Lucio and mercy both have more mobility than juno, moira has nearly as much, tracer has like 3x the mobility, sombra could literally cover the entire map inna single button press and half the tanks had a movement CD onna 4 sec cool down... this movement creep bs is 100% a myth lol
@@syys6050 yeah and i noticed the effect she gets at the start also is added to teammates standing next to you without going through it so they can get an even longer boost too
Im looking forward the hanzo rework at this point, if this is the new standard of mobility creep then I can imagine how Op the older heroes are gonna be.
@@Winterhe4rt no not really, sombra is up there in the meta after the rework, pharah in particular has been dominating lately due to her small rework. Hog got even better after the rework too but he’s not as good since tanks in general just suck to play with.
@@simplyexplained875 lmao bro, you aren’t a pro. Not one person here is a pro player. Im a GM player and sombra does well in that rank. Therefore shes good, don’t argue about these heroes using pro players bro because those guys are playing a completely different game.
I like this. Honestly, I was expecting her to be extremely broken but to me, she was pretty balanced. Every ability has a pretty long cool down. She has a lot of mobility but its not a bad a swift step imo. I’d give this an 8/10.
Her ult is going to be amazing to combo. Cass being damage boosted and healed during deadeye??? Soldier walking along with visor??? Reaper death blossoming?!? Hog During Whole Hog? Even Pharah’s ult will be useful. Juno is going to be a team wipe enabler.
Bro let’s not forget the other support you have on your team as well! Ana boost with her boost on a ulting hero is almost auto wipe. Or her and kiriko ulting would also be insane. Good luck if you on a team that doesn’t have her on it
With the drawback of only being in a specific space and goes in a straight line and forces your team to play in that area while Mercy's ult last longer the dmg boost is a lot larger effect 2 completely different ults with completely different purpose
@nikowta260 As I said... Juno's ult is what Mercy's should have been.... HEALING AND DAMAGE BOOST (I didn't use boost in the first time but... oh well. I knew what I meant) I agree, they are two different ults but they do the same thing... Damage boost and healing. I don't understand why Mercy's ult can't do the same.
@@escapemenot5860 Mmm maybe? The way he phrased it was that holding down right click (which you don't need to do, you just tap it) would charge up the torpedoes, I know it takes a bit to lock on, but they won't do anything more the longer you wait
Another character that seems to do it all. Don’t get me wrong I think she looks really cool but I just think their ability design philosophy has just gone out of wack.
Shes not that strong tbh if they dont buff her in some way Kiriko and bap are both still stronger And her speed boost utility is limited just use lucio
Got some stats they might be a bit off, this is my first time doing something like this, but hopefully it helps. Juno notes Primary fire: 180 ammo 12 burst round 1.7 second reload time. 84 damage per burst, heals at the same rate, can’t head shot, 2 bursts + melee will kill. Hitscan Pulsar torpedos/ secondary fire: Deals 75 damage to enemies. 0.75 second lock one time, unlocks on if you lose LOS, 5 seconds to lock on. Heals 75 burst then 50 more over 4 seconds, 10 second cool down, not restored if cancelled. Glide boost: Initial dash 5 meters duration 4 seconds, similar to echo dash only vertical. Hyper ring: 16 second cool down, places 17 meters in front of Juno. Provides a 45% movement increase. 5 second duration. 10 meter diameter. Ultimate: 10 second duration, travels 20 meters forward in the direction Juno was looking at when ult was deployed. 45% damage increase on allies, also heals allies 175 hp per second, ult cost around the same as phara/ genji
some corrections: dash is only horizontal not vertical and damage boost seems to be 35% rather than 45% and it's 100 hp per second healing on ult. Also hyper ring i think is 50% speed boost.
The op half is just seeing the amount of abilities with no numbers attached. The useless half is looking at numbers assuming things won't change. Make her dmg or healing numbers too high or too low and see what happens
The op is damage missiles and some abilities But imagine playing it in a 5v5 or 6v6 setting Yea it ain’t gonna be tilting to play against coz u got so many counters ingame which are more annoying to deal with When she flies she’ll get yeeted by hitscan When uses healing missiles genji could just use it heal his teammates through deflecting it When she uses other stuff even ult don’t forget u got annoying burst damage, hitscans, and echo and pharah Plus she would get yeeted by zen and Ana if ever
The useless half is mercy players that suck at every hero that isn’t mercy and saw “mobility hero that can glide?? She’s like mercy :D” and then realized they actually have to be smart, and the OP half are people that haven’t played the hero enough to know. She’s quite balanced, but I foresee a major buff to speed ring that might change this.
People are unable to have nuanced opinions these days. Imo shes the most balanced new hero they've released. Stylosa saying "she is absolutely cracked" aint helping things... cause she is definitely not "absolutely cracked"
@@OGBlackjack4701 I’ve been playing her 2h straight now. Some just fly past my targets. They are best at close range, but it’s easy for them to lose sight.
I don't really have any issues with the character but I wish Blizzard will chill with the "cute" supports. Like we have evil global scale threat factions (talon and null sector) crime clans like the hashimotos and Los Muertos, and mad max area junker town. They have to have some doctors or medics. Why is it that the only supports we have are on the hero side... Lets get some dark gritty supports like please all we got is moira.
I like Juno a lot but I don't think she's insane like Stylosa has said on both RU-vid and TikTok. Personally, I'm underwhelmed by her mobility. I expected the mobility of something like a Mercy and Lucio hybrid that feels fast and fluid.
Honestly, even though it's a win button the resource cost for "orbital rush" is so high it's not likely to see much play. It's trading a win in one fight for a handicap in the next two or three But it's been a while since I played so maybe the meta has changed _that_ much and ults are cheap now haha That is a _very_ good name for it tho haha and I'm stealin it goin forward
Speed ring gives juno a boost when she activates it and you also get another boost when you go through it. If you time it right you can make your boost last longer
To everyone who says she does everything, its kind of hard to add any new thing (ability? Support type?) Since that destroys balance even more than it already is
New heroes being insane is kind of expected with Blizzard's philosophy of over buffing on release and then balancing/nerfing them after the hype is dialed down.
It shoots 12 ammo in a burst, that makes 15 bursts of either healing or damage. It doesn't look like it can fire fully automatic, and might fire a little slower than Baptiste's gun on top of being a projectile weapon instead of hitscan.
@@tau-5794 Try her out in game if you can. It is hitscan, and it's 3 bursts to kill a squishy. Damage fall off range is pretty short, and the spread makes it pretty bad past like 15 meters, so I do think Baptiste has a better primary.
They took echo. Made her primary fire a hybrid of hit scan, and projectile Baptiste, gave her alt fire a lock on mode, nerfed her flight mechanic. As a high ELO support Maine I absolutely love it and plan to make her my new main moving forward. But you cannot tell me that they didn’t plan on making her a dps originally, and then ultimately pivoted
i think you are just gonna use the torpedoes for ult charge, sort of like how ashe uses dynamite. if you hit all 9 players that are in the game with you it is probably a substantial ammount of ult charge
After playing a bit when landed on in MH, I appreciate the assist to break through choke points regardless opposing defense, though do worry that Mercy will be reworked in part response to powercreep and her mobility changed. GA is core to why Mercy is so satisfying.
Not sure if anyone else figured it out yet, but if you stand behind the training bot opposite the enemy bot and shoot, you can heal it and damage the other bot at the same time. So the bullet is passing through.
@@ryvyr I mean sure mercy’s skill floor isn’t that high but that’s only limited due to her fundamentally flawed utilities, think that only raises her skill ceiling though, hope she gets reworked soon
@@memelord8325 Agreed on points, especially skill ceiling and how she reminds of Zelda in SmashBrothers being easy to read though rewarding to outlast and make power plays (of course I main Zelda) ^^; The problem with rework is I worry about impact on GA, and mobility is what allows her to keep pace with the meta despite the constant and now overt power creep. Experimenting with her other abilities seems well enough, though GA *simply must* maintain as is at minimum.
I don’t like how the torpedoes are just a one and done cooldown ability. I think it would be cooler if they had an ammo system the recharged over time to a cap of 9. This might help some of the people who dislike the auto-aim by increasing skill expression.
@@kkarawei We meant something like outta star wars. Big beam do big boom boom. Other than Jenos ult, we already have moira ult doing targetable beam damage and healing
Personally I think they should make it so when you activate glide boost it rests your double jump. So you can double jump, glide boost then jump again.
I like her a lot. I wish the mobility was more like Lucio but I haven't had enough time with it to really let it click yet. I wish the torpedoes had to be aimed with better stats or something so it'd be more fun to use, but overall I want more time with the character to see. This character feels too complex to accurately test in two days
The Ring gives you the speed boost always on default. u dont need to run thru the ring urself. ALSO if you hit ur frinds with the initial projectile they also insta get the speed boost from just that.
I'm pleasantly surprised. Healing requires aim, so not dumbing the game down. No insane override like suzu. The mobility creep is real but imo that could be fine if updated across the board so that dps have more chase down potential. Imo it's all about giving agency and counterplay options to players. I for one hate playing ana because it's just a claustrophobic and sweaty experience not having any mobility and every shot is crucial to hit
Her ultimate will help with pushes and chokes but from what it looks like i imagine it wont be completely broken. It looks like an ultimate that will be on a fairly short cool down
Tip: when she uses hyper ring she doesn't need to actually go through the ring for the boost, she gets the boost as soon as she uses the ability, so you don't have to commit to moving through the ring if you are running away.
think of it as 15 ammo because its essentially just 15 shots of burst fires. each burst has 12 bullets and 7 damage per bullet. 84 total damage with no headshot and decent falloff. its not that crazy.
wow! I'm so excited to play winston dive backline and then suddenly the backline flies away and goes through a ring to then go into hyper drive to the next map!
Ngl i think she feels insanely balanced right now. Maybe extend the duration of her speed boost from the ring a little, but other than that shes perfect
Just looking at the kit, I think the speed boost is a bad fit for her, and I also think her hover passive should keep in the air a lot longer in order to be true 0 gravity
Thankfully she doesn't have any burst healing like a lot of other support, or insane utility like another immortality (lamp/suzu/lifegrip) so I think she is balanced
I gues sthe trade off for the Ultimate is fair enough. As hilarious as it would be to think you can just ion cannon the enemy team, I guess having it act more as a traveling healing/attack booster works out well too. Maybe it would have overlapped with Moira's Ult a bit too much if it could damage too (but I guess we'll see if they change that in the future; if they do decide to change it). Either way, looks like a fun new support character to enjoy when she comes out later.
Overall she feels very weak, it's just her ult is great to balance out her kit. She's somewhere between Mercy and Moira in survivability, and Ana and kiriko when it comes to healing. I suspect they will nerf her healing and Ult so she will only be mid tier, if they don't nerf anything she will be slightly below Bap, and below Ana, Kiri and (lucio in certain comps).
Have you ever heard of the movie REPO THE GENETIC OPERA? It’s a bloody rock opera starring Alexa Vega, and one of their songs is called ZYDRATE ANATOMY. It’s kinda like a catchy jingle that explains how to use a popular and addictive pain killer. Anyway, this new hero’s gun reminds me of that song. 😆
As soon as Mauga traps your allies in his ult, launch Junos inside. Makes him feel useless and turns the tables on his ult. I'm not trapped in here with you. You're trapped in here with me!