With how equilibrium works and Life orbs giving more and dropping more often (even more with companions now), wouldn't Life orb effectiveness be even better than Energy effectiveness?
You mean for getting more energy from life orbs? I tried those before and sadly those life orb effectiveness shards don't give more energy even with Equilibrium on. It just gives me more health.
It's some of the keyglyphs that you pick up at the start man. Some of them have HP draining effects. You gotta have some way to heal yourself constantly like Vazarin dash, those operator arcanes (Magus repair / magus elevate), a sentinel with Medi-ray, or a melee with Healing Return etc.
Yeah, you're right bro. Slapping on more parkour velocity is definitely the way to go for speed. I've learned a lot about builds and synergies since this old video. Nice work on the 6min runs btw. A few weeks ago, I managed to finish a Netracell run under 5 mins with my latest Volt build (Praedos + a crap ton of parkour velocity shards). Here's the proof lel imgur.com/av0DFg9
I think you could use any of the other Incarnons or Kuva or Tenet weapons. Anything works really, just make sure you mod your weapons with Corrosive + Heat. This seems to be the best combo since it melts the necramechs and murmur enemies. I tried modding for Radiation one time and my damage against the necramechs was kinda poopoo lol. So yeah, any weapon with Corrosive + Heat or just Corrosive alone. Kuva Zarr, Tenet Envoy, Laetum, Phenmor, Felarx, Tenet Arca Plasmor, Kuva Tonkor, your favourite melee, Burston Incarnon, Latron Incarnon or anything tbh.
@HDPotato hmm i think rad + corr is what ill mod for with like a redeemer p or stropha for the mechs, used to use them back when i farmed deimos vaults
@@just_a_sushi That's actually a pretty good idea. You'll be able to do more dmg to both the mechs (corro) and the murmur (rad). I legit forgot that we have those new radiation mods now lol