I love this game growing up,The formula overall is very, VERY unique and makes the game really interesting. Namco did a great job with the making of this game.
+TheCodedtestament I wouldn't say that seeing as you don't really have that much control over pacman its really on a good game for nostalgia purposes. Even for it's time it wasn't that great.
Pac Man's cute; he's like a little child. "come on Pac, let's go over here", "you can look at that later Pac", "no don't eat that", "it's okay sweetie, look at the doggy".
The only flaw on this compared to the SNES version of this game, is at 10:46. Normally on the SNES, Pac-Man notices the rock you saved him from and continues walking happily, but on this version, he doesn't notice it and walks away looking scared
1:22:51 I had no idea that if you took too much time to select the card order, Pac-Man would put the cards in the order *he* wanted. The attention to detail this game has is underappreciated.
man this game brings me way back. used to love playing this as a kid at my buddies house, he went head first on a motorycle and died man, but things like this reminds me of the good times when we were kids. great stuff.
This round thing has so many facial expressions. More than I'll ever have. Why the hell did they make him so likeable? You can easily grow attached to him, that's crazy !
Jesus! I can't believe that I wanted this game badly at one point in my childhood, and it was all because of that hang-gliding cover art. I would have been sorely disappointed with this back in the day lol.
I feel exactly the opposite. The sound card on the Genesis doesn't lend itself to orchestral-type music, and the sound effects are a direct downgrade. Also, the color support is worse overall as well for the kind of palette in this game. The Sega Genesis has a lot of great titles like Sonic 2 and Gunstar Heroes, but PacMan 2 is flat-out better for the SNES because that's what it was designed for. This is just a port, and not one they put a lot of effort into I'd imagine.
I remember this game from when I was a kid. I would eventually just get stuck and then hit Pacman with my sling shot until he was too depressed to even stand up.
I think both versions have some good points about them. Graphics were definitely identical, but the Genesis version is missing some transition effects like in the opening movie or when you die. I don't know why, but I like the sound effects in the Genesis version. In my opinion, I thought the music in sounded a little more nicer, but thats just me. But yeah, I like the SNES Pac-Man voice better. Genesis was the version I grew up with so I feel more close to that, but I like both versions.
2020 1 month till ps5 and I am getting ready to love games even more so in the last month I bought Ps2 and silent hill 1-4. This week I got a psp with the third birthday. I am going retro baby I gotta get this game played it as a child
Poor Pac Baby! At the farrm, you were supposed to hit the bird with the slingshot so it would knock down the glass bottle. Then Pacman will milk the cow.
Am I the only one who thinks Pac Jr. is more mature than his dad, and only gets upset when he loses things that fulfill his career? Looking at his guitar makes me want to assume he's dreaming of becoming a musician.
The best part of this game was when Pac-Man got overly happy. I used to play this quite often as a kid/teen/adult on the Genesis. I could get pretty far, but never beat the game. Perhaps I will give it a whirl on the next rainy day.
there are differences between the SNES version of this game and the sega genesis version: the SNES version's music is different along with the voices of pac-man and the person that says "look", "faster" and "higher" and the cartridges you find around unlock ms. pac-man instead of jr. pac-man
The cat is also different, the laser at the departement store is trasparent on the SNES, On the SNES the rytmyth of the music changes when he is happy or sad, due to the different color palett some things on the Genesis are blue and on the SNES are black, the passwords are different, the SNES sounds more cinematic while the Genesis sounds more cartoony
An interesting game with a good story, but I do wish it included an additional way to control Pac Man directly instead of prompting the character with the target.
On 1:29:35 you can see a note it says..."great job! You beat the game,, but you didn't find many of my worlds secrets. Play the game again to keep your current percentage, and try to explore my world more thoughly. Finish the game with a higher percentage, to get special passwords."
As much as people hated this game you have to admit it was an interesting since it introduced an entirely different control scheme than what people were used to.
I remember this game so many fun memories eating a exotic fruit making Pac-Man act really silly and hammer a mallet on his head and pull on his tongue or the time next to the barn shot a tree and down came a beehive but I would be going to the next screen or the bees will chase Pac-Man
I must say, the SNES version is WAY better. The graphics are nearly identical, but the sound effects are far superior on the SNES. Pac-Man's "voice" doesn't sound like a voice at all in this version.
The SNES version has beautiful sound and music. This version just sounds like they put the SNES version onto the Genesis without trying to accomodate the music and sound for it. Listening to this grates on my ears XP
Stovacious In my opinion, the Genesis' sound and music capabilities are lacking compared to the SNES. It seems like most devs just didn't know how to use those capabilities. Not that I'm saying the Genesis always sounded awful. Exceptions such as the Sonic series, Gunstar Heroes, and the Earthworm Jim games are some really good examples of when the devs knew what they were using and pushed the system to its limits to make it sound amazing.
Wow, this 8-bit audio is pretty abysmal. I really like this game, but I played the SNES version, where the audio was much better. The great music, and Pac-Man's funny voice were a lot of the charm the game held, which I feel like is lost with the Sega version's poor audio.
TheCosmicChicken Um, actually, SNES uses 8 bit samples in order to produce the music. What you're really complaining about is the challenge of trying to make a 6 channel FM synthesizer chip mimic the quality of pre recorded samples. Not an easy thing. I think the musician did a good job, given the limitations he had to work with. And certainly, if he had more time, he probably could have done a better job.
@FlameRose97 Agreed. The Super Nintendo version has superior-sounding music, but the voice was near unbearable at certain times. On the other hand... The Sega Genesis has some really crude noises for music, some of which sound "okay at best", and others just sound awful. However, the tradeoff is a more cute PacMan voice. :) The Sega Genesis was more than capable of producing similar sounds that represent the instruments from the Super Nintendo version. While it would not be a 100% representation of what the Super Nintendo port sounds like, it would sound more like the music from the SNES than what you hear in the video here. If done properly, it would put this port to shame at how they butchered the music... The samples used in this port (whether it's a timpani or whatever) sound plain awful and are (most likely) compressed to hell and high water. It's a shame that this port is lacking in the sound department, because the YM2612 sound chip is way more capable than what this game "delivers"...
That's your opinion mate. I'd hardly call the Sega Genesis version's "music" actual music, since most of the instruments don't seem to resemble any particular instrument of any sort, rather they just sound like an awful clutter that could have been much better... Since you seem to hate echo so much, there were other popular games on the Snes that used the echo as well, such as Super Mario World, Yoshi's Island, Donkey Kong Country, both 1 and 2. They all have great-sounding music. It seems that this is a bias you have towards the Snes version of this game, even though the music in the Sega Genesis version is a terrible mess. It's your opinion mate, I respect it, I think it's a very cheap and lame excuse why you hate the Snes version, but I'll respect it. The Snes still wins in my book, because the Sega Genesis version of this game fails tremendously in the sound department in my opinion. (See my above comment for more details why I feel that way.)
@R GG That's your opinion mate about the voice. The fact that I had to turn my volume down for the SNES version speaks louder than your words. ...And yes, the YM2612 sound chip is capable of producing sounds similar to the SNES version of Pacman 2. The reason being is that SNES version has very bland-ish sounding sampled instruments that can be reproduced with similar sounds on the Sega Genesis. The muted trumpet used in the SNES version is a lost cause, as the YM2612 sound chip (or any synthesizer to my knowledge) is incapable of producing such a sound. I've re-created a few Pacman 2 songs of what IT SHOULD HAVE SOUNDED LIKE on the Sega Genesis, and it's quite comparable to the SNES version, at least more than the officially released Sega Genesis game, that is... Here's an example showing off the Haste Makes Waste song: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2tGEF-QLErQ.html It's not a 100% representation of the SNES version, but it's a lot closer to the SNES version than the officially-released Pacman 2 for the Sega Genesis. Time to eat your own words now, mate...?
Why you can buy it on ebay, amazon or other websites/flee markets for your Sega Genesis and/or even your Super NES (if you have one) And if you have a Wii U, you can buy it on the Nintendo Eshop