So we were so excited, we forgot to explain why we find this rumor credible. In short, Emily's been a reliable source in the past--plus it confirms what we've heard ourselves independently. With that said, it's still a rumor :)
+GameXplain I'm just wanting it to come true, I mean, c'mon, it's friggin' Paper Mario! And while the intro music is appreciated, it was more appreciated that the discussion started immediately. Proud of you guys XD
+GameXplain I think the badge mechanic will return because, in Nintendo Badge Arcade, at one point the rabbit asks you "what kind of game would you like that involved badges?" and one of the options was "RPG". Maybe I'm stretching things, but I feel that was a thinly veiled survey by Nintendo for Paper Mario
Remember how there was a whole foundation for a traditional paper mario being made for the 3ds until miyamoto told intelligent to change it to sticker star? Maybe that will basically translate into what this is.
+Phantom Drags I would be lividly beyond fucking pissed. Metroid and paper mario (the first three) are probably my most favorites series ever, and both were set so far back and tainted by two horrible games close to the same time. Sticker star was just terrible in every way, and they have to know that people just hated it.
+Phantom Drags Well.. they could add stickers, but use them differently. And make them COMPLETELY OPITIONAL. You'll have normal attacks, but if you shell out enough of a certain currency, you can get a super special one use only attack.
Paper Mario Wishlist 1. Gameplay like the 1st two games 2. Partners like before 3. Luigi has a big role 4. Daisy and Rosalina appear 5. Have a dark but not too dark storyline
+MaxOfFewTrades personally i love super paper mario just because of Bowser Mr.L and all the bad guys and i personally like it more then 64 that said i think 64 is a better game (and as for Sticker Star its been Kicked out of my 3DS case) and due to my love of the series i still 100% Sticker Star thats 50 hours ill never get back.
+Phantom Drags Exactly. Miyamoto, I will totally take your silly princess plot on the main series games, because that's all the plot they need. They can just be awesome with all the platforming innovations and awesome gameplay. RPGs are SUPPOSED to have plot, it's what makes those kinds of games really good.
I dont know if the wiki is wrong but it has miyamoto listed as a producer for Paper Mario and Paper Mario TTYD , but not for Super or sticker star, and if thats true, I want Miyamoto as a produce for this one.
+Alec La Frossia Super Paper Mario's gameplay was decent imo, it was fun but not exceptional. The story however was fantastic, I would love to see another story with as much depth and detail as SPM. I actually like SPM more than the rest for that reason alone
Call me a false paper mario fan, but I fucking adored Super Paper Mario. The story, the soundtrack, the characters, the gameplay, I loved it all. For just a game, i think its something to say if it helps you out of a depression.
+Alex Nathanson Super Paper Mario is great. I Personally Iike the first two games more, but this one is great in it's own right. Unlike that garbage 4th game
I consider it it's own game, and as it's own game, it's fantastic (can't say the same for Sticker Star). However, if they could mix both elements (have puzzles with giant Mario and stuffs like that for SPM with a great plot, and have the RPG elements and the constant XYZ axis movement.) it could be the ultimate game.
+Alex Nathanson I agree. I don't like it as much as the first 2, but it was still a fantastic game in it's own right. And that's what Sticker Star failed to do. SPM works well on it's own. Sticker Star doesn't.
You guys laughed at the idea of co-op, but who knows? It's be awesome if battles could allow P1 to control Mario and P2 to control whichever partner he has at the time. Also, like WW and Twilight Princess, who's to say that this won't just be an HD remaster of TTYD? Would you be happy with that?
+Lakitu1134 And it's been in development for a year if the old rumor was credible and it still hasn't even been announced? I'm having doubts it would take that long to remaster a Paper Mario game. Allowing a second player to control the partner in battle should've happened with the original though.
It's weird hearing Ash say "I don't want them to experiment anymore" and later in the same video "I want them to branch out, get crazy" or something to that effect. I know what he actually meant, but if I wasn't paying better attention, it'd sound a lot like he was going back on himself.
I want games like the old ones, but not like the old ones, and if Nintendo doesn't do exactly what I want them to, I will complain about it incessantly.
When was the last time anyone played Super Paper Mario? It's a great game. But I would love to see a Paper Mario game on Wii U that's like Thousand-Year Door.
+SuperSmash3DS It has the spirit of a traditional Paper Mario but the gameplay is just a weaker Mario platformer with RPG elements that didn't mesh particularly well.
+SuperSmash3DS I wouldn't get your hopes up. Like you said in your "Super Mario 3D World" review, *Anytime Nintendo introduces a new gimmick or makes a big change weather good or bad, it never goes away*.
+james/jeff neff You're entitled to your opinion, but if you can make a statement like that, I have a feeling that you've never played the original Paper Mario or The Thousand-Year Door. Now _those_ were 'the fucking best'.
james/jeff neff LOL, 'nostalgia whores'? Yeah, once again, I seriously doubt that you've played them if you can attribute the love for them to nothing but being 'nostalgia whores'. They're quality RPGs, something the newer games are lacking. The new ones aren't bad games in their own right, but if you compare them to the previous ones, they are. The Thousand-Year Door was the pinnacle of the series, and I feel bad for your taste in games if you believe something like Sticker Star is better.
Thousand year door is one of my FAVORITE games of all time. I REALLY hope that this game follows the simple yet strategic turn-based style with the addition of brand new cast of characters and party members. But with our luck of Nintendo lately, it may just end up as Sticker Star 2: amiibo festival…
I don't understand why people didn't like super paper mario. I liked the rpg elements in ttyd, but I felt like spm went in a different direction with platforming and did it quite well. Not to mention that it had more character than ttyd which had plenty of character itself. sticker star, however, had neither.
I loved Super. People liked super too, but they think it'd be better as a Mario game, not a Paper Mario game. And I can kind've agree. It is still a great game though.
+stalfos slayer It practically flipped genres. I encounter people saying this all the time, people don't seem to get this simple concept: people begin liking something because of certain characteristics it has, and if those characteristics change drastically, naturally, they are no longer going to like it. Imagine if you liked a cake because it had strawberries in it and you loved strawberries, but someone replaces the strawberries with blueberries and you hate blueberries. Are you somehow not justified in disliking the cake now? Of course not. It's not "change" you hate, it's the fact that it changed from what you like to something you don't like. I don't think anyone's arguing that SPM didn't have good writing. It's just the gameplay is so different from the original that people who liked the original probably won't like SPM. SPM is a platformer, the original two are RPGs. I am a huge RPG fan and I don't like platformers. See the problem? If SPM had the gameplay of the original two along with its great writing, I don't think anyone would be disputing it's the best game in the series.
+stalfos slayer PP64 and TTYD are a few of my favorite games of all time, so SPM felt like a betrayal to me when it was first announced because it was so different. It's a great game though, it had a well written story and it utilized the paper mechanics in interesting new ways.
+stalfos slayer My problem with Super Paper Mario is that the level design is very bland, and the lack of a run button made everything monotonous and slow. It's a perfectly ok game, but it's not something I would replay a third time.
+stalfos slayer SPM, imo, was a 2D Mario game where it had RPG slapped onto it. It was like playing the original Mario Bros but you had to jump on a goomba 2+ times and if you didn't do that each time you'd start to get behind and killed quickly. Also complete removal of customization. The story, I personally didn't like it. It was unique as far as I'm aware, but at the same time I'd like to get to learn more about the villains or care about the world. We could have simply gone to their original worlds, and got dialogue from them and why they became this way. 5 villains in total is 5/8 chapters and visit a certain Pixl's home land or something along those lines. After all, we don't have party members who do that or make us care about the worlds in general. Even a certain character in the Space Chapter had Party Member written on him. In the end it was just the Heart that was there, nothing else even remotely mattered. This might just be me, but SPM fell short in every regard. Story and gameplay it made some horrible mistakes.
Things I want: -Partners new and old. -TTYD and original style GAMEPLAY. -Super Paper Mario story level. -A new villain (maybe a well developed one with good motive and a soft side). -Bosses that actually involve strategy. -Unique and challenging enemies. -A sub story like Peach and Bowser in the first two. -Challenging puzzles. -The paper feel with paper-based status conditions with tape and hidden stuff crumpled up of Sticker Star (yknow, the only good thing about Sticker Star). -Good graphics.
Please Nintendo, for the love of god, if this rumor is true, make this game like Thousand Year Door. Hell, if this was literally just Thousand Year Door 2 I will be very happy. It has been too long that we have had a proper sequel that I will literally take a game that they add nothing new to the past formula so long as they do nothing like Sticker Star and Super Paper Mario. This is all I ask. Just give me that.
Remember the scene with Koopalings saying about their Paper forms? Then its time for them :P And if I remember, Sticker Star was almost perfect with the paper visuals.
If Sticker Star deserves any credit, it's that it had a great soundtrack and it was the best in terms of the paper/cardboard theme. Everything looks like it could be made in real life as a model for an arts and crafts project.
+The Elephant It's not a book, it's a video game. Game play is the most important aspect. People are not going to stop criticizing a game just because you whine about it.
Gameboy224 Who cares if it's a good game and who cares what these "critics" say? The game play was inferior to the first two games and I don't want to see inferior game play repeated. Again, I'm having to repeat myself: it's a _video game_, not a book. Game play is the most important thing, and if your game has terrible game play, no amount of story makes up for it. You may argue it's a good game on its own, but we're not talking about the game on its own, but it necessarily has to be compared to the other games in this context.
Gameboy224 It's inferior to the original. Whether it "isn't bad' or not is irrelevant. And yes, we _can_ compare them because they're both labeled "Paper Mario". Apples and oranges have plenty of similarities, just because two things are different doesn't mean you can't compare them. That's the _entire point_ of drawing comparisons, to figure out what is the same and what's different, what's better and what's worse. You wouldn't draw a comparison if they were _exactly the same_, that'd be a waste of time. This notion that you "can't compare things that are different!" is bullshit.
Everything about Super Paper Mario was executed perfectly besides the turn-based RPG elements. The story of it is brilliant. I would love to see Dimentio make a return as being the main villain in the next game. Though the next game SHOULD and MUST have a turn-based RPG style like TTYD
where they find out Two certain characters in SPM actually went back in time and founded the mushroom kingdom(before it was called that) and dicovering the shocking dark secret about the origin of toads... but that would never happen...
I do like Super Paper Mario, and I still haven't played the Sticker Stars yet, but I definitely want the first and TYD's sidekick mechanic back for the new Paper Mario. I do like to see the previous sidekicks back too, but I do wish to bring new characters for the sidekicks too, like Hammer Bros., Bloopers, Buzz Beetles, Dry Bones, Magikoopas, Shy Guys, etc.
+zoniken I'd _highly_ recommend playing Sticker Star if you want to play it as a game by itself. If you want to play it as a Paper Mario game, you're out of luck.
I couldn't agree more with most of what you guys are saying (though I personally love Super Paper Mario and think it's a very special game in its own right, but I get what Ash is saying), but until I see the glorious return to form for this series with my own eyes, my expectations couldn't be lower. I hate to be so pessimistic, but the writing is very plainly on the wall. Many know all about how Miyamoto had some...questionable suggestions for Sticker Star (whether you were fond of that game or not), but that's not all that was telling about that Iwata Asks interview. It also divulges that Sticker Star had an almost complete renewal of the Paper Mario staff, and that Sticker Star was designed to be the new direction of the series; a reboot, if you will. Of course, that interview is years old now and who knows what has changed now, but the point is I think the chances are slim many of the same people who worked on those original masterpieces are working on the series now. But there's much more reason for me to be wary. The collective Mario RPG series, in my opinion, has slowly been losing its soul since Sticker Star. Obviously, we all have differing opinions, but I found Dream Team to be almost as disappointing in many ways as Sticker Star, especially *spoilers for Dream Team* how Bowser is so haphazardly shoehorned into the story and cast as the main villain. This aspect screams to me some pushing from you-know-who, who I remember hearing has had "issues" with the way the RPGs have treated Bowser in the past. But the more telling evidence is Paper Jam, which just came out, with its redundant cast of characters, redundant story, and redundant world. When I saw Paper Jam, it wasn't a big surprise to me; it felt like the natural progression of a series of games (meaning all Mario RPGs) that has lost sight of almost everything that made it special. Also, I'm fully aware that the M&L series and Paper Mario have different developers, but obviously the two series are related and under the same umbrella. I haven't played Paper Jam, but have followed coverage of it heavily and have decided it isn't worth my time. So correct me if I'm wrong here, but if it wasn't for Paper Jam, which had zero influence from older Paper Mario titles on the Paper Mario side of things in that game and was all Sticker Star-inspired pretty much, I'd have some more hope, but that game really demonstrates to me that Nintendo is committed to blandness with the Mario RPGs and has lost the unique spirit of them (or it's largely been forced out by Miyamoto). I know I'm ignoring the mechanical side of things, which can be argued is still creative to an extent, but for me the soul of the Mario RPGs is everything that surrounds the mechanics (and even those have suffered in my opinion in Sticker Star but also in the M&L series, which has become increasingly focused on drawn-out, tedious mini-games). I want to be wrong. I would be so happy to see a fantastic new adventure full of creative new worlds and characters and stories, but while I can definitely see this rumored new Paper Mario game returning to a more traditional RPG structure, I fully expect it be like Paper Jam: a familiar trek through grassland, desert, beach, snow mountain, and volcano in the Mushroom Kingdom with all the familiar (ie "stale") faces and plot points intact, or if it is a new world (which remember, technically Sticker Star took place in a "new" world), to still be held back somehow by Bowser being stupidly cast as the main villain or by having those same area tropes but just thinly concealed or by having an entirely familiar cast (complete with legions of generic, copy and paste toads) and familiar story. Its main selling point will probably be some new mechanical hook with the GamePad, or otherwise some other new unique mechanic entrapped by an otherwise totally uninspired experience. Again, I hope I'm wrong. I guess I'm just saying that if you're in the same boat as me and think Nintendo has (for the most part) made these games so dull in recent years, or if you were just disappointed in Sticker Star, I'd temper your excitement and not set your hopes too high as there's a good chance it's only going to lead to heartache.
I just want a game strictly according to tradition as in PM64 and TTYD. The old battle system, actual partners (and no pixels that all look the same), the traditional hammers and boots system and the opportunity to play another character from time to time (like Peach after the end of every chapter).
Things I want in the new Paper Mario: A main hub world with tons of secrets and easter eggs Good story where bowser is NOT the main villain A chapter somewhat similar to chapter 6 from TTYD Return of the Pit of 100 trials New characters for party members Returning characters as party members Creepy mystery chapter Return of Badges Awesome soundtrack Some kind of sub area where things are two dimensional Super over powered item/badge that takes years for anyone to find Play as someone other than Mario, like in Super Paper Mario Return of Pixels Chapter 5: Subcon (Why Chapter 5?.. I dunno.) A living sword boss called Paper Cut And finally I don't think they should abandon stickers completely, just make them a minor part of the game. MINOR.
Personally what I want from this is choices that alter events in the game while they don't have to be big, I think having to choose between partners where one joins you and the other goes off and is found later down the line maybe as an enemy or just assist in some way, or maybe a NG+ style thing
It would be cool if there were small chapter stories for the main 4 characters (mario luigi peach and bowser) they each get companions and team up towards the end and you manage a party of your favorite partners with your favorite main character.
a better amiibo idea: a Duplighost partner that can copy an enemy in battle, OR, copy an amiibo. Like, if you scan in Paper Mario, you basically get to use any of Mario's abilities twice in one turn. Going further, intelligent systems owns fire emblem, let's see Paper Corrin! and so on.
As much as I adore the old mechanics of this series. I don't see Nintendo going back. Miyamoto will be a part of this game since he's so big in Nintendo and he's too stubborn to change it back after 2 games of it being different. Don't get me wrong. I love TTYD and need a similar game for the Wii U
I want a bookshelf mechanic where most of the amiibos belong to "stories" from different books and how tapping the amiibo to the gamepad would allow you to "read" a book off the shelf and what you get is a mini section to play as the paper amiibo character in a paper version of their world. Meeting certain conditions/defeating bosses in these mini chapters would result in a "story" item that you can take out of a chest like how Peach sent Mario items in the first Paper Mario. It could be a nice way to collect items for recipes to make stronger healing items or attacking items. I can also see the Amiibo being guest audience members in your battles if they keep the audience system. They can simply boost the amount of star energy you gain for perfecting your action commands. The scary thought is that you can get a partner called "Amiibo" who can take the form of the amiibo you tapped to the game and each amiibo can have different movesets.
Paper Mario: 9/10, Awesome game. Cool music, nice game play, and a good story. Paper Mario: The Thousand Year Door: 12/10, AMAZING! Awesome music, awesome game play, very memorable chapters, and an awesome story. Super Paper Mario: 7/10. It was a bit of a disappointment not being the awesome paper mario RPGs we all know and love, but it was still alot of fun. Really cool story, too. Paper Mario Sticker Star: I'm pretty sure you already know.
I have some ideas for Paper Mario U: -New partners -Option to play as Luigi or other characters -Possible 2 player mode -Amazing story like Thousand Year Door -Rub some nostalgia in
+Alec La Frossia Considering Nintendo's slowing down with Wii U & 3DS support (& the fact that both are also slowing down in sales), I'd expect some kind of NX device this year. Though with this rumor, if true, it does seem to indicate that the 3DS is seeing more of a decline in Nintendo output than the Wii U. If so, this could mean that the NX Handheld is due for release first.
Yea because the president said he wanted to make more good selling games like splatoon and SMM for the wii u so there is probably more hype titles in development
+BrownSugar977 The 'last' Paper Mario game wasn't trash at all. It had linear but 3D areas which you could go through and explore. It fun, at least. I'm hoping for a Sticker Star sequel.
+EpicU™ sticker star and super paper Mario are good But the reason they are not that popular they aren't like Paper Mario 64 and the thousand year door they just aren't the same
What about a combination of classic Paper Mario and Sticker Star? A game like PM2 with a great Story and a normal battle system, but one command in battle would be the Sticker Book. So you can use the stickers you found, but they're not necessary for the game in general.
To be honest I am hoping for a Paper Mario with Four playable characters (Mario, Luigi, Peach, Bowser) each with their own stats, abilities, special attacks, and partners
+FlapHedge Mario being a well rounded character Luigi would be closely identical to Mario but with higher jump strength and a lower Hammer Strength Peach would have low attack power but have a lot of healing special abilities and high attack with elemental attacks Bowser Highest HP and Attack and Deffense but low Badge points
YESSSS!!! Let there be that audience again. I loved that mechanic and hope to see it developed even further. And the gamePad and the 'pencil' in Paper Mario has tickled my imagination since the announcement of the Wii U!
+H Nickel All you need is your doom mustard on the evil-dog of evilness! I have chortles! But in all seriousness, how cool would it have been to see those two team up?
I could see amiibo being used to get unique badges. Like the link Amiibo badge turns marios hammer into a sword, Samus will give him a screw attack jump special, Sonic speeds up mario making action commands harder but running away easier, Doctor mario gives him the doctor mario outfit and regenerating health etc.
Amiibo-Wish: You get an optional Duplighost-Partner, who can change permanently, depending on what Amiibo you scan. Maybe a three-stage thing: First Amiibo determines the race, second the subrace, and third the individual outfit or personality. F.E.: Scan Bowser, get a Koopa. Scan Pit, and the Koopa becomes a Lakitu. Scan Peach, and the Lakitu rides on a pink cloud and has healing powers. So you actually have a large variety on what you can get as the final, optional member! Also: The first picture I got from what eventually became Stikcer Star teased a Chain Chomp-Partner, I want a Chain Chomp as a partner. Also Vivian and Parakerry.
+HeroXeus 12 I really want that. But his color is different each playthrough and you name him. How are they going to transfer that to a completely different game?
You're a tear-able person!* Stop folding us and puns apart!* You know we'll cut up your personal life! *This comment was made solely to rip up some puns, none of it's serious.
-Optional bosses (with rewards) -bigger worlds -more side quest -mini games -better end game content -revisit area in the vains of KH2 -have a few returning party members -hard mode -new weapons for Mario, or powers in battle
honsetly, Nintendo should have just left amiibo as a smash bros thing. they were clearly thought up for that game, and no other game has even remotely as good amiibo functionality. Also, I'm playing through ttyd on my 4k monitor and it actually looks really good. Wii U version would look exceptional
paper Mario wishlist: -partners with original design, backgrounds and personality. -a deep, comical, dark story. -ttyd game play (hopefully some good original gp) -memorable npcs -memorable, non generic worlds
+Calebite we can agree on that, although I did enjoy the gameplay a lot. It was similar to the original mario games of jumping on things which was cool to me.
You know what would be awesome (and a lot of other people have probably already commented on lol)? A Paper Luigi game based on his adventures from Thousand-Year Door
I hope the new game will be more like Paper Mario and Paper Mario: The Thousand-year Door. I don't mind it having nods to Super Paper Mario and Paper Mario: Sticker Star. What do you guys think of this game? By the way I'll probably still get this game regardless of which way the game leans towards.
+Beloved Warrior Yeah. It needs all the amazing innovation and gameplay from the first two. But still take ideas from the latest two. Have tons of Paper Mechanics like Sticker Star and have a deep, emotional plot like SPM.
***** As I said before, a deep, emotional story from SPM. We could also use something similar to the flip mechanic, though not make it the exact same thing. I still do want a focus on 3D plains. And from sticker star, I wouldn't mind having the paperizing mechanic.
My only complaint I had with Sticker Star was the Sticker mechanic being used for both the field and Battle mechanic. There was times where I would use a sticker in battle only to find out that I should of saved it for some sort of puzzle in a dungeon. So I had to go back and get the sticker back so I could clear the dungeon. I don't mind a paper related hobby theme being in this game but not everywhere in the game like it was in Sticker Star.
Definitely want a classic Paper Mario RPG. Bringing back badges, recipes, little side quests that sidetrack you during the main adventure, a unique world. Something that will call back out to the inner child inside all of us when we first go our hands on Paper Mario 64 & TTYD.
I'm tired of people calling SPM a platformer! All the other Mario RPGs had a TON of platforming. SPM is the exact same thing, just with battles not being turn-based.
Eh... well, to be fair, if SPM isn't called a platformer, what genre would it fit under? I consider SPM to be the only true platformer in a series of games more geared towards the RPG format. Jumps have a certain level of precision and mastery of basic maneuvers ensures victory.
ninjaydes "Jumps have a certain level of precision and mastery of basic maneuvers ensures victory." That literally describes every Mario RPG to date, especially SMRPG. My point still stands, Super Paper Mario is an RPG.
... SMRPG? Not quite. Spamming Geno's special skills and Peach's healing powers is far from "platforming". SPM is unique to the Mario RPGs, and its differences should be celebrated.
ninjaydes 1. Not the battles. I mean there is a ton of platforming sections, where you make precise jumps. 2. Yes, it should be praised for being unique. But it's unique for an RPG. It's still mostly an RPG.
things I'd like to see: first, the return of stickers (hold on before you start attacking me) but they play a far minor role like keeping the frog suit sticker or the raccoon tail sticker or maybe peeling items off the wall and they become a regular item (like finding a mushroom sticker, you peel it off the wall floor or tree and it goes from being a sticker to becoming a regular item) second: badges come back, we all love badges third: more then 8 chapters, like maybe 10...12...maybe 14-16 who know (and no, prologue and epilogue don't count as they set up and end the story...until your ready to head back in and do all the post-game content) fourth: maybe a ranking system (mushroom rank -> fire flower rank and so on) that gives extra HP, FP, or star points (like one rank up could add +1 BP (badge points) so you get 4 BP instead of 3 when you choose what to upgrade) fifth: bring the partners back, it would be cool to have a partner that could be a ninji, bullet bill, maybe a hammer bro(s?, that would be cool) or some enemy mario hasn't partnered up with yet and finally the Sixth: bring back the stage, its fun to fight infront of the crowd :D what else (that I haven't mentioned) do you wanna see return?
+Jacob 'n hannah SMG3 is still possible, Miyamoto did an interview about it last summer ^^ www.eurogamer.net/articles/2014-08-17-super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances
You know, I like the Sticker concept from Sticker Star, but it kind of failed in execution. So I want the Stisker to come back in another way, maybe replace the badges, because I never thought the badges matched the paper theme at all. I know I'm alone, but I want it to happen.
you know they was gonna make a paper mario ttyd sequel called paper mario the book of ages but, Miyamoto didn't like it he said it was all too similar to the previous, thus super paper mario was made -_-
First I want the Chomp partner cut from Sticker Star back. Second, I'd be open if they shook up the partner system a little like maybe allowing 2 partners out at a time whether just in battle or if different combinations of partners had different combo abilities as well as their individual abilities or perhaps just to make it easier to have two abilities accessible at once. I also think a great use of Luigi, Peach, Bowser, Wario or returning partners would be as optional super partners, perhaps with a limitation of being immune to badge effects and having no additional moves to learn through upgrades. Think about it, Paper Luigi could be like a second Mario, Peach could be an enhanced healer, etc. I'd also like to see all the old partners return and interact with Mario in the story even if none of them are playable. For Amiibo what about if those unlocked costume badges and alternate sound badges. It wouldn't be ground breaking at all, but it'd be kind of cool.
Super Paper Mario is my most favourite game of all time! I don't understand why people hate it so much! Someone support me please! I am not saying that I want this new one to be like it, I just wonder why people hate it.
+Zaky It wasn't so much them that screwed up. If anything, Miyamoto made them screw up... with Sticker Star anyway. Not so much Super Paper Mario, but that's just me. Along with other people who like the game. It's not The Thousand Year Door, but I do still prefer it over the original. Yes really. I have a different opinion than most people and by Internet logic, it makes me a 2 year old. That's the cliche we're going with. Right?
Curiosity Man I guess I did phrase my comment as if to say that SPM and Sticker Star were both bad. I might not go as far as to say that I preferred SPM over the Paper Mario 64, but I did thoroughly enjoy that game. On the other hand, we don't speak of Sticker Star...
Why I love TTYD: Great characters Interesting and awesome story Flawless combat (I adore the badges, items and crystal stars) The amazing partners which all have personality, reasons to join Mario and they all add to the combat especially since they have their own HP. Side quests. The errands in the house in east Rougeport, looking all over for ingredients to a recipe and much more. The awesome variety and environments. Like damn, they went from a fighting arena in the sky to a haunted town with cursed citizens to SPACE and way more. The boss fights which were fair and had great designs. And last but not least... the FANTASTIC music. We haven't got a game like ttyd for FOURTEEN YEARS and I'm sooooo excited about the fact that we might get another one.
You guys act like if Sticker Star was cancer. Sticker Star is fun as heck, not saying I wouldn't like a Thousand Year Door style Paper Mario or even a remake but dang.
+Cloud Strife 9/10 people on the internet treat it like cancer. You just kind of get numb to it after a while, even if you think it's blown out of proportion. That's what I did.
If you look at Sticker Star as a game, it's actually pretty good. It's got good visuals and especially great music, and I found the resource management mechanic with the stickers to be pretty interesting.
Amiibo functionality if partners work - you'll get an amiibo card for each partner, PM mario, Luigi, peach, bowser, and etc. When the amiibo card of the partners are used, they're power up, but for only 5 battles (each giving a different property). When Paper Mario is used, Mario will have increased stats, get the fludd/add on as a partner and be able to get new puzzles/levels. When you use Luigi, he'll join you for battle next to your partner, you'll be able to run away from enemies easier, find items more frequent, unlock a new weapon based on the poltergeist, and a haunted mansion level. Peach will make the game a lot easier, make healing items more frequent, increase you're health bar, and give cake. Bowser makes the enemies higher in level, more attack, less health recovery items, enemies don't leave as many coins, make boss fights completely harder, and a bowser world. edit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ You can use an amiibo card/figurine to make your own character based on the types of species of the mushroom kingdom like Yoshis, Toads, Goombas, Boos etc. Your amiibo will have stats and you can unlock costumes for your amiibo through out the game.
30 minutes, as usual. *Sticker star 2* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I just really want new characters. Paper Jam completely dropped the ball on that, which is a first for the M&L series, and of course Sticker Star didn't bother with it either. Super Paper Mario's art style made the new characters look a little... weird, at times, but at least that was SOMETHING. Mario RPGs have always been memorable for their fun new characters, so hopefully they took the Sticker Star backlash into consideration and decided to get weird with it again.