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Out of Bounds Secrets | Left 4 Dead - Boundary Break 

Shesez
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Start your Wanted: Dead adventure NOW: bit.ly/WD_Shesez
SIDE CHANNEL VIDEO: • Valve's GREATEST Secre...
Commenting corrections, vulger distaste of the content, and constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone commenting incorrect corrections as fact will be removed. Anyone commenting additional information and dressing it up as a correction/gotcha moment will be removed.

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7 сен 2024

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Комментарии : 681   
@BoundaryBreak
@BoundaryBreak 7 месяцев назад
Start your Wanted: Dead adventure NOW: bit.ly/WD_Shesez
@Feasco
@Feasco 7 месяцев назад
you have no idea how refreshing it is to see a promo segment that isn't RAID SHADOW LEGENDS much less a game that actually looks worth playing
@PerSixPlus
@PerSixPlus 7 месяцев назад
@@Feasco im just glad hes getting paid and its not some shitshow / scam
@Cliffordlonghead
@Cliffordlonghead 7 месяцев назад
H
@Cliffordlonghead
@Cliffordlonghead 7 месяцев назад
Mmj O
@vortexluigirosalina5557
@vortexluigirosalina5557 7 месяцев назад
A game I’m consider buying actually
@Zimuus
@Zimuus 7 месяцев назад
The elevator shaft is likely due to Versus mode where you can play as the infected :)
@Tyu248
@Tyu248 7 месяцев назад
So many wonderful matches of vs back in the day. God, that was a lifetime ago. I remember being on infected and you could spawn at the top, and use a hunter’s slash ability to knock a generator in front of the doors so the survivors couldn’t get through. Man I feel old.
@Zikar
@Zikar 7 месяцев назад
Yeah, was going to say this.
@landxxx1
@landxxx1 7 месяцев назад
@@Tyu248 You can still play this at Mygaming server :)
@Dvailen
@Dvailen 7 месяцев назад
@@Tyu248 In case you weren't aware, L4D2 is still highly active and still gets updates and support from Valve! I still play it from time to time.
@Dorraj
@Dorraj 7 месяцев назад
@@Dvailen Correction: L4D2 gets very small bug fixes and sometimes map inclusions from the community. It's officially sanctioned by Valve, but it is in no way actually done by Valve. Unfortunately despite having one of the most active and best Workshops on steam, the mod manager of L4D2 is extremely outdated and buggy, and it'd be a relatively simple fix by Valve that would greatly strengthen the game's longevity but they have yet to actually touch that game for a very long time.
@Elysium_the_Bard
@Elysium_the_Bard 7 месяцев назад
1:02 Fun little bit of trivia for this "collect all 10!" detail: This is actually a joke about the cancelled 10th class for the original Team Fortress, the Civilian.
@Bacxaber
@Bacxaber 7 месяцев назад
You sure it isn't about TF2's 10th class, the commander?
@PosthumanHeresy
@PosthumanHeresy 7 месяцев назад
@@Bacxaber It's both.
@vouvusbovus9100
@vouvusbovus9100 7 месяцев назад
Oh, okay, I was so confused. Was about to make some theories about unlocking the tenth one like it was mario 64 and the Luigi all over again.
@TheRealBatabii
@TheRealBatabii 7 месяцев назад
@@Bacxaber You mean the Administrator?
@Bacxaber
@Bacxaber 7 месяцев назад
No. The commander was a spectator who could influence the (at the time) interactive map. @@TheRealBatabii
@Tharronis
@Tharronis 7 месяцев назад
The elevator shaft is probably fully modeled to help support VS mode play, to provide in-world navigation for the infected.
@EddieSpaghetti69
@EddieSpaghetti69 7 месяцев назад
That's something that has to be kept in mind for L4D and it's sequel. Neglecting that will lead to a fair amount of "Why is this here? What purpose does it serve?" and while playing Versus you'll know why; often it's a hiding spot or short cut for SI's whom want to ambush or a spot for zombies to spawn as their conditions are simplified in Versus mode compared to campaign. The most notable is the lack of a buffer zone for infected spawns: You can have zombies spawn right behind a door you're beside or behind light posts as long as they aren't seen by survivors. In regular play up to Advanced there's a notable buffer zone where zombies can't spawn to prevent ganks on players which is reduced greatly in advanced. TL:DR? *Versus mode*
@toothyweasel2705
@toothyweasel2705 7 месяцев назад
The reason the newspaper has Breen on it is because that model was originally made for Half Life 2 but was used as just a generic newspaper in pretty much all the other source games. You can find it in CS: Source, for example
@knightofastora1324
@knightofastora1324 7 месяцев назад
The stamp on that gun is actually 1911 A1 and is pronounced more like "nineteen eleven a one" The A1 model is an iteration of the original design with some improvements that came out later in 1926
@rebel6301
@rebel6301 7 месяцев назад
this^
@Impactjunky
@Impactjunky 7 месяцев назад
"One Nine One One AI" LMAO 🤣
@Geddy135
@Geddy135 7 месяцев назад
my man's here has been playing games for how long and doesn't know what a 1911 is? I wonder if he knows what a glock is, lol.
@jionel_gaming
@jionel_gaming 7 месяцев назад
​@@Geddy135 It's a real live gun
@kitano47
@kitano47 7 месяцев назад
sir its a Gee EL O CEE KAY ONE NINE@@Geddy135
@wolfcl0ck
@wolfcl0ck 7 месяцев назад
Most source engine games from after the orange box use combined models for both the viewmodel and world model as opposed to separate ones like in Half-Life 2, Portal, Counter-Strike Source, and the 2007 version of Team Fortress 2. Left 4 Dead and Left 4 Dead 2, as far as I recall, use combined models, which is why you can make out words on guns that other players are carrying, for instance. As far as the molotov goes, the interior stuff *is* liquid. They probably set the material to be opaque later on in development either for performance reasons or because transparent textures tend to be buggy. While Valve is also known for making elevator shafts for no reason (Portal,) the Left 4 Dead one is fully modeled for Versus mode. The newspaper is just lifted directly from Half-Life 2, hence Dr Breen. I believe you can also see mentions of the 7 hour war on that model.
@Raykiv
@Raykiv 7 месяцев назад
Simplified less wordy explanation of viewmodels, Basically at some point people who make Source Games stopped being stupid and made the hands and items a separate model so you wouldn't have to make ANOTHER viewmodel for every weapon on every character.
@wolfcl0ck
@wolfcl0ck 7 месяцев назад
@@Raykiv Clarification: At some point, computers became good enough to handle small, full-quality models without lagging or running out of VRAM. If it was just a case of over-engineering, they would have made the world models as pretty as the view models instead of low-res.
@aaalicethegoat
@aaalicethegoat 7 месяцев назад
Combined models... so that's what the c_ stands for. Interesting.
7 месяцев назад
Yes and no, you are talking about TF2, thats the one that got updated to do that, L4D still uses the split viewmodels, what is combined is the arms, so instead of having 4 versions of the view models with each of the characters hands the hands are a separared model wich is merged on top of the view models that have the weapon geometry and joint animations, this was later used in csgo too, and I had the idea of adding the same to gmod, so I proposed it when the gmod 13 update was being worked on and made most of the leg work adapting hl2, css and dods weapons view models to work the same, the gmod devs decided to call them c_ models, to me it was wrong because thats how they are called in tf2 and work in the oppsite way, like you described, they added to the confusion. The internal name in the game for this is called bonemerge, its used to add the weapons to the arms of the players in third person(since hl1) and npcs(since hl2), and hats in tf2, the tech is old, even sven coop could add the feature if they wanted to.
@Trihs
@Trihs 7 месяцев назад
FINALLY LEFT 4 DEAD, I ASKED FOR L4D LIKE 2 YEARS AGO LMAO
@bonelab_enjoyer
@bonelab_enjoyer 7 месяцев назад
Same lmao
@ryanmahrenholz3944
@ryanmahrenholz3944 7 месяцев назад
Bet you thought he left your request 4 dead 😎
@Reeeeegod_figures
@Reeeeegod_figures 7 месяцев назад
How me too you are W
@Trihs
@Trihs 7 месяцев назад
@@ryanmahrenholz3944 lol! 😂
@GodfamZeta42069
@GodfamZeta42069 7 месяцев назад
Damn yall know you could just noclip.
@ynglink
@ynglink 7 месяцев назад
I'm surprised you left out that the Menu Screen is a loadable level in the game. It's just the first level of No Mercy, but it's an odd fact that you can get the game to load it and walk around it. There's no safe room available to complete it as the full map isn't rendered though. Another funny thing is on No Mercy, the Humvee that's crashed into the apartment building will instakill you if you touch it. This is the humvee that's behind a fence that you normally can't get to by yourself.
@JezMM
@JezMM 7 месяцев назад
For clarification, I assume you're talking about the Xbox 360 version of L4D there, as the PC version uses a flat video file for the main menu background. What you say about the 3D main menu in the 360 version was true for Half-Life 2 etc as well though - if it's a "place" in the game being rendered in real time, it has to be a map, and all maps can be loaded and explored by nature of the source engine. The ones in Half-Life 2 tend to be little cut-out versions of the view they depict, so as soon as you go exploring beyond what is shown on the main menu background there isn't really anything to see. It's kind of strange they bothered to have a 3D main menu background for the 360 version in the first place, while the PC version used a video - surely it can only serve to lengthen the initial game loading time for players.
@TLuigi003
@TLuigi003 7 месяцев назад
@@JezMM Maybe they wanted to reduce the game size
@JezMM
@JezMM 7 месяцев назад
@@TLuigi003 Possible, but looking at my Steam files on the PC version, the background main menu video is only 14mb, and the opening level map file is 21mb. The menu background map files for the HL2 games are about 5-10mb each so the L4D1 one is probably somewhere between 5-20mb assuming it cuts off outside of the player's view like the HL2 ones do. All of this is to say, would be less than a 10mb saving if that was the reason. Still possible, every little counts when you're cramming a big game onto a disc so it doesn't need a day 1 update to function (no idea if L4D1 does or not) but yeah.
@grn1
@grn1 7 месяцев назад
@@JezMM Wouldn't be surprised if the non-updated version was more stable than the latest. I know the last few times I tried playing L4D2 on 360 it was horribly broken (voting didn't work, characters would randomly be downed or go into a glitched down state, Mercy Hospital was unbeatable because the door at the top of the elevator stopped working) and I don't think they ever bothered to fix it. Not sure how functional L4D1 is on console. PC versions still work as far as I know (it's been a few years since I've played L4D2 last but the community for it was still quite strong). As far as the live map thing goes it's possible that the actual size of the map ended up being smaller when compressed since it used parts of an existing map and omitting the extra components needed for video playback may have saved some space as well. It could also just be a thing they were experimenting with or some technical issues with the XBox and/or Source Engine that made playing videos in the background buggy. Another thought is that they may have intended to have random elements in the background like random zombies spawning and doing things (don't think they actually had something like that but it has probably been over a decade since I play L4D1).
@turkeyman631
@turkeyman631 7 месяцев назад
Man, the L4D games were so dang good. Miss that era of gaming so much where gameplay was first and foremost and 'monetization' was buying the actual game and DLC. Crazy how much stuff is hidden in this game, awesome video Shesez!
@leviticus2001
@leviticus2001 7 месяцев назад
I should certainly hope monetization would come from "buying the actual game".
@turkeyman631
@turkeyman631 7 месяцев назад
@@leviticus2001 do you not understand why I’m saying that? Half the games now adays are free with most of the focus of the devs being put into getting you to spend money on their in game shop. I mean, look at the difference of Overwatch 1 and Overwatch 2 for instance.
@leviticus2001
@leviticus2001 7 месяцев назад
@@turkeyman631 Sorry, I misread what you were saying since you put "buying the actual game and DLC" in the same sentence even though I don't know if people really think that highly of DLCs as monetization, especially before when micro-transactions weren't the thing yet, whoops.
@JeffMakesGames
@JeffMakesGames 7 месяцев назад
Fun fact about the elevator shaft in No Mercy: When you enter the elevator, you are on the 4th floor, and it takes you to the 28th floor. As you go up, you can see the elevator doors to other floors and actually count what floor the elevator takes you to. Problem is, it doesn't actually stop on the 28th floor. They probably didn't expect anyone to notice or bother counting. Oops.
@Shadrio
@Shadrio 7 месяцев назад
When the video ended I thought to myself "wait, that's it?." I feel like you could've gotten way more out of L4D, since we barely got anything outside of the first campaign. Here's a freebee: though you don't generally see it ingame unless you have a bad run in with a Tank (or a Charger in the sequel) the final map of the No Mercy campaign (and maybe the others as well, it's been a while since I've played the games) does not correctly show the Mercy Hospital according to what the players go through in the 4th map, specifically the section after the elevator. That area shows that the floor you end up on after the elevator was receiving renovations and thus has openings in which the players could be knocked out through to act as a final, 1HKO hurdle before reaching the end of the level. This construction section is not seen when observing the entire building, either before the statistics roll, getting sent flying or just by no clipping around the map.
@stevenlinhares5248
@stevenlinhares5248 7 месяцев назад
I think the deranged cow on the cereal is a reference to Mad Cow Disease, which, in fiction, a mutated version of causes the zombie outbreak.
@Tharronis
@Tharronis 7 месяцев назад
I don't think the cleaning powder is called "Scout" I think it's called "Scour"
@sensokaeru7070
@sensokaeru7070 7 месяцев назад
I agree. Was going to comment and say this.
@jaypee9575
@jaypee9575 6 месяцев назад
Came down to say this. Scour just makes more sense.
@Shift_Salt
@Shift_Salt 7 месяцев назад
I really like that the model of the helicopter pilot looks a bit infected since he's said to have turned into a zombie mid flight in another stage.
@appleleptiker
@appleleptiker 7 месяцев назад
I remember that Left 4 Dead was my first proper Zombie game, besides badly made Quake Mods that are also Zombie-like. Still one of the best Zombie games.
@deaglan6641
@deaglan6641 7 месяцев назад
6:02 man this was too funny. Its a 1911, pronounced nineteen eleven. I guess I shouldnt be too surprised you dont know the name of it, but the 1911 is the second most popular gun in America (next to the glock) and you can find it literally everywhere in media.
@zellodine4708
@zellodine4708 3 месяца назад
He also said "ai" instead of A1.
@kxjab
@kxjab 7 месяцев назад
The actual default texture in the Left4Dead Hammer editor is actually a pills billboard texture. The grey grid is one of many dev textures, usually used when you're just trying to make a solid layout. Usually that dev texture would have nodraw applied to it so it gets permanently culled, but someone must have forgot or just not cared enough to remove it.
@staryoshi06
@staryoshi06 7 месяцев назад
Even if nodraw isn't applied, usually those textures would get culled out anyway if they're touching the face of another brush (e.g. skybox). Guess there must be a gap there that they didn't notice.
@kxjab
@kxjab 7 месяцев назад
@@staryoshi06 Pretty sure the skybox on the first level of No Mercy is way bigger than it needs to be. You can tell looking at the No Mercy maps that there were some people on the team who were still learning Hammer lol.
@stevethepocket
@stevethepocket 7 месяцев назад
It's only the default because it's the first alphabetically. For a while the "default texture" in _Team Fortress 2_ was the skin for the ambulance, before they added some parameters to Hammer to exclude most of the model skins.
@kxjab
@kxjab 7 месяцев назад
@@stevethepocket okay
@Ian_Paneque
@Ian_Paneque 7 месяцев назад
03:36 When you stay without your pills for more than five minutes.
@Natsutwt
@Natsutwt 7 месяцев назад
2:50 Here's a tip for your L4D2 video: host_timescale 0.1 in the console will slow gameplay down enough for gameplay to be basically frozen. It's a godsend for stuff like this :)
@YOEL_44
@YOEL_44 7 месяцев назад
10:08 I'm pretty sure they intended for the bottle to be see through and that's why there is so much detail inside, and of course, the cilinder inside the bottle is the liquid.
@sethboyle90
@sethboyle90 7 месяцев назад
Im glad you cover left 4 dead, left 4 dead hads always, and will always by my favorite video game of all time!
@JAiZYouTube
@JAiZYouTube 7 месяцев назад
The helicopter at 8:30 with the number 23 on the side is actually the same helicopter that is crashed into the roof of the cut survival map Highrise. It's likely a re-used texture. Also, about the burger tank sign at 10:00 - you actually pass through a burger tank in map 3 of No Mercy. They have some pretty good deals on the menu. When you do L4D2, make sure to look inside the boats on The Last Stand's finale! There's a little easteregg there that most people don't know about, since you can only see it by noclipping. And don't forget the map in Blood Harvest that shows the original locations of the campaigns before the story was changed. Man, there's just so many little details that are worth looking at, I'd write an entire novel if I went over all of them.
@Klikageda
@Klikageda 7 месяцев назад
L4D2 Boundary Break when?
@beaverman285
@beaverman285 7 месяцев назад
What's interesting about 6:00 is that not only is "Finleyville Armory" a play on the manufacturer "Springfield Armory", but the story of Back4Blood by TurtleRockStudios, who helped in the creation of L4D, takes place in Finleyville
@PosthumanHeresy
@PosthumanHeresy 7 месяцев назад
Note: Turtle Rock did not help in the creation of L4D. Valve helped in the creation of L4D, but it was a Turtle Rock game first.
@HelghastStalker
@HelghastStalker 7 месяцев назад
@@PosthumanHeresy Most of the actual brains behind L4D have nothing at all to do with Back4Blood.
@CaseFace5
@CaseFace5 7 месяцев назад
almost gauruntee the molotov was originally going to be a transparent bottle material but they switched to a solid texture to increase performance. semi transparent textures can be one of the more impactful things on GPU performance so its usually one of the first things to get nixed when devs are looking for performance boosts
@Super.Whimsy
@Super.Whimsy 7 месяцев назад
To clarify why they keep what would usually be a skybox in the scene: from my understanding, they have a separate camera rendering the skybox content that mirrors the position and rotation of the main camera. This allows the environment to feel “real” and have scale when you move up and down through a level. When you use a painted skybox this image is easier to figure out and makes the environment feel fake, even if you don’t notice why. They use this technique often to make the scale of spaces feel very large also, like in Portal 2. Games don’t like massive spaces (floating point numbers get dodgy) so this allows for the appearance of huge environments without needing to deal with all of the problems this would create.
@Drago_Whooves
@Drago_Whooves 7 месяцев назад
I think Portal 2 makes very little use of skyboxes
@DogsRNice
@DogsRNice 7 месяцев назад
It's also a pain to set up if you're making a map
@Super.Whimsy
@Super.Whimsy 7 месяцев назад
@@Drago_Whooves That's true! It uses this technique for sprawling interiors, which is why most environments feel so cavernous.
@B.M.Skyforest
@B.M.Skyforest 7 месяцев назад
Too short video :( could've shown a lot more out of bounds places, map-specific that is. Like the plane which fall down from the sky, where it starts from etc... Oh well.
@elhooligan9284
@elhooligan9284 7 месяцев назад
My first boundary break was on left4dead. I remember people showed me the ledge on the no mercy spawn roof that you could jump on and go on the side of the map that was blocked. It was very creepy and there was an insta kill when you touched the military hummer
@grn1
@grn1 7 месяцев назад
One of the few speedrun type skips I ever learned, people would use it all the time in verses mode.
@twi11y_
@twi11y_ 7 месяцев назад
As a long time L4D1 fan, this was very cool to see! Thanks! When the game first came out, a friend and I played it non-stop for years. My disc eventually ended up getting so scuffed that I started having visual glitches in-game and had to replace it. The most memorable being a weird, stretched out woman's face (maybe a zombie, but iirc, it was more detailed than that) that was plastered onto 3 cabinets in the starting hospital saferoom on that elevator level. I have an old flip phone somewhere with the photo saved on it, but no way to turn the phone on. Have never heard of anyone seeing that before or having anything similar happen. I still wonder what it was exactly. Jump scared the hell out of me, though, loading into that and facing 3 scary cabinet faces haha
@Sevasblahblahblah
@Sevasblahblahblah 7 месяцев назад
It sounds like the wrong texture was called up for the cabinet, so a face texture was placed where a cabinet door texture should have been. I’ve had similar jumpscares in other games. It’s startling!
@vouvusbovus9100
@vouvusbovus9100 7 месяцев назад
Man, I still can't believe we have been able to keep boundary break alive for so long. This gathers nothing but praise, not an easy task to keep a channel like this alive for so many years.
@nicememes7570
@nicememes7570 7 месяцев назад
I really hope the survival map with the clipping spot with a Molotov under the map is going to be here
@scpWyatt
@scpWyatt 7 месяцев назад
7:05 I’m pretty sure Bungie did this with their skyboxes as well, and I’m certain other companies must do it as well. I know this because I remember my friends and I spending hours in Halo 2 glitching our bodies under the Burial Mounds map, since the skydome model is located just under a certain part of the map, you’d see your Spartan’s body in the sky like a colossal ragdoll, it was hilarious.
@G7ue
@G7ue 7 месяцев назад
Oh man, you just unlocked a memory of when I would glitch hunt, and escape levels in the OG Halo games and saw that first hand. Good times.
@grn1
@grn1 7 месяцев назад
Another comment I read said that both Valve and Bungie came up with the idea of projected skyboxes independently around the same time as each other. There are some differences in how the 2 engines work like the Source Engine needing a camera model to watch the miniature (which apparently helps with rotating the projected image to match the players rotation and make things feel more lifelike) but the core concept is the same.
@TopEditorCoach
@TopEditorCoach 2 месяца назад
SCP Wyatt!
@Padwann
@Padwann 7 месяцев назад
I am pretty sure the whole messagd on the back of the TF2 cereal box is "Fully poseable with working weapons!"
@BioAlpha5
@BioAlpha5 7 месяцев назад
9:04 its for multiplayer so the special infected can climb, at least i would assume so. Its been awhile since i played L4D Mp Only reason i say i assume is cuz you cant get to the player so its possible the game simply reloads you to the top
@MrSpecialjonny
@MrSpecialjonny 7 месяцев назад
Skyboxes arent necessarily always under maps, they can be anywhere outside of the viewable skybox
@andyf3269
@andyf3269 7 месяцев назад
Freakin loved playing this game in co-op! Me and my buddy back in the day bought beer and a Taco Bell 20 pack of tacos and played all night!
@polygonvvitch
@polygonvvitch 7 месяцев назад
The pistol doesn't say 'one nine one one a i', it's "1911" (the year) "A1" (as in revision 1), which is the real name of the real Colt M1911A1 pistol.
@catloaf8791
@catloaf8791 7 месяцев назад
And also it’s a “magazine” not a “clip”
@itdobelikedattho8112
@itdobelikedattho8112 7 месяцев назад
​@@catloaf8791Charlie would be proud
@ZoveXEdits
@ZoveXEdits Месяц назад
RED DEAD REDEMPTION-
@BackInMyDayProductionsBIMDP
@BackInMyDayProductionsBIMDP 7 месяцев назад
Glad you covered the maps in Left 4 Dead 1, because the versions of the maps in Left 4 Dead 2 are altered (I think for versus mode). In Left 4 Dead 1 they are in their original form.
@riversedgekickboxing694
@riversedgekickboxing694 7 месяцев назад
Great video! I personally greatly prefer when you make videos on older games like this than when you cover recent games I haven't had the opportunity to play for substantial amounts of time.
@grn1
@grn1 7 месяцев назад
I agree but he, unfortunately, probably needs to cover recent stuff for algorithmic reasons. If a game isn't currently popular in the algorithm it's hard to get the video pushed though larger creators that often feature different games can usually get away with trying new things which then pushes the algorithm to change what it's recommending. Probably also helps to live-stream different games since live-streams are pushed by a different algorithm that gives them a bit more weight. RU-vid's insistence on beating Tic Toc doesn't help either (Game Theory did a great video on about how shorts are going to kill RU-vid). While Shesez is a decent sized creator he just doesn't have the weight to push the algorithm around, even the largest creators who can affect the algorithm feel pressured by it.
@cryzenx.
@cryzenx. 7 месяцев назад
Oh i was waiting for this for a decade ! thanks Shesez :)
@BoundaryBreak
@BoundaryBreak 7 месяцев назад
Thanks for watching man!
@ryanoberfranc9664
@ryanoberfranc9664 7 месяцев назад
The gun is a m1911a1 which is a colt model, but the brand name is based on Springfield armory who also makes them but not specifically the m1911a1.
@its0xFUL
@its0xFUL 7 месяцев назад
"Collect all 10" - 10th class reference?
@ivanrzhanoy9389
@ivanrzhanoy9389 7 месяцев назад
Finally the white pupils are explained. All these years I thought I was going crazy or that there was a bug. I can't fathom why Valve made Zoe's low poly model this way.
@ThePensiveWalrus
@ThePensiveWalrus 7 месяцев назад
The reason low poly models are so cursed is that they aren't made by people. In modern games they are almost always made by algorithms that try to remove polygons from the full detail model. Low poly models never seen by the player up close, so it isn't worth the time to handcraft the low detail models. If a human were making a low poly model by hand, they would never leave an open slit in the mouth. An algorithm that is removing polygons from existing models would simplify the face, leaving an opening for the mouth while removing the mouth cavity. These models have similar issues with the eyes. A human making a model at that level of detail would make the eyes a flat texture on the outside of the face, but an algorithm reducing an existing model would simplify the face and the eyeballs, leaving fully modeled low poly eyes that don't fit right in the low poly eye sockets.
@JezMM
@JezMM 7 месяцев назад
A nice little smorgasboard of the kind of stuff you can find out of bounds in L4D here and a great explanation of the 3D sky box in valve games too - friends and I would have tons of fun spawning enemies into the 3D sky box area (when it had solid ground at least) and being amused at the giant characters looming over us when we returned to the playable area afterwards. I've explored every nook and cranny of these games with noclip but the level of detail model stuff here was a really cool addition as I've never seen those before. Your idea about where the survivors go when on a rescue vehicle is spot on too - almost every finale has a little box for survivors to teleport too - though not all! Some finales teleport them back to the starting safe room instead. If the game is being a bit laggy, you can sometimes see this for a second in the first person view as the camera fades to black to switch to the ending cut-scene. One point of interest that wasn't covered here is in The Sacrifice campaign - noclipping out from the safe room at the end of chapter 2/the start of chapter 3 reveals that between map loads, the safe room actually changes orientation compared to the outdoors scenery - the outdoors that you exit into technically shouldn't be able to co-exist with the outdoors that you entered from in the previous map, even though it's hard to notice in gameplay. Another fun point of comparison would be "The Port" chapter on both The Sacrifice and The Passing. You'd expect them to more or less be the same as they're the same location within the story, but where The Sacrifice has a smaller playable space in the finale, they culled out a surprising amount of detail when you go exploring rather than just leaving the existing geometry and props out of sight. A little tip when you get to L4D2 - typing in "fogui" to the console brings up a little panel of options for disabiling fog and increasing draw distance etc. I really enjoyed noclipping around these games myself but L4D2 was surprisingly hard to find the 3D skybox models on for whatever reason until I figured out how to disable fog and increase how far the game rendered, etc. You might already know about it because you're clearly aware of fullbright commands for clarity in this video, but I did find L4D2 a lot less friendly to exploration due to the fogging/lighting choices they made in the game.
@stefanandersson7519
@stefanandersson7519 7 месяцев назад
If I had to guess as to the reason for the projected skybox and tiny world under the map, I would guess it's to be able to put high quality models far away (like the Hospital) where they would otherwise be outside the draw distance.
@SephBentos
@SephBentos 7 месяцев назад
Definitely make one for L4D2! Glad to see you’re still making videos dude. That video about the concerns of lower views was worrying. I’ve had your videos on in the background ever since.
@abrealgaming5649
@abrealgaming5649 7 месяцев назад
Just wanted to say myself and others would gladly accept a 15 episode series of you doing this for each stage. And while I actually love back for blood as much as I love Left 4 Dead and vastly prefer world war z over Left 4 Dead I just know that there are so many secrets.
@Klikageda
@Klikageda 7 месяцев назад
I would've loved a 15 episode series as well! There's so much content in this game that it's disappointing to hear Shesez say that both Left 4 Dead games were almost combined together to make one video. Oh well... Maybe one day Shesez or someone else will cover more out of bounds secrets in a similar format.
@Garridon
@Garridon 7 месяцев назад
I've been waiting for left 4 dead for so long! Thank you!
@This-Was-Sparta
@This-Was-Sparta 7 месяцев назад
I'm guessing the extra geometry inside of the bottle at 10:24 is used for a shader effect to simulate the liquid. It's basically a piece of geometry that'll get warped/streched by the shader code to simulate a fluid moving around inside of it. When done right it's a great looking visual effect that's not very costly to render.
@stevethepocket
@stevethepocket 7 месяцев назад
Valve wouldn't develop that until 2020 with _Half-Life: Alyx._
@polygonvvitch
@polygonvvitch 7 месяцев назад
So my guess for why the No Mercy elevator shaft is real is for the versus mode, so the Infected team can use it as a hiding spot.
@BmPAlt
@BmPAlt 7 месяцев назад
would've never thought a left 4 dead boundary break video would be made
@jerberverc5959
@jerberverc5959 7 месяцев назад
We making out of the boundaries with this one
@adam17
@adam17 7 месяцев назад
Something of note on the boat riding off at the end of finale... Sometimes at the end of versus matches, when the cutscene triggers, you can see a couple of the models just fall directly down into the water as the boat floats off. I've seen this happen on Swamp Fever as well in L4D2, with the characters actually being considered dead after falling through. Pretty upsetting in close games, not getting the survival points. Though, Swamp Fever finale is a glitchy mess in L4D2 versus anyway. If the first team doesn't make it to the plantation and trigger the finale on the radio, the second team gets the ending as soon as they hit the radio. Bypassing the finale all together. It might be patched on PC but not on Xbox.
@grn1
@grn1 7 месяцев назад
XBox version of L4D2 got some really bad updates that completely broke it. PC version was much better the last time I played it (a good while after XBox version stopped getting updates but still more than a few years ago). I've heard they still have a pretty active modding community and Valve has pushed at least one fan made patch as an official patch to fix some bugs. One of the DLC maps in the XBox version was also fan made and free on the PC version (in fact I think all of the DLC is free on PC version, even the official stuff though that may not have been the case originally).
@wes5619
@wes5619 7 месяцев назад
That skybox is very much how jedi academy did theirs. Was a neat feature to use. We saw that burger tank sign on our first playthrough lol. I always love looking at the details while playing through.
@WavyLj
@WavyLj 7 месяцев назад
This was long overdue surprised you haven’t covered this game before
@Rift_cz_sk
@Rift_cz_sk 7 месяцев назад
As someone who used to make maps in source engine (TF2 and half life 2) I still can't understand anything, the maps just work I want to cry daily
@-_._._-
@-_._._- 7 месяцев назад
That cleaning product was "Scour", not "Scout".
@VTRcomics
@VTRcomics 7 месяцев назад
Definitely got some flashbacks to cr1tikal's clips vs mags meme but also... source games are like, so unnecessarily practical. I feel like when you pull back the curtains, you're not see the guy commanding Oz; instead just seeing a miniature version of Oz who clearly is being projected as the skybox.
@Brainhorn
@Brainhorn 7 месяцев назад
6:11 Fun fact: It being housed inside the gun is what means it isn't a clip, it's a magazine
@tylerlogsdon8623
@tylerlogsdon8623 7 месяцев назад
this is a mag
@TheSuperWariotf
@TheSuperWariotf 7 месяцев назад
Valve does have interesting ways of doing things...Ive been exploring these maps through Gmod, its really the easiest way to boundry break any Valve game.
@kingcandyhorns
@kingcandyhorns 7 месяцев назад
Yeah pretty sure inside the molotov is liquid because you actually see through the bottle when holding it. You can see the liquid move too so I figured fully modeling the rag is for that too
@oOoZilverwarrioroOo
@oOoZilverwarrioroOo 7 месяцев назад
this game is so complex and has SO MUCH that i think there could be 1 hour worth of content of just l4d1 or maybe more.
@PersonalZombie
@PersonalZombie 7 месяцев назад
i've done a bit of exploring myself in l4d2 and i would LOVE a sequel video. valve games always have such fun out of bounds treats and easter eggs you can barely see
@bldontmatter5319
@bldontmatter5319 7 месяцев назад
These games and the details in them, especially on the zombies, is just insane. Valve moment
@stevethepocket
@stevethepocket 7 месяцев назад
So here's an interesting thing about those "WALL 128.128" placeholder textures. When a map's layout is finalized and they move on to doing the "artpass", replacing the textures with the ones they actually want to use, a lot of placeholder textures outside the field of play get left in. But most of them don't survive the process of compiling the map from the editable source file to the fully optimized and prelit one that ships with the game. Any face that's smooshed up against another one or touches the void outside (where the skybox disappears) just gets deleted to save disk space and compile time. Where this gets interesting is how we know this. For some reason, most of the data from the editable file is dumped into the compiled one; this includes the exact 3D blocks the map was built out of and what each side was textured with. It's possible to use a third-party tool called a decompiler to reverse-engineer a mostly-working new source file from it, and see all the textures that were removed. Depending on who made the map, they might be grid placeholders, or they might have been converted into the same realistic brick and wood and concrete textures used on the insides.
@F-18Super
@F-18Super 7 месяцев назад
For most of the objects preloaded out of view is for VERSUS
@GodlyDiamonds
@GodlyDiamonds 7 месяцев назад
I thinks really cool that you released this video early in the Source Out Of Bounds video.
@yuirose9183
@yuirose9183 7 месяцев назад
2:51 there's a method of manipulating time of a source game called "Host_timescale" set that to 0 and it stops time, alternatively you can lower or raise its default value to go into bullet time or double time. There might be some other command that doesn't affect movement but I don't know it.
@j00g0t0wnd
@j00g0t0wnd 7 месяцев назад
The pistol also had M7XTAC on the side. Cyberpunk 2077 crossover confirmed
@BierBart12
@BierBart12 7 месяцев назад
This game looks NOTHING like I remember without all the lighting and filters, holy shit. What also surprised me is that there is little lighting baked into the textures, so the way we know and love the game to look was all in-engine. I also always wondered if there are any non-Valve games that use skyboxes in the same way. A tiny background area that's out of bounds, projected around the main game area.
@Dvailen
@Dvailen 7 месяцев назад
The older Halo games use a similar skybox trick, and it's actually possible to get a giant dead spartan to spawn in the map by killing a player in just the right spot over the void, because their ragdoll corpse will land in the miniature model.
@BierBart12
@BierBart12 7 месяцев назад
@@Dvailen I just started playing Halo for the first time and this glitch feels like the perfect way to make it feel at home! That IS very interesting, though. I wonder if Valve and Bungee influenced eachother
@Dvailen
@Dvailen 7 месяцев назад
@@BierBart12 I wouldn't be surprised. The 3D Skybox projection is a brilliant way to add more detail to a level-based map without sacrificing too many resources.
@aBitterMelon
@aBitterMelon 7 месяцев назад
I remember always being aware that the elevator shaft in No Mercy was fully modeled because I saw Criken do the propane tank glitch in his funny moments montage. If you throw at a player, they clip and fall through the floor. Unfortunately was patched out soon after, but I'll never forget messing with other people and hearing them scream after they fall through the floor lol
@Coco-Don
@Coco-Don 6 месяцев назад
I will never forget learning how to get out of the map and finding secret rooms in these games.
@LukesOffline
@LukesOffline 7 месяцев назад
I'm certain this exact newspaper at 1:27 is fully redesigned in Half-Life Alyx with fully legible text and a younger Breen.
@grn1
@grn1 7 месяцев назад
A few comments have mentioned that it was directly lifted from the original Half-Life which Alyx is based on.
@tronitt
@tronitt 7 месяцев назад
Super excited to see more hidden stuff from L4D2!
@wep_vs
@wep_vs 7 месяцев назад
The reason there's a tiny map miniature being projected unto the skybox is to give that scene a sense of scale without stretching the limits of the map and ruining the performance. Putting giant buildings and such hundreds of kilometers away at the distance won't work in source engine.
@JeanneHamada
@JeanneHamada 7 месяцев назад
i still wished that you could cover that crashing plane sequence in Dead Air because i used to think that it was part of the skybox but it actually is a physically object in the map itself.
@AlexTheHorrid
@AlexTheHorrid 7 месяцев назад
YESAAHHH!!!! Left 4 dead is the GOAT. I still play it to this day. It is endlessly replayable thanks to the community’s and its mods
@Dvailen
@Dvailen 7 месяцев назад
The community even made a massive bug-fixing patch that Valve sanctioned and made an official update about a year ago!
@AlexTheHorrid
@AlexTheHorrid 7 месяцев назад
Yeah the community is absolutely amazing in that game
@ZennOPopper
@ZennOPopper 7 месяцев назад
"No!, Louis is a character from l4d1 2008, he can't mew-" Louis: 3:34
@davidpumpkinsjr.5108
@davidpumpkinsjr.5108 7 месяцев назад
I'd love to know what's beyond the boundaries in Ghostbusters (2009). Take the camera through the walls like it's a ghost.
@thefancydoge8668
@thefancydoge8668 7 месяцев назад
Therapist: "Shaved, dehydrated, lizard Francis doesn't exist he can't hurt you" Shaved, dehydrated, lizard Francis: 3:58
@andreworders7305
@andreworders7305 7 месяцев назад
0:30 it doesn’t really look deranged, that’s just kind of what cereal mascots look like
@DarkLight748
@DarkLight748 7 месяцев назад
If I remember correctly you can see a dev texture in game in versus mode in the airport map of Dead Air campaign after the baggage section if you play as a hunter. Think there is an atrium or something, you just need to jump up. You can also get the old versus menu if you join the versus team, through commands, in campaign mode.
@stcknoobs5516
@stcknoobs5516 7 месяцев назад
Pretty sure the elevator shafts are fully modeled for versus mode where the infected players and traverse through them
@vibaj16
@vibaj16 7 месяцев назад
Tip in case you cover Source 2 games: I'm not sure if this goes for other Source 2 games, but in Counter-Strike 2, the 3D skybox isn't actually part of the map. It's a completely separate map that I guess is loaded at the same time as the main map. So if you can't find the 3D skybox, it's in its own map that you'll have to load into separately to get a good look at it.
@Zakori
@Zakori 7 месяцев назад
“I have loads to show you” most of the vid was LOD
@Zeiru
@Zeiru 7 месяцев назад
My brother and I always knew that the elevator shaft HAD to be the full length, because your jump gravity gets all messed up when moving up or down in an elevator. You either get tiny jumps while moving up, or gravity jumps while moving down.
@jeffpraterJSF
@jeffpraterJSF 7 месяцев назад
At 3:00 i appreciate you downloading the model and showing me that way. I’m a low tier RU-vidr and I appreciate how people like you go the extra mile. It took you like more than 25 mins to produce 3 seconds of video. It’s little stuff like that people don’t realize what it takes to produce a video like this and gloss over it but I appreciate you for that. I really wanted to see the eyes
@lv26Phoenix
@lv26Phoenix 7 месяцев назад
6:08 small, but common mistake - it's actually a magazine, not a clip. A clip is more like a strip that holds rounds together for loading. It basically only holds them by the back end. Most modern guns load using a magazine, a block that entirely surrounds the cartridges. Most people unfamiliar with firearms get this wrong all the time.
@xaviersantini8176
@xaviersantini8176 7 месяцев назад
I miss this game, oh the nostalgia sitting in my barracks room on the weekend playing this all day on my 360 when I was in the navy. Good freakin times!
@AluraVappy
@AluraVappy 7 месяцев назад
its crazy how there a so many performance saving techniques that Valve DOESN'T use, purely because the Source engine is INSANELY well optimized and made.
@yyzttr6306
@yyzttr6306 7 месяцев назад
The Newspaper is literally just a Hl2 prop.
@NICH999
@NICH999 7 месяцев назад
This really shows how important lighting is in videogames.
@bigmidget117
@bigmidget117 6 месяцев назад
That Team Fortress Reference is interesting because there aren’t 10 characters, only 9
@nobunga7151
@nobunga7151 7 месяцев назад
The TF2 Cerealbox said "With Functioning Firearm!"
@MACARONIEMANIAC
@MACARONIEMANIAC 7 месяцев назад
"Bullet clip is housed inside the gun" has very strong "pee is stored in the balls" energy
@boxylemons7961
@boxylemons7961 7 месяцев назад
1:30 I think this is because the prop is likely a reused asset from half life 2 itself
@Callsign_Ewok
@Callsign_Ewok 7 месяцев назад
Just so you know L4D2 does includes all of L4D1's characters and assets pretty much as it's levels too. More supported as a game too now. I imagine it's noclipping command flying around the maps could find even more interesting things in the next video as well! Excited your starting the L4D series. Would love to see you touch up a lot of the Valve games like Half Life 1 & 2 and it's episodes respectively!
@chibigengar5289
@chibigengar5289 7 месяцев назад
Yesss! ❤ I am SO glad you covered L4D! Been waiting a long time for this. I'm also excited for there to be L4D2 😊
@justinvanveenar2953
@justinvanveenar2953 7 месяцев назад
Omg I been waiting on this one for a minute 😂😂 Thanks so much bro ❤❤
@stoneasterisk382
@stoneasterisk382 7 месяцев назад
elevator shaft is fully modeled because of the versus mode, where the infected can spawn and climb up
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