I work on video postproduction on a TV channel for more than 25 years, they have bought two workstations with Davinci. Now I am migrating from Avid Media Composer and After Effects to Davinci Studio and Fusion Studio. And since I discovered your channel, I see everything easier to understand, every minute is all high quality learning. Here I am today Sunday watching your tutorials without leaving home jeje... Keep publishing more tutorials with more frequencies please. Thank you
Well finally got to try your tutorial with cloning out spots that were moving and going out of frame and worked perfectly. You are one of the best vfx fusion tutors in youtube. I like very much that you explain everything step by step , don't overcomplicate things and speak with a tranquil pace. Thank you Thank you Thank you
That *Gradient Extrapolation* (5:24) already deserves the Like for this Video. You have very great content, yet few subscribers. But you're doing a great Job. Dankie!
Thank you very much... have spent days going through tutorials and all of them failed at one point or another. Thanks for this very comprehensive and functional tutorial, subscribed!
loving it.. for not being a native English speaker, your English is VERY good (Austrian?), Also you are able to explain the CONCEPTS in English. many people don't understand just how difficult that parts is. when I learned Spanish the word ordering was difficult to process while trying to teach speaking Spanish. thanks so much for your contribution. your wisdom and patience is appreciated by all of us.
Plane, simple, logical explanation. From the beginning - what is the aim of the video. How to accomplish the task. And how to tackle any problems in multiple ways, which are happening during editing, Pure knowledge, thanks.
Bernd, well done as always. I don't mind problems creeping up as you do a good job of explaining what is happening and what you are thinking in terms of ways of solving the problems. Sometimes tutorials are too polished - almost like a cooking show - with perfect footage and things go so smoothly that it's not like real life.
It all depends on the example. I could have cut out only few frames of this shot from the middle without boundary issues and no change in lighting and the tutorial would be 3 minutes long and super easy... but then it wouldn't help much for any realistic scenario, would it?
That is exactly what I was thinking, I was looking on this patch moving across the screen and was thinking how he is going to tackle that and, is this a finished product? in many tutorials people just don't want any problems. However it is very important how you approach the problems to get the right final result. That is how you learn. And it give you idea how professional VFX artist work through the project. Great content.
Thanks a lot for this video! 95 % percent what I've learned about working with Davinci Resolve I've learned from you, including your training videos at the oficial Black Magic Design channel.
Great tutorial, thank you 👍🤗 I'd used the Color tab to mask, track & blur some people in one of my videos which worked OK, but I gave this a try instead and with a few keyframe tweaks to fine tune the results, I've removed them completely. The extrapolate tip is fantastically useful. So may times, my trackers go squiffy as soon as they get to the edge of the video frame, but that fixes it. So impressed.
lol @ 12:23 "...now's a good time to start using it." LOL mine has become an expensive mousepad by this time. Thanks man. Nice video. Very well done delivering the message and very thorough.
Seems like the learning curve for Davinci Resolve is never ending... which is good for me cuz Ill never get bored and can just keep getting more advanced with it
Am still here :-) Yeah I'm trying to get the composting course finally completed... then I'll get back and restart the tutorials... hopefully a couple of weeks or so.
Just wanted to point out an issue with the Time Speed node that caused me huge headaches and lost me several days of editing. If you're seeing about every other frame with what looks like MediaIn bleeding through, try adjusting the TimeSpeed interpolation mode to Nearest. This may have been an issue since I'm using 60fps footage on a 24fps timeline even though I changed the attributes to 24fps. Thanks for the tutorial. I'm going to be using this excessively on my current project.
Haha, of course i like this content, I even put 2 👍, fully deserved. However, you present two options - and I won't be boring again with my Mocha one I promise ;) - but my 2 cts are that what ensures the best (logo) implementation to you may be a third one you just talk about around the end : 1/ painting on a frame where everything is clearly seen, not steadied to avoid further issues and to be sure the clone stroke will take its reference in every frames (therefore illuminations issues are wiped out as well); 2/ right click*** on the paint node "center" in "stroke controls" > connect to > tracker. Then track with the newly created tracker we find in the modifiers tab. 3/ Then, for the first and last frames, piping other paint nodes directly one after another to get advantages of what was already done and just restricting their applying for by any way, and smartly alt+click where the clip will allow to do it until the end. ***The only thing to think about is that only the simple stroke can be tracked this way, didn't find other ways to track multistrokes or other tools, not to use other trackers to be used in this WF. If you have a workaround to use an outside tracker, I'd be interested in ;) Anyway thx again ;)
Yeah with the point tracker you can do that. So for small spots, marker removal and similar that's good. For a wider area with perspective transformation the planar tracker may help. Thanks for adding.
Indeed, Bernd you Should advertise your nice tutorials :) What a coincident! I was reviewing the keying chapter in your composting tutorial and passed by the painting lesson. Later on, an idea passed by my mind for changing clips using painting in the way you just described. Thanks a lot for the informative tutorial. One more request, if you can make tutorials for Modifiers and Custom tools it will be great. Thanks again!
Great tutorials, thanks for taking the time to do them. I did try the Gradient Extrapolation and the graph shows the right direction, but it doesnt effect the position of the tracker. am I missing something?
Dont take this the wrong way: I love your videos and courses BUT water is not blue, sky is ;D Anyway you are the best Fusion tutoarilist the is! Period :)
This is a really great tutorial. Thanks for this. I am curious about the clone time offset? I tried this yesterday without success. I am used to doing this in After Effects where I can option shift and onion skin the frame I am cloning from. I was tryin to fix the roof of a building that distorted in some frames and not other frames. I was able to do this successfully in AE but I couldn't figure out how to do this in Fusion. Can you suggest how to onion skin and position the source you are painting from in Fusion? Thanks again.
The paint tool itself won't show you the onion skin. You do have a clone offset, but sometimes it might be easier to put in a time speed node to manually offset the image and use that node as the clone source. Then you can use 2 viewers or A/B wipes to see the clone and the final image.
Thanks for the response. I’ll give this a try. The two viewer mode doesn’t sound ideal unless you can slide the source image 50% opacity as an overlay over the source, ensuring you are lined up to the very pixel, with the paint being applied. I’ll comment back how this works compares to AE. Thanks again.
This was incredibly helpful thank you. I had a similar clip to edit - however The mask seems to appear before the mask seems to appear in the clip before it is needed - why is this happening??
@@cranneymusic hard to say without seeing your setup but perhaps it can be as simple as animating a level or blend value or manually moving the mask out via keyframe animation?
TUTORIAL REQUEST: But first, I have benefited greatly from your extensive paid course! So much to learn and all the detail is there. But one question regarding Planar Tracker used for Stabilization or the Steady mode. Planar Tracker seems to work very easily, thanks to your tutorials. BUT, in Steady or Stabilize mode the result of course shows frame edges that need to be cropped. In Resolve, the stabilization tool automatically crops. Is there an auto-crop tool or this situation in Resolve Fusion or in Fusion Studio??? (And, FWIW, I always learn even more when reviewing your videos again and again!) Love it! Mike
Thanks 😊 Happy you find them useful. No, I'm not aware of any automatic zoom here. I think you can only manually transform it and estimate the settings. Might be a good idea to come up with some solution here....
Thanks for this amazing tutorial, is there any way to implement the same for clips where camera is moving & the subject is stationary & there is no source which has clean frame to clone from? In my case I am trying to clean a dirty glass window which has ugly marks on glass & camera is moving. I probably need frame by frame clone tool kind of this within Fusion I guess.
Generally it shouldn't matter if the source or the camera is moving. The tracker will not see a difference. Not having any place to clone from would indeed be difficult. Sometimes you need more advanced paint techniques beyond clone. Like actual painting with brushes. If you can do it on a single frame and take it into photoshop or similar it might help. Really going frame by frame usually gets messy ...
Hello sir, I've been following your tutorials and i really like the way you teach. I just want to suggest you that if you could make a tutorial about the 'rendering' topic in fusion. I'm having issues with the rendering in fusion, if you could make a tutorial on that, explaining about the fusion renderer and its working, i'd be grateful. Anyways, great tutorials. Thank you!!!
@@VFXstudy I'm trying to render a small composition where I've used an image to create low light scene.. I've used FastNoise, DVE, LightRays and LightSpot Nodes... It's a total of 139 frames and the issue I'm facing is with the quality of the rendered output... The quality is very low, I had to upscale the whole composition just to get some decent quality, I'm not sure what I'm doing wrong... And I'm not sure what renderer is used by default, as i haven't tweaked any settings with the rendering tab, but my best guess is that Fusion is using Software Renderer by default... Anyways, thank you for replying to the comment... Your tutorials have been really helpful!!!
I have the Mocha plugin for Hitfilm and noticed that it also works in Fusion. If you have experience with that, could you make a video on how to use Mocha in Fusion for planar tracking?
Hey Mario, I decided many years ago to use the standalone version and exported track data for performance reasons, but the ofx workflow is the same : add a mocha node, open its GUI, track whatever you feel like, save with the upper left icon and close the GUI. Back in Fu you have 3 tabs in your Mocha tracker node parameters, you want to go to "operation" to chose one. In Bernd's example here it could be a simple "match move" or also a "corner positionning"... The rest is intuitive, check the whole tab to figure it out but the essentials are done here... You have to keep in mind that a tracker node should always have a clip piped into the bg and what you want to add in the green fg, basically. Also keep the mocha node in the end it you add transforms, color correction, blur etc for the whole pack to follow ;)
Hi, I really Iove your tutorials, I have a question, when I save the image to edit in photoshop how do I get that image back as a freeze frame in Fusion?
Suggestion for a future episode: Linear Workflow including Viewer LUTs. e.g. A project that has sRGB, RED, EXR, Log (Arri or Sony) and DNG files all in one project. (You can get free samples for most of those.) I have yet to find a really good tutorial on this subject.
There are different oprions: manually in Fusion via cineon tool or file LUTs or via Resolve color managed workflow or ACES. Not a small topic. I do discuss a good portion of it in the beginning of my compositing course. Maybe I can do something on RU-vid as well later.
Hallo Bernd, cooles Video, eine Frage, Du bist auf die Problematik bei 22:48 nicht weiter drauf eingegangen, wie hast Du das behoben ? Das die Animation in den ersten Frames nicht getrackt war ?
This doesn't work on clips that have had their speed changed and zoomed. When I try it, it doesn't maintain the zoom up until the cut, then skips backward and zooms. How do you deal with clips that have had their speed changed and transformed to zoom in? I can't seem to find any way of doing it, and unless I can figure something smart out, I'm going to resort to exporting each frame, removing the spot I want on each frame, and bringing in the edited frames into the timeline. ... But there's GOT to be a better way. My dot I want to remove is moving in the frame, which is also moving. The clip has been transformed so as to zoom in a bit, and the speed slowed to 66%.
It depends on how you enter Fusion. If you just enter the Fusion page you get the mesia in based on source resolution, before the edit page effects are applied. You could try creating a Fusion clip from the segment or do the Fusion work on an adjustment clip. If neither of those work or if the performance together with the edit effects becomes too bad, then I would do render in place after the edit effects and do the Fusion comp on the pretenders clip.
What do you mean "Auto rotoscope" . You can transform roto masks with planar transforms and sometimes use it to help with rotoscoping if that's what you mean. There is no direct "planar track this mask" feature though.
@@VFXstudy I mean that we need to change mask as our object in focus gets change so in place of doing this frame by frame can't be just track mask , as we track some part of video using tracking tool in colour page?
i really like your videos, this one not so great as it was all over the place, i basically watched you do it badly like i was watching a vlog, not a tutorial. please keep up the good work though, i like the honest approach
Sure, if you know After Effects 100 times better than Fusion. But a good quality result takes time and thought and I showed some options here to deal with different issues. No matter the software. As you build higher end solutions, the nodes tend to help a lot.
Hi Bernd and thanks for Your inspiring tutorials. Question: I have a bunch of “impossible” (for me) shots like this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-R2UWwc8vSkw.html where I'd like to remove the road sign at 6th second. It's a nightmare scenario where the road sign is moving in front of water reflections' parallax carnival. I tried different approaches: from Davinci's Object Remover plugin (too bad) to Mocha Pro OFX (better, but unusable as well), to Fusion Paint (no way), to some shy Projector tests (Fear and Trembling). I think my problem is how to reconstruct the complex parallax effect on the water behind the road sign in the few frames it appears: on the water, the dark shadows go faster than the brighter shadows of the railing and the street lamps, those are, in turn, faster than the shadows of the houses... What I'm asking for is simply a direction: what should I focus on to solve this removing-goal? Free painting? Some kind of tracking? Projectors? Thanks in advance for your kind help. (Another example is here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-J4Q44yAcV-Y.html )
Interesting and advanced problem! I can think of a solution, but not easy: how about doing a 3D camera track and reconstructing the part of the river via a plane in 3D. Then you get a stationary river in 3D where a sign is moving through. Via a UV render, you can then export a 2D texture of the 3D river where the river is stationary in 2D and the sign rushes through. On this 2D image, you can probably remove the sign via paint techniques or merges of different frames before/after the sign. Then you have a 2d texture for the river which you could project back into 3D space. In case, you are in my compositing course, you find a lesson similar to that at the end of the tracking chapter. I'm afraid I cannot think of a much simpler solution for your scenario, especially since you already tried with a planar track and it's probably hard to get a good one with the reflections and fast movement. Otherwise, paint/averaging of frames from the planar track could do it already. Either way, any tracking would require to try and avoid the reflections but possibly get some of the shadows on the river (since the shadows stick to the surface of the river).
@@VFXstudy Thanks a lot Bernd for your reply! It sounds VERY complicated to me. I am pretty much an absolute newbie with Fusion, and all this seems to be too advanced for my skills. Obviously I'm not going to give up... Eventually, do you think this case could become material for a new tutorial by you? Would you be interested? (I'm pretty sure that many other newbies are facing a similar problem.)