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Part 2. House Creation: Medieval Game Environment in UE4 

Quixel
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1 окт 2024

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Комментарии : 154   
@RwanLink
@RwanLink 3 года назад
I'm so surprised by the modeling tool in UE4 I didn't know know we could do all that. Amazing!
@ugoangeletti3556
@ugoangeletti3556 3 года назад
You’re not alone. I simply did not know about all these tools available
@benjaminroman6646
@benjaminroman6646 3 года назад
RU-vid really lacks this kind of overall workflow. Usually, tutorials are focusing on one specific technique in one or two software but never explains how to think when building an environment. As a self-taught artist, I can say that it's super hard to find this kind of professional level workflow. But I think as a lot of people said here that more in-depth explanations would be better. I really hope you will make more series like this one for other themes. I trust you Quixel!
@anontheanon8170
@anontheanon8170 3 года назад
Someone who gets it lol I've had trouble stratifying my intent for building assets and this clears up things.
@MrClauried
@MrClauried 3 года назад
but anyone advance enough to understand what was said in this video would already have known the workflow.... like make a combined UV - bake normals and add procedural dirt, moss and stuff. This is way out of leagues for those who got baited thinking this would be an actual walkthrough.
@dvr102
@dvr102 3 года назад
Looks like overview. Wish it was more like a tutorial we could have followed in.
@GuyGoodBowling
@GuyGoodBowling 3 года назад
Same here
@whisperwindmusic3979
@whisperwindmusic3979 3 года назад
The hardest part as for me. It would be so awesome if you made a detailed one-house tutorial from start to finish!
@jotacoxabagaray
@jotacoxabagaray 3 года назад
Me too.
@Native_Creation
@Native_Creation 3 года назад
If you look at the other Quixel tutorials, they go more in depth to the same techniques used here
@jotacoxabagaray
@jotacoxabagaray 3 года назад
@@Native_Creation I didnt' find in the Quixel tutorials the new modeling and baking tools of Unreal Engine.
@suecita
@suecita 3 года назад
THIS IS NOT A TUTORIAL!! I mean I am very happy to test the files and look around but this takes starters to mid lever users out of the map to really learn something. Thanks for the show off ...
@edenassos
@edenassos 3 года назад
Nowhere does it say "tutorial" in the title.
@suecita
@suecita 3 года назад
@@edenassos you need to hear the audio again. xoxo
@NymezWoW
@NymezWoW 3 года назад
Not every tutorial needs to be aimed at complete beginners. This is really helpful. If every Unreal Video assumes you knowing nothing and explains every single click, what are you going to watch once you got past the basics?
@suecita
@suecita 3 года назад
@@NymezWoW even for advance people: its not explained. Like other comments say - this is just a breakdown.
@Viskovitz
@Viskovitz 3 года назад
@@NymezWoW to be fair, it does nothing more than talk about an extensive series... but the total length of the videos barely exceeds one hour.
@enensis
@enensis 3 года назад
You need to activate the modelling plugin in engine to get access to the new beta modelling tools. FYI :)
@CBSuper
@CBSuper 3 года назад
Just awesome. Staying in Engine seems like a pipe dream to create all of this. Cheers!
@PaulSmith-nd7gd
@PaulSmith-nd7gd 3 года назад
Really amazing stuff. Would LOVE to see more in-depth tutorials. Like how the material functions worked, slower speed on how you used geometry editing, etc. I know there are other tutorials that touch on this, but they never quite hit the mark IMO
@Abii._tx
@Abii._tx 2 года назад
Hello, I'm a twelve year old girl and I'm starting to develop games, I'm from Brazil and I have a big dream to become a game developer. I have already written a large part of a book about dragons from the medieval era and your tutorials are helping me a lot, I take a course on unreal, but your channel is concluding my training as a developer I hope one day I can finish my game and my book and say that it was with this channel I started, thank you very much... Please continue with this perfect channel
@kelvinsantos3453
@kelvinsantos3453 Год назад
eae. Algum progresso?
@yearight1205
@yearight1205 2 года назад
I wish there was a straight forward way to learn this stuff. I've been looking like crazy, and I find nothing that I understand.
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 года назад
I love the Megascans assets, that said I'm from an Elder Scrolls Witcher 3 RPG style game and really feel a need to be able to enter buildings and also toggle between first and third person. I find so many scans are single sideed and thus making it hard if not impossible to do structures with interiors. does your asset building process allow this to be over come?, a wee detailed step by step of making one of you sodd or wooden homes with a thatch or plank roof would be nice. for example would you ever merge meshs to make a single mesh?
@MLLD00
@MLLD00 3 года назад
The amount of thought and technical expertise that goes into creating something like this is just amazing. I so wish I knew all these techniques and workflows. We have definately reached a point where you need to be very well rounded in a number of softwares to create at this INSANE level. Imagine when/if you can do all this in engine.... Understanding that texturing pipeline seems like a great challenge in itself, pretty overwhelming.
@SomeKindOfMattias
@SomeKindOfMattias 3 года назад
Using a "building level" for houses etc is such a good workflow. Doing it directly in a main map isn't versatile enough for changes. Doing it directly in Blueprint is too tedious since that interface is much less productive for assembling things. Using a a builder level and then "Create blueprint from selected actors" 👌
@codyvandal2860
@codyvandal2860 3 года назад
Im new to unreal but that makes so much sense I will be sure to start doing that
@ClouD4CS
@ClouD4CS 3 года назад
Not really a tutorial :( more a breakdown ...
@whisperwindmusic3979
@whisperwindmusic3979 3 года назад
Yes ( I wish it had more details
@plus2initiative89
@plus2initiative89 3 года назад
No doubt, this is gorgeous and extremely impressive, but calling it a tutorial is a complete lie. There is no chance I could use this series and this series alone to make something even close to this. Which is what a tutorial should be. We need details. Step by step, if you're gonna call this a tutorial.
@anontheanon8170
@anontheanon8170 3 года назад
I think a step by step on the scale you are talking about is a massive time dedication that I dont think they have. I can say with certainty that this is still useful but not when it comes to actually modeling. This tutorial is more for laying out how it will be used in engine and they just show the power of ue4 capabilities mixed with smart techniques. I think its still a good video even if I cannot replicate everything due to budget constraints 😁
@allamericanrejects2671
@allamericanrejects2671 3 года назад
Techincally this isnt meant to be a step by step tutorial hence why he links the walkthroughs in the description below. This is more of a step by step overviewof how he created the project.
@somename371
@somename371 2 года назад
This is a tutorial, just not for beginners
@keithparker5625
@keithparker5625 2 года назад
Ok, I was hoping to follow along, but you somewhat lost me when you started hopping out of UV5 (and into "mystery DCC") to add moss, dirt, etc. This over view is amazing, but where can I (a normal guy) go to learn this next level environment art magic?
@pingusmcdingus5124
@pingusmcdingus5124 2 года назад
The program he uses to add the second uv channel is RizomUV. Not sure what he's using to create the ambient occlusion, convexity, concavity, etc though. The uv work and creating the RGB masks in Quixel Mixer is 70% of the work covered in this video, but he just glosses over it in ten seconds.
@wk2414
@wk2414 3 года назад
Wait wut? How are you deforming the geo in unreal?
@dvr102
@dvr102 3 года назад
Using the Modeling Tools plugin. Its not enabled by default. You have to enable in Settings->plugins
@Pikameleon
@Pikameleon 3 года назад
When he started using the geo tools i started to freak OUT!
@Patxi__
@Patxi__ Год назад
6:14 I don't know so much about optimizing 3d models for videogames, but to me this looks like so heavy in terms of polygons. Isn't it? a rectangle like this would have just 1 polygon for one side, maybe 3 to make it a bit curved. I supose those are scaned and decimated model, it looks good but I am not sure if this would work good in a dense city with many of those in the frame at the same time, and with other multiple decimated objects.
@cipheroth
@cipheroth 2 года назад
This is a generic broad view 'guide' not an 'extensive tutorial'. Stop looking at 7:10. Thanks
@hellomistershifty
@hellomistershifty 11 дней назад
Is unwrapping UVs like he did at 6:10 possible in-engine yet?
@HixxyDubz
@HixxyDubz 2 года назад
how the hell did you make the roofs? i would really love to know :D
@Devrim_Baba
@Devrim_Baba Год назад
hello my english is a bit bad and i couldn't understand the plugin you use to bend the models while you are talking. Can you write his name
@JonathanWinbush
@JonathanWinbush 3 года назад
Just finished part 1 already learned something new with the new landscaping BP tools
@swk5147
@swk5147 3 года назад
I agree with other comments here that an actual tutorial would be amazing for this process. This is a great overview, and it's exciting to see what's possible, but this doesn't really walk you through the steps to actually do this.
@motivational5x
@motivational5x Год назад
28 / 5,000 so each plank is 4k texture?
@saykoanaliz1250
@saykoanaliz1250 Год назад
I can't find anything to learn in the tutorial. Everything is general.
@gameswownow7213
@gameswownow7213 3 года назад
so the houses are only for outside look... u can't enter them or you will see thru them :(
@Fablefan101
@Fablefan101 2 года назад
level looks great & works fine as its own project but after i merged it into my als project and load the level everything is black ? even after rebuilding lights ?
@MrAkurvaeletbe
@MrAkurvaeletbe Год назад
This is not really a tutorial… you just say what you did not how you did it:/
@dimitrisyo123
@dimitrisyo123 3 года назад
Can someone point me to a good tutorial for the 2 uv sets workflow he showed in the video around the 7 minute mark?
@plkJack
@plkJack 3 года назад
I would like to see that too... somebody?
@lordkelvin1
@lordkelvin1 3 года назад
I've been dreaming of more fantasy/history stuff from quixel so this is awesome!
@barbazjaka
@barbazjaka 2 года назад
Hi. Please tell me which card is in which channel? R? G? B? 6:43
@wortnes
@wortnes 3 года назад
Where THE HELL are those geometry tools?!
@PeterLeban
@PeterLeban 3 года назад
These houses look so juicy. I love how faithfully to the historic ground truth you constructed them. Leaving aside the fact that the whole project looks mindblowing, I also love the overall workflow. Modeling toolset ftw! This is it. Thanks for sharing all this, Jakob!
@jonathanxdoe
@jonathanxdoe 3 года назад
You should find a higher resolution 88in monitor, I can still read part of the UI...
@jeffclark9765
@jeffclark9765 9 месяцев назад
Are there tutorials for the geo-tools like you used?
@InitialStates
@InitialStates 3 года назад
He really should do voice over for horror films...
@emilpohjalainen2293
@emilpohjalainen2293 2 года назад
Omg 😳 After building a structure out of assets, is there a way to get say just the ambient occlusion data straight in UE for that complete structure to use for texture blending? So kind of a simplistic version of what is shown here. That would already let you blend some dirt or moss etc on the corners/crevices and in combination with some vertex paint and/or decals you could customize your own structures pretty nicely without ever needing to leave UE. And perhaps with skills of a mere mortal man😅 I can see how it is worth it to take the long route though, mindblowing control straight inside UE!
@skinnylizardstudios
@skinnylizardstudios 2 года назад
I think I see the reason why there isnt much hand holding in this series. The "In-Engine" premise means that you should consult Unreal Tutorials, not Quixel tutorials. Just use Unreal traditionally with the new features and add in Quixel to your workflow. Thanks @Quixel for this tutorial series and all of your amazing assets. We are hungry for more!!!!!
@greaver5470
@greaver5470 3 года назад
I was a little po'd that the 'tutorials' were so glossed over. But... that was before I downloaded the scene from UE Marketplace! Watch this series again with the scene open! There's soooo much there, and it has helpful creator tags ALL THE WAY THROUGH!! If you are not too beginner, but are HUNGRY for proper flows, download it, open it, play with it, IT'S ALL GOOD!!!!....
@calmmind3160
@calmmind3160 Год назад
Can you create an in-depth video about "game-visuals", i'd like to understand how to make this better--- i'll be happy to pay for a masterclass
@huatsonmx
@huatsonmx 3 года назад
people expects a "click-here and drop-here" kind of tutorial, they dont want to do the extra-job for the rest, this is a mix between a high/middle level overview with bridge+UE4, yet, is well explained, so "now the ball is on your side...".
@VollstandigErleuchtung
@VollstandigErleuchtung 3 года назад
I've known about unreal and other game engines for years but i never really seen one In action .. As a blender user i really gotta say [H0ly $h¦t] 🤤
@MelvilleG
@MelvilleG 3 года назад
Look very nice. But tell me please - how are you going to bake the lightmaps in UE? The UV's of your composite structure still overlap and the light map will have black spots because of this, will it not?
@littlenewby69
@littlenewby69 3 года назад
I can't even figure out the rotate tool in SketchUp. Trying to follow this video gave me a nosebleed.
@matthews7895
@matthews7895 2 года назад
Can somebody explain how to export a group of assets like how he did at @5:53?
@Hilichurlos
@Hilichurlos 3 года назад
Please tell me how to remove the text of the game menu when rendering video in cinematics? This text always pops up in my cinematic videos((
@Collnel
@Collnel 3 года назад
Couldn't find anywhere any info on how to import separate actors from an another level, any help?
@radionovsm
@radionovsm 3 года назад
hm... I create 2nd UV sets too, but how bake maps from 2nd UV set?
@asksanchos0693
@asksanchos0693 3 года назад
a little misunderstood, how do you use the same textures for objects as before, but after changing the UV?
@diederichabels8119
@diederichabels8119 2 года назад
I did it with the Woodbex plans.
@wyy-wd6un
@wyy-wd6un Год назад
希望能有详细版或者视频里说的链接
@gavwyatt5314
@gavwyatt5314 3 года назад
in the Quixel Libray could not find the thatched roof any links would be helpful to follow along thank you
@huunar9237
@huunar9237 2 года назад
Hi, how did you create the fireplace, lanterns and smokes effect? Thanks for awesome tutorials!
@Jules_Henri_Roux
@Jules_Henri_Roux 3 года назад
Who could believe that the succession of Minecraft would be Unreal Engine?
@eliascarva
@eliascarva 2 года назад
How can I take a mesh out of unreal
@snap-n-shoot
@snap-n-shoot 2 года назад
More indepth tutorials please on each area. Would like to know how the muddy ground was built etc, collision areas and lighting.
@mickeyviz8869
@mickeyviz8869 3 года назад
Wait... Did he just do the UVing in Unreal?! Would love to see a separate tutorial focused on doing that.
@tylerclinton3475
@tylerclinton3475 2 года назад
Lemme get that smart material though
@stanislavkirilov9193
@stanislavkirilov9193 3 года назад
I have finally found the tutorial that I have been looking for YEARS! Jacob thank you so much for showing us this amazing workflow! You are a real legend ❤️❤️❤️
@thehiddenone2875
@thehiddenone2875 3 года назад
Quick Question, how do you guys smack the assets together that easily about 3:30 ty in advance
@13thxenos
@13thxenos 3 года назад
While quite amazing, I did not understand anything :D I'm quite new to UE4 and Quixel and most of what you said flew over my head.
@mogoliapowah
@mogoliapowah 3 года назад
I thought he was the guy from Media Division.
@thewheel7973
@thewheel7973 3 года назад
lmao compare this to WoW
@ericgriffin120
@ericgriffin120 3 года назад
The geometry tools are the start of a major game change in workflow. I was waiting for this. The DCC days are numbered
@zidervax
@zidervax 2 года назад
1:18 what is bake?
@curtisnewton895
@curtisnewton895 2 года назад
wtf is a dcc?
@alessandrocasol9499
@alessandrocasol9499 3 года назад
this series of videos is gold, thank you Quixel!
@peoplestechchannel7581
@peoplestechchannel7581 3 года назад
Wonderful explanation. Thank you again.
@glennog
@glennog 3 года назад
Have to say, hugely disappointed in this 'tutorial' series. There is no tutorial, just a lot of "I did this" and a LOT of prior knowledge is assumed. Everything is done at a mile a minute. I'm more than happy to watch a 30 minute video on a small part of this, so long as it guides me through each step in the process and lets me follow along. I'm less happy with 5-15 minute snips which explain very little and which I have no hope of following. My search for a really good beginner-level tutorial series continues.
@BOASolo
@BOASolo 3 года назад
It's too fast even on 0.25 speed 😂
@joserororo9240
@joserororo9240 3 года назад
....wooooouw....!!!...., que bueno....!!
@solennripoteau6218
@solennripoteau6218 3 года назад
Super interesting workflow!
@BlagoiSpasov
@BlagoiSpasov 3 года назад
when i use deform tools like space deform or plane cut it affects only lod 0. is this a bug?
@Siegfried6669
@Siegfried6669 3 года назад
I think I have the same problem. When I’m closer the object bend and when I zoom out it return to the initial shape. Maybe we must do something before using space deform.
@АндрейГорюнов-б1о
@АндрейГорюнов-б1о 3 года назад
Create duplicate model
@jimhinkle7245
@jimhinkle7245 3 года назад
VERY inpsiring!!!!
@江海威
@江海威 3 года назад
That's too hard understand to create second UV map workflow,Is there any tutorial to teach me how can i do it?
@TheBlaze7_
@TheBlaze7_ 3 года назад
O my god! Amazing
@arrw
@arrw 3 года назад
What modeling software is he using at 5:57 ?
@cipheroth
@cipheroth 2 года назад
it is the plugin 'Modeling Tools'
@TheEris94
@TheEris94 3 года назад
Just Wow.
@LeoChou
@LeoChou 3 года назад
GOOD JOB!
@wilismatrix9847
@wilismatrix9847 3 года назад
breath taking visuals
@Sojiira
@Sojiira 3 года назад
brilliant!
@guilloisvincent2286
@guilloisvincent2286 3 года назад
unbelievable :D
@johnvoidman6616
@johnvoidman6616 3 года назад
Stunning!!!
@shekiba.646
@shekiba.646 3 года назад
I used blender to UE4 that all.
@SoftYoda
@SoftYoda 3 года назад
Do you have shortcuts to easily grab, rotate, or scale like in blender, or you have to spam the space bar and use a things some call a mouse to drag old widgets of the death ?
@MindCrafting420
@MindCrafting420 3 года назад
W, E & R
@SoftYoda
@SoftYoda 3 года назад
Ok, but this is just to avoir spamming spacebar, but you still have to use the widget of the dead. Is there a way to have WER to like... Grab Scale and Rotate directly (and that i can change to GRS ^^)
@aleksandrrush4076
@aleksandrrush4076 3 года назад
Wait what?????? Bending assets?????
@AvalancheGameArt
@AvalancheGameArt 3 года назад
And that's why games run like shit.
@MysteryFinery
@MysteryFinery 3 года назад
probably impossible to follow for someone like me...
@ChaosOver
@ChaosOver 3 года назад
First: Great video! Second: What's the proper workflow for space deform? Place your megascans, convert them to static mesh, than apply the deform? And how to manage the LODs that come with megascans? Disable them and redo LODs once the final asset is a single static mesh?
@availabl3account
@availabl3account 3 года назад
Ok, so even thou i dont buy the story that newly released 4.26 impovements perfectly is the solution to your problem. BUT this is amazing ue4 has already has a vast library and now you have the option to manipulate them to your needs this opens up limitless posibilities. Love the video great job and amazing final product as always.👍
@AllThingsFilm1
@AllThingsFilm1 3 года назад
I have a lot of premade 3D environments that I want to import into Unreal Engine, many of them being interiors. Does Unreal recognize lights from imported FBX scenes? Or should all lighting be built inside Unreal? I'm also wondering if there are tutorials for rendering out videos of walkthroughs of the environments built inside Unreal Engine.
@witchlynproductions753
@witchlynproductions753 3 года назад
Inside unreal. Also there are plenty of videos on how to make rendered videos in unreal, just make the video a walkthrough
@Abdullahkhan-rd3mi
@Abdullahkhan-rd3mi 2 года назад
HELLO....anyone tell me which plug in use for create variations of props in this video thank you
@erensaan1202
@erensaan1202 3 года назад
What is the software used in 5:59?
@damiaxis6666
@damiaxis6666 3 года назад
Rizomuv
@erensaan1202
@erensaan1202 3 года назад
@@damiaxis6666 Thanks!
@SocuteRaptor
@SocuteRaptor 3 года назад
I can imagine my VGA screaming from all of these polygons if I run this on my PC...
@SoftYoda
@SoftYoda 3 года назад
How do you simply drop houses you already made from many single level ?
@juanmilanese
@juanmilanese 3 года назад
MAKE... MODELING... TOOLS... TUTORIAL...
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 года назад
Has anybody found any step by step on the modelling tools in 4.26 as yet?
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 3 года назад
@@Super-id7bq I know where thet are just need tutorials on how to use the to save wasting making screws trying stuff out to figuer out how they are spose to works as aposed to using them wrong
@chadgrimes3541
@chadgrimes3541 3 года назад
Another overview . It's nice but an overview .
@dukemagus
@dukemagus 3 года назад
What's the name of the program used to make the new UVs @6:00?
@matthews7895
@matthews7895 3 года назад
RizomUV
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