I actually played the original when it was new, and really liked it. At the time, the idea of the local citizenry treating you differently based on how you treat them felt unique. (Though I understand that's a pretty common game mechanic now.) Anyway, this video worked, because I didn't even know this reboot was a thing.
Thanks, Mike and Jane. I do feel a little more prepared for survival now. Gonna go work on my functional immortality! I’ll keep everyone updated on how it goes. 🙂
I like the Farscape style where the aliens aren’t getting the player characters idioms. I hope it does the same thing as Farscape with the aliens trying to learn them and using them VERY wrong
Mike survived the alone in the dark haunted house! That’s even more impressive when he survived that sonic the hedgehog chili dog. Less impressive than surviving a like a dragon saito sunrise
"But I'm Humans!" Jane being a gestalt consciousness confirmed. "You shouldn't just shoot everyone you see immediately... in the game." Mike confirmed as Mike.
Oh, wow. So, this reminds me of _Elex_ (which the channel did a Sponsored Content for, eons ago), which I dug because _that_ reminded me of an old video game that I played on my PC ages ago, which did feature a jungle-y, sci-fi environment, and a protagonist that has weird glasses, and...was that the original _Outcast?_ I genuinely never managed to remember the title of the game, but the old gameplay footage in this video kind of scratches an itch that I didn't know was on the back of my brain. This might have just helped me with a personal revelation, haha. Anyway, as with those previous games, I'm always up for some, "mid-tier," sci-fi RPG; would love to see a Let's Play video of this, too!
Honestly it really nice to see that game maker are also getting a bit tired of dark gritty games. Possible cos a bunch seemed to come out at once but it nice to see something that isn’t a pure cosy game not making me worried to play it to close to bedtime.
What I remember most about the original Outcast is that it had a full symphonic soundtrack performed by (I believe) the Moscow Symphony Orchestra, and it was FANTASTIC.
So if a Mass Effect: Andromeda (who was dreaming of Anthem) got in a transporter experiment with Uncharted and in a freak accident got merged together, this is the game that would step out of the pod with a stack of cash to make people talk about it.
8. Never worry about gravity, because according to movies & video games, every planet & moon in the Universe somehow has the exact same gravity as Earth. That includes Mars & Earth's moon. And though anti-gravity is completely impossible, we'll keep using that excuse for spaceships & space stations.
Theres plenty of games using vowels as a kind of method of mapping things in 3d space, Minecraft, loads of others, but using them as an actual rendering tech like outcast isn't really the same thing
There are still playable demos lol. Thankfully. Maybe games over $20 should automatically have a demo 😂. Oh, and if you're stranded on a different planet, plants=atmosphere. Let's just hope it isn't too high in CO2.
Playable demos never went away, haven't you played any recent resi games?, most had a special demo. The PlayStation store has always had them too, they just renamed them game trials.
Man, I haven't thought of the original Outcast since I watched the LP. (On the Let's Play Archive, that is, not one by OXFam.) Not coincidentally, sticky grenades are also the best kind of stick. So this ultra-jerk has the aforementioned ex-pat energy, but turned up to like 19.
Minor corrrection (to be the 'well akshulleee' guy for a second): Voxels did not die out. Not by a long shot. They are still very much around - they're just not the gritty Minecraft cubes everyone associates them with. Games like Enshrouded are using them, Everquest Next was trying to use them. Deeprock Galactic is using them. It's just consoles straight up do not have the processing power to deal with them very well, so they were always a more PC oriented technology. Even now, a PS5 only has about 3.5 Ghz of CPU, which is pretty mid-range. One major problem voxels ran into was that they require a lot of CPU power - which GPUs can only partially help with - and CPUs are more or less landlocked at the 5Ghz-ish range for most consumer-range products. On mega server levels we've cracked that, but the power-to-investment trade off is substantial. Until we get advances in processor material technology to deal with the simultaneous problems with heat dissipation and ever-smaller nano-scale spatial constraints, we're not going to see major advances beyond what we already have. And in turn, voxels are going to be more limited in what games can do with them.
I like how video games now are about perfect graphics,perfect graphics & perfect open worlds,anyone who misses the outdated things should just live in a basement surrounded by outdated/irrelevant/dead things since obviously everything in life evolves/changes(genres in games,tv,mobies,music,ashion,trends,etc that were popular in the past obviously aren't popular anymore,the games that are the most popular & that make money are online ones not single player bit one good thing that single player has over online is that it doesn't have the daily pressures that online games have)these are facts.
7 things you learn from survival games. 1. Punch trees, get wood. Do not punch rocks, you get broken hands. 2. Wood + Rock is all you need to start your wood working empire. 3. building a bonfire in a wood building isn't as dumb as your mother made it out to be. Maybe we'll make the floor out of loose stones and build a crude fireplace instead. 4. Hardly anything will kill you immediately. Don't be afraid to experiment and make mistakes. 5. Try to eat everything. You'll be able to immediately tell what effect this has on you by taste alone. 6. You can directly make the leap from primitive metal working to futuristic electronics. 7. Never throw anything away. Hording is the key to survival. Junk always turns out to be valuable later.
Mike, I think there was a chance to appeal to Jane's Star Trek side, because apparently the main character's personality sounds a bit like Tom Paris from ST: Voyager ^^
"really is a modern game" and "made with modern sensibilities" really aren't the selling points they used to be. In fact now those terms usually translate to "avoid this game at all costs".
Idea for a future list video. 7 Dead games we would love to see get a second chance. I know this might not be a popular opinion, but I was desperately hoping that Anthem would be an amazing game. I would love to see another studio get the IP and have a chance to make it properly.
Loving the game but holy crap is the game engine poorly optimized, this is definitely "AA" quality. I'm running a RTX 3060 and I had to set the graphics down to Medium to keep the engine from trying to do too much and eat itself alive.
Been wanting to try the original, ever since reading about it, back when it released. Already bought it, also years ago, on gog, but still didn't get around to it...
You should really try it out. It's a unique blend of different genres and the cinematic atmosphere is top-notch. It's best to start with Outcast 1.1 and than switch to Second Contact if you want better graphics and controls. But 1.1 has the original intro movie which is far better than the flawed intro movie of Second Contact.
Yep. I don't mind it having the same aesthetics as Avatar, but as soon as they revealed humans are the big baddies again my interest soured. That trope has become real old now.
The original story of the first outcast also had a human as the main baddie and that was way before Avatar was a thing, in actual fact that story line has been around since Robert Heinlien wrote a similar story in the 1960's, it is not original to Avatar in any way.
@@Neil_Hyman I don't doubt it but I have no idea what those things are and they had already made an aesthetic comparison to avatar and I don't know how much the developers know but seeming as though avatar would be the most recent place of inspiration I would assume that avatar is the thing that they were inspired by/copied
@@troylentz6580 The developers are the same as the ones that made the first Outcast game which came out before Avatar so why would they be basing their game on somebody else's IP when they already have their own that happens to be on an alien world being invaded by humans? Sorry but that makes no sense.
I completely disagree. Did you play the original when it came out? It won a ton of awards, including Game of the Year. It was just as far ahead of it's time as Shenmue, but if you only played one hour or so, you wouldn't understand. Those games layed the foundation for modern Open World and RPG Gaming.