Man… what a blessing this channel is. I learn something really valuable with every new upload. Thanks Dan, you’re genuinely making a really meaningful contribution by sharing with us.
"Honey I shrunk the guitars" LMAO that's why I love these videos of yours, not only educational but also filled with this kind of jokes. Will never get tired of watching your content.
I know there was some criticism regarding your own music in the comments recently. While I’ve always liked your rather ambient/psychedelic music tracks that often were excellently crafted to demonstrate the topics you were discussing, this one is just straight up an absolute banger!
This is amazing. I was already starting to make a slow transition from Protools to Reaper, but this seals the deal, I can’t wait for my primary DAW to be made by a company that actually wants their product to be “good,” and puts recourses into making it so, rather than just putting them towards cornering the market so people feel like they don’t have choices
A few days ago I asked one youtuber sound engineer why he is still on ProTools and he said that most studios and production houses use PT so he is forced to use PT if he wants to cooperate with them. I hope one day finally professionals will abandon that overpriced platform to work with devs like Reaper and let them grow...just because Reaper is a hell better than any DAW and is an open platform, any dev can write their script and add new functionality to their DAW. Welcome to Rea World :)
REAPER Devs straight killing it! Illuminating point about making a script to just trigger oversampling on everything. Never thought of it like that. That said, would be cool to see them add an oversampling action to the FX bay. You could go and search through your project by plugin name and batch trigger oversampling on those during mixdown :)
If you're going to oversample everything, you may as well run your project at a higher rate and then you only need to downsample once to your target rate..
Start your own plugin company, hire a couple of DSP/JUCE guys, you explain, they code. With the amount of vision you accumulated I'm pretty sure end products will be amazing.
The real star of many of your videos, for me at least, is your music. I often pay no attention to your thesis because I’m too busy finding my way through your music. Beautiful stuff.
01:25 *Does it work?* - 04:11 _Phase_ - 05:11 _Null test_ *Tests:* 06:58 _ReaComp_ - 08:16 _Decapitator_ · 10:08 - 10:59 _Ultra 530_ - 12:34 _Twin 2_ · 14:03 15:26 *Chain OS on all tracks?* - 20:12 - 23:41 *Summary & Outro* - 00:00 Introduction 01:25 Does it work? 04:11 Linear phase 05:11 Null test 06:58 ReaComp for waveshaping distortion 08:16 Soundtoys Decapitator 10:08 The plugin has to support stupidly high samplerates. 10:59 Mercuriall Tube Amp Ultra 530 CME 12:34 FabFilter Twin 2 14:03 Twin 2: oscillator sync 15:26 *Chain OS on all tracks?* 16:43 plugins that don't benefit 17:52 internal OS 18:35 individual > chain OS 20:12 Where chain OS makes sense 23:41 *Summary & Outro*
Please never stop making videos, no matter how in depth and intricate the information that you're sharing is, someone, somewhere at the edge of the world just gets it, as good as you do and they sleep in relief, knowing that. And because he understands what's up, everyone before him who discovered and denied you, now has evident reason to believe in this level of passion and love you put into sonics.
You're honestly such a legend, so much technical knowledge and still always focused on making sure it actually sounds good instead of just preferring something that's "objectively" better
Hi dan worrall im new to your channel... Didnt realise til i found your channel how nice it is to have videos on mixing etc that actually helps me to learn something new and i genuinely cant thank you enough for your content. Its weird to me that helpful honest content can seem to be such a novelty on youtube, seems to be trending gear/plugin porn mostly. Thanks for demonstrations that are practical and help me learn more interesting things in this challenging arena. 👍
I don’t think any other DAW’s would dare implement this. For a less tweaky “power user” DAW they’d get inundated with support requests about plugins that don’t work right with it (as demonstrated in this video). I can see third party developers not liking it too because now their plugins that don’t support a 768kHz sample rate seem broken to users that don’t know better. They don’t support a big feature of the host DAW. All of which is to say: for those that do know what’s up, Reaper is a winner ;)
@@mrnelsonius5631 i'm pretty sure bitwig will have this at some point. bitwig has a lot of container tracks, which are basically plugin-wrappers with special functionality like multiband-splitting, mid/side encoder, parallel-processing etc. even the simplest container, the chain, is already so much more useful than any other daw's plugin chain, because you can apply modulators to it that then can act on every parameter of every plugin in the chain. you often end up with a single automation that controls so many things that the evolution of the sound is just amazing. ok not saying it's definitely "better" than reaper. reaper has a lot of nerdy details that make this daw unique in its own way. but if there is one daw where i expect oversampling to become a thing as well it is bitwig.
@@Beatsbasteln Ableton also has a kind of wrapper setup with Effect Racks. I use them for complex routing and parallel processing; essentially making my own unified plugin window with multiple processors. It’d be really easy to implement OS there in a way that only knowledgeable users would tinker with, but I’m not holding my breath ;)
@@gabrieldoudna6570 yeah. i think reaper even has the most flexible routing options of all daws. it's just that they are hidden in weird menus sometimes
Man, do rewatch this for Dan's music alone! It's just fantastic (e.g. near the end, but much better from around 14(?) min, also for the thrilling process of developing it).
Dan Worrall: putting the engineering part back into audio engineering. BTW that was the exact feature I asked in the forum a couple months ago, and I was satisfied to hear that it was already in beta testing.
I might've made the feature request you referred to (or a similar one). The intention isn't to toggle oversampling on/off for every track, just where it was manually turned on to save CPU while mixing similar to how many plugins with OS have separate options for real-time and rendering. Ideally Reaper would just include real-time/rendering OS options, but this was a possible workaround.
I don't think you mentioned this, but it looks like you're using the r8brain resampling algorithm based on your results. I think the default is something else, so for people to get the same quality results, they need to go to project settings and change the playback & rendering resampling mode to r8brain. You can reduce latency at the cost of less-good antialiasing by using some of the lower quality modes for the playback resampling mode. Personally I still think it's better to just track without oversampling and then add it for mixing, where necessary.
For anyone without a DAW that can do this (so basically everyone not using Reaper), I recommend Blue Cat patchwork. I recommend it anyway for adding parallel capabilities to any plugin(s) as well as using formats in Daws that don't' support it, like VST3 and AU in Pro Tools. It has 3 quality modes of oversampling up to 16x, and it's *per* plugin fully configurable, not a chain. A must have plugin host/chainer. BTW there's also a standalone mode so it can turn your PC into a hardware synth.
I really love what you, David Vignola & Michael White do, although you are all slightly different you all have a great way of teaching which translates to all levels of understanding and I'm currently working my way through all your videos. Thank you!
i'm just binging this guy's channel. 9/10 times idk wtf, and that's generous. i should've started "mixing" years ago to have hopefully found this guy sooner. Worrall rules
I don't claim to understand _half_ of this. But, as always, you left my jaw on the floor. Maybe one day, I will learn something from this. In the meantime, I just enjoy being absolutely flabbergasted.
This was such a great lesson on oversampling. Thank you. I noticed it in Reaper, but I didn't really understand whether I'd need to use it or not. It was great to hear some of these examples.... and I mean hear. Sometimes someone will demonstrate some very subtle mixing technique, and my ears are too untrained to hear the difference. Twin 2 was a cool example... the difference was fairly dramatic. I guess the lesson here is just try it out on various plugins and listen for enough of a difference. And I think I'll steer clear of chain oversampling. It was also very helpful to get the explanation about the plugin's max sample rates, and things like filters not operating well above a certain rate. I had tried Reaper's oversampling and got weird results from a couple of plugins, and I'd have to say that was due to them not supporting high sample rates.. at least not 768khz.
Dan, that's a great video and I'm sure different people will get different things out of it. I especially liked the section where you demonstrated what an over-sampled Decapitator would sound like as the difference was reasonably clear and if you had that on a number of tracks then the cumulative effect would be quite obvious.
This is great for favorite older vst synths like Waldorf Largo that sound noticeably different (like you said, not necessarily better) when oversampled, especially when abusing the FM capabilities. EDIT: LOL just got to the Twin2 part
Yep! I always A/B oversampling when I am thinking about using it. There are many many times I actually prefer that aliasing. Totally program dependant!
The Reacomp and Decapitator examples…. I vastly preferred the OS audio- which surprises me because I don’t typically worry with aliasing too much. They immediately sounded more analog to me as well, which is a description I don’t typically think means much!! 🙃🤷♂️
honestly in most of the demos I prefered the sound without oversampling. the aliased frequencies to me are like an extra layer of crust and crunch right in the frequencies where I want that out of a distorted sound.
Great video! Interestingly, in most situations where I actually want saturation or heavy clipping, it tends to be on sounds where the fundamental frequency fairly low, so the lack of AA on the Soundtoys plugins never really bothered me. Nice to have this option, though.
Very nice, I started using Reaper because of your vids, I also thought I could rewire audio to use vsts in pro tools (rip). I've been tracking and mixing in pro tools then mastering with Reaper, it's been great thanks again!
When chain-oversampling, it could be very beneficial to put nice low-pass filters in between the layers. This way we stop most of the frequencies producing the aliasing, but we'll safe ourselves the upsampling processes between the layers, giving us the best of both worlds. Sam Fisherman suggested this in the interview on "White Sea Studios" channel
great new feature. what's a bit surprising with the drum loop demo is that it really improved stereo separation to me. it's clearly got some less distortion, but it also sounds much wider and the elements can be clearly picked out in the stereo image, rather than being smeared into a more mono image.
I wonder if they could add a feature to specify a certain set of plugins within the chain to be oversampled as a chain so you could use that where appropriate without messing up the rest of the chain. Subchains, basically, or folders for specific groups of plugins within a chain. It's a pretty niche use case, so I can see why they wouldn't bother, but it could still be handy.
I was about to mention that the aliasing can sound cool on crunchy drums and then you said it. Also if you just eq some sizzle out... You'll have lessened some high sizzle and kept anything else you wanted from it.... If you wanted it. With synths it's often very horrible but sometimes it's what you need as long as you can tame those nasty Hz. You've showed that too. This is a great video, it's great for people to sometimes recognise there's aren't so much as rules, but guides in music production 👍👍
I got Reaper-pilled by Dan. Left Logic behind for mixing and tracking duties. Barely open Ableton any more. Try it, kings! Hard to set up properly but worth the effort.
I was hyped about this feature more than I'd like to admit, however - I /think/ that the filter used to cut the hypersonic content has slight ring to it (just my ear for now), and I'm rather surprised that they didn't include nerdy stuff like resampling modes and filter selection for online/offline processing. I hope they will include more features in the future //edit Of course you were testing the filter ring...
*laughs nervously in FL Studio’s “max available oversampling during rendering” option* As a side note, Mercuriall’s guitar sims are worth more exploration, if this was really the first time you’ve looked at their stuff. It’s not all super high gain and their interfaces have come a long way since the demo version you used. Can recommend having a look.
Your videos are amazing, but what surprises me is how interesting your music is. Obviously sounds incredible production-wise, but honestly I stopped listening to you talk in the video during the intro to focus on the music. An amazing track! As a logic user at home (and PT at work) Reaper is starting to look like a truly enticing DAW
Thanks Dan for this video. I always find myself liking the aliasing some of the plugins add, so, for me at least, this is a feature I will barely touch, but I'm not saying it's not great, I think this is a "normal" way to go today, with all that power from nowadays CPUs. Can't wait to see what you've prepared for your next videos :) Cheers
@@ramspencer5492 Oh no, not at all...it's just I don't overuse the plugins (especially the ones that are creating some kind of distortion) so much that I need that anti-aliasing, but when I do, I find myself liking it :) (if that makes any sense).
Great test! I'm glad you spend time making these! One thing I'd like to know though, is the CPU usage the same if you oversample each plugin in a chain vs the entire chain?
Individual oversampling will require more CPU cycles, all else being equal, as you have more AA filters running. But probably not significantly so, and this is easily offset by optimising the oversampling factor for each stage. If you stick to 2x or 4x for compressors and gentle saturators and only go 8x or 16x for the harder distortions, you'll probably end up using less CPU than oversampling a whole chain to accommodate its worst offender.
Seems like a great addition. Would love to see the over sampling compared to FL studios too. Which has had 2 4 8 and 16x in many plugins for years. Not it's compressors though unfortunately.
@@anissbenthami It was requested and discussed on the forums a little while back. And while I do not expect it for FL21, we can only hope to get it at some point. :)