshooter and crossbow expert.. absolutely deadly at range
@kennethstiennon206
@kennethstiennon206 5 лет назад
Any range honestly.
@brosephnoonan223
@brosephnoonan223 5 лет назад
I mean. If you have an off-hand crossbow, sure. I'd say the 2 feat investment just maje crossbows as useful as a bow is a bit wasteful. Like... Especially now, with that 2d6 heavy bow wizard's just made. 2d6+10 on every attack? +12 if you have the archer fighting style? Yeah, no. You can keep your hand crossbow.
@kennethstiennon206
@kennethstiennon206 5 лет назад
@@brosephnoonan223 where did they add that?
@brosephnoonan223
@brosephnoonan223 5 лет назад
@@kennethstiennon206 Players Advantage - Barbarian
@praisepanda8313
@praisepanda8313 5 лет назад
@@brosephnoonan223 Is the heavy bow a magical item or just a new type of bow? Because a +12 bonus on your attack damage is not possible without magical buffs. With a dexterity of 20 (+5 dex modifier), you would get a +10 to attack rolls (with a lvl 15 character) and a +5 to damage rolls. Likewise, the archer fighting style adds a +2 to your ranged attack rolls, but not to your ranged damage rolls.
@Archimonde259
@Archimonde259 5 лет назад
Honorable mentions: Elemental Adept - this one is probably very niche but if you're focusing on a single elemental damage type, whether for roleplay purposes or due to being a Draconic sorceror, this will save your life Tough - suddenly the wizard no longer gets blown away by a stiff wind
@donavandunn9824
@donavandunn9824 5 лет назад
Consider this, a Bugbear with a Halberd and Polearm master and Greatweapon fighter, Why you ask? well, Bugbears get a natural +5 to their reach, and adding that to the reach of the polearm, that is a 15 foot range you have on your weapon, and that means anything that enters that 15 foot range is getting hit.
@zachhill3263
@zachhill3263 5 лет назад
Lucifer yang III the bugbear only gets it on an attack on their turn sadly
@agilemind6241
@agilemind6241 4 года назад
It's not really as good as you think, because if you are the one moving towards the enemy it doesn't trigger and once they are within 15ft it is unlikely they will leave your reach so you're actually losing your AoOs for them leaving your reach.
@ataberkdedemen9802
@ataberkdedemen9802 4 года назад
Bugbears only get +5 reach ON THEIR TURN. For opportunity attacks you have the same range as everyone else.
@LordBrittish
@LordBrittish 4 года назад
I’ve also pondered the idea of a Bugbear dual wielding whips. 😆
@curtisbrown547
@curtisbrown547 4 года назад
@@ataberkdedemen9802 wait really??? bug bear sucks then lol. in fact all the monster races suck except for yuan ti pure blood. wtf....
@OrangeyChocolate
@OrangeyChocolate 5 лет назад
I feel like Heavy Armour Master is a fairly undervalued feat in D&D 5e. It allows you to increase your Strength score by 1, letting you potentially patch up a score of 15 or 17, and it reduces any non-magical bludgeoning, piercing, and slashing weapon damage you take by 3. That -3 damage reduction may not seem like a lot, but that damage mitigation adds up. I have it on my Eldritch Knight, and it's absorbed enough damage to kill him 2 or 3 times over by now.
@mortalLP
@mortalLP 5 лет назад
I only ever used it with one character, but I could also feel it edging out the path to Death Saves 3 hit points at a time.
@Dream146
@Dream146 4 года назад
Same here, my great weapon EK has watched the sword and shield paladin get near brought to the floor while I"m still up at near max health. It's not the best scaling feat but it is low key in the background always doing work for you.
@___i3ambi126
@___i3ambi126 3 года назад
I agree. Everytime Ive mentioned that aspect of the feat at the table, even very experienced players seem suprised to hear it. Then at low levels or simply with swarms of small creatures, this -3 can often do more than damage resistance from rage. Its a powerhouse.
@TheBeelzboss
@TheBeelzboss 3 года назад
It's very helpful, especially at low levels. If you picked it up at level 1 with a human it makes low level encounters way easier
@BenjiThomaz
@BenjiThomaz 3 года назад
Yeah, combine HAM with the Tough feat for extra HP, on a Hill Dwarf for even more HP (+2 Con, +1 HP per level, and resist poison is nice), and there you have a meaty tank! Throw on a shield and the Defense fighting style, get a uber high AC to boot! You'll be nearly impervious to most melee attacks! :) Some people believe it falls off late game, which is true... but still, that negates a LOT in the long run. If we wanted to make it scale, just make the damage negated equal to proficiency bonus. :)
@khajiitinskyrim8874
@khajiitinskyrim8874 5 лет назад
My table had a problem with Sharpshooter’s -5 Attack for +10 Damage benefit because they couldn’t come up with an explanation why, but ultimately came to the conclusion that you must be aiming for a hard to hit vital area.
@Murmaider4
@Murmaider4 5 лет назад
Yeah, like a classic headshot. They're hard to hit, but worth it
@fairystail1
@fairystail1 5 лет назад
@@Murmaider4 then you use it on a door and the door blows up
@Vyralstar
@Vyralstar 5 лет назад
Thats how called shots used to work
@MarkProjMgr
@MarkProjMgr 4 года назад
@@fairystail1 You hit a hinge or a lock....
@goldengaruda8935
@goldengaruda8935 3 года назад
You shooting for the eye which is vulnerable but if it goes a little high you miss. Aiming for the heart is more likely to hit somewhere but will be protected.
@rpgmd6471
@rpgmd6471 5 лет назад
Definitely gotta keep that warcaster so your party doesn't murder you when your haste suddenly ends in the middle of combat.
@troodon1096
@troodon1096 5 лет назад
Pretty much a must have for clerics (or other healers).
@planetfall5056
@planetfall5056 5 лет назад
@@troodon1096 "a must have for clerics (or other healers)" Healing spells don't uses concentration. Do you mean buff spells?
@colocado6685
@colocado6685 5 лет назад
@@planetfall5056 healing spirit for rangers, druids and possibly bards. But yeah that's an exception
@Klaital1
@Klaital1 4 года назад
I only take Warcaster for characters who generally have their hands full in combat, most commonly clerics who use a one hander + shield. For non-melee casters, like wizards, I much rather just take Resilient Constitution.
@planetfall5056
@planetfall5056 4 года назад
@@Klaital1 Resilient con is a good one too, though it doesn't help with concentration as much as Warcaster until you get to 9th level when your proficiency bonus increases again. Advantage is roughly equivalent to a +5 bonus, for a large part of the game your proficiency bonus is only +2 or +3.
@401martin
@401martin 5 лет назад
Spear and shield polearm master is excellent. I'm currently running a vengeance paladin with that setup and he's SO much fun to take into battle.
@DanSolo41
@DanSolo41 5 лет назад
"This is Sparta!" to the max. But with actual, tactical sense.
@Raistlin2k
@Raistlin2k 5 лет назад
Spear is not a reach weapon under normal rules.
@401martin
@401martin 5 лет назад
@@Raistlin2k That just means I don't really want Sentinel, it's still great with Polearm Master.
@nastalgiclectue
@nastalgiclectue 5 лет назад
@@401martin Polearm Master doesn't affect spears.
@401martin
@401martin 5 лет назад
@@nastalgiclectue It does as of the 2018 errata to the PHB. New printings of the book, D&DBeyond, etc, all official rules sources should now include spears in PAM.
@robbierotten2024
@robbierotten2024 5 лет назад
Alert with a blind character; now no one gets advantage
@stevemonte9299
@stevemonte9299 5 лет назад
The unfortunate downside is now you have a disadvantage against them and you can't use any spells requiring you to see the target, and the other side can still get advantage from other effects while if you get advantage would just cancel out from the dis. Good idea however for a high-level rogue that gains Blind Sight of 10ft. (perhaps a nice dm will give this effect early on and make it 30ft once you gain level 18, or even replace expertise with a new ability that gives blindsight 10ft, then you gain expertise for the first time at level 6 or replace it with another blindsight increase.)
@EdgeofAwesome
@EdgeofAwesome 4 года назад
I might take alert with my war mage. DEX + INT + Alert for a max of +15
@arandomcheese
@arandomcheese 3 года назад
@@stevemonte9299 Blindfighting exists now!
@bigloser5104
@bigloser5104 2 года назад
@@stevemonte9299 I had some schematics for a blind character, variant human with alert, pact of the chain warlock with gaze of two minds and voice of the chain master and something else, at level 4 metamagic adept quickened spell for bonus action on first turn while you use voice of the chain master to see, advantage on hearing checks (at dms discretion)
@stevemonte9299
@stevemonte9299 2 года назад
@@bigloser5104 that is a pretty cool idea! With the new blind fighting style I've made a Kobold Samurai Fighter (Or the monster hunter UA if DM allows it) with Beast Master Ranger levels, emphasizing getting the alert feat and another fighting style useing the new feats to do better with thrown weapon. The blindsight helped keep my little kobold from getting disadvantage from sunlight and not relying on sight. It was fun cause it made nets pretty viable with out needing to get crossbow expert or sharpshooter. Especially getting a nifty eversmokeing bottle one session.
@brittanyhamlin3945
@brittanyhamlin3945 5 лет назад
Since I'm fairly new still to D&D I love hearing all of the advise you all give to help those who are still learning.
@kisame594
@kisame594 4 года назад
Something they don't discuss with the ranged damage feats, (they discuss ranger and fighter) is just how useful they are on a rogue. Sneak Attack can be triggered on ranged weapon which is especially useful for supporting your front liners who have an enemies attentions. With both crossbow expert and sharpshooter, you can dish out some serious damage. Make an attack with hand crossbow on a distracted enemy while declaring the sharpshooter damage bonus, hit, add sneak attack dice. Assuming you started as a level 1 human using the variant rule to take a feat instead of an ability modifier at 1st level, at 4th level you can have both of these feats. At 4th level your rogue sneak attack dice would be 2d6. So a 4th level rogue making use of this can easily do 1d6 damage for hand crossbow + 2d6 sneak attack dice, + 10 damage for a minimum of 13 damage and a maximum of 28 damage. This is without any critical hits or additional attacks. Then you get to add the additional attack from crossbow expert for another chance at 1d6 + 10 damage. Sadly, the sneak attack bonus can only be added once per round of combat, but this gives ranged rogues a chance for extra attacks and to make those extra attacks do quite a bit of damage. Sorry for the wall of text, I just wanted it to be known that these feats are great, even for a character that does not get the archery bonus that fighters/rangers get.
@theonlymatthew.l
@theonlymatthew.l 5 лет назад
With a video that is centered around a list, I think it would be nice if you Gentlemen included timestamps.
@omecronrodneydheel349
@omecronrodneydheel349 3 года назад
Lazy much?
@theonlymatthew.l
@theonlymatthew.l 3 года назад
@@omecronrodneydheel349 a$$ hole much?
@estevanruiz8735
@estevanruiz8735 5 лет назад
Had my DM tell me Mystics are too OP for any DnD game, so I made a divination halfling Wizard with Lucky... and now I control the dice😈
@anthonynorman7545
@anthonynorman7545 5 лет назад
Might as well take magic initiate and get guidance and bless too!
@AuthorReborn
@AuthorReborn 5 лет назад
The main issue with Mystic is it gets to do a hell of a lot of things for very little investment and its too versatile at early levels. Just grabbing 1-3 Mystic levels would make any character exponentially more powerful.
@estevanruiz8735
@estevanruiz8735 5 лет назад
AuthorReborn I agree, I houserule Mystics with the rules that you cannot mulitclass, you have to only take disciplines from your order, and no soul knife. That’s when I play them, because I don’t want to be too OP and take away from the rest of the party.
@itsnottylor4011
@itsnottylor4011 4 года назад
I play as that kind of divination wizard and I have a mystic in my party ;)
@Kugrox
@Kugrox 4 года назад
@@estevanruiz8735 I recently rolled up a Soul Knife that I flavored into a Dragonball z Saiyan, because its that good lol. I renamed all the abilities and changed the psychic damage to radiant to reflect ki blasts. It's a pretty fun build. Is Mystic good? Yeah. But lets be honest, we can make any class broken if we want. Mystic just lets us have more fun with it lol. dnD is a game and like any game us gamers are going to exploit the hell out of it for fun, so might as well have the most fun you can with it. Just imagine a soul knife muliclassed into mystic. My God.
@MysticWolfy7
@MysticWolfy7 4 года назад
2 feats I love to take, especially for a druid, cleric, or ranger, are linguist and observant. With that pair, your passive perception increases by 5, you learn 3 additional languages, you learn to read lips whenever they’re speaking a language you know, which just increased by 3, and you can choose to increase your Wisdom with both of these, giving an additional +1 to your passive perception.
@kaneo1
@kaneo1 3 года назад
Add minor illusion for subtitles of weird languages.
@Mattluke23
@Mattluke23 5 лет назад
I’ve found that War Caster is also absolutely fantastic for gish builds. Keeping concentration on Shadow Blade while not having to drop your shield or weapon for the somatic component of a spell makes this kind of character truly viable. Plus, the AoO feature is WONDERFUL with Booming Blade; the targeted creature is really punished for trying to get away!
@SamundraDarion
@SamundraDarion 5 лет назад
Hearing about that Eratta to Polearm Master MADE MY DAY!
@LyleBoy2
@LyleBoy2 5 лет назад
My favorite feat that I feel gets ignored for other very useful ones is Tavern Brawler. It's so weird, but I like it a lot. Made a drunk monk with this recently, and I think he'll be a ton of fun.
@Kugrox
@Kugrox 4 года назад
I use Dandwiki for shield master feats because i think the ones in the official book arent good enough when compared to feats like Lucky, or the one that gives advantage on damage rolls. Some feats are just so good and others just arent as good, so I like to give my players enhancced feats that improve as they level up to keep them useful throughout all levels instead of them just sucking after level 6 lol.
@g80gzt
@g80gzt 4 года назад
Unarmed fighting Fighter can get D8 unarmed dice. Or just play a minotaur for A D FUCKING 10, T E N, UNARMED. That and bonus grappling.
@davidstratton696
@davidstratton696 Год назад
It’s a very fun feat for sure but it’s definitely not the best. Then again it depends on the Dm cause I took it with this one character and with this character I was throwing mauls (and shields) across the battlefield. The DM ruled that since I had a 20 in str that I could do that and it would be considered improvised but instead of going down to a d4 it would do the weapons normal dmg and I actually ended up going 2 lvs into artificer (the Dm let us get half our overall lv into a another class of our choice so that’s what I choose) and I put returning on a maul and a shield so they were +1 weapons that returned to me. I was also a rune knight so I could go big and at one point I got to choose a magic item that was rare or below and I choose boots of flying. I’ve never had so much fun with a character before and my friends called me the avenger. My character was a gladiator and that ended up being my stage name (or whatever u call it). And yea I know this is 3 years old but meh.
@davidstratton696
@davidstratton696 Год назад
@@g80gzt Pretty sure the playable Minotaurs only do a d6 unarmed (even with their horns which are also considered not only unarmed but also natural weapon attacks which opens a lot up since it counts a both). It’s one of the only ways to divine smite while unarmed for example (even tho your using your horns). And because it only does a d6 and their horns are considered unarmed u can get that up to a d8. I played as a Minotaur once but it wasn’t a normal one it was a minitaur (like the size of a halfling). This reduced my unarmed attacks with my horns to a d4 but I took the unarmed fighting style to bring that to a d8 (making it better then a normal Minotaur completely getting rid of that penalty for being small). But in return for having that penalty for being small (which again I was able to disregard) I also had my horns be finesseable (makes sense even tho I still used str) and when I get that bonus action attack I instead can make 2 attacks using that bonus action. But he also gave the regular Minotaurs the powerful build feature (which they definitely should’ve had already cause that’s dumb they don’t and he agreed). But being small of course I don’t have that. He made being small so powerful but it was an op campaign where everyone was kinda broken (which the Dm wanted).
@davidstratton696
@davidstratton696 Год назад
@@g80gzt He also gave all Minotaurs (small or normal sized) darkvison cause it’s bs they don’t have that.
@davidhollowelljr949
@davidhollowelljr949 5 лет назад
Just rolled up a Dragonborn Monk with the Magic Initiate feat. This will be one hell of an interesting campaign.
@cattrucker8257
@cattrucker8257 5 лет назад
Everything changed when the Dragonborn Monk nation attacked.
@YouGottaShootEmInTheHead
@YouGottaShootEmInTheHead 5 лет назад
Imagone if you had given him magic initiate with Dragon Breath as the wizard spell
@TheAce12570
@TheAce12570 5 лет назад
@@YouGottaShootEmInTheHead Sadly, a level 2 spell, so not an option unless the DM lets you modify it's numbers to make it balanced as a level 1 spell.
@connorsharp6552
@connorsharp6552 5 лет назад
magic initiative on a monk to learn hex, suddenly start adding 1d6 on top of every punch you land, combine with flurry of blows on a target and thats a lot of damage.
@Stormthorn67
@Stormthorn67 5 лет назад
My experiance with monks is they also take a good amount of blows. Hex is iffy on frontline combatants as they tend to lose concentration. The xge mink subclass that gets to disengage when he flurries works tho.
@CitanulsPumpkin
@CitanulsPumpkin 5 лет назад
Kinda need War Caster if you're trying to maintain concentration on Hex while up in the enemy's grill.
@Klaital1
@Klaital1 4 года назад
It's not that great because you have to spend your bonus action to not only cast the hex but also to move it to a new target, which means no flurry of blows on any of those turns, making you actually LOSE damage by using the Hex in most situations.
@markuskeler758
@markuskeler758 3 года назад
1monk with magic initiate hex 2mobile feat 3profit
@Yuritau
@Yuritau 4 года назад
My favorite single feat for any character I've played was Tavern Brawler on my Grapple Bard. By the end he was 10 Lore bard, 10 Battlemaster fighter. Maxed out strength, expertise in Athletics, Enlarge chosen as a magical secret, Trip Attack chosen as a battlemaster maneuver. He could grapple anything up to size huge and hold them with an inescapable iron grip. His first round of combat was typically a Trip Attack with a bar stool that he kept in his bag of holding (mending cantrip to explain always having it ready), followed by either a regular weapon attack or a shove (depending on the outcome of trip attack), followed in turn by the bonus action to grapple from Tavern Brawler. Any remaining movement was used to drag the prone and grappled enemy over to the rogue for night-night time. His favorite targets to grapple were giants and dragons (adult and smaller), using enlarge as needed. And thanks to vanishingly few monsters having bonuses to the Athletics skill, basically nothing could ever beat his insane grapple rolls. I wouldn't remove any of your picks from the top ten for Tavern Brawler, as it's too niche for that, but it's still the most fun feat I've ever played, hehe.
@BadSageAdvice
@BadSageAdvice 5 лет назад
If I am playing a creature considered large, I love using tavern brawler. Every enemy is a secret weapon.
@DragonKnightJin
@DragonKnightJin 5 лет назад
Goliath Fighter or Barbarian with Tavern Brawler. "Yes, I wish to grab Goblin #1 by the ankle and use him as a bludgeon against Goblin #2." The old "Beat a mofo with another mofo" thing. I love it.
@headbanginbanjo
@headbanginbanjo 5 лет назад
Dudes! Your videos have got me inspired to start picking up DND as far as buying my Players handbook, DM Guide, Monster Manual, and XG2E! Keep up the awesome videos they are helping me out a lot with making my first characters!
@jacobbryson9495
@jacobbryson9495 5 лет назад
I 100% agree with Magic Initiate. In my current campaign I knew I wanted to go Eldritch Knight, so I talked to my DM to do a variant human with it. It’s been a blast to play.
@patrickduffin7912
@patrickduffin7912 5 лет назад
I see what you did there
@tompadfoot3065
@tompadfoot3065 5 лет назад
I took it for my Bard to get Eldritch Blast. He channels it through his drop-tuned lute as a monster power chord
@DragonKnightJin
@DragonKnightJin 5 лет назад
Magic Initiate can be a bit of combat power for Bards, Paladins, and Rangers. Though Rangers a bit less so. But for the most part, it's just so dang flavorful. One of the backup characters I have is a Variant Human, with Magic Initiate and Guild Merchant. Spells: Find Familiar, and the Prestidigitation and Mending cantrips. Vocation: Scavenge battlefields for armor and weapons that are left behind after fights, and sell them on in the next town. Pays for drink and food. And a built-in reason to travel with the party: Lot more loot to be had if you've there when the fighting happens. First on the scene, you get the premier scraps! And it works with any class the party has need of.
@jacobbryson9495
@jacobbryson9495 5 лет назад
Nice. Mine is the son of two wizards, but he’s always struggled with magic, so he trained with the college guards. He’s out traveling because it was the guard captains dying wish for him to see the world.
@jacobbryson9495
@jacobbryson9495 4 года назад
Anti Retard Equation took fire bolt, prestidigitation, and find familiar.
@Demogarose
@Demogarose 5 лет назад
could I possibly beg for a "Top 10 spells to take as Magical Secrets for Bards," video?
@Golem501
@Golem501 5 лет назад
Yes please!!!
@armandomiccoli
@armandomiccoli 5 лет назад
Agreed
@stormbringer1876
@stormbringer1876 5 лет назад
Why do people want bards? I have only seen 1 played right. That is right, most people SUCK AT PLAYING BARDS and it causes most of my characters to never enter a bar just so the "cutting words brawl" does not break out. And Bardic Teiflings? thought those were as welcome as "half jerks" (half orc) in some bars or onstage. I am never again rescuing one of those from trying to seduce the mayor or his wife!
@stormbringer1876
@stormbringer1876 5 лет назад
Besides which, people have to have the "buff and support gene" and know when to cast "enhance ability". Like I said, this is the most misplayed class, like "lawful stupid" Dirk The Daring paladins were back in the day.
@joshuamangnall
@joshuamangnall 5 лет назад
My personal favorite to take is Create Undead and then I become a bard NECROMANCER!
@LiathKDragon
@LiathKDragon 5 лет назад
My first character I ever played had alert, and observant never had to worry about getting snuck up on lol
@86Kadi
@86Kadi 5 лет назад
Great list. I would love to see a list of non-combat feats I personally prefer the social or exploration-oriented feats. My absolute favorite feat is Diplomat. (XgE if memory serves) This effect doesn't seem worth it at first, but once you realize you can charm everyone at a party (given enough time) without the downside of limited duration and significant repercussions of the friends cantrip, it will change the way you approach a lot of the social aspect of the game. Another one I would add is actor. At first I found it to be a bit too gimmicky, but having thought it through it would give a lot of fun options. My bard is planning on combining it with magic mouth, making it possible to send fake messages, create animal sounds etc. Not to mention the bonus to disguising yourself. And of course Keen Mind. True north and time of day are both useful to make sure you don't get lost or mistime a coordinated attack. But the real reason I find it so valuable is the 30 day perfect recall. Being able to precisely remember who said what, where they sat and everything else you might need to know can be a significant help in a lot of scenarios. Especially if combined with Actor. Perfect impersonation of someone, down to mannerism, intonation, oft used phrases etc.
@westonchambers3483
@westonchambers3483 5 лет назад
You ought to check out the UA tool-based feats. I'm seriously considering Gourmand.
@destroyerinazuma96
@destroyerinazuma96 5 лет назад
Not to mention actor and keen mind give an ability bonus. Let's your DM only allows standard array and you're playing VH bard. Insta 16 CHA.
@86Kadi
@86Kadi 5 лет назад
Weston Chambers The Gourmand looks pretty fun, from a RP perspective. I could easily think of a dozen ways a character with the gourmand feat would spend their downtime hunting down rare ingredients. A good GM would even be able to include it in parts of the campaign. I kinda want to do a chef character, just bribing the other players with delicious food, so they'll help me gather ingredients for my next recipe. Side note: I would likely talk to my GM about adding the option to hide poisons in food. If a person can detect it by inspecting it for 6 seconds, they should be able to find a way to hide the scent/look/whatever of it Destroyer Inazuma Diplomat is the same. My 4th level lightfoot halfling bard took it, bringing his Cha to 19 (17 from rolls). Then at 8th level I'll take the actor, bringing his Cha to 20. So even scores are usable with these as well, if you can find two feats that improve that ability and suit your play style.
@destroyerinazuma96
@destroyerinazuma96 5 лет назад
@@86Kadi There's a Gourmand feat? that's awesome!
@mattk6719
@mattk6719 5 лет назад
@@westonchambers3483 You could RP as Quina from FF9, wielding a battle fork and eating opponents to gain their powers.
@neonmagician5988
@neonmagician5988 4 года назад
A lot of these are some of my favorites, Polearm Master and War Caster being favorites for an Eldritch Knight, but I also love the Spell Sniper feat
@schmixes4891
@schmixes4891 2 года назад
Feel like Skill expert deserves an honorable mention. Doesn’t give strong mechanics like others but being able to round out an ability and get a proficiency and expertise is real good, especially if you’re making a variant human or something.
@davidstratton696
@davidstratton696 Год назад
It’s a better version of Prodigy that any character can take. And expertise is a strong mechanic. And the fact that it doesn’t have to all be the same ability is amazing (like u can boost dex, gain proficiency in perception, and expertise in persuasion). It would suck if u boosted dex and your proficiency and expertise had to be dex and the same skill (which would mean u could only get expertise in something u don’t already have proficiency in which would suck but I feel is something they could’ve done but thankfully they didn’t).
@joshuakraft7835
@joshuakraft7835 5 лет назад
A few hundred points of experience away from level 4 on my half elf paladin - here's hoping he survives to take the polearm master feat!
@joshuakraft7835
@joshuakraft7835 5 лет назад
Not only did Galven survive to reach the status of polearm master... Venomfang thought he was about to enjoy a half elven snack, until he took an opportunity attack/divine smite to the face!
@Konpekikaminari
@Konpekikaminari 4 года назад
@@joshuakraft7835 surprise smites are best smites
@Vaxilion
@Vaxilion 4 года назад
I want to take a second to mention the tough feat. Take your level when acquiring the feat, double it and add that to your max hp, aswell as after that every time you level you gain an additional +2 hp on top of what you gain for hp per level. I'm planning to take this on my rogue at 12th level to potentially negate spells like power word death and other really good spells. I did the math and at 11 i'll have 69 hp, at 12th level with this feat I'll go up to 99hp. Then for levels 13 -20 if I roll my hit dice i'll get between 4 and 11 hp or the static 8 hp per level vs rolling 1-9 (con 12) or the flat 6 hp.
@leopoldjenkins
@leopoldjenkins 4 года назад
I'm just starting out on D&D with a human Cleric of the Tempest Domain and this was hugely useful. Thanks guys
@ShoraAlchemist24601
@ShoraAlchemist24601 4 года назад
I have a paladin with the protector fighting style and the shield mastery feat and I love it.
@ancientswordrage
@ancientswordrage 5 лет назад
This is a really great video, gives me lots of ideas on making new characters
@ShadowWolf289
@ShadowWolf289 5 лет назад
Two characters in my game picked up magic initiate and they both grabbed different, but important things. One grabbed a bit more healing via cure wounds (the party doesn't have a dedicated healer), and the other took identify. Both have been used multiple times, to great effect.
@lollercopterwoot
@lollercopterwoot 5 лет назад
Good video yall. I took "Shield Master" early as a Paladin to protect my wee Bard buddy, and it's worked out great and been fun for RP. Recently took "Magic Initiate" too, to grab a few Bard spells after hanging out so much with my Bard buddy. Now we have Walkie-Talkies on our quests (Message cantrip for both of us :D).
@lvht1948
@lvht1948 5 лет назад
Shield Master works really well on a Barbarian, thanks to the Barbarian's advantage on strength checks. Getting advantage on your bonus action to try and knock someone prone when you already probably have a higher strength means that your foe is almost certainly going down. And then you'll have advantage on all your primary weapon attacks against them, as will any of your friends who swing at them that round. You don't really think about barbarians with shields, but shield master really combos well with a raging barbarian in 5th edition.
@Nemo12417
@Nemo12417 5 лет назад
It's pretty build specific, but Elemental Adept is a must for Draconic Bloodline Sorcerers.
@persephonehades7547
@persephonehades7547 5 лет назад
Or Phoenix Sorcerers
@jeffreyblackwell1444
@jeffreyblackwell1444 3 года назад
Gotta like inspiring leader, war Caster, and lucky with Soul Sorcerer
@maegrenofwithy2763
@maegrenofwithy2763 5 лет назад
Healer feat needs some love, for vhuman at level 1, this gives your party almost unlimited healing without burning any spell slots and still has some use at higher levels.
@ellardclost5039
@ellardclost5039 4 года назад
Yep just started a new campaign and gave my paladin this feat. More smites for me ! Save those spell slots.
@jameswygle5399
@jameswygle5399 4 года назад
I'm not sure why you're calling it "almost unlimited healing", considering that it both consumes a use of the healer's kit (costs 5gp per 10 uses) AND it can only be used on a creature ONCE per short/long rest, regardless of how many characters have the feat (if Bob and Joe both have Healer, one of them using Healer on Dave means the other can't). Those are both pretty limiting.
@mme.veronica735
@mme.veronica735 Год назад
It really helps a life Cleric with Aura of Vitality get that extra bit of healing to keep a party up.
@gregus9535
@gregus9535 5 лет назад
Sentinel and Polearm Mastery. Great way to protect the squishies behind you.
@kierannurmi5488
@kierannurmi5488 4 года назад
It would also allow you to negate a charge since the AOO would cancel their remaining move before they got to melee range.
@iericlopez8354
@iericlopez8354 5 лет назад
Aww yeah time for my favorite youtubers to educate me on what’s important once more!
@cosmiccat4706
@cosmiccat4706 5 лет назад
It's my personal philosophy you can't go wrong with taking the Observant feat. This list is definitely spot on for the overall top 10 feats though tbh.
@Rushault
@Rushault 5 лет назад
You forgot the blind fighting part of the alert feat, which is amazing
@TheSMC1988
@TheSMC1988 2 года назад
This helped me so much thank you! My group is glad you guys are educating me lol
@alexandersvideopicks8735
@alexandersvideopicks8735 4 года назад
Great stuff, thanks for posting! We are in a 5E campaign on Fantasy Grounds and I need all the help I can get!
@animefan3794
@animefan3794 5 лет назад
I’m a little surprised you didn’t include Spell Sniper. It’s the magic cousin of Sharpshooter.
@DrMDHyde
@DrMDHyde 5 лет назад
animefan3794 Yep! It even gives you a spell!
@Elektrokardiogramm
@Elektrokardiogramm 4 года назад
But the main part of Sharpshooter is the +10 damage, not the ignoring 3/4 cover part. Spell Sniper does not get that.
@animefan3794
@animefan3794 4 года назад
Elijah G. No, that’s the bonus that people notice because it has to be actively used. Spell sniper and sharpshooter both have the same main draw. Range.
@scottmccord9116
@scottmccord9116 3 года назад
@@animefan3794 spell sniper range only applies to spells with attack rolls, when most of the heavy hitters use the spell DC. This, in my opinion, is what makes it so much less than sharpshooter
@destroyerinazuma96
@destroyerinazuma96 5 лет назад
Warcaster Resilient Lucky Halfling and Int Capped. Not bad.
@Voriclexx
@Voriclexx 5 лет назад
My table always has the Tough feat in play by someone. Getting an additional 2 hit points per level has often been the difference between life and death for those characters.
@williamsterling609
@williamsterling609 4 года назад
I love the Tough feat. A Barbarian with a 20 con and tough feat. That's 15HP per level.
@asherandai1000
@asherandai1000 4 года назад
@@williamsterling609 24 con when they hit lv20, 26 if they find a con book along the way... 10+1d12hp per level or 17hp per level if you don't roll for it. Not sure how you got 15hp per level though... if you're using the standard its 7+5+2=14hp per level. Unless you meant to say a Hill Dwarf Barbarian, Hill Dwarf adds +1 per level as well.
@daxdleader719
@daxdleader719 4 года назад
A sick combo i came up with is a fighter-battlemaster with the 2 weapon fighting fighting style, the riposte maneuver, and the feats dual wielder, blade mastery, and defensive duelist.
@marcselby5014
@marcselby5014 5 лет назад
Fantastic list, but I am a little surprised not to see Mobile on it. I might replace it with resilient on yours. It works well for barbarians, fighters and monks who want to move even faster, allowing them to move through a swathe of enemies, attacking along the way and not getting opportunity attacks while positioning themselves. Rogues can use it for escaping a hairy situation, or give them that extra movement they need to stealth across a map and give a well placed sneak attack before running off to hide! Never scoff at a feat that gives you extra movement and the ability to avoid opportunity attacks! That and you can dash across difficult terrain without expending extra movement, which can really throw a wrench into a DM's plans. It's very versatile!
@strixt
@strixt 4 года назад
Mobile is such a great feat, I was definitely surprised too when it wasn't on here.
@Chadok89
@Chadok89 5 лет назад
Sentinel + Polearm Master is insane.
@Kopenich
@Kopenich 5 лет назад
Sentinel + Polearm Master on a character with Tunnel Fighter style. Using your bonus action with Tunnel Fighter, you can freely opportunity attack without using your reaction, Polearm Master allows you to opportunity attack anyone entering your range, and Sentinel forces them to stop 10 feet from you if you land the attack.
@Chadok89
@Chadok89 5 лет назад
@@Kopenich didn't knew about Tunnel Fighter. It's a powerful feat :o My polemaster is a barbarian, though.
@Ebola419
@Ebola419 5 лет назад
W B thoughts on totem warrior barb with polearm master and sentinel?
@Chadok89
@Chadok89 5 лет назад
@@Ebola419 I play it as a dragonborn with Eagle totem for the possibility to reposition myself and have a flying dragonborn. Very fun. Maybe not the most proficient choices but it fit well my character.
@CptnJaymz
@CptnJaymz 5 лет назад
Add GWM and you will make your DM cry.
@BeaglzRok1
@BeaglzRok1 5 лет назад
My Ranger's got Dual Wielder, Resilient (Wisdom), and is planning on taking War Caster once 16th level rolls around and he's gotten his proper Wizard training in. Also was granted Magic Initiate by the DM after investing treasure, time, and a few lucky rolls into the local magic school.
@MrAltissimo
@MrAltissimo 5 лет назад
Two feats my monk has really enjoyed so far are Observant and Defensive Duelist.
@Highwynd
@Highwynd 2 года назад
Can't believe Tough isn't on this list guys. It's one of the very few feats that are great for every class and build in the game.
@davidstratton696
@davidstratton696 Год назад
Yea and it makes the wizards and sorcerers have as much health if not more then something like a fighter in your group. I played as a bladesinger wizard once and not only had the highest ac (cause Bladedingers are amazing 😂) but I also had the highest health in the party due to taking this and I had 2 Paladins in the party.
@DJBlackNGold
@DJBlackNGold 11 месяцев назад
@@davidstratton696 Amulet of health and tough on a four elements monk made that boi damn near unkillable. Loved running it
@martinbowyer7906
@martinbowyer7906 4 года назад
Barbarian + Grappler + Tavern Brawler = WWE Character
@shawnbalboni4927
@shawnbalboni4927 3 года назад
Dungeon delver is one of my favourites. Advantage on saves against traps, and resistance to all trap damage is very helpful. Advantage on perception/investigate to detect secret doors. No passive perception penalty for moving at speed. .
@AlastorNahIdWinRadioDemon
@AlastorNahIdWinRadioDemon 2 года назад
I do wanna say some of the Feats in Tasha's Cauldron of everything are also really good such as Fey and Shadow Touched and Metamagic Adept(Never let a Tempest Cleric take Metamagic adept with Transmute Spell!)
@Caineghest
@Caineghest 5 лет назад
Inspiring Leader needed more love, that feat saves parties at low levels if you go Vuman.
@TopTierKnees
@TopTierKnees 5 лет назад
The paladin in my game has it and the party is level 4/5. It constantly keeps party members from going down and saved the party's NPC goblin from getting straight cooked by a fireball.
@M0ebius
@M0ebius 5 лет назад
It’s a great feat but not something I would pick early.
@christianadams211
@christianadams211 5 лет назад
Love this video. I think spell sniper is a honorable mention very good to get Eldritch blast as a cantrip!
@jaredpuwalski8545
@jaredpuwalski8545 5 лет назад
Christian Adams especially considering how many other casters also use cha.
@destroyerinazuma96
@destroyerinazuma96 5 лет назад
Imagine getting Eldritch spear too :) (Warlock invocation)
@Klaital1
@Klaital1 4 года назад
Eldritch Blast isn't really anything special unless you have the Agonizing Blast invocation also, taking it for another class is only marginally better than firebolt (and not enough better to be worth a feat for sure).
@Prince_Luci
@Prince_Luci 4 года назад
I’m currently playing two characters at once, one is a support casting bard and the other is a tabaxi way of the shadow monk/swashbuckler rogue with the mobile feat who the bard casts longstrider and blur on constantly. He’s basically spiderman falling through the portals fighting Thanos.
@SilverFoxR
@SilverFoxR 5 лет назад
I gotta say, I love Magic Initiate. I made a half-elf Artificer for my most recent DnD campaign and started with this feat and boy, it helps the basic, unrevised Artificer do some useful stuff. It always ticked me off that Artificer could cast spells, but not learn cantrips, so I took the feat and used the variant half-elf to gain 3 cantrips to start off with: -Prestidigitation -Mage Hand -Eldritch Blast I also took Unseen Servant (which was highly useful in one hilarious moment in our campaign) as my special lv 1 spell. Since Artificer is mainly support, it's nice to still have a useful ranged spell you can pull out and Eldritch Blast is just plain fantastic. And then, if I needed to do crowd control, I could pull an Alchemist's Fire or Acid from my reagents bag and do a little explosive action.
@SilverFoxR
@SilverFoxR 5 лет назад
Also, since it wasn't mentioned... and it's such a great feat... if you're playing an unarmed Monk (or really any melee class who fights unarmed), you have GOT to pick up Tavern Brawler. It makes things so much more interesting. Heck, it pretty much turns you into Jackie Chan =3
@MGerdtell
@MGerdtell 5 лет назад
War caster is very handy in the hands of Hybrid classes like Paladins, Eldritch Knights and War Domain Clerics. They can use a Sword/Shield style and still cast spells. I'm not sure how you'd rule it for Two-Handed weapon user spending their action on a spell.
@jcohasset23
@jcohasset23 5 лет назад
Generally it's treated as the character taking one hand briefly off the two-handed weapon to cast the spell.
@crownlexicon5225
@crownlexicon5225 5 лет назад
One doesnt need 2 hands to hold the weapon, but 2 hands to wield it and use it properly to attack.
@mortalLP
@mortalLP 5 лет назад
clerics and paladins can already sword/shield if their holy symbol is on their shield (though I think there's still occasional shenanigans with additional components). Not that war caster isn't beneficial to them, mind you.
@evangregory14
@evangregory14 5 лет назад
@@mortalLP holy symbols take away the need for material components not somatic(hand movements) you still must use your interaction to move your 2 handed weapon to 1 hand or 1 handed weapon into your shield hand
@mortalLP
@mortalLP 5 лет назад
@@evangregory14 I'm glad for these discussions, as they remind me to double-check my understanding of rules and rules interactions, so thank you for the opportunity. I reread the Sage Advice [v2.3] section on Spellcasting for clarification, and found only *some* clarification. For divine casters wielding shields as their [required] material component, the shield hand can also function as the somatic component hand as long as the spell *has* a material component. IF, however, there IS no material component required of the spell, then the caster needs a free hand for the casting. The rules (at least the ones of which I'm aware) are surprisingly silent on the matter of spellcasting with 2-handed weapons. In reading the options for Interacting with Objects, it's not specifically stated one way or the other, and I can interpretations going either way. My inclination would be that releasing your grip on a 2-handed weapon, and then gripping the weapon wouldn't use an interact-action for somatic casting purposes; but that interacting with a spell component *becomes* the item-interaction (drawing and wielding), and that the weapon-grip/-release is incidental. Otherwise, you'd have to use some kind of action economy to release 1 hand from the weapon, another to draw the component, another to store the component (if not consumed), and yet another to grab the weapon anew. Perhaps that 4-part action extravaganza is the design intention, but I don't see it that way. In any event, I wouldn't turn up my nose at a player or DM who ruled either way, and again, it's been an instructive journey through the rules. Thanks again.
@illoney5663
@illoney5663 5 лет назад
Sharpshooter, crossbow expert, sentinel, polearm master, great weapon master, ritual caster, magic initiate and war caster. Let's see how many of these are here. Edit: 7/8. Not bad. Personally I really like having the ritual caster feat on any primary spellcaster that doesn't already have ritual casting in order to unlock ritual casting for all their spells as well as the extra ones gained through the feat. It certainly has potential uses with other characters as well, but that's the scenario where I feel like it has the greatest effect. Also, during a one shot I once decided to play a human battle master fighter and picked the sentinel, great weapon master, polearm master and martial adept feats, which still just barely allowed me to get 20 str as well. Four attacks per turn dealing 16-25(21.3 average when counting with the great weapon fighter fighting style)on the first three and 16-19(18 average)on the third is quite substantial.
@Quandry1
@Quandry1 5 лет назад
I'm disappointed that they didn't put spell sniper on the list.
@DungeonDudes
@DungeonDudes 5 лет назад
@@Quandry1 Spell sniper is good, we don't see players choose it nearly as often as the others in our list.
@Quandry1
@Quandry1 5 лет назад
@@DungeonDudes That doesn't surprise me. I don't think as many people see the immediate value in it as some of the other feats. I think it's because they dont' see the automatic damage increase on it like it's other counterparts. Without realizing that it doesn't need that extra damage since it's inherent in not only a lot of spells but in increasing the range that firepower can be used. But then I'm also one that finds Witchbolt useful and have seen the fun ways that spell sniper and that spell can interact for an efficient and worthwhile combo.
@M0ebius
@M0ebius 5 лет назад
Illoney Ritual caster is nice to have but not really powerful enough to build around like the other feats listed.
@M0ebius
@M0ebius 5 лет назад
Quandry1 Spell Sniper is hard to use in a lot of campaigns because combat doesn’t generally start at two ends of an open field, especially for tables that play with theatre of the mind, and constantly asking the DM for range checks really bogs down the game and disrupts the flow. In my opinion too many hoops to jump through for a marginal benefit.
@casonrenee
@casonrenee 2 года назад
So I've been rapidly consuming y'alls media being as I've ALWAYS wanted to play DnD my whole life and am just getting to play for the first time 1 month away from the age of 28. I cannot express how helpful and awesome and how much I appreciate y'alls content. But ok with that said, the real reason I decided to type a message is because; I always listen to y'alls videos on my phone while working a 12 hr. shift and I'll glance down every now and again. So I was so genuinely and hilariously shocked when I decided to watch this video on my pc for a change and noticed how cool y'alls eyes are! Haha but aight, hope all is well as I notice this video is from 2019, props on the great content again!
@anerd2886
@anerd2886 4 года назад
Polearm master and sentinel are amazing my favorite character was built on these and it just works so well and is incredibly satisfying and provides so much control and safety for your party it’s awesome. So many fights I would just get in the middle of the choke points and use my reach and sentinel to lock down different targets to keep them away from my back line as they blew them away. And the 1d4 butt strike finished off so many baddies for me when I was just short
@Danaamot
@Danaamot 5 лет назад
Crossbow Expert + Hexblade Warlock lets you use your killer Eldritch Blast from range and melee, allowing you up to 4 "melee" attacks at level 17 instead of just 2 that you would normally get using a melee weapon.
@TalkativeHands
@TalkativeHands 5 лет назад
How?
@chromitehertz9016
@chromitehertz9016 5 лет назад
@@TalkativeHands it removes the disadvantage on ranged attacks when attacking in 5ft range.
@iamnottim.
@iamnottim. 5 лет назад
As always, another good video, boyios!
@Naxthural
@Naxthural 5 лет назад
I have that double-shield giant you mentioned with High AC I did an encounter with him when he used his shields to block the characters into a massive hallway they got locked into, as he approached them, the fit was so tight he strained to move forward, and the players had to figure out how to get passed him before they get crushed. The barbarian was wailing on one end of the right shield while the rest of the party tried to pry them, to attempt to get this Giant to slip up.
@ccgod
@ccgod 4 года назад
Great list I'm starting a campaign as an eldritch knight in a few weeks. I'm definitely taking war caster as my first feat and sentinel as the 2nd feat. Being able to dish out green flame or booming blade is going to be really nice for opportunity attacks.
@p45yourfired3
@p45yourfired3 5 лет назад
Observant plus alert for that rogue or ranger that just sees everything before it happens
@DragonKnightJin
@DragonKnightJin 5 лет назад
Spider-sense?
@p45yourfired3
@p45yourfired3 5 лет назад
@@teacupkoala175 or gloomstalker ranger
@jemm113
@jemm113 5 лет назад
Try a shepherd druid who dipped a level in rogue and 1 in life cleric who at level 20 (we got that high) could heal upwards of 170 health without the heal spell and had a passive perception of 40. The character came after his last one opened a portal in the plane of fire in the city of brass, a portal of the fire prince he absorbed (elemental evil campaign tied to his fore gensei's story) and misty stepped when our characters couldn't reach him in time, causing reality to tear and pulling a bag of holding in bag of holding trick. Anyway, the character had a natural passive perception of 28 (only druid rogue at this point) and had a sentinel shield (is what I think it's called, the one that boosts perception) going to 33 passive perception. His passive was so high our DM gave him true sight to 5 feet, bumping it up to 30 or 60 or whatever when he hit 40 (got a boon to wisdom).
@asherandai1000
@asherandai1000 4 года назад
@@jemm113 Errr... what? I must be missing something because that math doesn't add up. passive 10 base +5 for wisdom +6 for proficiency +6 for expertise +5 for observant Total Passive of 32... not even close to 40. What am I missing here?
@sweetchilli3069
@sweetchilli3069 5 лет назад
Had a session today. Took fly last level, got pelted with some rather large rocks by a frost giant. War caster saved me from a 120 foot fall. Taking lucky at level 8.
@laranjashtear
@laranjashtear 5 лет назад
You guys mentioned avoding ambushes with the Alert feat but another ambush-avoiding feat that wasn't mentioned is Observant, which also has the ability to read lips as a cool roleplay effect.
@wizzardoffuzz
@wizzardoffuzz 5 лет назад
Crossbow expert also stacks with warcaster, which is handy for a warlock!
@UmekCrafter
@UmekCrafter 5 лет назад
You've missed best combo in game: Polearm Master + War Caster + Spell Sniper with Booming Blade cantrip and reach weapon
@lowellarnett3172
@lowellarnett3172 4 года назад
Cant use Booming Blade with reach weapon.
@Dragonphoenix25
@Dragonphoenix25 4 года назад
@@lowellarnett3172 You can with Spell Sniper, since it doubles the range of your spells. Booming Blade 5ft range melee attack becomes a 10ft range melee attack, covering the reach weapon range and applying it to your shenanigans with Sentinel 😉
@tennesseeponderer3146
@tennesseeponderer3146 5 лет назад
Tunnel fighter(UA) makes the sentinel+polearm master combo even better
@Scoundrel_at_Heart
@Scoundrel_at_Heart 2 года назад
My artificier gave our crossbow expert's handcrossbow the infusion that automatically reloads a projectile weapon. He has so much fun with it :D
@bennettmarshall6141
@bennettmarshall6141 5 лет назад
My 5e party's Paladin just picked up Magic Initiate when most of us hit level 8 (my Druid had dipped a level into Monk a while back for the unarmoured defence as I took the no metal armour thing a step further for flavour's sake, and the Ranger had taken a dip into Cleric for more spellcasting potential), hadn't given the DM any head's up what he was doing (I only know because I'd recommended he take Green-Flame Blade as his cantrip to stack with a smite), and threw a round of Eldritch Blast first round instead of just charging in head first at the beginning of the first fight. Since our Warlock's last session was the week before (he had to leave because college was done and he didn't have a place in town for the summer), the DM's words were, "Cass just left, please let this die." Because the character used finger-guns to cast. Our campaign is usually a serious one, I swear. We just have regular shenanigans to lighten the mood of a role-play heavy political campaign where I think we're causing more problems than we fix.
@wyocowboynblue9011
@wyocowboynblue9011 5 лет назад
I look forward to every video you put out, and you never disappoint. Thanks for another great one.
@ShirotoraGodsbane
@ShirotoraGodsbane 5 лет назад
A really fun combination is Sentinel, Pole-arm Master, and the Tunnel Fighter fighting style.
@Dezbood
@Dezbood 5 лет назад
Shirotora Godsbane UA like tunnel fighter is OP trash
@KhristianBolano
@KhristianBolano 5 лет назад
No sane DM is gonna let you pick Tunnel Fighter. And if a DM allows it, it will regret it.
@jayro8255
@jayro8255 5 лет назад
Tunnel snake rules!
@ShirotoraGodsbane
@ShirotoraGodsbane 5 лет назад
@@KhristianBolano Not if your DM is creative. A DM has to be flexible. We had someone with this build and a 15 foot reach, and the DM still found ways around it.
@anthonynorman7545
@anthonynorman7545 5 лет назад
That style is broken: it's very overpowered.
@Radild1
@Radild1 5 лет назад
sweet, I'm probably leveling up to 12 at my next session, you guys got me interested in Alert and Resilient
@FtonDavid
@FtonDavid 5 лет назад
I take skulker a lot to give my DM a reason to be generous on allowing my rogue to hide during combat. This last time I also went heavy perception and not having disadvantage never comes up, but if we remembered or used it it would also allow my character to not be hurt there. SKULKER Prerequisite: Dexterity 13 or higher you are expert at slinking through shadows. You gain the following benefits: - You can try to hide when you are lightly obscured from the creature from which you are hiding. - When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your postilion. - Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight. DARKVISION Many creatures in the worlds of D&D, especially those that dwell underground have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray.
@berzerkbankie1342
@berzerkbankie1342 5 лет назад
I enjoy inspiring leader on my life cleric in out of the abyss
@leonielson7138
@leonielson7138 5 лет назад
For purely RP, I like Ritual Caster for a human when playing an Eldritch Knight or Arcane Trickster.
@BrianWilkersontheAuthor
@BrianWilkersontheAuthor 5 лет назад
That sounds interesting. Yes, I think I understand. They are limited in the spells they can cast on hand due to their limited arcane training. However, given enough time they can cast like a full wizard. They just have to long-form it. Is that right?
@RyanTreadaway
@RyanTreadaway 3 года назад
My next character is going to be a glaive-wielding, pact of the blade, hexblade warlock. I'll be taking polearm master at level 1 with variant human and then take war caster and sentinel at level 4 and 8. I'll use reactions to cast green flame blade with my glaive.
@twylanaythias
@twylanaythias Год назад
Bugbear Fighter or Ranger with Polearm Master, Sentinel, and Tunnel Fighting Use your Bonus Action to enter a defensive stance, effectively granting an unlimited number of Opportunity Attacks against any enemies that come within 15 feet and stopping them in their tracks.
@josevictormartinsfigueired5978
@josevictormartinsfigueired5978 4 года назад
Hey dudes, a friend said me that is possible to combine polearm master with sentinel, so when the enemies enter into your range, 10 feets, they get your attack, their speed is reduced to zero and they stop 10 feet from you, which means they'll must walk 5 feet on their next turn to achiev you, so when they come closer again they will get another attack with your reaction. Does It actually work?
@FuckingBored
@FuckingBored 4 года назад
So they enter your range, you can attack them and their movement stops. Leaving in 5 feet away. That is correct. You then must back up so that they must enter your range again. If you stay at that range on your turn, then they won't have to enter your range a second time. But in theory you could back up and restart the process over again. Forcing them to use ranged attacks or two at least necessitate they have more than one person to attack you. You'll find a lot of large monsters that you will encounter by themselves have reach anyway so they can get around that. It sounds baller but it really only works against human-sized opponents that you can fight solo. But it's still a Slick Trick
@josevictormartinsfigueired5978
@josevictormartinsfigueired5978 4 года назад
@@FuckingBored hey thanks for answering, what you said makes perfect sense to me.
@Pup_yellow
@Pup_yellow 5 лет назад
Kelly feat: after studying under his great wisdom for years you got a plus one to intelligence
@SkuffD
@SkuffD 4 года назад
I can attest to Sentinel being fantastic. I've chosen my feats based on the character evolution through a game as well as party necessity, and my ability to be the wall my party stands beside in combat. Another feat that came up and has proven itself invaluable is Mage Slayer. I almost wonder how it would pair with Alert on a character.
@waywatcher9779
@waywatcher9779 4 года назад
Thanks for good content. The combo of you two with your well spoken narrative makes it easy to watch. There was a mistake in this video and instead of Ummmm you reset and continued. Was refreshing.
@FortifiedOrangeJuice
@FortifiedOrangeJuice 4 года назад
Warcaster+Polearm master. Someone walks into melee range of a mage and gets blasted by a spell or hit with a hold.
@The_Murder_Party
@The_Murder_Party 3 года назад
Out of your range unfortunately...
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