thanks for this video, good stuff. In case getting an error "cannot cast float3 to float4" - if you pack your height map into the alpha channel of a map, you need to append the alpha channel and the RGB channel of the Constant4Vector together before plugging into "Heightmap Channel (V4)" input.
Hello! Im getting a prob and this is the stats (sm6 function parallax occlusion mapping cannot cast from smaller type float3 to larger type float4) if u can help me just let me know
@20:09 what is that red TexCoord box you added? Great tutorial, but as new user with no experience that lost me since it just appeared and wasn't explained. But great video, this helped a lot :)
Fantastic tutorial thank you. A nice fluke too because I wanted to add a shag rug to my level but wasn't planning to use Parallax for it. Now I definitely will.
Just watched this for a project I'm doing and this helped so much! Thank you! You explained everything very well and I have never used Substance before and I was able to walk along just fine :)
Thank you very much for this tutorial !! But can you share the source files ( mask, and carpet ) . Some of us don't have substance designer so it'll be much appreciate ! Thank you again :)
Amazing tutorial, thanks for sharing. Would this be a viable solution to make large carpeted areas? Say like an office building, with short commercial carpeting. Or is there a better solution for that?
+James Gallagher This should be fine for doing carpet throughout a house. It obviously does depend somewhat on what your target hardware is and how you optimise your scene etc... but in general yes this would be fine
Thank you very much! I'm not very good at listening to English, so I'm frustrated that I couldn't take full advantage of your explanation, but this screen definitely helped me. ありがとうございます!
hey bro ur amazing i subscribe u bro ur super skilled can u make tutorial about how to setup skin shader for character which looks real type plz i dnt find any tutorial about this topic
bro, very good tutorial, but i have a problem: When conect Pixel Depth ofset to Pixel Depth ofset or conect to uvs I get this error...Error [SM5] Function ParallaxOcclusionMapping: Cannot cast from float3 to float4.
You probably put node Constant 3vector (3+click) insted Constant 4vector (4+click). The node red conected to heightmap channel (Parallax Node). I was getting the same error :P
hey great tutorial!! I have a problem with my POM setup at the moment which i am hoping someone here can help me out with?! ^^ My Material has a very weird shadow issue which causes it to look like it's beeing shadowed by itself... it looks fine as soon as i disable 'cast shadows' in the actor's details panel but unfortunately that's not an option as I want that object to cast shadows. Does anyone know what I am talking about or even knows a solution for this? :D I believe it should work with shadowcasting enabled so I must have done something wrong
I like that you took your time with this, but question. Those steps are only good for carpet textures, or can I repeat those steps for wall textures as well? Such as regular house walls or metal walls.
Loved the looks of the material, but the lack of displacement bothers me. I believe it's related to the World Position Offset, but didn't get how to make it work.
OMG! Thank you Soooooooo Much. I was searching for anything for the new cloth and SSS materials, and came across this! Again.. WOW! OMG! It's also great to see a tutorial that has some real implications in-game. I am setting up a mid-century modern house as the playground for something, and the addition of this for creating rugs..well awesome! I don't own substance designer, so I made due with some noise and mezzotint and gaussian blurring to create the height map and xNormals for the normal and a pretty bad AO map LOL
this tutorial is gold. instant subscribe. 100% needed this kind of thing to take my project up a notch and always wondered if there was a good low-cost alternative to tesallation
Very good tutorial!. Very good tutorial !. This scene is incredible. I would love for you to do a tutorial on how to model it and how to create its respective textures. It would be a tutorial of a lot of help.
Thanks for sharing this, bookmarked and subscribed! And actually it's really good that you have taken your time to show Substance Designer workflow. Many have never used it or even heard of it, so it's really neat to see how it can be used to produce maps for UE4.
Amazing tutorial ! That looks so simple, logical and natural when you explain and do it onscreen ! You have a talent for explaining, and a great talent as a CG Artist, that's for sure... You got a new subscriber ;-)
Thank you for taking the time to make such an excellent tutorial! I appreciate that you go through everything thoroughly and also mention why you are doing what you are doing so viewers can actually understand the process and not just mimic the steps. Thanks so much!!!