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PART TWO IS HERE! Creating Hair in Cinema 4D by Joe Herman: Animation, Splines, Simulation & More 

Joe Herman
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I'm pleased to announce that Part Two of our in-depth series on how to use the hair system in Cinema 4D has been released. In Part One, we focused on styling, grooming and texturing hair for our character. While those are critical skills to learn, unless you are making still images, there is more you need to know - especially if you are looking to animate your characters. In Part Two, we'll continue where we left off, focusing, this time, on how to control the way hair physically reacts to motion and movement. We'll also learn how to apply hair to splines and how to combine rope simulations together with hair physics to create unique animations. Finally, we'll explore ways to use the hair system for other uses besides hair and fur, for example how to use it, along with Redshift, to make plants. If you haven't watched Part One yet, I recommend watching it first before continuing here with Part Two. The links to the full length tutorials for both Part 1 and Part 2, as well as the accompanying files to following along with, are below. Please Like and Subscribe to be informed of new content. Thank you for your support!
Hair Series Part 2: Animation, Splines and More
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If you haven't seen it yet, here is a link to Part 1: Hair Grooming in C4D
joeherman.gumr...
#animation #3d #cinema4d

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6 окт 2024

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