Great bat rep. A couple of little things. D10's are used for scatter. Also all damage is resolved before modifiers are applied, so if you damage an area to cause +1, 2 or 3, those bonuses are given the next time that area is damaged. Finally if a weapon is disabled, the other hits do not cause body shots, but if that weapon is shot again, then the damage goes to the body. Keep up the good work!
Interesting fight, thought that was going to be a huge walkover at the end of turn 1 but it was closer than expected. Was wondering why he kept splitting fire hunting that sole knight right up till Score To Settle got played.
Good rep, one thing that stood out to me though, you have to center the blast markers on the model you are firing at, you can't have it in between (unless it scattered that way)
The largest thing you can field and it dies in one turn to shooting from one other unit, losing you a substantial amount of your force. Strikes me as iffy game design.
The warlord was first struck by a dual apoc launcher followed by a regular apoc launcher in first fire. Then another salov of the dual apoc launcher followed by two volcano cannons. Some really nice dice rolls, hitting the same location. Its not iffy at all, just a shit ton of firepower and lucky/unlucky rolls, The largest thing isnt so large when everything else is also large!
Tasty Snacks yeah but point is that even a warlord goes down quick when facing other warlords. The smallest thing you can field is knights in numbers, and they are blown away like leaves. Put that into perspective :) And still, that warlord going down was much due to very nasty dice!
Tasty Snacks To each their own i guess, i consider it a fantastic ruleset and probably the best one GW has produced...Dont know what you consider bad about it or how you would prefer it be.
Myself and a few friends have been playing for a couple of months now and we usually increase movement and use A LOT more terrain. The fun comes from thinking ahead with positioning, creating choke points and outmanouvering the other player. On an open board like this theres no thought involved. Homebrewing rules to inlude our 6mm ww2 armies helped keep it fresh too, wrecking a dozen "imperial army" panzers with a single volcano cannon shot feels good.
Painting mine up now, but I've kinda thought the same. Just like painting the models. That being said, it feels like the game needs some objectives or points to earn like in 40K. I have heard that the campaign/narrative missions are more interesting to run.