Тёмный

OutRun on the Amiga: The Engine's Hot... (Update 4) 

reassembler
Подписаться 968
Просмотров 7 тыс.
50% 1

🌴 We're getting there - tilemaps, level transitions and optimization!
Subscribe to the channel to be informed of future progress.
Technical Details: eab.abime.net/...

Игры

Опубликовано:

 

30 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 272   
@reassembler68k
@reassembler68k 6 месяцев назад
🌴This demo can now be downloaded from here: 🌊 eab.abime.net/showpost.php?p=1675539&postcount=145
@kpopmojo
@kpopmojo 6 месяцев назад
Thank you for your contribution to the Amiga scene. Your version of Outrun looks amazing
@retrotechtive
@retrotechtive 6 месяцев назад
Amazing work, I look forward to seeing your deep dive on how you achieved this.
@Steril707
@Steril707 4 месяца назад
@@nicotoscani1707 That's factually wrong. It's using a better CPU than the standard one, but that's all at the moment.
@warci
@warci 6 месяцев назад
It looks absolutely stunning! Also I really appreciate the decision to view an '030 as a target platform. IMHO the real sweet spot of the A1200 is to run an '030 and some fast ram. Looking forward to see how you pulled this off!
@TheTurnipKing
@TheTurnipKing 6 месяцев назад
Cannonball exists if you're using a Virtual Amiga, so it makes sense to target more attainable physical specs.
@litjellyfish
@litjellyfish 6 месяцев назад
So yet another game that don’t run on a commercial “standard” Amiga using CPU mostly = not using really the unique Amiga hardware = why even bother then. As it’s really very little Amiga I it. It’s a nice tech effort but I really don’t see the point when you can play it on emulator the real thing. I prefer new games on Amiga. Done for the Amiga hardware which is either a standard A500 for OCS or standard A1200 for AGA.
@TheTurnipKing
@TheTurnipKing 6 месяцев назад
​@@litjellyfishWe have a version of Outrun that runs on a stock Amiga, and we have a no compromises version of Outrun via Cannonball. A version of Outrun that fits somewhere between the two is very welcome. (It's worth noting that the 3000 and some 4000s had a 030 as standard)
@warci
@warci 6 месяцев назад
@@litjellyfish "using CPU mostly" on an '030? I don't think so :) So you also believe that an A500 should stick to 512k and a single floppy drive then?Whatever floats your boat, but as far as I remember the Amiga always had a bunch of upgrades available and most people would run an '030 or some fast ram in their 1200.
@litjellyfish
@litjellyfish 6 месяцев назад
@@warci so you are saying that games made with an 030 also uses the blitter and copper as much as games made for stock 020 A1200? And he’s most games was made in OCS for 512k and one floppy. Later on when the saturation of 512k expansion was big enough some games switch to that requirement. But very few A1200 games had more then 020 as requirement. Many games was even mostly just a visual upgrade of the OCS version Having something available does not mean that the games was made for that setup
@hackbuildrestore
@hackbuildrestore 6 месяцев назад
This looks excellent, a truly amazing feat! Do you have any plans, or is there a possibility of, supporting accelerated Amigas with OCS/ECS chipsets or RTG; if this is something you're interested in/would consider I would be more than happy to assist with testing or anyway I can. Hardware wise I have an A500+ 2mb Chip, 64Mb Fast with an 030 50Mhz and an Amiga A2000 with RTG Full ECS 2Mb Chip, 24Mb Fast 030 40Mhz.
@NeilsNonsense
@NeilsNonsense 6 месяцев назад
Incredible work & passion on a labour of love. Amazing work! Also, thanks for cannonball which I also put to good use after inspiration from circuitbeard and his tomy dashboard conversion!
@DavidB-rx3km
@DavidB-rx3km 6 месяцев назад
How did you learn to program on the Amiga, is it in assembler and how did you learn about all the hardware (books, etc)? It's something I tried on the Atari ST but never got far on the 1200. VEry impressive.
@reassembler68k
@reassembler68k 6 месяцев назад
The best way is to find a project/challenge you're interested in and grind your way to success through a lot of trial, error, patience and experimentation. The Amiga Hardware Reference manual is available online and I also bought a copy of the following: www.amazon.co.uk/Bare-Metal-Amiga-Programming-OCS-ECS/dp/B09GJQ3SF6/ Some use Blitz Basic, there are also C compilers, or pure assembler. So plenty of options depending on how fast you need your code to run or whatever you personally enjoy working with.
@DavidB-rx3km
@DavidB-rx3km 6 месяцев назад
@@reassembler68kThanks, that's just what I wanted to know, I've always wanted to try to make way into the 1200, but I've never known about the reference manuals. I do C# at the moment and it's challenging and all that, but it feels too 'easy'.
@Xeraser2
@Xeraser2 6 месяцев назад
I have a very stupid question: would porting the Cannonball engine be easier than reconstructing the entire game?
@reassembler68k
@reassembler68k 6 месяцев назад
Easier yes, but it would suffer from significant performance issues on an Amiga. CannonBall was designed with modern hardware in mind from an architectural standpoint (modern including low-spec devices like the Raspberry Pi). So whilst there's a port of it to the Amiga, it really requires a Vampire to run. Which is effectively a Raspberry Pi in its earlier incarnations...
@Reprogrammed_By_SEGA
@Reprogrammed_By_SEGA 6 месяцев назад
Looks cool. 👍. I wonder if porting Hang-On or Enduro Racer would have allowed for a slightly lower spec Amiga? Hang-On Jr. would definitely be less intensive.
@reassembler68k
@reassembler68k 6 месяцев назад
Yes, I suspect so. To be honest, I reckon you could create an acceptable version of Hang-On/Enduro on the A500, due to the simplicity of the road layer and minimal scenery to scale (or pre-cache as would be needed). That being said, you'd effectively be completely rewriting the game from scratch rather than porting the arcade code. OutRun's trademark is partially its rich colour palette, and diversity of scenery - once you subtract those elements you start to lose something in my opinion and end up with a different vibe. With OutRun, I think the PC Engine version would make an interesting A500 baseline. But even then, the PC Engine has more powerful sprite and palette capabilities, despite being an 8-bit console.
@Tossphate
@Tossphate 6 месяцев назад
When youve got this working on an 030, do you think you could then start paring things back to try and target a stock A1200, and also (gulp) A600 & A500? Not with the aim of trying to compare these to the arcade, but to at least get something that's better than the god awful tirtex crap that we were mis-sold as kids. Thanks and great work.
@TheTurnipKing
@TheTurnipKing 6 месяцев назад
Probe, not Tiertex. I'd assume it should be possible to run it on a stock 1200, but what framerate it might hope to achieve is anyone's guess.
@roartjrhom4932
@roartjrhom4932 6 месяцев назад
Looks amazing! But I only have A1200s with 020 and fastram, so I guess its WinUAE here, still absolutely brilliant. 🙏🙏🙏
@litjellyfish
@litjellyfish 6 месяцев назад
Yes and that is the problem. It’s a non standard setup which for me really invalidates the point.
@OldB0y50
@OldB0y50 4 месяца назад
Looks amazing - your port is way faster on 030+AGA than MVG's Cannonball port on 060+RTG! - and not far off how it runs on a Vampire V2! great work, can't wait for the fully playable version!
@Amiga1200Mark
@Amiga1200Mark Месяц назад
Looks great. Im assuming this wont run on my stock Commodore A1200? Not sure about accelerators , where to get one, which one to get and how to configure them etc
@axilmar254
@axilmar254 4 месяца назад
It would be nice if someone tried a proper conversion of Outrun for the A500. It would answer the question 'what is A500's limits when it comes to SEGA's sprite scaler arcade games' and the question 'how much better could it be done than the shitty conversion of US GOLD'. While bringing Outrun to an accelerated Amiga is no small feat, and the work this guy has done is excellent, the above questions remain unanswered...we will never know at what degree an A500 could do Outrun...
@alexanderwingeskog758
@alexanderwingeskog758 5 месяцев назад
Super cool! I know it's in its "early" stages (well I bet you have worked really hard and for a long time) but you know what I mean 🙂 I don't know if you are using C2P thing or something other (pre scaled "BOBS" type of thing?) but it would be really cool if it's C2P thingy and you could actually use Akiko and make CD32 version of the game (running slower probably, but still)... Would be cool if a "almost" arcade Outrun could run decently on CD32 (yep it's probably 5-7 times slower then you A1200 with 030@50mhz but if you are using C2P maybe Akiko could at least be half as good?). Don't know the memory target either (guessing 2 MB chip and 4 MB fastram?), CD32 2 Megabytes chip maybe do "stream" pause between levels and use those 2 Megabytes fully? Aaahwell.. Super cool! Looks amazing!
@TheTurnipKing
@TheTurnipKing 6 месяцев назад
SEGA themselves struggled to get their superscalers down to the Megadrive, which should tell you all you need to know about how different the actual hardware was, and Outrun is one of the theoretically less challenging ones: Galaxy Force and the likes had three 68000 prcessors IIRC ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-84_lti_RVek.html And Megadrive Outrun is one of the better "vintage" home conversions, though to be fair it was a good four or so years after most of the others.
@Reprogrammed_By_SEGA
@Reprogrammed_By_SEGA 6 месяцев назад
Super Hang-On is a pretty good conversion for Mega Drive especially if you run the early revision release with the uncapped framerate. If you clock the Mega Drive CPU to 10MHz its almost like playing the arcade version without the scaling.
@TheTurnipKing
@TheTurnipKing 6 месяцев назад
@@Reprogrammed_By_SEGA The Amiga version of Super Hang-On is also very good.
@Reprogrammed_By_SEGA
@Reprogrammed_By_SEGA 6 месяцев назад
It is pretty good but it isn't really the same thing in the end.@@TheTurnipKing
@litjellyfish
@litjellyfish 6 месяцев назад
So true. I mean basically running something with scaling on a 68000 without dedicated scaling in hardware is doomed to fail. It’s just the reality. Only thing you can do is if you have good blitter and sprite support and lots of memory for precalced sizes is get something decent. But still the amount of sprites often makes it not possible to then you need to go the software or hardware blot route. Which often also demand to much. I mean look at this. Running 030 and still not going so smooth. So yeah I don’t get the point really. Hopefully some of this render code can be used to make an original A1200 game that runs nice (with less things than outrun of course) so the effort and learnings might actually give some real values for the future
@Reprogrammed_By_SEGA
@Reprogrammed_By_SEGA 6 месяцев назад
I would have tried to port something like Hang-On Jr. to get a 1:1 version. But I'm a big Hang-On fan and I know not everyone who is into OutRun is into Hang-On@@litjellyfish
@orhunkabakli
@orhunkabakli 6 месяцев назад
I can see many people complaining that the target specs should be 512k upgraded A500 and stock A1200 because supposedly those were what most people had. In my opinion that is complete bull. Just because Commodore failed to realise that using an entry level 020 was a wise idea to compete with 386 and 486 PC which were swiftly taking over the market, does not mean more than 30 years later, we should be aiming at Commodore's (and later Escom's) failure.
@smakfu1375
@smakfu1375 6 месяцев назад
I'd love to work on a pallet / bit plane reduced OCS/ECS version, derived from this port, for 030 equipped 2000's and 3000's. Wouldn't result in this level of fidelity, but it'd still likely result in a far superior port versus the original.
@BlueEyedVibeChecker
@BlueEyedVibeChecker 6 месяцев назад
Amiga x MegaDrive crossplatform play when?
@elmariachi5133
@elmariachi5133 6 месяцев назад
So great! did you think about switching the Amiga to NTSC mode for faster refresh and less lines to draw?
@KarpowSCX
@KarpowSCX 6 месяцев назад
Looks so bloody good! Absolutely incredible work. 💪 Is 68030 going to be minimum requirement for this port or will this also work on base 68EC020? In the case it does but doesn't really play well, maybe an option to reduce objects, maybe remove clouds and other graphics would be handy for slower machines. 🙂
@reassembler68k
@reassembler68k 6 месяцев назад
Technically, I'm not using any 030 specific instructions from memory so it could theoretically run on an 020. However, it would be slow to the point of not being playable I would expect.
@litjellyfish
@litjellyfish 6 месяцев назад
@@reassembler68keven if you say would cut out half of the scenery objects? (So keeping the road, backdrop and main car but really reducing the rest) And how would it look in half y resolution? For me having it running on stock A1200 makes it interesting as then one can say it’s and AGA port for Amiga and a gaming platform. Anything more and it’s a nice tech experiment and learning but for me it looses then the point to make an Amiga port as so very few games was made for higher CPU configurations. It’s like same as when some make a game for C64 / Atari 2600 with extra hardware in the cart. I loose the point then. I am ok with larger cart sizes. As the size of carts evolved during the life cycle. Then of course one can always say that there was carts back then with extra hardware but I just feel the point of harnessing a retro platform and push it to its hardware limit goes away if the hardware specs are not constant. Amazing effort from you tho :)
@DaveRepairs
@DaveRepairs 6 месяцев назад
nice - come to SWAG Exeter if u can on may 25th and show it off
@speedysandisk78
@speedysandisk78 6 месяцев назад
Oo-oooh I can't wait to give this a go on my 030 A1200!
@marvindroogsma7989
@marvindroogsma7989 6 месяцев назад
Would you mind me funding the project a bit and make sure this will be available as a professional bootleg in a nice box, sold under the table at events?
@richiegoldfish
@richiegoldfish 6 месяцев назад
will you add extra high res modes for Pistorm / Vampire users ? looking great
@EXITMUSIC2011
@EXITMUSIC2011 6 месяцев назад
Ignore the negative comments and keep going, it looks great! A 030 version is better than mame!
@Retro4u
@Retro4u 6 месяцев назад
Looks great 👍 will deffo play this on my channel when finished
@random_precision_software
@random_precision_software 6 месяцев назад
Looks nice m8! I want to do a modern version but still using the Pseudo 3d road in 2d, but I can't do old school coding. Creating it with a normal camera is no problem that's the way games are produced anyway, I've even asked around and no joy. I'm using C# Microsoft visual studio.
@amigaalive6266
@amigaalive6266 6 месяцев назад
very nice. :-) yeah, support 030! :-D
@EXITMUSIC2011
@EXITMUSIC2011 6 месяцев назад
What info is used for the original ROMS that are required?
@bjornflanders
@bjornflanders 6 месяцев назад
Dude! This looks incredible, so many cool details. Inspiring stuff!
@colinthomson7518
@colinthomson7518 6 месяцев назад
you made have made a fortune back in the day. Amazing Work, hope you work on other Amiga games that look bad.
@robxbl69
@robxbl69 6 месяцев назад
Awesome work, have subscribed as I don’t want to miss further updates.
@sebastianbattaglia6330
@sebastianbattaglia6330 5 месяцев назад
f*ck,you are VERY talented man! Luckily for Tiertex back in the 80/90s you wasn't around ,otherwise you could easily leave them without a job
@005AGIMA
@005AGIMA 6 месяцев назад
Looking awesome.
@hidden_vault
@hidden_vault 6 месяцев назад
hello :)
@ZXSpectrum128K
@ZXSpectrum128K 5 месяцев назад
There's even a speccy emulator on the Atari 8 bits now
@8BitRetroJournal
@8BitRetroJournal 6 месяцев назад
I just took a look at Vroom, which has a similar look.
@deano72
@deano72 6 месяцев назад
Great project excellent work😊
@bingo1105
@bingo1105 6 месяцев назад
Two of my favorite retro things... Out Run and the Amiga. This has been really fun to watch come together.
@skyzoo73
@skyzoo73 6 месяцев назад
really fantastic work! How do you intend to proceed with the audio sector? the arcade had a monster sound chip and the audio tracks are an important part.
@reassembler68k
@reassembler68k 6 месяцев назад
I'll investigate those options when the time comes. There's an interesting audio mixing solution here: powerprograms.nl/amiga/audio-mixing.html I have decompiled the Sega music format used for OutRun, so it could be relatively straight-forward to convert it to a tracker format. That tooling is here if you want to take a look: github.com/djyt/mmlr
@francoisdebber6256
@francoisdebber6256 5 месяцев назад
awesome keep up the good work
@channelI748
@channelI748 6 месяцев назад
Can we have a download of this as a demo?
@reassembler68k
@reassembler68k 6 месяцев назад
In short, yes. As mentioned in the commentary I have a date of a few weeks in my head. But I need to get the tooling that converts the arcade ROMs to the format required into a user-friendly state.
@MixUpTheVideos
@MixUpTheVideos 6 месяцев назад
Niiiiiiiiiiiiiiiiiiiiiiiiiiiiice. I find it interesting seeing a bit by bit build (or deconstruction) of a game. Helps appreciate parr of what is involved.
@simonllawrence
@simonllawrence 6 месяцев назад
Sweet looking forward to this
@beefquiche
@beefquiche 6 месяцев назад
instant subscribe
@TheSudsy
@TheSudsy 6 месяцев назад
This looks amazing. Well done
@alpyre
@alpyre 6 месяцев назад
A "tilemap"? Why the hell it is a tilemap?
@martynburrows4110
@martynburrows4110 6 месяцев назад
You sir are doing the lords work 👏 Really looking forward to trying this out (can't wait)👍 Thank you for your continued hard work by giving us this masterpiece that we all really wanted back in 1989 and not the disappointment that us gold provided us 😂
@reassembler68k
@reassembler68k 6 месяцев назад
Thank you sir. I'll hopefully be posting a demo this weekend on the English Amiga Board thread so you can try it out.
@martynburrows4110
@martynburrows4110 6 месяцев назад
I will definitely be on the look out for it 😊 Thank you 👍
@TheRetroGamePlanet
@TheRetroGamePlanet 6 месяцев назад
Looking really good. Can't wait for see this transition to a playable version. Good luck and can't wait for a demo!
@DragonNova
@DragonNova 6 месяцев назад
Great work 😊
@KarpowSCX
@KarpowSCX 6 месяцев назад
Please add fps-counter to the demo so we can easily compare it on different setups! 🙂 I could already run it on A4000T with 060/50 and 100MHz and 040/25MHz + A1200 with 060/50MHz and 030/40MHz! ✌️
@reassembler68k
@reassembler68k 6 месяцев назад
There's a build in the pinned post you can try. I'm particularly interested in the 040 performance. As an 040 @ 25Mhz, should be faster than an 030 @ 50. There's a VBLANK counter in the debug menu. The Arcade version of OutRun actually runs at 30fps (which would equate to a reading of 1 VBLANK on the debug display), as opposed to 60, with the exception of the tilemap scrolling which takes place at 60fps.
@KarpowSCX
@KarpowSCX 6 месяцев назад
@@reassembler68k For some reason I can create only road1+2.bin files. I checked and double checked the rom-files and filenames but couldn't figure out why script fails to create tiles+sprites bin files. 😕
@RetroBytesUK
@RetroBytesUK 6 месяцев назад
I've been really enjoying watching your videos on this. Looking forwards to the in depth explanation of how you've implemented it all.
@Even-Steven
@Even-Steven 6 месяцев назад
Nice work!
@Xeraser2
@Xeraser2 6 месяцев назад
Only thing I've noticed is that when the road changes elevation the background also changes elevation, leaving a big blue gap. Other than that you're doing incredible work as always.
@reassembler68k
@reassembler68k 6 месяцев назад
Well spotted, that's a small bug that's on my fix list.
@LukeAGuest
@LukeAGuest 6 месяцев назад
How's the chipmem usage? Would it be possible to get AGA level quality graphics later on?
@reassembler68k
@reassembler68k 6 месяцев назад
This is currently using AGA. Chip Memory is mostly used for the bitplanes, so there's plenty free at present for when we need to get sound effects and music in.
@LukeAGuest
@LukeAGuest 6 месяцев назад
@@reassembler68k I know it's *using* AGA, it's an A1200 but, the graphics aren't AGA, they're more like ECS.
@dlfrsilver
@dlfrsilver 6 месяцев назад
@@LukeAGuest There's tons of colors.
@frazzleboy
@frazzleboy 6 месяцев назад
Awesome
@sladger
@sladger 6 месяцев назад
Great work, I'm looking forward to this.
@retrotronics1845
@retrotronics1845 6 месяцев назад
14mhz 2mb A1200?
@vertigoz
@vertigoz 6 месяцев назад
Impressive job!
@dvuemedia
@dvuemedia 6 месяцев назад
Awesome!
@PeterFreitag
@PeterFreitag 6 месяцев назад
uff 🤭
@hidden_vault
@hidden_vault 6 месяцев назад
looking great :)
@retroday3498
@retroday3498 6 месяцев назад
Wow , OutRun was the first arcade game that I actually finished back in the days (don´t know how much money went into that cabinet) 🤣 Nice to see your engine running so smoothly on a 030 CPU, great work you´ve done here ... keep em coming 😎
@AlS-oq8kj
@AlS-oq8kj 6 месяцев назад
Amazing work!
@jettsmiles1976
@jettsmiles1976 6 месяцев назад
Looks AMAZING!!! well done and can't wait to play this beauty =))
@robotorch
@robotorch 6 месяцев назад
I played a lot of OutRun on my Sega Master System. This really brings back a lot of great memories. I salute you!
@gravious
@gravious 6 месяцев назад
awesome
@JudgmentStorm
@JudgmentStorm 6 месяцев назад
It's like a dream coming true. Even if it isn't playable yet, it's a joy to watch. Nice work.
@Codetapper
@Codetapper 6 месяцев назад
Awesome work and perseverance! I must admit I always hated in the arcade version that when the level transition occurs, the parallax goes the wrong direction. It just looks so stupid how the car veers left and the mountains in the background scroll towards the left instead of right!
@Steril707
@Steril707 6 месяцев назад
Just amazing...
@stephenwhite506
@stephenwhite506 6 месяцев назад
It is good to see relative affordable 030 cards for the Amiga and people developing for these machines.
@RussDnB
@RussDnB 6 месяцев назад
I’ve been eagerly watching your progress on this and I’m utterly floors at what you’ve achieved. Can’t wait to try it out, and I like the idea of the videos covering the code/technical side of things.
@necronom
@necronom 6 месяцев назад
I'll be interested in seeing it run on my 040. It should look amazing.
@TheRetroEngine
@TheRetroEngine 6 месяцев назад
Woah how did I never see this before. Looks amazing with the feeling of speed.
@daishi5571
@daishi5571 6 месяцев назад
Excited to hear the technical aspects of this work.
@videogamesandfilm6821
@videogamesandfilm6821 6 месяцев назад
This is so great man, really hyped to see the continued development of this engine. I know it's early days, but when you reach the finish line *ahem* with Outrun, you should deffo use the engine and build an original game, heck you could even do a proper Chase HQ port as well. But I'd love to see the code modified to run a bespoke game with you teaming up with some other people to bring something new to life. Would be awesome, even if you do it solo!
@videogamesandfilm6821
@videogamesandfilm6821 6 месяцев назад
Also, could you downscale the game to run on stock a1200 or a500+? I'd take 25fps with this amount of detail, or remove the intensive work and do a cut down ocs version. Anyways man, this is a great project and look forward to more updates.
@prototrongames
@prototrongames 6 месяцев назад
Top stuff mate! Looking forward to this one.
@CallousCoder
@CallousCoder 6 месяцев назад
Looks brilliant! Well done!
@easyerthanyouthink
@easyerthanyouthink 6 месяцев назад
Yeah awesome, MVG claimed he ported to the amiga, but it was your cannonball code and it only worked on vampire with culling of assets. Thanks Chris. Side note I asked you for some help many years ago to do with your source code and just some pointers on road maps etc, you actually said to me at the time that you could not help and it was all in the source. Trouble is I only really know 68000 asm and 8086. Thanks for you efforts. Maybe we can talk in private.. Thanks man for cannonball. Awesome effort and a labour of love.
@reassembler68k
@reassembler68k 6 месяцев назад
Hello! I'm going to produce a series of videos once/if I finish the project where I delve into the technicalities of the original codebase and what was involved in porting it. Hopefully they'll be of interest to you. Right now - still a lot of work on simply coding! 🙂
@easyerthanyouthink
@easyerthanyouthink 6 месяцев назад
@reassembler68k thanks, my hole goal as nooby as I am was to do a conversion of outrun for ocs amiga. All I really wanted was to understand the road map data is a simpler was as my maths is limited to mul,div,sub, and add. I have done a few hacks super hangon and outrun arcade, but nothing close to you. Just the normal no objects or collision and time and credit and speed etc etc, so I could just watch the roads and nothing else was visible. If I could understand the road data eg map/course etc that's would be a dream. I have my own road gen code....... its not perfect and it cheats but it work's. I don't know how others do it, but I know maths is used every line. I had to find a way as I don't know much maths and muls and divs are expensive on 68000. So with some lut magic and basic maths I found a way... is not as accurate but it's fast and better than many other commercial abomination s
@noobahoi
@noobahoi 6 месяцев назад
Nice, but why don't you just use Mame for that? It has it already included?
@ZXSpectrum128K
@ZXSpectrum128K 5 месяцев назад
Sell the amiga get a zx spectrum and try chase hq can't go wrong no blitter no 68k just a good old z80 and now you can run it full 6mhz on sam coupé with external 1mb ram or 8mhz on enterprise then there's the msx turboR...
@dusanpiscevic6213
@dusanpiscevic6213 6 месяцев назад
Not to take anything from this creator's amazing work and dedication, but upgraded A1200 plus graphics accelerator is not realy "Out Run running on Amiga", is it? We all want to see Out Run properly running on "real" Amiga 500, which was contemporary system to Out Run arcade board. Can somebody just switch graphic assets on Lotus II engine to add Out Run's graphics assets? That could be real version of Out Run, suited for Amiga (500 with 1MB) both in hardware capability and gameplay! If you are going for 100% arcade accuracy with "super-mega-boosted Amiga with Motorola 60080", then just play it in MAME!
@endwigast5212
@endwigast5212 6 месяцев назад
@dusanpiscevic6213 - Instead of constantly asking for somebody to do this and do that, why don't YOU go learn how to switch assets, and then do it, and then deliver the results to the Amiga community? Stop being so lazy.
@acciid
@acciid 6 месяцев назад
@@endwigast5212 I don't think he was commanding anyone to actually do it. It was likely a theoretical comment. Lotus 2 was a great achievement on the Amiga (and the ST) and Vroom arguably even more so (there's an interview with the developer you should take a look for). But it's not Outrun. As seen in this video, even the transition from one level to the next is very resource hungry, whereas in Lotus 2 all the levels were the same. They were also nowhere near as complex as the Gateway level, which caused slowdowns as-is on many conversions. It would be nice in theory though. Certainly should be possible to produce something better than Probe's attempt. However, people do this for fun; they're not going to make money from such a product. I know I don't have the free time for something like this.
@dusanpiscevic6213
@dusanpiscevic6213 6 месяцев назад
@@endwigast5212 Why should I? I have MAME! If I put Amiga sticker on my PC while playing it, that doesn't make it "Out Run on Amiga"!
@reassembler68k
@reassembler68k 6 месяцев назад
If you're asking what the philosophical point of all this is - then of course there isn't one! It's simply a silly hobby. I'm lucky enough to have an OutRun arcade machine sat behind me - I could just use that, MAME, my mobile phone or a Nintendo 3DS to play OutRun. That being said, I wouldn't say an 030 processor (dating from 1987) is exactly cutting edge tech. Plenty of Amigas had 030s and the faster 040s installed.
@dusanpiscevic6213
@dusanpiscevic6213 6 месяцев назад
@@reassembler68k No, 020 or 030 was not cutting edge, espcially in 1992 when A1200 appeared. In that sense A1200, greatly underdelivered as successor to A500 (1000) which was revolutionary in 1985. As somebody who lived through those years of gaming, let me put things in context. I can say that Amiga (500+) took off in 1989 and "realy" took off in 1991and stayed relevant maybe until 1994! So, after buying Amiga 500+ you did not want to burn money for A1200, just few years after, which was basicaly A500 with more colors. Developers agreed, since they continue to fork out games for A1200 which were basicaly A500's games with more colors and still A500 was main market target. A1200' was as capable as A3000, a 5 year old computer and during it's life cycle, Doom appeared in 1993 and in 1995 Playstation ended it all for Amiga (although Commodore was already bankrupt from 1994). In those few years of Amiga's (500) relevancy, all amigists longed for "close to arcade perfect" ports of games, especialy in 90's, to boost around that modest Amiga 500's architecture, almost decade old, wins over any new technology, a truly "people's computer"! Alas, that was not the case. In 1994-95, everybody switched to PC or Playstation and those few that stuck with A1200 (or 500) remained the but of the joke. I saw them instaling hard discs, CD's, accelerator cards, Motorola's 60040 and even loading from VHS tapes to boots capacity-"Look (pixelated) Doom is (barely) running on my A1200." It became niche hobby for few reamining Amiga beleivers. I respect the hobby and admire programing skills which are needed for this undertaking and gave a video a like but, moded-boosted Amiga 1200 will never be Amiga-"people's computer", but only as you sad so-a hobby for skilled tehnician/enthusiast! We, the people, are still waiting for Out Run to run smoothly on "our" A500, to remedy some of those "old woonds"!
Далее
Amiga's Answer To OutRun
21:24
Просмотров 44 тыс.
Bearwolf - GODZILLA Пародия Beatrise
00:33
Просмотров 333 тыс.
# Rural Funny Life Wang Ge
00:18
Просмотров 750 тыс.
Катаю тележки  🛒
08:48
Просмотров 633 тыс.
The 20 Best Commodore Amiga Point & Click Games Ever!
16:37
Why CRT TVs Are IMPORTANT for Retro Gaming
1:02:11
Просмотров 200 тыс.
Digital Decay Of 2000's PC Game DRM
17:14
Просмотров 712 тыс.
Nintendo's Questionable Audio Quality
12:51
Просмотров 48 тыс.
Acorn Archimedes A3010: Was It Better Than The Amiga?
21:57
30 Years of Outrun: A Retrospective | Nostalgia Nerd
13:23
Awesome New Amiga Physical Retro Games in 2022 | MVG
12:42